Search found 58 matches
- Fri Sep 13, 2024 7:16 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 107
- Views: 11582
Re: Friday Facts #428 - Reactor & Logistics circuit control
I forgot: Will there be permanent signals for generated and stored power on all power networks? That would be fantastic, as, whenever there are brownouts, different parts of your base could automatically shut themselves down in a priority sequence to keep the most important parts running at all tim...
- Fri Sep 13, 2024 2:54 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 107
- Views: 11582
Re: Friday Facts #428 - Reactor & Logistics circuit control
I already described you a situation where reading steam will be lossless while reading temperature won't to which you didn't reply. The only way to have losses is if the reactor is burning fuel while at 999Β°C. You do not have losses if you heat up the reactor while your steam is full, you just stor...
- Fri Sep 13, 2024 1:46 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 107
- Views: 11582
Re: Friday Facts #428 - Reactor & Logistics circuit control
So how would reading the temperature or the amount of fuel cells let you make the same setup without steam reading? Both values have no relation to the amount of steam being produced and it's always the same amount you can't change or save, only waste. The steam itself was always just an indicator ...
- Fri Sep 13, 2024 12:02 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 107
- Views: 11582
Re: Friday Facts #428 - Reactor & Logistics circuit control
See https://factorio.com/blog/post/fff-382.BrainlessTeddy wrote: βFri Sep 13, 2024 11:46 amAlso what did I miss? What is the request group in the requester chest?
- Fri Sep 13, 2024 11:58 am
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 107
- Views: 11582
Re: Friday Facts #428 - Reactor & Logistics circuit control
Also see https://factorio.com/blog/post/fff-384.burninghey wrote: βFri Sep 13, 2024 11:38 amWhat is this little R / G at the decider combinator interface?
- Fri Jun 10, 2022 11:52 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 212184
Re: pY Petroleum Handling
Hello. I started playing PyBlock and after reaching Hot air recipes I noticed an inconvenience - the Glassware recipe using Hot air has the Hot air input in different place (compared to all other Hot air recipes): Glassworks-Hotair.jpg It comes about from the interaction of PyCoal (where the Glasswa...
- Tue Mar 01, 2022 9:34 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 151
- Views: 159796
Re: [MOD 1.1] Sea Block Pack 0.5.9
Hello.
It seems to me that Ammonium chloride recycling recipe (unlocked with RTG) allows for a loop (together with Ammonium chloride gas from Nitrogen processing 2) that is very Ammonium positive.
This was surprising to me, so I just want to make sure this was desired. Thanks.
It seems to me that Ammonium chloride recycling recipe (unlocked with RTG) allows for a loop (together with Ammonium chloride gas from Nitrogen processing 2) that is very Ammonium positive.
This was surprising to me, so I just want to make sure this was desired. Thanks.
- Wed Aug 18, 2021 9:54 pm
- Forum: Not a bug
- Topic: [1.1.37] Error on startup - D3D11_ERROR: DXGI_ERROR_UNSUPPORTED
- Replies: 1
- Views: 1244
[1.1.37] Error on startup - D3D11_ERROR: DXGI_ERROR_UNSUPPORTED
Hello. Has minimum GPU requirement increased in version 1.1 to DirectX 11? I have quite old GPU (ATI Radeon HD 3650) and it worked fine in version 1.0, but now in version 1.1 it errors out during startup: D3D11_ERROR: D3D11CreateDeviceAndSwapChain failed in createDeviceAndSwapchain on line 743. Erro...
- Fri Jun 18, 2021 3:03 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 72966
Re: Friday Facts #366 - The only way to go fast, is to go well!
The dependencies aren't explicitly written down anywhere, they're just implicit in the order that tests are run. I've read that an advantage of randomized test order is it could reveal hidden inter-test dependencies (e.g. a later test doesn't set the test environment properly and "relies"...
- Fri Feb 19, 2021 6:30 pm
- Forum: General discussion
- Topic: Alt-F4 #24 - Creating Memories
- Replies: 2
- Views: 2292
Re: Alt-F4 #24 - Creating Memories
I find fascinating how much work was put into designing these circuits.
E.g. adding that little delaying bend in the bottom red line between Basic memory cell and D latch, that seems to stabilize the memory line when P/E input changes from 1 to 0.
E.g. adding that little delaying bend in the bottom red line between Basic memory cell and D latch, that seems to stabilize the memory line when P/E input changes from 1 to 0.
- Wed Nov 11, 2020 11:33 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.0.0] Error changing too hot fluid in Infinity pipe's filter
- Replies: 1
- Views: 2865
[Rseding91] [1.0.0] Error changing too hot fluid in Infinity pipe's filter
When the fluid set in Infinity pipe's filter has higher default_temperature than 100, trying to change the fluid to one with max_temperature less or equal than 100 (or trying to clear it) leads to an " Error Util.cpp:83: Can't set max value to < min value ". I first discovered it using Sea...
- Sat May 30, 2020 1:10 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 32982
Re: Friday Facts #349 - The 1.0 plan
This These values also include s some optimi z ations implemented by Rseding. You're going to kill the proofreading team at this rate! :lol: The first two are trivial changes, even you or I could do them. Optimization/optimisation seems to be an US/GB difference and indeed means more work - choosin...
- Fri Jan 10, 2020 8:20 pm
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 36532
Re: Friday Facts #329 - Campaign reassessment
I think #2 has some sub-options as well (making it more a hybrid): 1. The previous level could be on another surface, still accessible, with some method of transporting materials from earlier level to the current one. I imagine this method would be cumbersome though, making making the new factory mo...
- Sat Oct 12, 2019 10:36 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 33142
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
I'm not able to play that Geary Grinder. I'm on vacation and my notebook pc hasn't a mouse wheel. Are there chances to implement a keybord-way (like + and -) ? As a workaround, you could try emulating mouse wheel using keyboard. I found this AutoHotkey script https://www.autohotkey.com/docs/scripts...
- Fri Oct 11, 2019 6:24 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 33142
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
What is the appropriate place to post feedback/bug reports for GearyGrinder?
No texts (the level number, gear speed, all tooltips) display for me, the only texts I can see are the prerendered ones in pngs.
No texts (the level number, gear speed, all tooltips) display for me, the only texts I can see are the prerendered ones in pngs.
- Tue Aug 27, 2019 8:55 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 124639
Re: Friday Facts #309 - Controversial opinions
I totally agree on the fact my intuitions shouldn't be what drives Factorio's development. Hopefully, your own vague intuitions and arbitrary assumtions will be ignored the same. I'd hate a game designed with the "L2P, noob" philosophy you seem to profess. Don't put words in my mouth. Pla...
- Fri Aug 23, 2019 2:46 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 124639
Re: Friday Facts #309 - Controversial opinions
How is more unbound hotkeys a bad thing? (Except for how it can make the list more cluttered.)
- Wed Jul 24, 2019 1:50 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 234553
Re: Friday Facts #304 - Small bugs; Big changes
Maybe Engine units would be a good candidate for multiple outputs? Something like https://wiki.factorio.com/images/Iron_gear_wheel.png + https://wiki.factorio.com/images/Pipe.png + https://wiki.factorio.com/images/Steel_plate.png -> https://wiki.factorio.com/images/Engine_unit.png + https://wiki.fac...
- Mon Feb 04, 2019 2:26 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 97645
Re: Friday Facts #280 - Visual Feedback is the king
Pi-C, how many exit signals (located on mainline/branch after the switch) is one routing station controlling? I've seen some designs with many (up to extreme 20) red signals in a row to *really* discourage the train from choosing that path. One. I could try to use more signals in a row, I guess. (A...
- Mon Feb 04, 2019 11:37 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 97645
Re: Friday Facts #280 - Visual Feedback is the king
Pi-C, how many exit signals (located on mainline/branch after the switch) is one routing station controlling?
I've seen some designs with many (up to extreme 20) red signals in a row to *really* discourage the train from choosing that path.
I've seen some designs with many (up to extreme 20) red signals in a row to *really* discourage the train from choosing that path.