pY Coal Processing - Discussion
Moderator: pyanodon
Re: pY Coal Processing - Discussion
Has anyone experienced issues alongside Bio Industries? Are Pymods compatible?
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Re: pY Coal Processing - Discussion
Idk. Are you having issues with bio industries and pymods?Drithius wrote:Has anyone experienced issues alongside Bio Industries? Are Pymods compatible?
Re: pY Coal Processing - Discussion
Hello Pyanodon and Nexela,
First of all - many thanks for the great mod-sets! Keep up the excellent work!
I did encounter a small issue whilst playing with PYCoal in combination with Bob'sElectronics:
In the bob-updates.lue, add_ing is called to add 2 glass to the fiberglass-board recepi. Unfortunately that results in the electronic-assembly-machine expecting glass in 2 different ingredient slots.
The inserters only put glass into 1 slot - so the fiberglass-board is never made.
I removed the call to add_ing in my test-world and fiberglass-boards were produced again.
I use PYCoal version 1.0.8.
Please have a look.
Regards,
Eo
First of all - many thanks for the great mod-sets! Keep up the excellent work!
I did encounter a small issue whilst playing with PYCoal in combination with Bob'sElectronics:
In the bob-updates.lue, add_ing is called to add 2 glass to the fiberglass-board recepi. Unfortunately that results in the electronic-assembly-machine expecting glass in 2 different ingredient slots.
The inserters only put glass into 1 slot - so the fiberglass-board is never made.
I removed the call to add_ing in my test-world and fiberglass-boards were produced again.
I use PYCoal version 1.0.8.
Please have a look.
Regards,
Eo
Re: pY Coal Processing - Discussion
Good news, everyone! The issue with some of the recipes missing from FNEI was resolved by the FNEY's author. As a bonus, they also accepted my suggestion to display the temperature of liquids if it's different from default, should help with the 60° steam confusion, etc.
Re: pY Coal Processing - Discussion
Thanks daydev
Recipes missing from FNEI drove me a bit mad. No nylon in there
Recipes missing from FNEI drove me a bit mad. No nylon in there
Re: pY Coal Processing - Discussion
Mod updated! please grab your updated version by the game or mod portal. Info on the first page.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Re: pY Coal Processing - Discussion
There seems to be a graphical issue with the gas vent, the building itself is not placed at the base of the tower but in the middle of it ?
Re: pY Coal Processing - Discussion
Here is working fine.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Re: pY Coal Processing - Discussion
It seems it only happens if the sprite resolution is set to medium or low (and maybe very low as well, didn't try), i've switched back to high sprite resolution and everything is fine.pyanodon wrote:Here is working fine.
Re: pY Coal Processing - Discussion
Sounds like an incorrect offset on < high resolution.
It happens because high is what we do most of our adjusting in!
It happens because high is what we do most of our adjusting in!
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Re: pY Coal Processing - Discussion
I have a question about the recipe for 2x wood, is the time to craft, which is 15 seconds a bug because it doesn't seem right, since in vanilla its only 0.5 seconds.
And if it is not a bug, could it be changed since its a great hamper for early game gameplay.
And if it is not a bug, could it be changed since its a great hamper for early game gameplay.
Re: pY Coal Processing - Discussion
Yes, it's intentional, but there's a machine you are meant to use that's available at the start. It can process it much quicker.AedifaMiner wrote:I have a question about the recipe for 2x wood, is the time to craft, which is 15 seconds a bug because it doesn't seem right, since in vanilla its only 0.5 seconds.
And if it is not a bug, could it be changed since its a great hamper for early game gameplay.
Re: pY Coal Processing - Discussion
What can i do with saline water? Got loads of it but the evoparator does not accept it.
Re: pY Coal Processing - Discussion
Found small bug with alumina production
There 2 recipes for alumina and all its using crushed bauxite
So here's recipes:
1) 1 crushed + 1 sodium hydroxide = 1 alumina
2) 1 crushed + 1 sodium hydroxide = 2 alumina
One question why traditional recipe for alumina is missing?
There 2 recipes for alumina and all its using crushed bauxite
So here's recipes:
1) 1 crushed + 1 sodium hydroxide = 1 alumina
2) 1 crushed + 1 sodium hydroxide = 2 alumina
One question why traditional recipe for alumina is missing?
Nickname on ModPortal - Naron79
Re: pY Coal Processing - Discussion
Does anybody know how efficient generating energy is through combustion mixture?
I have recently started making coal briquettes and then 1000deg mixture but I can clearly see using the briquette to make mixture means loosing energy.
What is 'fuel value' of the mixture of different temps?
I have recently started making coal briquettes and then 1000deg mixture but I can clearly see using the briquette to make mixture means loosing energy.
What is 'fuel value' of the mixture of different temps?
Re: pY Coal Processing - Discussion
1 kJ per unit of combustion mixture per degree above 15 degrees (five times more energy dense than vanilla steam which is only 0.2 kJ per unit per degree). Plus the gas turbines have idiosyncratic effectivities: 42%, 95% and 147% for levels 1, 2, and 3 respectively.Raphaello wrote:What is 'fuel value' of the mixture of different temps?
Re: pY Coal Processing - Discussion
Wow, so 1 unit of 1000deg combustion mixture is (1000-15)=0,985MJ. This means 1 briquette (180MJ) is converted into 250 units of mixture which is 246MJ. This is very efficient, especially that I can get rid of skin that is used in glycerol, coal gas and tar.daydev wrote:1 kJ per unit of combustion mixture per degree above 15 degrees (five times more energy dense than vanilla steam which is only 0.2 kJ per unit per degree). Plus the gas turbines have idiosyncratic effectivities: 42%, 95% and 147% for levels 1, 2, and 3 respectively.Raphaello wrote:What is 'fuel value' of the mixture of different temps?
Thanks! I am turning the production again.
EDIT - fixed numbers.
Last edited by Raphaello on Mon Jul 02, 2018 9:39 pm, edited 1 time in total.
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Re: pY Coal Processing - Discussion
I created a power plant, and it creates steam that is 60 degrees Celsius. This shouldn't be possible as steam that cold would turn into water. I say that you should make the steam at least 100 degrees Celsius.
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Re: pY Coal Processing - Discussion
yeah...it´s a game, we can break rules hehehe. use cooling towers to convert it back to water or heat-exchangers to increase it to 500SuperCoder79 wrote:I created a power plant, and it creates steam that is 60 degrees Celsius. This shouldn't be possible as steam that cold would turn into water. I say that you should make the steam at least 100 degrees Celsius.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Re: pY Coal Processing - Discussion
Hey Pyanodon- FNEI is showing me a recipe for limestone from a borer via Excavation 2 - which I know used to be there because I've used it in a previous game. But the research doesn't seem to exist anymore- was that intentional? Is it just an issue with FNEI? Is there really not a way to get limestone like this anymore? If so- :/
But also I'll manage - I rather enjoy torturing myself with your mods.
But also I'll manage - I rather enjoy torturing myself with your mods.