This can be replicated if you use a stack inserter and place e.g. 15 nutrients in its hand, then when they spoil they will be placed in the 'rocket part' output of the crafting (see picture below). The rocket silo can keep crafting rocket parts, so the rocket parts is not an issue, however as you see again in the picture below I have an inserter trying to remove the spoilage, and it won't do so if the spoilage is in the rocket part slot, it will only do so if the spoilage is in the rocket inventory slots. If the spoilage gets to a full stack size, such as in the picture, then if any stack inserters have their items spoil before they can place them in the rocket inventory, they will get stuck indefinitely.
No mods, just space age
[2.0.33] Spoiled items into rocket silo cannot be removed automatically
Re: [2.0.33] Spoiled items into rocket silo cannot be removed automatically
Maybe this could be solved by having the payload loading area be separated from the rocket parts loading area?
This would also fix not being able to send rocket parts ingredients unless requested.
This would also fix not being able to send rocket parts ingredients unless requested.
Re: [2.0.33] Spoiled items into rocket silo cannot be removed automatically
Thanks for the report. This is now fixed for the next release.
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