Search found 282 matches

by Trebor
Mon May 24, 2021 2:03 am
Forum: Not a bug
Topic: Worker speed 3 and utility science.
Replies: 5
Views: 213

Worker speed 3 and utility science.

Worker robot speed 3 requires utility science but does not depend on utility science.
Screen Shot 2021-05-23 at 10.00.52 PM.png
Screen Shot 2021-05-23 at 10.00.52 PM.png (140.25 KiB) Viewed 213 times
by Trebor
Sun May 16, 2021 11:42 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 78
Views: 11494

Re: Belt math, using lower tier belts to effect.

Here is a 6 belt to 4/2 belt splitter balancer. 6-4-2_belt_split.2.gif 0eNqtXdtuG8cS/BWDz5Kzc+uZ8UN+5CAwKJm2CVAkQVI5CQz/+1lKJxFt70rVVXwKHElV0z07s7PVtb3fFnebx9X+sN6eFh++LT6tjveH9f603m0XHxb27rR7l3+L7+5Wm9O7u+Vmub1fHX477jfr0+rwfnGzWN/vtsfFh/98WxzXX7bLzRnj9Pd+Nf7x+CsP429slw/nf63+2h9Wx+Pt6bDcHve7w+n2jLn4...
by Trebor
Sun May 16, 2021 7:00 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 48
Views: 34327

Re: Beautiful Sushi Belts

This is what I've been using for my science sushi belt. Can't remember where I saw it.
Sushi.480p.gif
Sushi.480p.gif (10.85 MiB) Viewed 287 times
Sushi2.480p.gif
Sushi2.480p.gif (11.67 MiB) Viewed 287 times


(These GIFs don't look as good as the real thing.)
by Trebor
Sun May 16, 2021 3:35 pm
Forum: Combinator Creations
Topic: plotting circuit network on power graph
Replies: 2
Views: 263

Re: plotting circuit network on power graph

Very creative! +1
by Trebor
Tue May 11, 2021 3:52 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt Input Equalizer
Replies: 13
Views: 4664

Re: Belt Input Equalizer

I misspoke, I should have said the bottom lane not mixing is not a problem because the upper lane fills the output belt.

This design works as long as the input belts are compressed and the input and output are the same speed.
by Trebor
Tue May 11, 2021 11:59 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt Input Equalizer
Replies: 13
Views: 4664

Re: Belt Input Equalizer

ssilk wrote:
Mon Dec 21, 2020 5:09 am
But that mixes just one lane. Not both. You see that clearly on the last pic, where only the upper belt is mixed.
The bottom lane is not mixed because the upper lane fills the output belt before it has a chance to be consumed.
by Trebor
Tue May 11, 2021 11:34 am
Forum: Gameplay Help
Topic: Is it possible to input balance a single belt's lanes?
Replies: 31
Views: 51474

Re: Is it possible to input balance a single belt's lanes?

dabalciunas, I think you are making an invalid assumption about these lane balancers. Although they have a splinter on the input they should only have one belt as input not two. Take a look at the designs by disentius in this https://forums.factorio.com/viewtopic.php?f=202&t=74911 for some two b...
by Trebor
Fri Oct 30, 2020 11:47 pm
Forum: Ideas and Suggestions
Topic: Train Colors in HSV
Replies: 45
Views: 4925

Re: Train Colors in HSV

deepdriller wrote:
Tue Mar 14, 2017 2:08 pm
Alternative suggestion: Offer HSV alongside, not instead of, RGB.
Options are always better than replacing.
by Trebor
Mon Oct 12, 2020 9:05 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1423
Views: 215423

Re: Simple Questions and Short Answers

I'm confused. I thought trains would reroute if their path was blocked. In the screen shot below my work train is blocking the normal path out of the refueling stations but there are four bypasses that have stations that they could use.
Screen Shot 2020-10-12 at 5.02.46 PM.png
Screen Shot 2020-10-12 at 5.02.46 PM.png (200.95 KiB) Viewed 831 times
by Trebor
Mon Jun 29, 2020 5:00 pm
Forum: Gameplay Help
Topic: train stackers not recognized by trains
Replies: 11
Views: 1051

Re: train stackers not recognized by trains

I routinely abuse this. I will make a Train Fuel train. This train has two stations on its schedule : Train Fuel Pickup (where it does just that) and a number of Train Fuel Drop Off stations. Those Train Fuel Drop Off stations are only turned on when the fuel I’m using falls below a certain amount ...
by Trebor
Sun Jun 21, 2020 6:16 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 316610

Re: pY Coal Processing - Discussion

I just tried some (that is no all) of Py mods and had a problem as I couldn't make red science (Automation science packs) because I didn't have any coke. With a little research I found that Py Coal changes the recipe for red science to require coke but doesn't give you a recipe for coke until after ...
by Trebor
Sat Jun 20, 2020 2:01 pm
Forum: Outdated/Not implemented
Topic: Underground assembly lines
Replies: 2
Views: 357

Re: Underground assembly lines

Koub wrote:
Sat Jun 20, 2020 8:39 am
It is shown when you mouse over :
Underground belt
Look closely at the hood, it is shown.
by Trebor
Tue Apr 28, 2020 6:07 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt Input Equalizer
Replies: 13
Views: 4664

Re: Belt Input Equalizer

This also discusses lane balances:
viewtopic.php?f=202&t=74911
by Trebor
Sun Apr 12, 2020 8:49 am
Forum: Gameplay Help
Topic: Balance unequal belt lane speeds
Replies: 20
Views: 9348

Re: Balance unequal belt lane speeds

impetus maximus wrote:
Thu Aug 31, 2017 7:03 am
i just load them with gravel or wood first then not worry about it.
:D
by Trebor
Tue Mar 24, 2020 7:07 pm
Forum: Ideas and Suggestions
Topic: Temporary Stations = Manual train mode
Replies: 20
Views: 2737

Re: Temporary Stations = Manual train mode

I couldn't find a single person who wouldn't prefer that the temporary train station would put train in manual mode once reached! Developers please change this! In my eyes as moderator I don’t see that there isn’t “a single person”. There are quite mixed opinions about this topic and many dozens of...
by Trebor
Tue Mar 17, 2020 12:21 pm
Forum: Won't implement
Topic: Entity Creation Tick
Replies: 4
Views: 578

Re: Entity Creation Tick

Question from a non-modern: Is it possible to store extra data in entities you create? Can you get the current tick?
by Trebor
Fri Feb 28, 2020 9:04 pm
Forum: Gameplay Help
Topic: 2 belt lane load balancer?
Replies: 6
Views: 1870

Re: 2 belt lane load balancer?

There’s also this thread: viewtopic.php?p=452645#p452645

The last lane balancer is pretty good.
by Trebor
Sun Feb 16, 2020 11:27 pm
Forum: News
Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Replies: 57
Views: 12696

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Can we work on making the alien / survival dynamic a little more... deep? Like, I'd like to see other forms of life on the planet. Birds? Mammals? What do the bugs eat? DO they eat? Maybe there's some kind of earthquake activity, or volcanos, or I don't know, acid storms. I guess I'm just sad that ...
by Trebor
Mon Dec 23, 2019 2:47 pm
Forum: Outdated/Not implemented
Topic: Rotate objects on belts
Replies: 7
Views: 903

Re: Rotate objects on belts

ssilk wrote:
Mon Dec 23, 2019 9:31 am
Technically the game needs to add an angle for all items.
The item angle could be tied to the belt direction, so no extra memory needed.
by Trebor
Mon Dec 09, 2019 7:22 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 20267

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

bleistift2 wrote:
Mon Dec 09, 2019 1:16 am
I never knew burner inserters could feed themselves :shock: That adds some real usefulness to them!
This why many backup steam power units incorporate them, they will startup on their one once fuel is restored.

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