Search found 24 matches

by emp_zealoth
Mon Jul 15, 2019 11:37 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 451
Views: 23436

Re: [0.17] Please post bugs and balance issues here.

Sorry, I was away.
The latest update fixed it <3
by emp_zealoth
Mon Jul 15, 2019 2:05 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 451
Views: 23436

Re: [0.17] Please post bugs and balance issues here.

I've got a weird one - whenever I do Ctrl + F to search recipes in What's it really used for (or whatever the up-to-date one is called), find the item I'm looking for, browse the recipe and then i close the window with Esc I get this error and the game crashes to main menu: The mod Bob's Adjustable ...
by emp_zealoth
Tue Apr 30, 2019 6:41 pm
Forum: Angels Mods
Topic: Ferrous/Cupric Crystal Chain - Pointless?
Replies: 4
Views: 818

Re: Ferrous/Cupric Crystal Chain - Pointless?

Huh, I might add that mod then

Do you know what mods make use of chrome or manganese, beyond bobs or angels?
by emp_zealoth
Sun Apr 21, 2019 12:58 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 343
Views: 189067

Re: Foreman 0.1.9 - A factory optimisation tool.

:( I still keep getting errors and missing recipes :( (Some of them load up and I can add them, but the set is incomplete and there red '?' instead of proper icons) I threw out the irrelevant pickerbullshit errors from the log (might have snipped too much? :P) The following files could not be loaded...
by emp_zealoth
Sat Apr 13, 2019 1:54 pm
Forum: Angels Mods
Topic: Ferrous/Cupric Crystal Chain - Pointless?
Replies: 4
Views: 818

Ferrous/Cupric Crystal Chain - Pointless?

It's insanely complicated, energy, space and resource intensive. It requires over a dozen different inputs And in the end we get 1 Manganese Ore and 1 Chrome Ore mixed with garbage :/ The Cupric one is even worse... It always annoys me to no end, because I always rush building a huge washing plant t...
by emp_zealoth
Thu Apr 11, 2019 8:10 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 343
Views: 189067

Re: Foreman 0.1.9 - A factory optimisation tool.

How's it going? Can we expect an update anytime soon? :D
by emp_zealoth
Thu Mar 28, 2019 5:11 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 343
Views: 189067

Re: Foreman 0.1.9 - A factory optimisation tool.

Heh, I've hit another snag. I realised it was using picking whatever from the duplicate mods I had in my modfolder and that resulted in outdated recipes So i deleted the outdated mod zips - turns out reloading doesnt do much (i though it would re-run the recipe import logic), the program doesnt dele...
by emp_zealoth
Wed Mar 27, 2019 12:15 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 343
Views: 189067

Re: Foreman 0.1.9 - A factory optimisation tool.

Holy heck that was quick :O I'm in awe. And it works too! Not only it loaded no problems, it seems to have added all the recipes to boot :D Already made some amazeballs layouts thanks to it :3 It's crashing if I have "display assemblers" ticked though (I am completely fine without it tbh, but maybe ...
by emp_zealoth
Tue Mar 26, 2019 12:24 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 343
Views: 189067

Re: Foreman 0.1.9 - A factory optimisation tool.

Hey. I got Foreman dated 2019-03-22. It launched ONCE , but had really weird recipes - basically it did seem to add some of the Bob's + Angel's recipes, overwriting some of the vanilla ones. (I tried charting out Chem Science pack production - Trying to cut it up into nice modules for LTN, ya know! ...
by emp_zealoth
Mon Mar 25, 2019 11:40 pm
Forum: Releases
Topic: Version 0.17.18
Replies: 31
Views: 9056

Re: Version 0.17.18

Hold my fish!

Image
by emp_zealoth
Wed Mar 06, 2019 2:34 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2542
Views: 305541

Re: Bugs & FAQ

Can you tell us when Bio Processing will get an update? I absolutely refuse to play without it <3
I'll just quietly wait for it in the corner :)
by emp_zealoth
Wed Mar 06, 2019 2:26 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 78
Views: 4607

Re: Removing fluid temperature - thoughts?

I can't really talk about the coding side of this problem. All I can say is that I really liked having to build out multistage cooling plant for smelter coolant in Angels Smelting. And I do appreciate superheated steam. (Although I'd like it to be available from fossil fuel burners too. There is no ...
by emp_zealoth
Tue Feb 26, 2019 4:48 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 71391

Re: Friday Facts #283 - Prepare to Launch

I'm gonna be THAT GUY Preamble: I've just passed a 1000h mark in Factorio, but I've never launched a rocket before (yes i kno i kno) I've seen one up close and in such detail for the first time. As a bit of a space nerd it really triggered me a "bit" how nonsensical the rocket looks in Factorio from...
by emp_zealoth
Sat Feb 02, 2019 12:40 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 28139

Re: Friday Facts #280 - Visual Feedback is the king

For trains. I'm pretty sure it was suggested to death, but can you add some logic to trains that allows us to have a designated fueling depot that doesnt have to be visited every single time in schedule? Basically train will go there only if conditions are met. (Mainly fuel, duh. But could be expand...
by emp_zealoth
Sun Jan 27, 2019 1:57 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 23067

Re: Friday Facts #279 - Train GUI & Modern Spitter

So when is 0.17 coming? No update in the FFF and January is pretty much done :( They said it probably wouldn't come out this month in some FFF over the past couple weeks. So your best chance is some time in the next 4-5 weeks. Friday Facts #278 https://www.factorio.com/blog/post/fff-278 Looking ove...
by emp_zealoth
Sun Jan 27, 2019 2:58 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 23067

Re: Friday Facts #279 - Train GUI & Modern Spitter

So when is 0.17 coming?
No update in the FFF and January is pretty much done :(
by emp_zealoth
Thu Nov 22, 2018 1:03 am
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 26243

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I really love everything about new belts...apart from the underground cover redesign. (I do like the little cutout for the side belt) My main gripe is that it makes Factorio cartoonish. Those hard edges and 45 angles made the belts look properly "industrial", while those rounded covers make it look ...
by emp_zealoth
Sun Nov 04, 2018 4:02 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 56845

Re: Friday Facts #266 - Cleanup of mechanics

But that's not the case here. Wube deliberately broke a lot of great mods and diminished the vanilla experience (AM1) for no good reason. Assembling machine limit is still modable, but in vanilla, they are unlimited (which really means limited to 255 ingredient slots) Another thing that might help ...
by emp_zealoth
Sat Nov 03, 2018 1:33 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 56845

Re: Friday Facts #266 - Cleanup of mechanics

Gotta go the route of every other shitty game company apparently. I've had high hopes that Factorio team would turn out different, but nope. No matter how long your fans are with you, no matter how politely they try to discuss things or plead all they get back is attitude . I bought the game the sec...

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