Options are always better than replacing.deepdriller wrote: ↑Tue Mar 14, 2017 2:08 pmAlternative suggestion: Offer HSV alongside, not instead of, RGB.
Search found 275 matches
- Fri Oct 30, 2020 11:47 pm
- Forum: Ideas and Suggestions
- Topic: Train Colors in HSV
- Replies: 45
- Views: 4368
Re: Train Colors in HSV
- Mon Oct 12, 2020 9:05 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1373
- Views: 197611
Re: Simple Questions and Short Answers
I'm confused. I thought trains would reroute if their path was blocked. In the screen shot below my work train is blocking the normal path out of the refueling stations but there are four bypasses that have stations that they could use.
- Mon Jun 29, 2020 5:00 pm
- Forum: Gameplay Help
- Topic: train stackers not recognized by trains
- Replies: 11
- Views: 871
Re: train stackers not recognized by trains
I routinely abuse this. I will make a Train Fuel train. This train has two stations on its schedule : Train Fuel Pickup (where it does just that) and a number of Train Fuel Drop Off stations. Those Train Fuel Drop Off stations are only turned on when the fuel I’m using falls below a certain amount ...
- Sun Jun 21, 2020 6:16 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1766
- Views: 298411
Re: pY Coal Processing - Discussion
I just tried some (that is no all) of Py mods and had a problem as I couldn't make red science (Automation science packs) because I didn't have any coke. With a little research I found that Py Coal changes the recipe for red science to require coke but doesn't give you a recipe for coke until after ...
- Sat Jun 20, 2020 2:01 pm
- Forum: Outdated/Not implemented
- Topic: Underground assembly lines
- Replies: 2
- Views: 289
- Tue Apr 28, 2020 6:07 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt Input Equalizer
- Replies: 9
- Views: 3673
Re: Belt Input Equalizer
This also discusses lane balances:
viewtopic.php?f=202&t=74911
viewtopic.php?f=202&t=74911
- Sun Apr 12, 2020 8:49 am
- Forum: Gameplay Help
- Topic: Balance unequal belt lane speeds
- Replies: 20
- Views: 8699
Re: Balance unequal belt lane speeds
impetus maximus wrote: ↑Thu Aug 31, 2017 7:03 ami just load them with gravel or wood first then not worry about it.

- Tue Mar 24, 2020 7:07 pm
- Forum: Ideas and Suggestions
- Topic: Temporary Stations = Manual train mode
- Replies: 20
- Views: 2456
Re: Temporary Stations = Manual train mode
I couldn't find a single person who wouldn't prefer that the temporary train station would put train in manual mode once reached! Developers please change this! In my eyes as moderator I don’t see that there isn’t “a single person”. There are quite mixed opinions about this topic and many dozens of...
- Tue Mar 17, 2020 12:21 pm
- Forum: Won't implement
- Topic: Entity Creation Tick
- Replies: 4
- Views: 457
Re: Entity Creation Tick
Question from a non-modern: Is it possible to store extra data in entities you create? Can you get the current tick?
- Fri Feb 28, 2020 9:04 pm
- Forum: Gameplay Help
- Topic: 2 belt lane load balancer?
- Replies: 6
- Views: 1318
- Sun Feb 16, 2020 11:27 pm
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 11151
Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Can we work on making the alien / survival dynamic a little more... deep? Like, I'd like to see other forms of life on the planet. Birds? Mammals? What do the bugs eat? DO they eat? Maybe there's some kind of earthquake activity, or volcanos, or I don't know, acid storms. I guess I'm just sad that ...
- Mon Dec 23, 2019 2:47 pm
- Forum: Outdated/Not implemented
- Topic: Rotate objects on belts
- Replies: 7
- Views: 758
- Mon Dec 09, 2019 7:22 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 18491
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
This why many backup steam power units incorporate them, they will startup on their one once fuel is restored.bleistift2 wrote: ↑Mon Dec 09, 2019 1:16 amI never knew burner inserters could feed themselvesThat adds some real usefulness to them!
- Mon Dec 09, 2019 7:08 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3703
- Views: 707925
- Sat Nov 16, 2019 10:45 pm
- Forum: Gameplay Help
- Topic: Best fuel for coal liquefaction?
- Replies: 1
- Views: 492
Best fuel for coal liquefaction?
What are the pros and cons of coal vs solid fuel vs rocket fuel for making steam for coal liquefaction?
- Tue Nov 12, 2019 8:18 pm
- Forum: Won't fix.
- Topic: [0.17.76] Compilatron rudely deletes my Iron Ore Setup early on
- Replies: 5
- Views: 733
Re: [0.17.76] Compilatron rudely deletes my Iron Ore Setup early on
Could the tiles be marked so the player can’t build on them?
- Tue Nov 12, 2019 7:45 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1373
- Views: 197611
Re: Simple Questions and Short Answers
Is there an UPS difference between an entity connected to an electric network that has no fuel and one connected to an open switch?
- Tue Nov 12, 2019 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Make visible mark on boxes if the volume limit is set
- Replies: 16
- Views: 1335
Re: Make visible mark on boxes if the volume limit is set
Excellent idea (like anything including more bottleneck-mod‘ish features in Vanilla) both the proposed tooltip and the visual representation in alt mode. What about a bluish „item bar“ filling up (analog to the depleting health bar), if you set a stack limit the bar is drawn with a vertical pointer...
- Tue Nov 05, 2019 2:03 pm
- Forum: Ideas and Suggestions
- Topic: Make visible mark on boxes if the volume limit is set
- Replies: 16
- Views: 1335
- Sat Sep 14, 2019 9:50 pm
- Forum: Railway Setups
- Topic: How to load 4 blue belts per wagon?
- Replies: 52
- Views: 12595
Re: How to load 4 blue belts per wagon?
This loads just less then 3 blue belts: