Search found 27 matches
- Wed Apr 17, 2019 7:36 pm
- Forum: General discussion
- Topic: Playing at 'full speed'
- Replies: 14
- Views: 3971
Re: Playing at 'full speed'
Never knew that you could change game speed, nor had any desire to, nor have I ever changed game settings. I dunno why you have problems, this game has tools to resolve every situation. Getting overrun by biters? Place some turrets surrounded by a wall in the exact spot where they are attacking and ...
- Mon Dec 25, 2017 6:25 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1010220
Re: [0.15] Sea Block Pack 0.1.7
Remove coal. Make wood bricks cook straight to coke. Rename coke to charcoal. This would have several follow on effects, requiring new oil synthesis recipes, and removing coal washing as a source of sulfur. Would need a new source of starting sulfur, I'm thinking of adding a hydrogen sulfide from v...
- Fri Jul 28, 2017 8:09 pm
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 52156
Re: Friday Facts #201 - 0.15 Stable, but not really
On this new computer with normal graphics quality Factorio takes 9.84 seconds to reach the main menu. I think that's pretty good for a game these days Actually it's not good. Seems like you are loading all of the assets before showing main menu, while only a small minority of those assets are neede...
- Sat Jul 15, 2017 12:19 am
- Forum: News
- Topic: Friday Facts #199 - The story of tile transitions
- Replies: 51
- Views: 27435
Re: Friday Facts #199 - The story of tile transitions
Also don't forget to test how it looks if offshore pumps are inserted into that thin water shore.
- Tue Jun 13, 2017 10:24 am
- Forum: General discussion
- Topic: Inspirational early game builds
- Replies: 10
- Views: 7375
Re: Inspirational early game builds
I don't like handcrafting science packs especially since building a proper green science facility is so easy. https://forums.factorio.com/viewtopic.php?f=202&t=48852 just 18 assembling machines and 12 labs. This build has 2 rows of filter inserters in the middle, but you can use 1 row of normal ...
- Sat Jun 03, 2017 11:25 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 1.4 Reds/s
- Replies: 5
- Views: 4222
Re: 1.4 Reds/s
Why 1.4 packs per second?
- Mon May 29, 2017 12:33 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Perfect early science lab with inputs for all future science
- Replies: 4
- Views: 33774
Re: Perfect early science lab with inputs for all future science
I didn't know you could take things out of a science lab. Have you tested how long a chain of labs you can make before it uses up all items on the way? With and without speed modules and research speedup? Personally I now just have my science labs in a single row with 2 belts above and 2 below. Eac...
- Mon May 29, 2017 11:04 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Perfect early science lab with inputs for all future science
- Replies: 4
- Views: 33774
Perfect early science lab with inputs for all future science
0eNrdXNtu6zYQ/Bc924V4J/MrxcGB46iJUEc2ZLltenD+vUpiO0qzlGfYp+opSCIPd7m75HC05o/qfndqDn3bDdXdj6rd7rtjdffrj+rYPnab3evfhpdDU91V7dA8V6uq2zy//rbb3Fc/V1XbPTR/VXfq57dV1XRDO7TN+8fffnn53p2e75t+fOD6waHfdMfDvh/W981uGAEP++P4sX33OtQItVZ2Vb28/qxH/Ie2b7bv/9U/V19gNQFrcFhDwGoc1l5hf9sch3XbHZt+GP8hoNYyqhdQ3RX1NAajf+z348...
- Sun May 28, 2017 1:46 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 210918
Re: Electric energy
There is no longer any need for other energy options since we already have nuclear. It's just to good.
- Thu May 25, 2017 10:41 pm
- Forum: General discussion
- Topic: Electric Furnaces vs Steel Furnaces
- Replies: 15
- Views: 51365
Electric Furnaces vs Steel Furnaces
So I was under impression that electric furnaces are more efficient than steel furnaces and that's why you need to switch to them, but after running the numbers it seems that they have the same speed, the same energy consumption, and if you add pollution of electric furnaces + pollution of boilers t...
- Thu May 18, 2017 7:18 pm
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 51394
Re: Version 0.15.11
Actually tanks not filling up with big energy consumption makes sense, and I fail to see how adding pumps helps there. Let's say that nuclear reaction starts when tanks are at 50%, and one reaction fills them by 80%. 50% + 80% = 130%, so they should be more then filled, right? Well, no, because if ...
- Thu May 18, 2017 5:35 pm
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 51394
Re: Version 0.15.11
Actually tanks not filling up with big energy consumption makes sense, and I fail to see how adding pumps helps there. Let's say that nuclear reaction starts when tanks are at 50%, and one reaction fills them by 80%. 50% + 80% = 130%, so they should be more then filled, right? Well, no, because if ...
- Thu May 18, 2017 1:40 pm
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 51394
Re: Version 0.15.11
Do your tanks fill up to the top without pumps? Yes they do, so long as you draw much less power then reactors are producing, but they don't stay full all the time, they go back and forth between being full and half, as the fuel cycle goes. I know those pressure issues when steam storage goes low, ...
- Thu May 18, 2017 12:28 pm
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 51394
Re: Version 0.15.11
That one doesn't include a fuel throttling system, but mine does. Why would you need that many combinators just for a fuel management system? :P To account for everything that can go wrong.(Also space that is filled by combinators was wasted anyway) It checks for 3 conditions before inserting fuel:...
- Thu May 18, 2017 10:25 am
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 51394
Re: Version 0.15.11
I like that design. Any chance for a blueprint string? Yep, sorry I forgot to do it back then. 0eNrtXVtvW8mR/i983JWCvl+MIMC+5C0YYDEPCwQDQ5aObSISpaUob5yB//uSlkhRZH1dX1GCMwPMPIxhS1Vdt9Ndt67+dfbh+mG6W84Xq9m7X2fzy9vF/ezd33+d3c8/LS6uN/+2+no3zd7N5qvpZnY2W1zcbP62eLi8ni6W58vp4nJ1u5x9O5vNF1fTP2fv/LdfzmbTYjV...
- Wed May 17, 2017 6:45 am
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 51394
Re: Version 0.15.11
So, after this change I rearranged my 4x4 nuclear design to use as little heat pipes as possible, gotta go with the times.
- Tue May 16, 2017 7:29 am
- Forum: General discussion
- Topic: Does anyone even use rocket launcher or landmines?
- Replies: 19
- Views: 8108
Re: Does anyone even use rocket launcher or landmines?
With roboports, no?Though I got no idea how I would replace them as they get detonated in such remote places.
- Sun May 14, 2017 8:10 am
- Forum: General discussion
- Topic: Reactor Adjacentcy - Industrial-craft
- Replies: 14
- Views: 6672
Re: Reactor Adjacentcy - Industrial-craft
Reactor design has enough complexity as it is, with the need to carefully manage fuel rod input, transfer heat, supply sufficient water, and distribute steam. None of that is complex. manage fuel rod input Approx 10 combinators. transfer heat Spam down heat pipes. supply sufficient water Build nucl...
- Wed May 10, 2017 11:00 pm
- Forum: Releases
- Topic: Version 0.15.10
- Replies: 90
- Views: 53457
Re: Version 0.15.10
We can't barrel up steam anymore. Is this a bug or intended?
- Tue May 09, 2017 6:02 am
- Forum: General discussion
- Topic: Packet fragmentation (Factorio)
- Replies: 7
- Views: 3014
Re: Packet fragmentation (Factorio)
In some networks udp packet of a size bigger than a certain number can be completely dropped instead of being fragmented. And if you just resend, it will get dropped again. So if you want to work with udp you need some kind of "test the waters" functionality which can find this number by t...