- GUIs can now also be navigated with D-pad in controller input method.
- Added drag-to-reorder to pins.
- Added drag-to-reorder turret priorities.
- Added drag-to-reorder to infinity chest filters.
- Added drag-to-reorder to editor infinity filters.
- Added drag-to-reorder to deconstruction planner filters.
- Added drag-to-reorder to upgrade planner filters.
- Added drag-to-reorder to module upgrade settings inside upgrade planner destination UI.
- Added drag-to-reorder to inserter, loader, and asteroid collector filters.
- Furnaces can be connected to circuit network.
- Added fluid temperatures to Factoriopedia ingredients and products where relevant. (119927)
- Make drop item hotkey work the same way in GUI as it does in the game world.
- Adjusted how walking and driving sounds attenuate with zoom level.
- Added missing walking sounds and fixed incorrect walking sounds for various decoratives.
- Linked fluidbox connections will no longer show a fluid icon.
- Fixed that reading localised strings through some methods did not work correctly. (126626)
- Fixed that unpowered inserters could pick up fish. (126522)
- Fixed that spoiled items in modded rocket silos couldn't be removed by inserters. (126403)
- Fixed that virtual items like green-wire or spidertron-remote are no longer showing recycling recipe. (124333)
- Fixed that deleting a surface with off-chunk segmented units could cause consistency checks to fail. (126642)
- Fixed a desync when deleting chart tags pinned by other players. (126681)
- Fixed consistency issues in deconstruction planner UI when toggling "Trees/rocks only" checkbox and tile mode dropdown.
- Fixed space platforms not updating last activity time when advancing schedule to the same planet. (126640)
- Fixed missing frames in fusion generator animation. (126526)
- Fixed a consistency issue when a mod adds fluid to a frozen fluid box. (126685)
- Fixed that LuaFluidBox functions would not work correctly with a frozen fluid box.
- Fixed that frozen fluid boxes would not show the fluid they contained.
- Fixed schedule GUI not updating temporary station status when interrupt triggers from a temporary station which is last in schedule. (120355)
- Fixed furnaces could report as being able to craft certain recipes when they had not enough item ingredient slots. (116147)
- Fixed assemblers could report as being able to craft certain recipes with custom fluidbox indexes when assembler had not enough fluidboxes.
- Fixed furnaces were able to craft recipes with more item products than size of furnace's products inventory.
- Added more detailed healing values for entities healing < 10/s. (125223)
- Fixed a crash when migrating assembler with control behavior into different entity type.
- Fixed that crafting machines with high speeds would not scale input fluid amounts. (126722)
- Fixed a crash in latency when character with exoskeletons moves onto ungenerated chunks.
- Fixed that items spoiling in cargo pods would not run spoil triggers. (126796)
- Fixed that entities upgraded on platforms would not fire the on_space_platform_built_entity event. (126800)
- Fixed that equipment in map editor armor did not work. (126814)
- Fixed consistency issue related to setting signals with with quality only. (126855)
- Fixed a consistency issue when underground belts with items are cloned. (126843)
- Fixed a consistency issue when robots deconstruct heat pipes keeping roboports from freezing. (122880)
- Fixed a crash when flipping an entity with linked fluidbox connections. (121887)
- Fixed a scaling performance issue related to blueprints with asteroid collector and thruster count on space platforms. (126903)
- Fixed that LuaRecord::contents did not accurately reflect the positions of the children.
- Fixed that canceling mod updates would not re-enable the "Update selected" button. (126192)
- Fixed a crash when placing ghost rail signal on top of existing rail signals that is marked to be upgraded. (126921)
- Fixed that copy-settings undo/redo action descriptions would use the wrong surface. (126957)
- Fixed that the map editor tile paint bucket tool did not highlight tiles correctly. (126959)
- Fixed that platform inactivity was not updated when sending cargo to planets. (126891)
- Added FurnacePrototype::circuit_connector, circuit_connector_flipped, circuit_wire_max_distance, default_recipe_finished_signal, default_working_signal.
- Added AssemblingMachinePrototype::circuit_connector_flipped.
- Added AssemblingMachinePrototype::max_item_product_count.
- Added LoaderPrototype::adjustable_belt_stack_size.
- Added LuaFurnaceControlBehavior.
- Added LuaTransportLine::force_insert_at.
- Added LuaEntity::loader_belt_stack_size_override read/write.
- Added LuaEntityPrototype::loader_max_belt_stack_size read.
- Added LuaEntityPrototype::loader_adjustable_belt_stack_size read.
- Added on_cargo_pod_finished_descending and on_cargo_pod_delivered_cargo events.
- Added LuaRecord::contents_size read.
- Added CustomInputEvent::cursor_direction.
- Added on_singleplayer_init and on_multiplayer_init.
- Added defines.inventory.assembling_machine_trash and defines.inventory.furnace_trash.