Search found 111 matches

by donoya
Sun Mar 31, 2019 5:20 am
Forum: PyMods
Topic: Pymods compatibility Mod
Replies: 68
Views: 13872

Re: Pymods compatibility Mod

kingarthur wrote:
Sun Mar 17, 2019 12:31 pm
Ok. It's a broken check looking for Bob's nitrogen dioxide. I'll just it fixed asap
How is progress on this fix? Or is it already resolved? I've been waiting for an update from this mod to play the game, so it's possible it's been solved in another mod.
by donoya
Sun Mar 24, 2019 4:27 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73268

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

I've run into an issue with my modpack. I'll attach the mod list, my mod settings, and a screenshot of the error. I don't entirely know if it's something that can be fixed in this mod or if it's from another mod, but I figured this would be the best place to put it given the error. If the error is c...
by donoya
Wed Feb 06, 2019 11:14 pm
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 188
Views: 13301

Re: PyBlock (alpha)

So I have a question: how do I get enough copper to progress to making my own? Do I have to go around scavenging for wreckage? Or is there some other way that I'm not seeing? Should be like 5 - 10 shipwrecks that contain scrap. Should be enough to get started. Are you finding them to not be enough?...
by donoya
Thu Jan 31, 2019 12:39 am
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 188
Views: 13301

Re: PyBlock (alpha)

So I have a question: how do I get enough copper to progress to making my own? Do I have to go around scavenging for wreckage? Or is there some other way that I'm not seeing?
by donoya
Thu Aug 09, 2018 9:12 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 717
Views: 68667

Re: pY HighTech Discussion

https://imgur.com/a/keW2HBz https://imgur.com/a/keW2HBz what would the best path be?? I've noticed with every chain in Pyanodon's mods that if there are multiple paths, the 'best' path will depend on your excess productions, power needs, building space, technologies, etc. And even then, it can be a...
by donoya
Fri Jul 27, 2018 7:51 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1608
Views: 214854

Re: pY Coal Processing - Discussion

Hey Pyanodon- FNEI is showing me a recipe for limestone from a borer via Excavation 2 - which I know used to be there because I've used it in a previous game. But the research doesn't seem to exist anymore- was that intentional? Is it just an issue with FNEI? Is there really not a way to get limest...
by donoya
Sun Jun 17, 2018 5:50 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1608
Views: 214854

Re: pY Coal Processing - Discussion

I have a question about the recipe for 2x wood, is the time to craft, which is 15 seconds a bug because it doesn't seem right, since in vanilla its only 0.5 seconds. And if it is not a bug, could it be changed since its a great hamper for early game gameplay. Yes, it's intentional, but there's a ma...
by donoya
Sat Jun 02, 2018 5:03 am
Forum: Modding help
Topic: [Question] How to prevent automatically taking items?
Replies: 8
Views: 535

Re: [Question] How to prevent automatically taking items?

Can I just make a structure that opens an' item exchange GUI' (for lack of a better term) for the 'assembled' item when the player right clicks it? Or can such a thing exist? And also, can it be given a cooldown time for exchanging the items?
by donoya
Wed May 23, 2018 1:44 am
Forum: Modding help
Topic: [Question] How to prevent automatically taking items?
Replies: 8
Views: 535

Re: [Question] How to prevent automatically taking items?

bobingabout wrote:erm... no, I think the selection box is just what the game shows you, the player, and all interactions are done directly with the collision box.
Bummer...
by donoya
Tue May 22, 2018 1:25 am
Forum: Modding help
Topic: [Question] How to prevent automatically taking items?
Replies: 8
Views: 535

Re: [Question] How to prevent automatically taking items?

Is it possible to make its selection box smaller than its build collision? Or would that not do what I want it to?
by donoya
Mon May 21, 2018 12:30 am
Forum: Modding help
Topic: [Question] How to prevent automatically taking items?
Replies: 8
Views: 535

[Question] How to prevent automatically taking items?

Is there some way to make a crafting machine that can only be extracted from by players? Because I've been thinking of adding a machine for a mod (which can be replaced with a fully automate-able one, later) that only the player can take items out of. Some might see this as a poor design choice, but...
by donoya
Sat Apr 14, 2018 5:55 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1608
Views: 214854

Re: pY Coal Processing - Discussion

HI, this is the first time i tried py coal. I want to ask about energy generation efficiency. It seems that it is very inefficient compared to normal boiler-> steam. for example, 30 coal /s could generate 120 MW of power. Meanwhile coal gas to combustion mixture, 30 coal /s only generates maximum 2...
by donoya
Mon Apr 09, 2018 3:59 am
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 14941

Re: Dp77's-Factorioplus:-Ores

I'm trying to play with your Dp77's-Factoriopuls:-advanced-tech version 1.4.0 and the game won't load. I'm only using this mod and the 2 prerequisite mods for it. It says 'file not found:__dp77s-advanced-tech__/graphics/tech/advanced-production.png'. Hopefully this helps.
by donoya
Mon Apr 02, 2018 2:43 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 717
Views: 68667

Re: pY HighTech Discussion

Hey, I found another progression block in the previous version (I decided I'd just see what else there was that might need fixed while I waited for the new update). The vacuum pump needs steel, which you can't get without research, but research labs require the substrate, which requires vacuum. Not ...
by donoya
Mon Apr 02, 2018 1:17 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 717
Views: 68667

Re: pY HighTech Discussion

Yay! It's out! Maybe FNEI misses something, but I can't find how to craft the first PCB factory. According to FNEI only the PCB factory can produce PCS1-s, but crafting the PCB also costs PCS1 through the inserters? Thats a serious dead lock...will be fixed in the next release. But... I think I'll h...
by donoya
Fri Mar 23, 2018 3:33 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 717
Views: 68667

Re: pY HighTech Discussion

Greetings! We have our other mega structure...the Particle Accelerator. We have an idea here about how it will works in the game, but i really wanna hear your ideas too. If it´s good, we can add it to this structure as well. So, what a futuristic particle accelerator could bring to the game? :D htt...
by donoya
Sat Mar 17, 2018 9:00 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 717
Views: 68667

Re: [MOD 0.16.x] pY HighTech

Why not keep the intrigue - it'll be interesting when it'll be random, bcuz it means what i can get end game science packs just using big amounts of energy in big time period, this means that I do not need to make efforts to obtain and process the required materials for end game science packs like ...
by donoya
Sat Mar 17, 2018 6:18 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 717
Views: 68667

Re: [MOD 0.16.x] pY HighTech

That looks epic! Great work.
by donoya
Thu Mar 15, 2018 2:27 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 717
Views: 68667

Re: [MOD 0.16.x] pY HighTech

pyanodon wrote:Due factorio limitations, i cant make them animated.
Aw... Well it's still cool either way. I'm eager to get the chance to play with this mod.
by donoya
Thu Mar 15, 2018 12:40 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 717
Views: 68667

Re: [MOD 0.16.x] pY HighTech

Greetings! Soon in your factorio :D https://i.imgur.com/3QTlwbu.png And yes, the early game pynobots will be unlocked in PyIndustry mod. The high-speed, hight-cargo advanced bots will be unlocked in PyHT. Epic Designs! Are they already animated with movement and everything? I'd love to see how they...

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