Search found 73 matches

by FerrariMAF
Wed Jan 16, 2019 9:50 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 154
Views: 13034

Re: [MOD 0.15.x] Mining Space Industries

Really loving your mod MFerrari! There's real difficulty in finding decent "campaign-like" mods for Factorio, but after finding this one... Well, let's just say I haven't had this much fun with Factorio since I finished the official campaign. Sadly, I've run into a bug. When the fireworm appears, I...
by FerrariMAF
Thu Jan 10, 2019 10:13 pm
Forum: Maps and Scenarios
Topic: Jail Break scenario
Replies: 4
Views: 1333

Re: Jail Break scenario

Hi
I have made a mod with this. It is much better now (PVP / PVE options, random maps, EN locale)
Please try it: https://mods.factorio.com/mod/JailBreak
by FerrariMAF
Thu Dec 13, 2018 4:12 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 154
Views: 13034

Re: [MOD 0.15.x] Mining Space Industries

Error while running event mining-space- industries::on_tick (ID 0) _ _Mining-space- industries_ _/control.lua:2129: attempt to index field '?' (a nil value) I got this once we needed to repair wheatly Hi Is your mod updated ? What happened with the shipwreck where you found Glados first ? Is it the...
by FerrariMAF
Thu Oct 11, 2018 9:42 pm
Forum: Maps and Scenarios
Topic: Jail Break scenario
Replies: 4
Views: 1333

Jail Break scenario

** JAIL BREAK SCENARIO ** Welcome to the Jail Break scenario. Your company, Mining Space Industries, sent you with a team of scientists to study the behavior of cats on the planet Kepler-117. It was going well until the aliens became aggressive and determined to feed on your cats. You can not allow...
by FerrariMAF
Sat Oct 06, 2018 12:15 pm
Forum: Multiplayer
Topic: [BR]Looking for Someone to play Casual
Replies: 2
Views: 480

Re: [BR]Looking for Someone to play Casual

Oi Diego
Também estou procurando alguém pra começar um jogo on line desde o início.
Se quiser eu topo. Tem zap ?
by FerrariMAF
Thu Sep 13, 2018 10:54 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 154
Views: 13034

Re: [MOD 0.15.x] Mining Space Industries

Thats for blues only. red Chips and modules must be near the shipwrecks (each technology description says where)
by FerrariMAF
Thu Sep 13, 2018 5:47 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 154
Views: 13034

Re: [MOD 0.15.x] Mining Space Industries

So far, so good. Research issue resolved, but when I use a recipe it says the second it is done with creating the product (tried for 2 red circuits and 2 module recipes) Error while running event Mining-Space-Industries::on_tick (ID 0) LuaEntity API call when LuaEntity was invalid. stack traceback:...
by FerrariMAF
Wed Sep 12, 2018 10:37 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 154
Views: 13034

Re: [MOD 0.15.x] Mining Space Industries

Really love the mod. :D I just have one error, that always occurs like a minute after I researched any of the maximize ... technology. :? Error while running event Mining-Space-Industries::on_tick (ID 0) __Mining-Space-Industries__/control.lua:1993: attempt to index local 'position' (a nil value) h...
by FerrariMAF
Tue Aug 14, 2018 11:38 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 154
Views: 13034

Re: [MOD 0.15.x] Mining Space Industries

Hi This mod is perfect but I always have this error in same time I tried to load game 20 times before this happend and tried to do something else but always in same time i have this erorr message. (around 6:20 playing time) Can somebody told me what should I do to solve this problem. I am not using...
by FerrariMAF
Tue Aug 07, 2018 2:48 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 154
Views: 13034

Re: [MOD 0.15.x] Mining Space Industries

Thanks for the report.
I have removed the broken button
Please try the update =)
by FerrariMAF
Tue Jul 17, 2018 9:41 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 154
Views: 13034

Re: [MOD 0.15.x] Mining Space Industries

Take a look at R&D technology items and order Don´t worry, Just research Flying tech, Glados core will not be consumed. It will stay in the lab, and after that you may use it to create glados robot, or dismantle it whenever you want. But I don't have any Glados core. I can develop building robots. ...
by FerrariMAF
Tue Jul 17, 2018 1:06 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 154
Views: 13034

Re: [MOD 0.15.x] Mining Space Industries

HVB wrote:Take a look at R&D technology items and order
Don´t worry, Just research Flying tech, Glados core will not be consumed. It will stay in the lab, and after that you may use it to create glados robot, or dismantle it whenever you want.
by FerrariMAF
Tue Jul 17, 2018 11:47 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 154
Views: 13034

Re: [MOD 0.15.x] Mining Space Industries

mods id :Mining Space Industries The skill set of the flying robot is reversed? The development of the aircraft requires GlaDOS core, but this item will not appear until the next stage of ""Building Robot" Yes: There are 2 recipes Glados core to Glados robot Glados robot to core - This one can be c...
by FerrariMAF
Tue Jul 17, 2018 11:16 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 154
Views: 13034

Re: [MOD 0.15.x] Mining Space Industries

mods id :Mining Space Industries The skill set of the flying robot is reversed? The development of the aircraft requires GlaDOS core, but this item will not appear until the next stage of ""Building Robot" Yes: There are 2 recipes Glados core to Glados robot Glados robot to core - This one can be c...
by FerrariMAF
Tue Jul 17, 2018 8:50 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 154
Views: 13034

Re: [MOD 0.15.x] Mining Space Industries

mods id :Mining Space Industries The skill set of the flying robot is reversed? The development of the aircraft requires GlaDOS core, but this item will not appear until the next stage of ""Building Robot" Yes: There are 2 recipes Glados core to Glados robot Glados robot to core - This one can be c...
by FerrariMAF
Thu Jun 21, 2018 8:36 pm
Forum: Mods
Topic: [0.16] Attach Notes - to blueprints and entities
Replies: 36
Views: 2102

Re: [0.16] Attach Notes - to blueprints and entities

Hi, I´m getting this error on load: https://www.dropbox.com/s/a1o5p0r0ciyvebv/errornote.png?dl=0 Version 0.16.51 Hey, I couldn't reproduce the error, but I made a small fix based on what I guess is going wrong, so please update the mod and tell me if it still crashes. Thanks for the report. It work...
by FerrariMAF
Wed Jun 20, 2018 1:57 pm
Forum: Mods
Topic: [0.16] Attach Notes - to blueprints and entities
Replies: 36
Views: 2102

Re: [0.16] Attach Notes - to blueprints and entities

Hi, I´m getting this error on load:
https://www.dropbox.com/s/a1o5p0r0ciyve ... e.png?dl=0

Version 0.16.51
by FerrariMAF
Mon May 07, 2018 5:13 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 154
Views: 13034

Re: [MOD 0.15.x] Mining Space Industries

Hello guys! I'm having a problem. I can't find the research item for scanning radar at all. It's just missing from my technology list. Any idea why? See the attachment. Thank you. Update to this. I checked and the technology is there in 0.16.36 version, but not in 0.16.41. Update 2. Found the probl...
by FerrariMAF
Mon May 07, 2018 2:02 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 154
Views: 13034

Re: [MOD 0.15.x] Mining Space Industries

Probably there is some other mod resetting techonologies and not restoring its previous status. Some mods do this... I´m afraid you will have to continue in the old version until I figure out how to solve this....
by FerrariMAF
Mon Apr 16, 2018 10:34 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 154
Views: 13034

Re: [MOD 0.15.x] Mining Space Industries

I agree that text should be more clear. But that needs coding... And I´m lazy. Hehehe I don't suppose you're using github at all? I'd be very happy to send in typo fixes and modest coding suggestions as pull requests. Never used github. How does it work ? And how to release mod versions with github ?

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