Search found 167 matches
- Thu Nov 21, 2024 3:40 am
- Forum: Duplicates
- Topic: [2.0.15] Trees flicker during growth
- Replies: 2
- Views: 107
- Wed Nov 20, 2024 9:53 pm
- Forum: Bug Reports
- Topic: [2.0.19] Railgun firing speed is severely animation-constrained to as little as 16%
- Replies: 5
- Views: 551
Re: [2.0.19] Railgun firing speed is severely animation-constrained to as little as 16%
That topic is about railguns' designed top firing speed of 0.86/s due to animation.
This topic is about railguns not able to reach the designed top firing speed of 0.86/s due to animation.
Yes, they are not duplicates, but they are related.
This topic is about railguns not able to reach the designed top firing speed of 0.86/s due to animation.
Yes, they are not duplicates, but they are related.
- Wed Nov 20, 2024 5:28 pm
- Forum: Not a bug
- Topic: [2.0.11] High Quality Explosives cannot be created because it requires High Quality Sulfur which cannot be created
- Replies: 3
- Views: 231
Re: [2.0.11] High Quality Explosives cannot be created because it requires High Quality Sulfur which cannot be created
There is also an option of making a contraption for recycling sulfur (this processed about 8k normal sulfur into one legendary sulfur) LegendarySulfur_recycling.jpg or one for processing asteroid chunks (this processed about 500 normal chunks into one legendary carbonic chunk i.e. 2 legendary sulfur...
- Wed Nov 20, 2024 1:22 pm
- Forum: Releases
- Topic: Version 2.0.20
- Replies: 39
- Views: 8352
Re: Version 2.0.20
Green/red/copper wires having distinct shapes and colors from Copper cable was most likely a conscious decision to address bugreportes such as 116758 Unable to assign Copper Wire recipe in Assembly Machine 2, where players would confuse the two and be perplexed as to why it doesn't work.
- Wed Nov 20, 2024 7:06 am
- Forum: Bug Reports
- Topic: [2.0.20] Electromagnetic Plant outputting heavy oil through different output/input pipe
- Replies: 1
- Views: 105
Re: [2.0.20] Electromagnetic Plant outputting heavy oil through different output/input pipe
Welcome to the forum, and thank you for the report. Indeed it's a known issue - see e.g. 117703 Thruster swapping Fuel and Oxidizer (mixing/fluid) . It happens most likely when you rotate the plant after connecting pipes. Then the oil gets everywhere from the plant's internal buffers. After that hap...
- Wed Nov 20, 2024 5:59 am
- Forum: Bug Reports
- Topic: [2.0.20] Space map scroll does not consider ghosts
- Replies: 1
- Views: 95
Re: [2.0.20] Space map scroll does not consider ghosts
The space map "limits" are determined from the edges of the platform. The solution is then to send up couple of stacks of platform foundations and build a thin stretch (like 1x50 tiles) in each direction you intent to build the platform. That will allow you scroll and zoom in in the desire...
- Wed Nov 20, 2024 2:24 am
- Forum: Ideas and Suggestions
- Topic: Prioritise Space Platform Construction Materials
- Replies: 5
- Views: 394
- Wed Nov 20, 2024 2:23 am
- Forum: Bug Reports
- Topic: [2.0.20] Space Platform can deadlock on initial build preventing build progression due to race condition
- Replies: 3
- Views: 184
- Wed Nov 20, 2024 2:15 am
- Forum: Assigned
- Topic: [raiguard][2.0.14] Electrolyte is replenished without having a source
- Replies: 5
- Views: 450
- Wed Nov 20, 2024 2:14 am
- Forum: Duplicates
- Topic: [2.0.20] Fulgora Electromagnetic Plant Fluids Not Depleting
- Replies: 1
- Views: 104
- Wed Nov 20, 2024 2:09 am
- Forum: Bug Reports
- Topic: [2.0.10] Graphics bug mirroring biochamber (MR)
- Replies: 3
- Views: 332
- Wed Nov 20, 2024 2:09 am
- Forum: Duplicates
- Topic: Bio chamber graphical bug
- Replies: 1
- Views: 87
- Tue Nov 19, 2024 6:57 pm
- Forum: Duplicates
- Topic: [2.0.15] Rotating a ghost doesn't get tracked for undo
- Replies: 2
- Views: 96
Re: [2.0.15] Rotating a ghost doesn't get tracked for undo
Duplicate of 75592 ctrl+z/undo doesn't undo rotations.
Works as designed.
Works as designed.
- Tue Nov 19, 2024 6:45 pm
- Forum: Duplicates
- Topic: [2.0.15] Items begin to spoil before they are finished crafting
- Replies: 4
- Views: 185
Re: [2.0.15] Items begin to spoil before they are finished crafting
This seems related to 118557 Hand crafting Yumako processing recipe results in unexpected stack spoilage value in that the crafted item's timer starts ticking when the craft starts, not when it ends.
Interesting observation about the timer of extra products from productivity.
Interesting observation about the timer of extra products from productivity.
- Tue Nov 19, 2024 6:31 pm
- Forum: Bug Reports
- Topic: [2.0.19] Railgun firing speed is severely animation-constrained to as little as 16%
- Replies: 5
- Views: 551
- Tue Nov 19, 2024 6:22 pm
- Forum: Not a bug
- Topic: No access to coal synthesis
- Replies: 4
- Views: 163
Re: No access to coal synthesis
(And is performed in a Chemical plant, not an Assembling machine.)
- Tue Nov 19, 2024 6:16 pm
- Forum: Duplicates
- Topic: [2.0.20] Blueprint is automatically saved after selecting new contents
- Replies: 1
- Views: 50
Re: [2.0.20] Blueprint is automatically saved after selecting new contents
Duplicate of 87343 "Select new contents for the blueprint" saves blueprint directly after new selection.
Works as designed, even if unintuitive.
Works as designed, even if unintuitive.
- Tue Nov 19, 2024 5:39 pm
- Forum: Bug Reports
- Topic: [2.0.20]Wrong machine orientation after flipping parametrized blueprint
- Replies: 1
- Views: 75
Re: [2.0.20]Wrong machine orientation after flipping parametrized blueprint
Welcome to the forum, and thank you for the report. There seem to be two interrelated issues - flipping a parametrized blueprint; and exporting it & importing the string back doesn't yield the same blueprint, in that the rotation/mirror of machines is not saved. Steps to reproduce: Have an AM2 ,...
- Tue Nov 19, 2024 4:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [2.0.15] Asteroid Collector circuit filter not working one tick after item removed
- Replies: 10
- Views: 1697
Re: [boskid] [2.0.15] Asteroid Collector circuit filter not working one tick after item removed
The ability to configure which wire an entity reads from/writes to its various capabilities is the topic of 117481 Please, PLEASE make circuit connection behavior configurable per wire and might be addressed in a future version 2.1.
- Tue Nov 19, 2024 4:09 pm
- Forum: Not a bug
- Topic: [2.0.15] Research productivity tech is incorrect for queued items
- Replies: 4
- Views: 199
Re: [2.0.15] Research productivity tech is incorrect for queued items
This is a duplicate of: 116018 Robot speed effect tooltip wrong , 116768 Effect Preview Uses Current Bonuses Instead of Expected Bonus , 118369 Belt capacity tooltip , 118981 Inserter Capacity Bonus tooltip shows the wrong stack size , 119686 Bad percentages indicated in technology tooltips , 120378...