Search found 261 matches

by Trebor
Sat Nov 16, 2019 10:45 pm
Forum: Gameplay Help
Topic: Best fuel for coal liquefaction?
Replies: 1
Views: 124

Best fuel for coal liquefaction?

What are the pros and cons of coal vs solid fuel vs rocket fuel for making steam for coal liquefaction?
by Trebor
Tue Nov 12, 2019 8:18 pm
Forum: Campaign / Scenario issues
Topic: [0.17.76] Compilatron rudely deletes my Iron Ore Setup early on
Replies: 3
Views: 152

Re: [0.17.76] Compilatron rudely deletes my Iron Ore Setup early on

Could the tiles be marked so the player can’t build on them?
by Trebor
Tue Nov 12, 2019 7:45 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1034
Views: 131353

Re: Simple Questions and Short Answers

Is there an UPS difference between an entity connected to an electric network that has no fuel and one connected to an open switch?
by Trebor
Tue Nov 12, 2019 3:32 pm
Forum: Ideas and Suggestions
Topic: Make visible mark on boxes if the volume limit is set
Replies: 15
Views: 388

Re: Make visible mark on boxes if the volume limit is set

Excellent idea (like anything including more bottleneck-mod‘ish features in Vanilla) both the proposed tooltip and the visual representation in alt mode. What about a bluish „item bar“ filling up (analog to the depleting health bar), if you set a stack limit the bar is drawn with a vertical pointer...
by Trebor
Tue Nov 05, 2019 2:03 pm
Forum: Ideas and Suggestions
Topic: Make visible mark on boxes if the volume limit is set
Replies: 15
Views: 388

Re: Make visible mark on boxes if the volume limit is set

welens wrote:
Tue Nov 05, 2019 1:19 pm
With new tooltip system I have small suggestion to add number of stack allowed being shown on tooltip.
Something like:
woodbox-tooltip.png
+1
by Trebor
Sat Sep 14, 2019 9:50 pm
Forum: Railway Setups
Topic: How to load 4 blue belts per wagon?
Replies: 51
Views: 5458

Re: How to load 4 blue belts per wagon?

This loads just less then 3 blue belts:
Screen Shot 2019-09-14 at 5.43.57 PM.png
Screen Shot 2019-09-14 at 5.43.57 PM.png (6.47 MiB) Viewed 680 times
by Trebor
Mon Sep 09, 2019 3:23 pm
Forum: Duplicates
Topic: Wires, blueprints
Replies: 4
Views: 205

Re: Wires, blueprints

There’s a power pole mod with a 3x3 area for just this problem.

Edit: https://mods.factorio.com/mod/TinyPole
by Trebor
Sat Sep 07, 2019 3:33 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 76
Views: 3699

Re: Belt math, using lower tier belts to effect.

48 = 8 * 6 (8 items on each of 6 belt tiles). The right most column shows how many items are on a belt (output belts), the bottom row shows which items are being consumed (input belts). The other number show how much of an input belt is on an output belt. ------- I propose 3 attributes for categoriz...
by Trebor
Sat Sep 07, 2019 3:10 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 76
Views: 3699

Re: Belt math, using lower tier belts to effect.

This one took a while to stabilize but it is input balanced:
Screen Shot 2019-09-07 at 11.07.05 AM.png
Screen Shot 2019-09-07 at 11.07.05 AM.png (9.01 MiB) Viewed 458 times
by Trebor
Sat Sep 07, 2019 2:46 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 76
Views: 3699

Re: Belt math, using lower tier belts to effect.

This is why I like using different items on the input belts, it allows you to see that no items from the bottom belt are consumed:
Screen Shot 2019-09-07 at 10.41.40 AM.png
Screen Shot 2019-09-07 at 10.41.40 AM.png (7.21 MiB) Viewed 462 times
This balancer is not input balanced.
by Trebor
Sat Sep 07, 2019 1:18 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 76
Views: 3699

Re: Belt math, using lower tier belts to effect.

So if you only care about output balancing the standard 4 blue belt balancer works: Screen Shot 2019-09-06 at 9.04.57 PM.png 0eNrtnd9uo8gSxl9lxO3ao+6m/0bap9i9OxpZ2O6ZINlgAR7NaJQHOA9yXuw8yQLOxg50xV3lZLXIXEU2djX8qK76Gj6TX8l6d/SHKi+a5OFXkm/Kok4e/vMrqfNvRbbr3mt+HnzykOSN3yeLpMj23asi/5H7ZXNc++RpkeTF1v9IHv...
by Trebor
Fri Sep 06, 2019 11:21 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 76
Views: 3699

Re: Clarification on the term "balancing"

... "Balancing" in the context of Factorio means transforming one or several (n) rates of input (i1, i2, in) to one or several (m) rates of output (o1, o2, ... om), where all the rates of output are equal ! ... "Balancing" in the context of Factorio and in common language mostly is used when referi...
by Trebor
Fri Sep 06, 2019 2:03 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 76
Views: 3699

Re: Belt math, using lower tier belts to effect.

Not with my balancer above, uneven input OR uneven output have stable ratios. It’s only uneven inputs AND outputs that the ratios are different. Does that mean, that one could chain two of those together and have stable ratios in all cases? Unfortunately not. The way splitters work chaining two may...
by Trebor
Thu Sep 05, 2019 10:11 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 76
Views: 3699

Re: Belt math, using lower tier belts to effect.

disentius wrote:
Thu Sep 05, 2019 4:35 pm
yep. Any uneven input or output screws it up.
Not with my balancer above, uneven input OR uneven output have stable ratios. It’s only uneven inputs AND outputs that the ratios are different.
by Trebor
Thu Sep 05, 2019 3:49 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 76
Views: 3699

Re: Belt math, using lower tier belts to effect.

Turns out you are right. Ratios change when both inputs are starved and outputs are backed up. I think I know the reason. When inputs are starved empty spaces are are introduced if the balancer is throughput unlimited the empty spaces are passed to the outputs, this retains ratios by replacing an it...
by Trebor
Mon Sep 02, 2019 8:09 pm
Forum: Minor issues
Topic: [0.17.66] - Inserter preferring incorrect lane
Replies: 20
Views: 874

Re: [0.17.66] - Inserter preferring incorrect lane

The Wiki states left from the Inserters perspective. The pic attempts to have its left the same as the inserter’s left. Never mind, read Wiki wrong/mis remembered.
by Trebor
Mon Sep 02, 2019 7:58 pm
Forum: Minor issues
Topic: [0.17.66] - Inserter preferring incorrect lane
Replies: 20
Views: 874

Re: [0.17.66] - Inserter preferring incorrect lane

Bilka wrote:
Mon Sep 02, 2019 6:24 pm
... Inserters 7 and 8 have belts going towards them ...
Inserter 7’s belt is going north, inserter 8’s belt is going south how is that towards?

Also 3 & 5 have different items in the left lane.
by Trebor
Mon Sep 02, 2019 5:54 pm
Forum: Minor issues
Topic: [0.17.66] - Inserter preferring incorrect lane
Replies: 20
Views: 874

Re: [0.17.66] - Inserter preferring incorrect lane

Screen Shot 2019-09-02 at 1.15.44 PM.png The following lists which lane the insert picks from listed from left to right. (Note the first term is what I think the inserter is using) : Outer /near/left lane Near lane Inner /right/far lane Near lane Left /inner/far lane Near /right/outer Left lane Rig...
by Trebor
Mon Sep 02, 2019 3:20 pm
Forum: Gameplay Help
Topic: don't understand how lane balancer work
Replies: 4
Views: 268

Re: don't understand how lane balancer work

Serenity wrote:
Mon Sep 02, 2019 3:13 pm
It seems like you really want belt balancers. Not lane balancers
_Ax_ wrote:
Mon Sep 02, 2019 1:44 pm
... bus of 6 lanes ...
My bad, keyed on lanes ignored the 6. Yes you want (3?, 6?) belt balancers.
by Trebor
Mon Sep 02, 2019 3:12 pm
Forum: Gameplay Help
Topic: don't understand how lane balancer work
Replies: 4
Views: 268

Re: don't understand how lane balancer work

The idea behind lane balancers is to keep both lanes on a belt balanced. Almost any lane balancer will do this. Sometimes you may want both lanes to have the same items on both lanes. Different balancers do better then others with this. And sometimes you want the belt upstream from the balancer to r...

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