Search found 28 matches
- Fri Aug 07, 2026 5:05 am
- Forum: Ideas and Suggestions
- Topic: Radar scanning needs to be faster
- Replies: 1
- Views: 238
Radar scanning needs to be faster
The radars are taking so long to scan the map that you are better off just making a car and riding around to search for resources. The scan can be sped up by at least 5x at this point. Maybe we can even have some research to scan for resources through the fog of war with radars like in satisfactory.
- Wed Apr 17, 2019 7:36 pm
- Forum: General discussion
- Topic: Playing at 'full speed'
- Replies: 14
- Views: 7266
Re: Playing at 'full speed'
Never knew that you could change game speed, nor had any desire to, nor have I ever changed game settings. I dunno why you have problems, this game has tools to resolve every situation. Getting overrun by biters? Place some turrets surrounded by a wall in the exact spot where they are attacking and ...
- Mon Dec 25, 2017 6:25 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1597866
Re: [0.15] Sea Block Pack 0.1.7
Remove coal. Make wood bricks cook straight to coke. Rename coke to charcoal. This would have several follow on effects, requiring new oil synthesis recipes, and removing coal washing as a source of sulfur. Would need a new source of starting sulfur, I'm thinking of adding a hydrogen sulfide from ...
- Fri Jul 28, 2017 8:09 pm
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 93571
Re: Friday Facts #201 - 0.15 Stable, but not really
On this new computer with normal graphics quality Factorio takes 9.84 seconds to reach the main menu. I think that's pretty good for a game these days
Actually it's not good. Seems like you are loading all of the assets before showing main menu, while only a small minority of those assets are ...
Actually it's not good. Seems like you are loading all of the assets before showing main menu, while only a small minority of those assets are ...
- Sat Jul 15, 2017 12:19 am
- Forum: News
- Topic: Friday Facts #199 - The story of tile transitions
- Replies: 51
- Views: 45016
Re: Friday Facts #199 - The story of tile transitions
Also don't forget to test how it looks if offshore pumps are inserted into that thin water shore.
- Tue Jun 13, 2017 10:24 am
- Forum: General discussion
- Topic: Inspirational early game builds
- Replies: 10
- Views: 13650
Re: Inspirational early game builds
I don't like handcrafting science packs especially since building a proper green science facility is so easy.
https://forums.factorio.com/viewtopic.php?f=202&t=48852
just 18 assembling machines and 12 labs. This build has 2 rows of filter inserters in the middle, but you can use 1 row of normal ...
https://forums.factorio.com/viewtopic.php?f=202&t=48852
just 18 assembling machines and 12 labs. This build has 2 rows of filter inserters in the middle, but you can use 1 row of normal ...
- Sat Jun 03, 2017 11:25 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 1.4 Reds/s
- Replies: 5
- Views: 5915
Re: 1.4 Reds/s
Why 1.4 packs per second?
- Mon May 29, 2017 12:33 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Perfect early science lab with inputs for all future science
- Replies: 4
- Views: 51505
Re: Perfect early science lab with inputs for all future science
I didn't know you could take things out of a science lab.
Have you tested how long a chain of labs you can make before it uses up all items on the way? With and without speed modules and research speedup?
Personally I now just have my science labs in a single row with 2 belts above and 2 below ...
Have you tested how long a chain of labs you can make before it uses up all items on the way? With and without speed modules and research speedup?
Personally I now just have my science labs in a single row with 2 belts above and 2 below ...
- Mon May 29, 2017 11:04 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Perfect early science lab with inputs for all future science
- Replies: 4
- Views: 51505
Perfect early science lab with inputs for all future science
0eNrdXNtu6zYQ/Bc924V4J/MrxcGB46iJUEc2ZLltenD+vUpiO0qzlGfYp+opSCIPd7m75HC05o/qfndqDn3bDdXdj6rd7rtjdffrj+rYPnab3evfhpdDU91V7dA8V6uq2zy//rbb3Fc/V1XbPTR/VXfq57dV1XRDO7TN+8fffnn53p2e75t+fOD6waHfdMfDvh/W981uGAEP++P4sX33OtQItVZ2Vb28/qxH/Ie2b7bv/9U/V19gNQFrcFhDwGoc1l5hf9sch3XbHZt+GP8hoNYyqhdQ3RX1NAajf+z348 ...
- Sun May 28, 2017 1:46 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 342036
Re: Electric energy
There is no longer any need for other energy options since we already have nuclear. It's just to good.
- Thu May 25, 2017 10:41 pm
- Forum: General discussion
- Topic: Electric Furnaces vs Steel Furnaces
- Replies: 15
- Views: 73762
Electric Furnaces vs Steel Furnaces
So I was under impression that electric furnaces are more efficient than steel furnaces and that's why you need to switch to them, but after running the numbers it seems that they have the same speed, the same energy consumption, and if you add pollution of electric furnaces + pollution of boilers ...
- Thu May 18, 2017 7:18 pm
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 79934
Re: Version 0.15.11
Actually tanks not filling up with big energy consumption makes sense, and I fail to see how adding pumps helps there. Let's say that nuclear reaction starts when tanks are at 50%, and one reaction fills them by 80%. 50% + 80% = 130%, so they should be more then filled, right? Well, no, because if ...
- Thu May 18, 2017 5:35 pm
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 79934
Re: Version 0.15.11
Actually tanks not filling up with big energy consumption makes sense, and I fail to see how adding pumps helps there. Let's say that nuclear reaction starts when tanks are at 50%, and one reaction fills them by 80%. 50% + 80% = 130%, so they should be more then filled, right? Well, no, because if ...
- Thu May 18, 2017 1:40 pm
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 79934
Re: Version 0.15.11
Do your tanks fill up to the top without pumps?
Yes they do, so long as you draw much less power then reactors are producing, but they don't stay full all the time, they go back and forth between being full and half, as the fuel cycle goes.
I know those pressure issues when steam storage goes low ...
Yes they do, so long as you draw much less power then reactors are producing, but they don't stay full all the time, they go back and forth between being full and half, as the fuel cycle goes.
I know those pressure issues when steam storage goes low ...
- Thu May 18, 2017 12:28 pm
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 79934
Re: Version 0.15.11
That one doesn't include a fuel throttling system, but mine does.
Why would you need that many combinators just for a fuel management system? :P
To account for everything that can go wrong.(Also space that is filled by combinators was wasted anyway)
It checks for 3 conditions before inserting ...
Why would you need that many combinators just for a fuel management system? :P
To account for everything that can go wrong.(Also space that is filled by combinators was wasted anyway)
It checks for 3 conditions before inserting ...
- Thu May 18, 2017 10:25 am
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 79934
Re: Version 0.15.11
I like that design. Any chance for a blueprint string?
Yep, sorry I forgot to do it back then.
0eNrtXVtvW8mR/i983JWCvl+MIMC+5C0YYDEPCwQDQ5aObSISpaUob5yB//uSlkhRZH1dX1GCMwPMPIxhS1Vdt9Ndt67+dfbh+mG6W84Xq9m7X2fzy9vF/ezd33+d3c8/LS6uN/+2+no3zd7N5qvpZnY2W1zcbP62eLi8ni6W58vp4nJ1u5x9O5vNF1fTP2fv ...
Yep, sorry I forgot to do it back then.
0eNrtXVtvW8mR/i983JWCvl+MIMC+5C0YYDEPCwQDQ5aObSISpaUob5yB//uSlkhRZH1dX1GCMwPMPIxhS1Vdt9Ndt67+dfbh+mG6W84Xq9m7X2fzy9vF/ezd33+d3c8/LS6uN/+2+no3zd7N5qvpZnY2W1zcbP62eLi8ni6W58vp4nJ1u5x9O5vNF1fTP2fv ...
- Wed May 17, 2017 6:45 am
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 79934
Re: Version 0.15.11
So, after this change I rearranged my 4x4 nuclear design to use as little heat pipes as possible, gotta go with the times.
- Tue May 16, 2017 7:29 am
- Forum: General discussion
- Topic: Does anyone even use rocket launcher or landmines?
- Replies: 19
- Views: 13837
Re: Does anyone even use rocket launcher or landmines?
With roboports, no?Though I got no idea how I would replace them as they get detonated in such remote places.
- Sun May 14, 2017 8:10 am
- Forum: General discussion
- Topic: Reactor Adjacentcy - Industrial-craft
- Replies: 14
- Views: 11483
Re: Reactor Adjacentcy - Industrial-craft
Reactor design has enough complexity as it is, with the need to carefully manage fuel rod input, transfer heat, supply sufficient water, and distribute steam.
None of that is complex.
manage fuel rod input
Approx 10 combinators.
transfer heat
Spam down heat pipes.
supply sufficient water ...
None of that is complex.
manage fuel rod input
Approx 10 combinators.
transfer heat
Spam down heat pipes.
supply sufficient water ...
- Wed May 10, 2017 11:00 pm
- Forum: Releases
- Topic: Version 0.15.10
- Replies: 90
- Views: 77743
Re: Version 0.15.10
We can't barrel up steam anymore. Is this a bug or intended?