I wrote a simple python script that will allow you to check which mods are not yet ready to be updated to 0.16
You should run it in your mods folder.
This is my output
Code: Select all
yakoot@yakoot-pc ~/.factorio/mods % ./check_mods.py :(
aai-vehicles-chaingunner
aai-vehicles-flame-tumbler
aai-vehicles-hauler
aai-vehicles-laser-tank
aai-vehicles-warden
advanced-logistics-system
alien-biomes
angelsaddons-oresilos
angelsaddons-warehouses
angelsbioprocessing
angelspetrochem
angelssmelting
AsphaltRoads
bobassembly
bobelectronics
bobenemies
bobgreenhouse
bobinserters
boblibrary
boblocale
boblogistics
bobmining
bobmods_gfxtweak
bobmodules
bobores
bobplates
bobpower
bobrevamp
bobtech
bobvehicleequipment
bobwarfare
bullet-trails
data-raw-prototypes
detached-gun-sounds
DistancePlus
EvolGUI
Factorissimo2
fewerTrees
Flow Control
Foreman
four-toolbelts
helmod
Honk
KS_Power
Laser_Beam_Turrets
MoreConcreteSlot
Natural_Evolution_Buildings
off-grid-effects
quick-start
Robocharger
robotarmy
SmartTrains
tankwerkz
TheFatController
tree_collision
UPS-up
Vehicle Wagon
water-fix
Wind_Turbine
Total: 71
Not ready: 59
Ready: 12