Search found 19 matches

by PhatzDomino
Sun Feb 02, 2025 4:59 am
Forum: Not a bug
Topic: [pard] [2.0.23] Arachnophilia Not Working
Replies: 4
Views: 458

Re: [pard] [2.0.23] Arachnophilia Not Working

Yup I just found this out myself, came here to say.

I feel like such a tit XD.

Sorry to waste your time.
by PhatzDomino
Tue Dec 17, 2024 8:30 pm
Forum: Not a bug
Topic: [pard] [2.0.23] Arachnophilia Not Working
Replies: 4
Views: 458

Re: [2.0.23] Arachnophilia Not Working

Good shout, I was half asleep when I posted this XD
by PhatzDomino
Tue Dec 17, 2024 6:07 am
Forum: Not a bug
Topic: [pard] [2.0.23] Arachnophilia Not Working
Replies: 4
Views: 458

[pard] [2.0.23] Arachnophilia Not Working

It seems the "Arachnophilia" achievement is bugged for me, I've built a Spidertron by hand and assembling machine and neither make it pop.

https://1drv.ms/u/c/cce48ba65ed2e5b5/EQ2qtdnaY5FAoMVJu9q4oZkBQ0S5JUXqAEWUpByBT7_DMA?e=953lPe - Save File

https://1drv.ms/u/c/cce48ba65ed2e5b5 ...
by PhatzDomino
Wed Nov 20, 2024 3:23 am
Forum: Ideas and Suggestions
Topic: Option to display recipies in a "per second" format
Replies: 4
Views: 355

Re: Option to display recipies in a "per second" format

So I'm sure I've seen that tooltip somewhere, but now I can't find it. We're not talking about "Total Raw" are we?...

On the subject of either items per second or minute. To be honest, as long as the "per" is constant, I'm not really bothered. Its having each recipe having different craft times ...
by PhatzDomino
Fri Nov 08, 2024 8:07 pm
Forum: Ideas and Suggestions
Topic: Option to display recipies in a "per second" format
Replies: 4
Views: 355

Option to display recipies in a "per second" format

Is there any chance of this ever happening? Because each recipe has a different craft time, I've always found it difficult to work out correct ratios. But after playing Captain of Industry, which has a button that allows you to just change all recipes to per minute, I found it much easier to work ...
by PhatzDomino
Tue Oct 22, 2024 9:31 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 46512

Re: Space Age general Questions

So, just started a fresh vanilla Space Age game. I like to play at least one play through vanilla. I know I had all mods off before installing the DLC. But just noticed "Alien Biomes" was running in my save. This may sound like a silly question, but kinda makes sense. Is it required?
by PhatzDomino
Wed Apr 21, 2021 4:35 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 125
Views: 58978

Re: Industrial Revolution 2 discussion

Yeah I thought so, the game must have had a funny 5 minutes because after restarting it was fine.
by PhatzDomino
Wed Apr 21, 2021 1:25 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 125
Views: 58978

Re: Industrial Revolution 2 discussion

Hello Guys,

Quick question, is this is bug with fuelling the kiln or am I being stupid? I'm sure I managed to make some charcoal a while back in my save but now can't.

Many Thanks

Will
by PhatzDomino
Wed Jun 20, 2018 6:59 pm
Forum: Logistic Train Network
Topic: Force wagons to fully unload?
Replies: 4
Views: 2847

Re: Force wagons to fully unload?

Hello Jodokus

Thanks for your reply, My main base is somewhat complicated (See link) but I only want to use LTN for a very simple purpose. I just want the trains to go from the depot, fill up at one of the numerous outposts then wait until it is empty at the destination then return to the depot ...
by PhatzDomino
Wed Jun 20, 2018 3:00 am
Forum: Logistic Train Network
Topic: Force wagons to fully unload?
Replies: 4
Views: 2847

Force wagons to fully unload?

Hello All,

Quick one really, how do you make trains fully unload their cargo at their destination?. I often see trains going back to the depot with cargo still in the wagons and would like to stop that.

Any help would be great

Will.
by PhatzDomino
Fri Jan 05, 2018 7:31 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 422934

Re: Friday Facts #224 - Bots versus belts

Um is it April 1st already? Please don't nerf or remove logistic bots, if you really must make the research requirements higher. For me, it would completely kill end game megabase building. :(
by PhatzDomino
Thu Dec 21, 2017 11:19 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 77077

Re: Version 0.16.7

horrorizer wrote:my humble opinions to the fluid wagon problem is to keep both.
in other words create a new single tank wagon.
Another good idea :)
by PhatzDomino
Thu Dec 21, 2017 10:03 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.5][Mac] Fluid Wagon Gui Bug
Replies: 27
Views: 14203

Re: [Kovarex] [0.16.5][Mac] Fluid Wagon Gui Bug

Well they might have removed the feature, but kept the tanks independent so that you still need 3 pumps to fill all 3 tanks, thus keeping them separate from each other. At least I'd hope so.

This is a much nicer way to remove the GUI while keeping the feature. Please consider doing it this way ...
by PhatzDomino
Thu Dec 21, 2017 9:31 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 77077

Re: Version 0.16.7

Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid.

Oh no! Now I should fill all 75k with acid to travel it to uranium mines? Why? It was so cool to have just 25k storage...

That's one of the reasons I'm not a fan of the change ...
by PhatzDomino
Sun Jul 30, 2017 11:02 pm
Forum: Mods
Topic: [MOD 0.15] Upgrade planner
Replies: 28
Views: 16703

Re: [MOD 0.15] Upgrade planner

This is probably a silly question but how do you make the planner use bots to change out things?

Seems a bit cheaty when they just change.


Great mod btw :)
by PhatzDomino
Mon Jul 03, 2017 4:42 am
Forum: General discussion
Topic: I think I've built myself into a corner.... well 4.
Replies: 9
Views: 4703

Re: I think I've built myself into a corner.... well 4.

evildogbot100 wrote:Press f5 and see the train update value. I heard that trains are not as significant computationally.
It's fluctuating between 1.000/0.310/23.310 & 4.000/0.310/23.310


I assume thats the number you're after?
by PhatzDomino
Mon Jul 03, 2017 4:26 am
Forum: General discussion
Topic: I think I've built myself into a corner.... well 4.
Replies: 9
Views: 4703

I think I've built myself into a corner.... well 4.

So I've started to build my first large factory and I've hit a wall with rapidly falling FPS/UPS. From a bit of research I've done, it seems to be because of my train system being a massive loop. As you can see from the screenshot a redesign at this point (300+ hours) is looking impossible unless ...
by PhatzDomino
Thu Jun 15, 2017 8:27 pm
Forum: General discussion
Topic: Underground Belts, Splitters & The Circuit Network
Replies: 3
Views: 2308

Re: Underground Belts, Splitters & The Circuit Network

Thanks for the info Tekky, this has certainly pointed me in the right direction. I've found some info on memory cells so going to try adding that to my fuel system. :)
by PhatzDomino
Wed Jun 14, 2017 1:16 am
Forum: General discussion
Topic: Underground Belts, Splitters & The Circuit Network
Replies: 3
Views: 2308

Underground Belts, Splitters & The Circuit Network

So let me start by saying, I'm currently 750 hours into this game and it is hands down one of the best games I've played in a very long time, to say I'm addictd would be a massive understatement.

My question is, are there any plans of being able to attach underground belts and splitters to a ...

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