I know belt optimisations are on the cards but are there any coming for trains also? If not, has anyone got any tips on queezing some extra FPS/USP out of my system?
![Image](https://forums.factorio.com/images/ext/f9added31f287243922940a2eb0d200f.jpg)
It's fluctuating between 1.000/0.310/23.310 & 4.000/0.310/23.310evildogbot100 wrote:Press f5 and see the train update value. I heard that trains are not as significant computationally.
A* with a good heuristic is pretty fast. A square grid like in the OP is actually one of the best case scenarios for A* assuming the heuristic isn't too optimistic.ledow wrote:A* pathfinding is expensive. And every track section is another node to check. That sounds about right, because even a moderate amount of nodes can bring a top end computer to its knees.
Even bots just aim for their destination without obstacles, but trains have to do all sorts of pathing.