Search found 40 matches

by emp_zealoth
Tue Mar 09, 2021 2:58 am
Forum: General discussion
Topic: Building new Radars - minimap/map view
Replies: 3
Views: 598

Building new Radars - minimap/map view

When you build a new radar, you can see the blue "no fog of war" squares, but only on the minimap Please, make it visible when placing from map view as well (like one can paste blueprints now) - it's an issue with modpack radars that tend to have higher tiers - the minimap view is simply t...
by emp_zealoth
Thu Jan 14, 2021 5:43 pm
Forum: Implemented mod requests
Topic: Allow hidden setting to always use the default_value
Replies: 9
Views: 1734

Re: Allow hidden setting to always use the default_value

I still don't understand. Could you finish out a hypothetical example, based on Angel's and Bob's ores? What would your third party mod be doing with Bob's ore settings? He wants his mod to overwrite Bob's mods setting to value he wants for Angel's mods to work nicely. I'm not sure if thats possibl...
by emp_zealoth
Thu Sep 10, 2020 10:21 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 41799

Re: [MOD 0.12.26] Picker: Easily select items from inventory

Is the mod abandoned?
I can't get Picked Blueprinter bp snapping to work, it's enabled in map settings but nothing happens when i press numpad keys :(
by emp_zealoth
Wed Jul 15, 2020 2:00 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3620
Views: 620423

Re: Bugs & FAQ

Is it just kinda pointless way to try and get different gardens before mutation? Garden mutations should not exist anymore. Special gardens are now easier to (re)produce: Reduces requirement to explore big sections of the map for gardens Replaced Garden Mutation with Garden Cultivation, which is no...
by emp_zealoth
Wed Jul 15, 2020 1:47 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 41799

Re: [MOD 0.12.26] Picker: Easily select items from inventory

Hey, are there plans to bring back assembler-recipe-copy-to-logistics-request-paste multiplier option?
Pretty sure I checked everything and I couldn't find it
Cheers
by emp_zealoth
Sun Jul 05, 2020 1:21 pm
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 104
Views: 32852

Re: [0.17/0.18] LTN Combinator

Is this mod abandoned? I've been getting this error for ages}
EDIT: I don't mean to sound accusatory/agressive, sorry if it comes that way
Image
by emp_zealoth
Mon Jun 15, 2020 11:06 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3620
Views: 620423

Re: Bugs & FAQ

What is the point of new Garden Cultivation? I thought it was supposed to be a way to generate samples for research/upgrades, but if I did the math right, the process actually is net-negative on that. Actually giving us a way to reasonably generate samples from very little exploration would be a nic...
by emp_zealoth
Mon Apr 20, 2020 12:01 am
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 26573

Re: Friday Facts #281 - For a Few Frames More

God, started reading FFF again and this is exactly why you guys are so awesome. Just doing everything to make sure the game runs better and better
by emp_zealoth
Fri Jan 24, 2020 4:21 pm
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 12495

Re: [Mods for 0.18] Amator Phasma's Mods

Im still on 0.17.79 Also, the meteors have an annoying tendency to blow my base up every now and then lol, but it's kinda passable Btw, unrelated suggestions: Wood is really really hard to produce, since it's gated behind mud and it's crucial to research and basebuilding. I would suggest something l...
by emp_zealoth
Fri Jan 24, 2020 3:26 pm
Forum: Technical Help
Topic: Game looses focus (mouse/keyboard actions get ignored) [0.17.x]
Replies: 0
Views: 237

Game looses focus (mouse/keyboard actions get ignored) [0.17.x]

I've got a doozy. I'm on a Win10 system, i4790k, 32gb ram, 1070, two screens - one on DP and one on HDMI Ever since 0.17 came out I've been having a weird problem that doesn't happen with anything other on my PC. (And I kinda assume it's two sides of same coin) I get "sticky" keys (often s...
by emp_zealoth
Wed Jan 22, 2020 3:48 pm
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 12495

Re: [Mods for 0.17] Amator Phasma's Mods

Welp, whats wrong here? :D
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by emp_zealoth
Mon Dec 30, 2019 9:06 pm
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 12495

Re: [Mods for 0.17] Amator Phasma's Mods

Awesome, thanks! :D
by emp_zealoth
Mon Dec 30, 2019 12:33 am
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 12495

Re: [Mods for 0.17] Amator Phasma's Mods

I think it still migh be a little too expensive in terms of resources and definitely way too expensive in time/electricity consumption (I play with bob's right now, most bob's T2 machines need like 70 - 100 steel) Even after the buff 64 steel/min takes ~10MW of power (although granted, they generate...
by emp_zealoth
Sun Dec 29, 2019 4:16 pm
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 12495

Re: [Mods for 0.17] Amator Phasma's Mods

Um...I'm not sure what you mean
...With these changes the steel is a bit cheaper than vanilla: 1x iron-ore per steel-plate...
After the buff it takes 9 iron ore per one steel plate (36 iron in 4 steel plates out)
Did you mean to make the output 40 steel plates?
by emp_zealoth
Sun Dec 29, 2019 2:16 am
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 12495

Re: [Mods for 0.17] Amator Phasma's Mods

Can you please rebalance steel production? Dunno if it's expensive recipes bug, but it takes 46 iron ore, 15 crushed coke per 4 steel plates, as well as steelworks taking 1.5MW to run. Basically, to get to 1000 steel/min I'd need to feed it 1M iron ore every 90 minutes, like 250MW of power and stupi...
by emp_zealoth
Sat Dec 28, 2019 2:06 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 26425

Re: Friday Facts #327 - 2020 Vision

Slightly off topic:
Can anyone redo the wallpaper into "Polandball can into space"?
Pwetty pls
by emp_zealoth
Mon Jul 15, 2019 11:37 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 61492

Re: [0.17] Please post bugs and balance issues here.

Sorry, I was away.
The latest update fixed it <3
by emp_zealoth
Mon Jul 15, 2019 2:05 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 61492

Re: [0.17] Please post bugs and balance issues here.

I've got a weird one - whenever I do Ctrl + F to search recipes in What's it really used for (or whatever the up-to-date one is called), find the item I'm looking for, browse the recipe and then i close the window with Esc I get this error and the game crashes to main menu: The mod Bob's Adjustable ...
by emp_zealoth
Tue Apr 30, 2019 6:41 pm
Forum: Angels Mods
Topic: Ferrous/Cupric Crystal Chain - Pointless?
Replies: 4
Views: 2128

Re: Ferrous/Cupric Crystal Chain - Pointless?

Huh, I might add that mod then

Do you know what mods make use of chrome or manganese, beyond bobs or angels?

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