Search found 119 matches
- Sun Aug 13, 2023 4:02 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 104992
Re: pY Alternative Energy - Discussion
Hey, so I noticed that earlier in the development of this mod suite, there was an image showing the various mods planned for this mod suite. Out of the mods available, there is only one mod left that isn't yet in the suite: PY Financial. Is PY Financial still going to be developed? Or did that turn ...
- Wed Apr 12, 2023 9:19 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 104992
Re: pY Alternative Energy - Discussion
Oh. Okay. Cool. What was the verdict?kingarthur wrote: Tue Apr 11, 2023 4:23 amNope. Already had a vote with me, myself and Irene and started on the next project.donoya wrote: Tue Apr 11, 2023 3:19 am Is there a vote available yet for which mod you'll be working on next?
- Tue Apr 11, 2023 3:19 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 104992
Re: pY Alternative Energy - Discussion
Nice! Looks like this is finally available. I have been checking up on the progress with this mod for a while until I got really busy. I realize I'm pretty late to playing this. Is there a vote available yet for which mod you'll be working on next?
- Tue Feb 23, 2021 5:44 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 137
- Views: 104328
Re: [Mod 1.1] Factorio Bitumen 3.1.1
Hey, I had some ideas to make things fit into the base game. I wanted to list them here.
1. lamps, solar panels, trains, and the car should take glass
2. Use some of the materials in this mod for base-game circuits. For example, apply tar to copper cables to make coated copper cables and then use ...
1. lamps, solar panels, trains, and the car should take glass
2. Use some of the materials in this mod for base-game circuits. For example, apply tar to copper cables to make coated copper cables and then use ...
- Tue Feb 02, 2021 7:00 pm
- Forum: Modding discussion
- Topic: what mods could be causing world generation to take so long?
- Replies: 1
- Views: 1194
what mods could be causing world generation to take so long?
I'm playing with some pretty big mods, namely pyanodon's, warptorio, krastorio, and a bunch of quality of life mods. I'm not sure if my game is stuck in an infinite loop, but it's taken more than twenty minutes so far in starting a new game. Does anyone know which mods could be causing this and ...
- Mon Feb 01, 2021 6:07 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 240800
Re: pY Petroleum Handling
I meant I needed Py petroleum handling for 1.0. Sorry if you thought I meant momo pyanodon's tweak. That one is at least on the mod portal for 1.0.
- Sun Jan 31, 2021 5:47 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 240800
Re: pY Petroleum Handling
Hello. I'm trying to play with momo's pyanodon tweak on Factorio version 1 due to msp not being updated to 1.1, but it says there's not a compatible version on the mod portal. Can someone provide a working version for the previous major version of Factorio? Thanks.
- Mon Dec 23, 2019 9:10 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 367198
Re: pY Alien Life - Discussion
How do I 'Evolve' to access the tech tree? Is there a tutorial anywhere for that?
- Sun Mar 31, 2019 5:20 am
- Forum: PyMods
- Topic: Pymods compatibility Mod
- Replies: 81
- Views: 58676
Re: Pymods compatibility Mod
How is progress on this fix? Or is it already resolved? I've been waiting for an update from this mod to play the game, so it's possible it's been solved in another mod.kingarthur wrote: Sun Mar 17, 2019 12:31 pm Ok. It's a broken check looking for Bob's nitrogen dioxide. I'll just it fixed asap
- Sun Mar 24, 2019 4:27 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 375290
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
I've run into an issue with my modpack. I'll attach the mod list, my mod settings, and a screenshot of the error. I don't entirely know if it's something that can be fixed in this mod or if it's from another mod, but I figured this would be the best place to put it given the error. If the error is ...
- Wed Feb 06, 2019 11:14 pm
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 90326
Re: PyBlock (alpha)
So I have a question: how do I get enough copper to progress to making my own? Do I have to go around scavenging for wreckage? Or is there some other way that I'm not seeing?
Should be like 5 - 10 shipwrecks that contain scrap. Should be enough to get started.
Are you finding them to not be ...
- Thu Jan 31, 2019 12:39 am
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 90326
Re: PyBlock (alpha)
So I have a question: how do I get enough copper to progress to making my own? Do I have to go around scavenging for wreckage? Or is there some other way that I'm not seeing?
- Thu Aug 09, 2018 9:12 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 301725
Re: pY HighTech Discussion
https://imgur.com/a/keW2HBz
https://imgur.com/a/keW2HBz
what would the best path be??
I've noticed with every chain in Pyanodon's mods that if there are multiple paths, the 'best' path will depend on your excess productions, power needs, building space, technologies, etc. And even then, it can ...
https://imgur.com/a/keW2HBz
what would the best path be??
I've noticed with every chain in Pyanodon's mods that if there are multiple paths, the 'best' path will depend on your excess productions, power needs, building space, technologies, etc. And even then, it can ...
- Fri Jul 27, 2018 7:51 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 730120
Re: pY Coal Processing - Discussion
Hey Pyanodon- FNEI is showing me a recipe for limestone from a borer via Excavation 2 - which I know used to be there because I've used it in a previous game. But the research doesn't seem to exist anymore- was that intentional? Is it just an issue with FNEI? Is there really not a way to get ...
- Sun Jun 17, 2018 5:50 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 730120
Re: pY Coal Processing - Discussion
I have a question about the recipe for 2x wood, is the time to craft, which is 15 seconds a bug because it doesn't seem right, since in vanilla its only 0.5 seconds.
And if it is not a bug, could it be changed since its a great hamper for early game gameplay.
Yes, it's intentional, but there's a ...
And if it is not a bug, could it be changed since its a great hamper for early game gameplay.
Yes, it's intentional, but there's a ...
- Sat Jun 02, 2018 5:03 am
- Forum: Modding help
- Topic: [Question] How to prevent automatically taking items?
- Replies: 8
- Views: 3256
Re: [Question] How to prevent automatically taking items?
Can I just make a structure that opens an' item exchange GUI' (for lack of a better term) for the 'assembled' item when the player right clicks it? Or can such a thing exist? And also, can it be given a cooldown time for exchanging the items?
- Wed May 23, 2018 1:44 am
- Forum: Modding help
- Topic: [Question] How to prevent automatically taking items?
- Replies: 8
- Views: 3256
Re: [Question] How to prevent automatically taking items?
Bummer...bobingabout wrote:erm... no, I think the selection box is just what the game shows you, the player, and all interactions are done directly with the collision box.
- Tue May 22, 2018 1:25 am
- Forum: Modding help
- Topic: [Question] How to prevent automatically taking items?
- Replies: 8
- Views: 3256
Re: [Question] How to prevent automatically taking items?
Is it possible to make its selection box smaller than its build collision? Or would that not do what I want it to?
- Mon May 21, 2018 12:30 am
- Forum: Modding help
- Topic: [Question] How to prevent automatically taking items?
- Replies: 8
- Views: 3256
[Question] How to prevent automatically taking items?
Is there some way to make a crafting machine that can only be extracted from by players? Because I've been thinking of adding a machine for a mod (which can be replaced with a fully automate-able one, later) that only the player can take items out of. Some might see this as a poor design choice, but ...
- Sat Apr 14, 2018 5:55 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 730120
Re: pY Coal Processing - Discussion
HI, this is the first time i tried py coal. I want to ask about energy generation efficiency.
It seems that it is very inefficient compared to normal boiler-> steam. for example, 30 coal /s could generate 120 MW of power.
Meanwhile coal gas to combustion mixture, 30 coal /s only generates maximum ...
It seems that it is very inefficient compared to normal boiler-> steam. for example, 30 coal /s could generate 120 MW of power.
Meanwhile coal gas to combustion mixture, 30 coal /s only generates maximum ...