pY HighTech Discussion

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pY HighTech Discussion

Post by pyanodon » Wed Dec 20, 2017 10:40 pm

Image

Description:
  • Rebuild the entire circuits and electronics chain.
    Add megastructures that will help if you research for them.
    Add new buildings, recipes and resources.
    Rebuild high tech and space science.
    Not compatible with Bobs
    As usual, all pY mods are compatible.
    This mod have a dependencies: PY Coal Processing, PY Fusion Energy
Details:
  • Factorio Version: 0.17.x
  • Version: 1.0.15
  • License: CC BY-NC-ND 4.0
  • Tags: Electronics
Download: https://mods.factorio.com/mod/pyhightech
LONG DESCRIPTION
THANKS
Change log
Any doubts, suggestions, bugs, comments and ideas, please write bellow.
Last edited by pyanodon on Wed Dec 20, 2017 10:42 pm, edited 1 time in total.
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Re: [MOD 0.16.x] pY HighTech

Post by pyanodon » Wed Dec 20, 2017 10:41 pm

And of course, we couldn't start without the first chain :D . This chain will be available right off the start to make you all have small nightmares. But dont worry, the other ones wont be bigger than that.

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Re: [MOD 0.16.x] pY HighTech

Post by gosensgo86 » Wed Dec 20, 2017 11:28 pm

pyanodon wrote:And of course, we couldn't start without the first chain :D . This chain will be available right off the start to make you all have small nightmares. But dont worry, the other ones wont be bigger than that.

Image
Looks great, but I need to ask: Is this the chain for the green circuits? Because that looks like a lot of work to get things running.

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Re: [MOD 0.16.x] pY HighTech

Post by pyanodon » Wed Dec 20, 2017 11:34 pm

gosensgo86 wrote:
pyanodon wrote:And of course, we couldn't start without the first chain :D . This chain will be available right off the start to make you all have small nightmares. But dont worry, the other ones wont be bigger than that.

Image
Looks great, but I need to ask: Is this the chain for the green circuits? Because that looks like a lot of work to get things running.
Yes...and no. if you´re using bobs...no. If vanilla, yes.
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Re: [MOD 0.16.x] pY HighTech

Post by gosensgo86 » Wed Dec 20, 2017 11:46 pm

So yes for me, then. And I thought bob's circuits were complicated... :lol:

I'm really looking forward to seeing where this goes.

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Re: [MOD 0.16.x] pY HighTech

Post by aklesey1 » Thu Dec 21, 2017 3:20 pm

Looks good
And i saw shared resources with angel's
1) Resin
2) Clay
3) Methane gas
4) Ammonia gas

Questions
1) Urea - is this gas? Angel's mods already have urea in gas form
2) Melamine - is this gas? Angel's mods already have melamine in gas form
3) Formaldehyde - is this gas? Angel's mods already have formaldehyde in gas form
4) Have Bob's ceramics something common with ur ceramics?
5) what distinguishes the cyaniс acid from nitric acid?
6) Any another ways in future to use cyanic acid?
7) What is the tall oil and where to use it?
8) What is the type of liquor? Where to use it?

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Re: [MOD 0.16.x] pY HighTech

Post by chrisdec » Thu Dec 21, 2017 3:37 pm

wow
i will follow this topic for sure

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Re: [MOD 0.16.x] pY HighTech

Post by pyanodon » Thu Dec 21, 2017 4:47 pm

aklesey1 wrote:Looks good
And i saw shared resources with angel's
1) Resin
2) Clay
3) Methane gas
4) Ammonia gas

Questions
1) Urea - is this gas? Angel's mods already have urea in gas form
2) Melamine - is this gas? Angel's mods already have melamine in gas form
3) Formaldehyde - is this gas? Angel's mods already have formaldehyde in gas form
4) Have Bob's ceramics something common with ur ceramics?
5) what distinguishes the cyaniс acid from nitric acid?
6) Any another ways in future to use cyanic acid?
7) What is the tall oil and where to use it?
8) What is the type of liquor? Where to use it?
You can notice if it´s a liquid, gas or solid, by the icon before the name.... :roll:

1- solid
2- solid
3-liquid
4-no
5-completely different acid. One is organic.
6- Its just an intermediate, wont have much uses. Will be used in the future for make plastics.
7- tall oil is a waste oil, will have several break downs in this mod. From plastics, to syngas.
8- the most common residue of paper making. It will be gasified to syngas
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Re: [MOD 0.16.x] pY HighTech

Post by kingarthur » Fri Dec 22, 2017 7:32 am

holy shit. what fresh hell is this going to be. pretty sure that image of the production chain has 7 new buildings and 21 new items.

im not sure i understand what is meant by
All circuit boards have 4 stages(levels)
.

also mega structures!? im so very very curious to see what those will be.

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Re: [MOD 0.16.x] pY HighTech

Post by cpy » Fri Dec 22, 2017 12:02 pm

New complex stuff to play with? Not soon enough! :D

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Re: [MOD 0.16.x] pY HighTech

Post by pyanodon » Fri Dec 22, 2017 2:19 pm

kingarthur wrote:holy shit. what fresh hell is this going to be. pretty sure that image of the production chain has 7 new buildings and 21 new items.

im not sure i understand what is meant by
All circuit boards have 4 stages(levels)
.

also mega structures!? im so very very curious to see what those will be.

yes....thats because im trying hard to simplify things....work with electronics is a huge thing because it´s pretty advanced. About the levels, i mean, similar to bobs which have 4 circuit boards...this one should have too.
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Re: [MOD 0.16.x] pY HighTech

Post by pyanodon » Fri Dec 22, 2017 2:39 pm

Today we finished the first building before xmas. Yes, i will take some time to spend with my family and stuff and will back in some days with more updates for this mod.

Meet the Moondrop Greenhouse. A huge building to generate Methane. Moondrops are an alien plant which generates methane as sub-product, a way to extract it is just grow then inside a dome where you can extract it from the air flow. Similar to the Py botanic nursery, this structure will have few recipes to improve his methane production since it´s a base resource for pYHT.

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Re: [MOD 0.16.x] pY HighTech

Post by aklesey1 » Fri Dec 22, 2017 5:33 pm

Wow, dat design, it looks like it from a fairy tale ;)

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Re: [MOD 0.16.x] pY HighTech

Post by chrisdec » Sat Dec 23, 2017 2:12 pm

pyanodon wrote:And of course, we couldn't start without the first chain :D . This chain will be available right off the start to make you all have small nightmares. But dont worry, the other ones wont be bigger than that.

Image
Question:
so this will be green circuits iff you play vanilla
i see your using high pressure furnace and wood processing unit to make the 1st gen circuit board
will they require 1st gen circuit board to make these?

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Re: [MOD 0.16.x] pY HighTech

Post by pyanodon » Sat Dec 23, 2017 3:06 pm

chrisdec wrote:
pyanodon wrote:And of course, we couldn't start without the first chain :D . This chain will be available right off the start to make you all have small nightmares. But dont worry, the other ones wont be bigger than that.

Image
Question:
so this will be green circuits iff you play vanilla
i see your using high pressure furnace and wood processing unit to make the 1st gen circuit board
will they require 1st gen circuit board to make these?

Yes. You will start with a limited amount of circuits. Use wisely.
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Re: [MOD 0.16.x] pY HighTech

Post by aklesey1 » Sun Dec 24, 2017 7:26 am

Yeah, limited counts of circuits - it'll be extreme challenge :D
And new way to get organic solvent, its nice

I'm trying to imagine how we'll get melamine, methane and ammonia on red science level to get primitive circuits mk1, lol it'll be funny :lol:

I still have questions:
1) Formica- that has something to do with ants or formic acid?
2) Plastic consumption - will it be more on second stage of ur wonderful electronics?
3) Destiny of optical fiber on second and later stages?
4) Can we use methane to get methanol or another products from methane?
5) All 5 types of bob's modules have the same on 99% of the recipes - all modules making from electronics! None of these modules don't use gears, iron, iron sticks, pumps, filters, batteries, steam, crushing drums, any catalysts or something like this - how to explain how productivity module can bust the production? Or how to explain how pollution cleaning module can clean air?

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Re: [MOD 0.16.x] pY HighTech

Post by pyanodon » Sun Dec 24, 2017 10:15 am

aklesey1 wrote:Yeah, limited counts of circuits - it'll be extreme challenge :D
And new way to get organic solvent, its nice

I'm trying to imagine how we'll get melamine, methane and ammonia on red science level to get primitive circuits mk1, lol it'll be funny :lol:

I still have questions:
1) Formica- that has something to do with ants or formic acid?
2) Plastic consumption - will it be more on second stage of ur wonderful electronics?
3) Destiny of optical fiber on second and later stages?
4) Can we use methane to get methanol or another products from methane?
5) All 5 types of bob's modules have the same on 99% of the recipes - all modules making from electronics! None of these modules don't use gears, iron, iron sticks, pumps, filters, batteries, steam, crushing drums, any catalysts or something like this - how to explain how productivity module can bust the production? Or how to explain how pollution cleaning module can clean air?
1 - no, it´s a wood type.
2 - yes
3 - will have.
4 - of course. pY mods are about options.
5 - No plans to modules yet.
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Re: [MOD 0.16.x] pY HighTech

Post by romtos » Sun Dec 24, 2017 8:59 pm

Looks awesome!
But dont worry, the other ones wont be bigger than that.
Awww. :lol:

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Re: [MOD 0.16.x] pY HighTech

Post by pyanodon » Mon Dec 25, 2017 7:55 pm

romtos wrote:Looks awesome!
But dont worry, the other ones wont be bigger than that.
Awww. :lol:
I lied XD
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Re: [MOD 0.16.x] pY HighTech

Post by pyanodon » Fri Dec 29, 2017 4:53 pm

Greetings fellow builders! Today e we finished the FBreactor for the first chain. :D A simple, but important building in this mod.

Image
Last edited by pyanodon on Sun Dec 31, 2017 12:17 pm, edited 1 time in total.
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