Thank you guys, you are the best <3
Search found 29 matches
- Mon Dec 02, 2024 8:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.20] Platform list not scrollable
- Replies: 2
- Views: 427
- Sun Dec 01, 2024 9:34 pm
- Forum: Duplicates
- Topic: [2.0.21] items disappearing from underground entrace
- Replies: 2
- Views: 80
[2.0.21] items disappearing from underground entrace
I found this bug a while back, but didn't quite manage to reliably reproduce it until now. When deconstructing the exit of an underground belt using bots, the contents of the entrance disappear. It does not matter if you are in remote view while doing that or using personal bots. Deconstructing the ...
- Sun Nov 24, 2024 1:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.20] Platform list not scrollable
- Replies: 2
- Views: 427
[2.0.20] Platform list not scrollable
Screenshot 2024-11-24 143428.png When not leaving remote view, my list of platforms becomes unscrollable. The scrollbar disappears and scrolling with the mouse wheel, while hovering over the list, just zooms the platform view in and out anyway. I do not know what causes this, I just know that it go...
- Sat Nov 16, 2024 7:32 pm
- Forum: Bug Reports
- Topic: [2.0.15] assembler animation too slow?
- Replies: 2
- Views: 202
Re: assembler animation too slow?
well β¦ if "speed up animation" becomes equivalent to "skip animation frames in the animation cycle" then it can happen that with a certain crafting speed this will make you jump over more than one animation cycle. In this case this will lead to an animation that looks slower, or...
- Sat Nov 16, 2024 11:07 am
- Forum: Bug Reports
- Topic: [2.0.15] assembler animation too slow?
- Replies: 2
- Views: 202
[2.0.15] assembler animation too slow?
grafik.png The left science assembler is moving way slower, while it has more beacons touching it. The left assembler has a crafting speed of 63 and the right assembler has a crafting speed of 56,5. Although I'm pretty sure the actual output is fine, it's just the animation, that's really slow for ...
- Tue Nov 05, 2024 10:32 pm
- Forum: Duplicates
- Topic: [2.0.14] quality symbols stick through platform ui
- Replies: 1
- Views: 132
[2.0.14] quality symbols stick through platform ui
I named my platform the way you see in the picture, and the name is also displayed on the hub, which sticks through the platform ui.
- Sat Nov 02, 2024 10:35 pm
- Forum: Duplicates
- Topic: [2.0.13] construction bots failing to replace modules
- Replies: 1
- Views: 111
[2.0.13] construction bots failing to replace modules
This isn't the first time this happened to me, but this time I saw it happen right in front of me. Last time I just found a random module on the floor afterward. I tried replacing the modules inside an assembler, and they not only didn't replace all modules, they also dropped one of the old modules ...
- Sat Oct 26, 2024 3:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [2.0.11] "recipe not researched" on parameters
- Replies: 5
- Views: 707
[boskid] [2.0.11] "recipe not researched" on parameters
grafik.png "Recipe not researched" is what the tooltip on the assembler says. Is this supposed to be this way? It didn't use to be this way, the last time I used the blueprint, and frankly I preferred it to just show the parameter. Right now it is telling me to research parameters, which ...
- Sun Oct 20, 2024 3:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.6] equipment requests made on another planet
- Replies: 1
- Views: 664
[Rseding91] [2.0.6] equipment requests made on another planet
On nauvis there were plenty, but after arriving I waited several minutes with an idle force of bots and only after redoing the request inside the armor, it got fufilled.
- Sat Oct 19, 2024 9:49 pm
- Forum: Not a bug
- Topic: [2.0.5] landing pad/cargo bay delay
- Replies: 5
- Views: 1126
Re: [2.0.5] landing pad/cargo bay delay
Hello, Can you provide the save game? Also does descontructing and rebuilding the cargo bays fix anything? Was this an older save and migrated through some versions? Hi, here is the save file. I moved it from the beta client into the steam directory but created it newly with 2.0. I'm pretty sure I ...
- Fri Oct 18, 2024 4:55 pm
- Forum: Not a bug
- Topic: [2.0.5] landing pad/cargo bay delay
- Replies: 5
- Views: 1126
[2.0.5] landing pad/cargo bay delay
I have this many storage bays and most of them aren't being used to receive rockets while requests stay unfulfilled and trash slots from space plattforms don't clear. grafik.png It feels like construction bots not receiving commands when there are too many open projects, back before you fixed that s...
- Wed Oct 02, 2024 6:51 pm
- Forum: Technical Help
- Topic: Logitech Profile Switching
- Replies: 4
- Views: 521
Re: Logitech Profile Switching
You can turn off profile switching in GHUB too, at least for an application. Open G HUB, select your mouse, go to the dropdown in the top right and hit the Manage Profiles option underneath the list. From there you can look through the installed games and select Factorio. Hit the settings button un...
- Wed Oct 02, 2024 5:51 pm
- Forum: Technical Help
- Topic: Logitech Profile Switching
- Replies: 4
- Views: 521
Re: Logitech Profile Switching
I'm using the Logitech Gaming Software (LGS) because of an older mouse (G700s), not the GHub software. In LGS, I experience a similar issue as you. I'm using a Factorio profile to map the additional mouse keys to some Factorio hotkeys, and this profile isn't always made active by LGS, although Fact...
- Mon Sep 30, 2024 6:20 pm
- Forum: Technical Help
- Topic: Logitech Profile Switching
- Replies: 4
- Views: 521
Logitech Profile Switching
I'm using all Logitech equipment, and I only use 2 profiles in the software: 1 for my browser and 1 for everything else. I manually disabled all game profiles, because I want to use my global default profile instead with all my hotkeys and stuff. Usually, the software switches between my 2 profiles ...
- Fri Jan 05, 2024 9:03 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 37919
Re: Friday Facts #392 - Parametrised blueprints
this is amazing on my current save im mostly only outposting anymore, since i design all my actual blueprints in godmode as my train station design relays its content to the circuit network of my base (including the contents of the requester chests), i cannot use a constant combinator to set the req...
- Sat Feb 06, 2021 12:35 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 185207
Re: Friday Facts #365 - Future plans
shut up and take my money
- Wed Feb 03, 2021 11:42 pm
- Forum: Technical Help
- Topic: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)
- Replies: 8
- Views: 2055
Re: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)
the only thing unprofessional are emojis but i can see past that your interaction with the community is remarkable (why do you even respond to me on a sunday?!) and you deserve all the praise you can get for it imo i play a lot of games many of which are aaa games and right now i feel like a big por...
- Sun Jan 31, 2021 12:19 am
- Forum: Technical Help
- Topic: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)
- Replies: 8
- Views: 2055
Re: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)
it also happend only once which leads me to believe it was a rare edge case and can be neglected
- Tue Jan 26, 2021 7:28 am
- Forum: Technical Help
- Topic: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)
- Replies: 8
- Views: 2055
Re: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)
is this still being pursued?
otherwise ill go ahead and close the tab and probably not look into this thread again
i appreciate the work you do for the game but i dont usually dont hang out in the forum as much unless i have to bug to report
otherwise ill go ahead and close the tab and probably not look into this thread again
i appreciate the work you do for the game but i dont usually dont hang out in the forum as much unless i have to bug to report
- Sat Jan 16, 2021 2:23 pm
- Forum: Technical Help
- Topic: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)
- Replies: 8
- Views: 2055
Re: [1.1.12] Crash Report (GraphicsInterfaceDX11::swapBuffers)
Hello, try to disable in-game overlay in Discord i do not have the discord overlay enabled also this was the first time this ever happend and i took the steps to reproduce this many times before and nothing happend after i finished the crash report i resumed playing with my friend and he streamed m...