Search found 27 matches

by eX_ploit
Wed Apr 17, 2019 7:36 pm
Forum: General discussion
Topic: Playing at 'full speed'
Replies: 14
Views: 1058

Re: Playing at 'full speed'

Never knew that you could change game speed, nor had any desire to, nor have I ever changed game settings. I dunno why you have problems, this game has tools to resolve every situation. Getting overrun by biters? Place some turrets surrounded by a wall in the exact spot where they are attacking and ...
by eX_ploit
Mon Dec 25, 2017 6:25 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1380
Views: 447158

Re: [0.15] Sea Block Pack 0.1.7

Remove coal. Make wood bricks cook straight to coke. Rename coke to charcoal. This would have several follow on effects, requiring new oil synthesis recipes, and removing coal washing as a source of sulfur. Would need a new source of starting sulfur, I'm thinking of adding a hydrogen sulfide from v...
by eX_ploit
Fri Jul 28, 2017 8:09 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 21302

Re: Friday Facts #201 - 0.15 Stable, but not really

On this new computer with normal graphics quality Factorio takes 9.84 seconds to reach the main menu. I think that's pretty good for a game these days Actually it's not good. Seems like you are loading all of the assets before showing main menu, while only a small minority of those assets are neede...
by eX_ploit
Sat Jul 15, 2017 12:19 am
Forum: News
Topic: Friday Facts #199 - The story of tile transitions
Replies: 51
Views: 12820

Re: Friday Facts #199 - The story of tile transitions

Also don't forget to test how it looks if offshore pumps are inserted into that thin water shore.
by eX_ploit
Tue Jun 13, 2017 10:24 am
Forum: General discussion
Topic: Inspirational early game builds
Replies: 10
Views: 2679

Re: Inspirational early game builds

I don't like handcrafting science packs especially since building a proper green science facility is so easy. https://forums.factorio.com/viewtopic.php?f=202&t=48852 just 18 assembling machines and 12 labs. This build has 2 rows of filter inserters in the middle, but you can use 1 row of normal inse...
by eX_ploit
Sat Jun 03, 2017 11:25 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 1.4 Reds/s
Replies: 5
Views: 2431

Re: 1.4 Reds/s

Why 1.4 packs per second?
by eX_ploit
Mon May 29, 2017 12:33 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Perfect early science lab with inputs for all future science
Replies: 3
Views: 6914

Re: Perfect early science lab with inputs for all future science

I didn't know you could take things out of a science lab. Have you tested how long a chain of labs you can make before it uses up all items on the way? With and without speed modules and research speedup? Personally I now just have my science labs in a single row with 2 belts above and 2 below. Eac...
by eX_ploit
Mon May 29, 2017 11:04 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Perfect early science lab with inputs for all future science
Replies: 3
Views: 6914

Perfect early science lab with inputs for all future science

0eNrdXNtu6zYQ/Bc924V4J/MrxcGB46iJUEc2ZLltenD+vUpiO0qzlGfYp+opSCIPd7m75HC05o/qfndqDn3bDdXdj6rd7rtjdffrj+rYPnab3evfhpdDU91V7dA8V6uq2zy//rbb3Fc/V1XbPTR/VXfq57dV1XRDO7TN+8fffnn53p2e75t+fOD6waHfdMfDvh/W981uGAEP++P4sX33OtQItVZ2Vb28/qxH/Ie2b7bv/9U/V19gNQFrcFhDwGoc1l5hf9sch3XbHZt+GP8hoNYyqhdQ3RX1NAajf+z348...
by eX_ploit
Sun May 28, 2017 1:46 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 121582

Re: Electric energy

There is no longer any need for other energy options since we already have nuclear. It's just to good.
by eX_ploit
Thu May 25, 2017 10:41 pm
Forum: General discussion
Topic: Electric Furnaces vs Steel Furnaces
Replies: 15
Views: 17945

Electric Furnaces vs Steel Furnaces

So I was under impression that electric furnaces are more efficient than steel furnaces and that's why you need to switch to them, but after running the numbers it seems that they have the same speed, the same energy consumption, and if you add pollution of electric furnaces + pollution of boilers t...
by eX_ploit
Thu May 18, 2017 7:18 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 29384

Re: Version 0.15.11

Actually tanks not filling up with big energy consumption makes sense, and I fail to see how adding pumps helps there. Let's say that nuclear reaction starts when tanks are at 50%, and one reaction fills them by 80%. 50% + 80% = 130%, so they should be more then filled, right? Well, no, because if ...
by eX_ploit
Thu May 18, 2017 5:35 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 29384

Re: Version 0.15.11

Actually tanks not filling up with big energy consumption makes sense, and I fail to see how adding pumps helps there. Let's say that nuclear reaction starts when tanks are at 50%, and one reaction fills them by 80%. 50% + 80% = 130%, so they should be more then filled, right? Well, no, because if ...
by eX_ploit
Thu May 18, 2017 1:40 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 29384

Re: Version 0.15.11

Do your tanks fill up to the top without pumps? Yes they do, so long as you draw much less power then reactors are producing, but they don't stay full all the time, they go back and forth between being full and half, as the fuel cycle goes. I know those pressure issues when steam storage goes low, ...
by eX_ploit
Thu May 18, 2017 12:28 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 29384

Re: Version 0.15.11

That one doesn't include a fuel throttling system, but mine does. Why would you need that many combinators just for a fuel management system? :P To account for everything that can go wrong.(Also space that is filled by combinators was wasted anyway) It checks for 3 conditions before inserting fuel:...
by eX_ploit
Thu May 18, 2017 10:25 am
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 29384

Re: Version 0.15.11

I like that design. Any chance for a blueprint string? Yep, sorry I forgot to do it back then. 0eNrtXVtvW8mR/i983JWCvl+MIMC+5C0YYDEPCwQDQ5aObSISpaUob5yB//uSlkhRZH1dX1GCMwPMPIxhS1Vdt9Ndt67+dfbh+mG6W84Xq9m7X2fzy9vF/ezd33+d3c8/LS6uN/+2+no3zd7N5qvpZnY2W1zcbP62eLi8ni6W58vp4nJ1u5x9O5vNF1fTP2fv/LdfzmbTYjV...
by eX_ploit
Wed May 17, 2017 6:45 am
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 29384

Re: Version 0.15.11

So, after this change I rearranged my 4x4 nuclear design to use as little heat pipes as possible, gotta go with the times.
by eX_ploit
Tue May 16, 2017 7:29 am
Forum: General discussion
Topic: Does anyone even use rocket launcher or landmines?
Replies: 19
Views: 3294

Re: Does anyone even use rocket launcher or landmines?

Though I got no idea how I would replace them as they get detonated in such remote places.
With roboports, no?
by eX_ploit
Sun May 14, 2017 8:10 am
Forum: General discussion
Topic: Reactor Adjacentcy - Industrial-craft
Replies: 14
Views: 2692

Re: Reactor Adjacentcy - Industrial-craft

Reactor design has enough complexity as it is, with the need to carefully manage fuel rod input, transfer heat, supply sufficient water, and distribute steam. None of that is complex. manage fuel rod input Approx 10 combinators. transfer heat Spam down heat pipes. supply sufficient water Build nucl...
by eX_ploit
Wed May 10, 2017 11:00 pm
Forum: Releases
Topic: Version 0.15.10
Replies: 90
Views: 34396

Re: Version 0.15.10

We can't barrel up steam anymore. Is this a bug or intended?
by eX_ploit
Tue May 09, 2017 6:02 am
Forum: General discussion
Topic: Packet fragmentation (Factorio)
Replies: 7
Views: 1239

Re: Packet fragmentation (Factorio)

In some networks udp packet of a size bigger than a certain number can be completely dropped instead of being fragmented. And if you just resend, it will get dropped again. So if you want to work with udp you need some kind of "test the waters" functionality which can find this number by trial, and ...

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