Search found 93 matches

by Trebor
Mon Dec 10, 2018 1:30 am
Forum: Gameplay Help
Topic: Help calculating power requirement
Replies: 4
Views: 45

Re: Help calculating power requirement

Maybe there is nothing wrong with my calculations. I may be thinking just because no research is being done I have enough steam engines. But there are 53 production units being asked to produce, 38 of them turned on and doing work, 1 is out of resources, and 14 are out of electricity. Screen Shot 20...
by Trebor
Mon Dec 10, 2018 1:01 am
Forum: Gameplay Help
Topic: Help calculating power requirement
Replies: 4
Views: 45

Re: Help calculating power requirement

Here is a picture of how the smelter is powered: Screen Shot 2018-12-09 at 7.35.20 PM.png The main power grid is at the bottom, all power for the smelter is through the accumulators, they charge and drain at the same time. The advantage is the maximum power usage for each production unit is set base...
by Trebor
Sun Dec 09, 2018 4:35 pm
Forum: Gameplay Help
Topic: Help calculating power requirement
Replies: 4
Views: 45

Help calculating power requirement

I have several problems with calculating power requirements and would like someone to show me where I'm going wrong. I have an electric furnace (drain 6kw, consumption 180kw) with a level 3 productivity module (-50%) and a level 3 efficiency module (+80%). My math: 6000 + 180000 *(1 + .8 - .5) = 240...
by Trebor
Sun Dec 09, 2018 2:57 pm
Forum: Show your Creations
Topic: A little biter shaving contraption
Replies: 6
Views: 103

Re: A little biter shaving contraption

nosports wrote:
Sun Dec 09, 2018 2:29 pm
That did not worked out very well because the shell will take out some spawners :oops:
Sorry, didn’t realize you were using a mod and needed live spawners.
by Trebor
Sat Dec 08, 2018 10:16 pm
Forum: General discussion
Topic: So how's your OCD doing?
Replies: 25
Views: 640

Re: So how's your OCD doing?

I've been thinking about my next factory. I'm thinking rail world with each production unit being walled and self solar powered. Each unit should be aligned on chunk boundaries with two or more chunks separating them. The rail will probably be on a grid of 16 chunks between crossings (see prior post).
by Trebor
Sat Dec 08, 2018 10:03 pm
Forum: General discussion
Topic: So how's your OCD doing?
Replies: 25
Views: 640

Re: So how's your OCD doing?

So chunks are 32 tile wide and large power poles span 30 tiles. If you place a large pole on one edge of a chunk and go as far as you can before placing the next it will just reach the other side of the chunk. What this means is if you want chunk aligned rail AND you want your large poles on their n...
by Trebor
Sat Dec 08, 2018 9:57 pm
Forum: General discussion
Topic: So how's your OCD doing?
Replies: 25
Views: 640

Re: So how's your OCD doing?

I tend to place mark 3 sub stations on the corner of every chunk, and stop using power poles at all inside my walls. That's very different from what I've done. I use a lot of power switches so I've got power poles all over the place so power only goes where it should and doesn't leak between units.
by Trebor
Fri Dec 07, 2018 10:43 pm
Forum: Show your Creations
Topic: A little biter shaving contraption
Replies: 6
Views: 103

Re: A little biter shaving contraption

Manual firing or control the insertion of ammo.
by Trebor
Fri Dec 07, 2018 10:24 pm
Forum: Show your Creations
Topic: A little biter shaving contraption
Replies: 6
Views: 103

Re: A little biter shaving contraption

nosports wrote:
Fri Dec 07, 2018 8:58 pm
so now i need to figure out some trigger to get the biters running into thier doom :twisted:
Artillery!
by Trebor
Fri Dec 07, 2018 2:12 pm
Forum: Ideas and Suggestions
Topic: Rotate screen so I don't have to eradicate biters downhill
Replies: 3
Views: 201

Re: Rotate screen so I don't have to eradicate biters downhill

I just want to turn off things that block my view/mouse. It’s hard to mine a power pole behind a tree without chopping down the tree.
by Trebor
Thu Dec 06, 2018 3:45 pm
Forum: General discussion
Topic: So how's your OCD doing?
Replies: 25
Views: 640

Re: So how's your OCD doing?

Bauer wrote:
Thu Dec 06, 2018 3:03 pm
Hit F4, "show tile grid" --> see chunks marked on map --> place radar --> F4 to switch off "show tile grid"
Now I don’t have to pause the game! That makes my OCD a little more bearable, but is that a good thing?
by Trebor
Thu Dec 06, 2018 4:31 am
Forum: General discussion
Topic: So how's your OCD doing?
Replies: 25
Views: 640

Re: So how's your OCD doing?

How to teach your OCD about radars. First you learn that radars show you where the biters are when you're not around. Then you learn more radars show you more map. You soon learn you can place radars just far apart that their coverage does not overlap. This is how I learned to place radars. Walk aro...
by Trebor
Thu Dec 06, 2018 2:53 am
Forum: Ideas and Suggestions
Topic: Modules for Radars
Replies: 10
Views: 681

Re: Modules for Radars

+1 for additional efficiency module uses.
by Trebor
Thu Dec 06, 2018 2:37 am
Forum: Gameplay Help
Topic: Labs + Inserters
Replies: 12
Views: 264

Re: Labs + Inserters

+1 for filter inserters.
Screen Shot 2018-12-05 at 9.34.06 PM.png
Screen Shot 2018-12-05 at 9.34.06 PM.png (1.79 MiB) Viewed 214 times
Note nothing takes out of the upper right lab, it controls power to the others. Also empty right belt is reserved for space science.
by Trebor
Thu Dec 06, 2018 2:26 am
Forum: Gameplay Help
Topic: My tale of woe (train signal problems)
Replies: 7
Views: 136

Re: My tale of woe (train signal problems)

This is my simple way of thinking about signals. Signals break rails into blocks, where each block can hold one train. Signals are place at the entrance to blocks. Regular signals are placed at the entrance to a block where I'm willing to have a train stop. Chain signals are placed at the entrance t...
by Trebor
Wed Dec 05, 2018 4:05 am
Forum: General discussion
Topic: So how's your OCD doing?
Replies: 25
Views: 640

Re: So how's your OCD doing?

Well I've had time to sleep and time to think so it's time to get back on track. I've been thinking about how the rail grid and power pole grids interact. For the large pole there is no problem because the pole takes up a 2x2 area just like the strait rail. But for the small and medium poles there a...
by Trebor
Sun Dec 02, 2018 4:15 pm
Forum: General discussion
Topic: So how's your OCD doing?
Replies: 25
Views: 640

Re: So how's your OCD doing?

Found a limitation (it's not a bug because I'm not going to fix it) in the artillery station enabling/disabling. It was set to disable all artillery stations except the one at the item mall (restock/refuel) when the artillery wagon's inventory falls below 5. However if the wagon is destroyed its inv...
by Trebor
Sun Dec 02, 2018 3:57 pm
Forum: General discussion
Topic: So how's your OCD doing?
Replies: 25
Views: 640

Re: So how's your OCD doing?

My OCD is very happy looking at the OCD you have shared, thank you! :-) And I really like your number light display, would you mind sharing the blueprint you are using for that? It's not really mine, I found it here: https://forums.factorio.com/viewtopic.php?f=193&t=58559&p=348726&hilit=display#p34...
by Trebor
Sun Dec 02, 2018 3:46 pm
Forum: General discussion
Topic: So how's your OCD doing?
Replies: 25
Views: 640

Re: So how's your OCD doing?

Chain a row (say 10 or 20) belts in a row to a constant-combinator and a inserter, with a data cable set the inserter active to fetch some of the items from the belt when a certain number in your row is surveilanced to pick them of and get them ready when really needed...... with the combinator you...
by Trebor
Sun Dec 02, 2018 3:31 pm
Forum: General discussion
Topic: So how's your OCD doing?
Replies: 25
Views: 640

Re: So how's your OCD doing?

Did you know that the length of 3 small poles is out side the range of gun turrets?
Screen Shot 2018-12-02 at 10.29.19 AM.png
Screen Shot 2018-12-02 at 10.29.19 AM.png (211.08 KiB) Viewed 463 times

Well I didn't:
Screen Shot 2018-12-02 at 10.29.03 AM.png
Screen Shot 2018-12-02 at 10.29.03 AM.png (15.33 KiB) Viewed 463 times

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