[2.0.14] Yumako & Jelly spoils in 1h17m59s instead of 1h18m

We are aware of them, but they have low priority. We have more important things to do. They go here in order not to take space in the main bug thread list.
Brambor
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[2.0.14] Yumako & Jelly spoils in 1h17m59s instead of 1h18m

Post by Brambor »

I believe this number is supposed to be 1h18m, not 1h17m59s
11-03-2024, 14-27-49.png
11-03-2024, 14-27-49.png (138.06 KiB) Viewed 467 times
Brambor
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Re: [2.0.14] Yumako & Jelly spoils in 1h17m59s instead of 1h18m

Post by Brambor »

There is another one.
11-05-2024, 23-01-12.png
11-05-2024, 23-01-12.png (73.18 KiB) Viewed 366 times
In these cases, I recommend rounding to 3 decimals since two decimals are often shown, this would solve only those cases. Unless this is a deeper bug with Factorio floating point™ numbers.
Rseding91
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Re: [2.0.14] Yumako & Jelly spoils in 1h17m59s instead of 1h18m

Post by Rseding91 »

Thanks for the report. These numbers are auto generated for a given entity using simple math and then output to the GUI in a general formatted way. We don’t round up or down for the display and simply let the number format logic decide how to do it. In this case this is what we get and it’s deemed good enough.

Maybe some day when we run out of crashes, desync. And game features not working correctly someone will decide they want to poke at the logic and change how the numbers show.
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