Search found 29 matches

by Beuteschema
Mon Dec 02, 2024 8:01 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.20] Platform list not scrollable
Replies: 2
Views: 427

Re: [2.0.20] Platform list not scrollable

Klonan wrote: ↑Tue Nov 26, 2024 11:19 am Hi,

Thanks for the report,
This is fixed for the next release
Thank you guys, you are the best <3
by Beuteschema
Sun Dec 01, 2024 9:34 pm
Forum: Duplicates
Topic: [2.0.21] items disappearing from underground entrace
Replies: 2
Views: 80

[2.0.21] items disappearing from underground entrace

I found this bug a while back, but didn't quite manage to reliably reproduce it until now. When deconstructing the exit of an underground belt using bots, the contents of the entrance disappear. It does not matter if you are in remote view while doing that or using personal bots. Deconstructing the ...
by Beuteschema
Sun Nov 24, 2024 1:39 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.20] Platform list not scrollable
Replies: 2
Views: 427

[2.0.20] Platform list not scrollable

Screenshot 2024-11-24 143428.png When not leaving remote view, my list of platforms becomes unscrollable. The scrollbar disappears and scrolling with the mouse wheel, while hovering over the list, just zooms the platform view in and out anyway. I do not know what causes this, I just know that it go...
by Beuteschema
Sat Nov 16, 2024 7:32 pm
Forum: Bug Reports
Topic: [2.0.15] assembler animation too slow?
Replies: 2
Views: 202

Re: assembler animation too slow?

well … if "speed up animation" becomes equivalent to "skip animation frames in the animation cycle" then it can happen that with a certain crafting speed this will make you jump over more than one animation cycle. In this case this will lead to an animation that looks slower, or...
by Beuteschema
Sat Nov 16, 2024 11:07 am
Forum: Bug Reports
Topic: [2.0.15] assembler animation too slow?
Replies: 2
Views: 202

[2.0.15] assembler animation too slow?

grafik.png The left science assembler is moving way slower, while it has more beacons touching it. The left assembler has a crafting speed of 63 and the right assembler has a crafting speed of 56,5. Although I'm pretty sure the actual output is fine, it's just the animation, that's really slow for ...
by Beuteschema
Tue Nov 05, 2024 10:32 pm
Forum: Duplicates
Topic: [2.0.14] quality symbols stick through platform ui
Replies: 1
Views: 132

[2.0.14] quality symbols stick through platform ui

grafik.png
grafik.png (171.91 KiB) Viewed 132 times
I named my platform the way you see in the picture, and the name is also displayed on the hub, which sticks through the platform ui.
by Beuteschema
Sat Nov 02, 2024 10:35 pm
Forum: Duplicates
Topic: [2.0.13] construction bots failing to replace modules
Replies: 1
Views: 111

[2.0.13] construction bots failing to replace modules

This isn't the first time this happened to me, but this time I saw it happen right in front of me. Last time I just found a random module on the floor afterward. I tried replacing the modules inside an assembler, and they not only didn't replace all modules, they also dropped one of the old modules ...
by Beuteschema
Sat Oct 26, 2024 3:22 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] [2.0.11] "recipe not researched" on parameters
Replies: 5
Views: 707

[boskid] [2.0.11] "recipe not researched" on parameters

grafik.png "Recipe not researched" is what the tooltip on the assembler says. Is this supposed to be this way? It didn't use to be this way, the last time I used the blueprint, and frankly I preferred it to just show the parameter. Right now it is telling me to research parameters, which ...
by Beuteschema
Sun Oct 20, 2024 3:34 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.6] equipment requests made on another planet
Replies: 1
Views: 664

[Rseding91] [2.0.6] equipment requests made on another planet

grafik.png
grafik.png (2.05 MiB) Viewed 664 times
I made a request for a q3 fission reactor in my armor on fulgora, where there were none.
On nauvis there were plenty, but after arriving I waited several minutes with an idle force of bots and only after redoing the request inside the armor, it got fufilled.
by Beuteschema
Sat Oct 19, 2024 9:49 pm
Forum: Not a bug
Topic: [2.0.5] landing pad/cargo bay delay
Replies: 5
Views: 1126

Re: [2.0.5] landing pad/cargo bay delay

Hello, Can you provide the save game? Also does descontructing and rebuilding the cargo bays fix anything? Was this an older save and migrated through some versions? Hi, here is the save file. I moved it from the beta client into the steam directory but created it newly with 2.0. I'm pretty sure I ...
by Beuteschema
Fri Oct 18, 2024 4:55 pm
Forum: Not a bug
Topic: [2.0.5] landing pad/cargo bay delay
Replies: 5
Views: 1126

[2.0.5] landing pad/cargo bay delay

I have this many storage bays and most of them aren't being used to receive rockets while requests stay unfulfilled and trash slots from space plattforms don't clear. grafik.png It feels like construction bots not receiving commands when there are too many open projects, back before you fixed that s...
by Beuteschema
Wed Oct 02, 2024 6:51 pm
Forum: Technical Help
Topic: Logitech Profile Switching
Replies: 4
Views: 521

Re: Logitech Profile Switching

You can turn off profile switching in GHUB too, at least for an application. Open G HUB, select your mouse, go to the dropdown in the top right and hit the Manage Profiles option underneath the list. From there you can look through the installed games and select Factorio. Hit the settings button un...
by Beuteschema
Wed Oct 02, 2024 5:51 pm
Forum: Technical Help
Topic: Logitech Profile Switching
Replies: 4
Views: 521

Re: Logitech Profile Switching

I'm using the Logitech Gaming Software (LGS) because of an older mouse (G700s), not the GHub software. In LGS, I experience a similar issue as you. I'm using a Factorio profile to map the additional mouse keys to some Factorio hotkeys, and this profile isn't always made active by LGS, although Fact...
by Beuteschema
Mon Sep 30, 2024 6:20 pm
Forum: Technical Help
Topic: Logitech Profile Switching
Replies: 4
Views: 521

Logitech Profile Switching

I'm using all Logitech equipment, and I only use 2 profiles in the software: 1 for my browser and 1 for everything else. I manually disabled all game profiles, because I want to use my global default profile instead with all my hotkeys and stuff. Usually, the software switches between my 2 profiles ...
by Beuteschema
Fri Jan 05, 2024 9:03 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 142
Views: 37919

Re: Friday Facts #392 - Parametrised blueprints

this is amazing on my current save im mostly only outposting anymore, since i design all my actual blueprints in godmode as my train station design relays its content to the circuit network of my base (including the contents of the requester chests), i cannot use a constant combinator to set the req...
by Beuteschema
Sat Feb 06, 2021 12:35 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 185207

Re: Friday Facts #365 - Future plans

shut up and take my money
by Beuteschema
Wed Feb 03, 2021 11:42 pm
Forum: Technical Help
Topic: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)
Replies: 8
Views: 2055

Re: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)

the only thing unprofessional are emojis but i can see past that your interaction with the community is remarkable (why do you even respond to me on a sunday?!) and you deserve all the praise you can get for it imo i play a lot of games many of which are aaa games and right now i feel like a big por...
by Beuteschema
Sun Jan 31, 2021 12:19 am
Forum: Technical Help
Topic: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)
Replies: 8
Views: 2055

Re: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)

it also happend only once which leads me to believe it was a rare edge case and can be neglected
by Beuteschema
Tue Jan 26, 2021 7:28 am
Forum: Technical Help
Topic: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)
Replies: 8
Views: 2055

Re: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)

is this still being pursued?
otherwise ill go ahead and close the tab and probably not look into this thread again
i appreciate the work you do for the game but i dont usually dont hang out in the forum as much unless i have to bug to report
by Beuteschema
Sat Jan 16, 2021 2:23 pm
Forum: Technical Help
Topic: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)
Replies: 8
Views: 2055

Re: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)

Hello, try to disable in-game overlay in Discord i do not have the discord overlay enabled also this was the first time this ever happend and i took the steps to reproduce this many times before and nothing happend after i finished the crash report i resumed playing with my friend and he streamed m...

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