Search found 18 matches
- Fri Nov 24, 2017 1:40 am
- Forum: Ideas and Suggestions
- Topic: Survival, new mobs and functions
- Replies: 9
- Views: 3830
Re: Survival, new mobs and functions
I will say new mobs are a great idea. I do get tired of just tiered biters and tiered spitters... Especially worms which just look small, medium and large, at least large biters are a different color. They may even have different colors, but the attack is always the same.. This makes the game very ...
- Sun Nov 05, 2017 12:36 pm
- Forum: Ideas and Suggestions
- Topic: Monorail and HyperLoop
- Replies: 7
- Views: 3841
Re: Monorail and HyperLoop
So, add another network of rails which is incompatible with the current one? The good side of this is that there would be no traffic on the rails, You can put this line on other normal train lines, the two do not come together because they are a monorail and a rail ... In reality, MagLev trains are...
- Sun Nov 05, 2017 12:23 pm
- Forum: Ideas and Suggestions
- Topic: Survival, new mobs and functions
- Replies: 9
- Views: 3830
Re: Survival, new mobs and functions
After this giant text Giant text? Where? What did i miss? :P :lol: :lol: :lol: Do you like to read then? okay ;) Obs: Running faster would be a good thing., at the beginning of the game everything is very slow and manual this would change the speed very much to automate the first productions. Make ...
- Sun Nov 05, 2017 3:12 am
- Forum: Ideas and Suggestions
- Topic: Monorail and HyperLoop
- Replies: 7
- Views: 3841
Monorail and HyperLoop
TL;DR New types os trains What ? More content related to mass transport over long distances, the artillery train is already confirmed to 0.16, and I know its existence ;) But what new ways are even more efficient and faster for transportation? Correct, the monorail and the hyperloop! The Monorail -...
- Sun Nov 05, 2017 1:49 am
- Forum: Ideas and Suggestions
- Topic: Survival, new mobs and functions
- Replies: 9
- Views: 3830
Survival, new mobs and functions
TL;DR Some ideas to add in the game, something more oriented towards survival What ? 1) Introduce an indicator of hunger, thirst and life Why? -With a indicator of hunger, the character would need to eat something, I see the fish very useless in the game. Then with the indicator of hunger full, lif...
- Sat Oct 28, 2017 1:06 am
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 72964
Re: Friday Facts #214 - Concrete rendering
https://www.factorio.com/blog/post/fff-214 I loved this new concrete texture. fff-214-concrete-preview.png however it gives the impression of being the very stone floor that has a undergone concrete cover! :? The idea of this concrete as faster would be crazy, because it is still uneven! The textur...
- Mon Sep 11, 2017 5:29 pm
- Forum: Ideas and Suggestions
- Topic: New Robots, Exploration and 3D Vision( GIFS )
- Replies: 0
- Views: 853
New Robots, Exploration and 3D Vision( GIFS )
TL;DR Special robots with ability to explore the world. What ? You will have new branches in the research tree destined to explore the planet using robots or drones. This could add a new structure that specializes in "decoding" everything these robots collect from information when they ar...
- Mon Sep 11, 2017 5:05 pm
- Forum: Ideas and Suggestions
- Topic: More endings!
- Replies: 5
- Views: 2759
Re: More endings!
TL;DR 2) Planetary sterilisation | launch one space rocket with 10 atomic bombs on a board every 5 min for 10 hours to exterminate all aliens (aborigens) on the planet. (Yes, you must have real MASS production) good .. That would be a challenge or a final, call what you want .. really impossible, f...
- Fri Aug 18, 2017 2:57 am
- Forum: Ideas and Suggestions
- Topic: Storms, haze and Visible Pollution
- Replies: 11
- Views: 4906
Storms, haze and Visible Pollution
TL;DR The idea is to see fog, rains, acid rains and the pollution effect increase as you progress through the game. What ? Suppose your map is 100 hours of play,The pollution generated by your machines should leave the screen slightly gray or darken according to the level of pollution in the area w...
- Fri Aug 18, 2017 2:08 am
- Forum: Ideas and Suggestions
- Topic: Factorio Music Sountracks
- Replies: 5
- Views: 2567
Re: Factorio Music Sountracks
I bought the soundtrack just so that I could play without those long pauses between tracks. I also bought this package of songs, but he only provided me the download of the same songs that were already in the game, I feel that I was deceived! because new songs .. only in my dream, the game is also ...
- Thu Aug 10, 2017 12:55 am
- Forum: Ideas and Suggestions
- Topic: Put water on the map
- Replies: 5
- Views: 15247
Put water on the map
TL;DR The player can place landfill on water, and floors of stone and concrete .. But as a means of protection or only by propriety, what if the player could also remove blocks from the floor? And leave at a lower level generating the block of water What ? Decrease the level of the ground to genera...
- Wed Aug 09, 2017 11:55 pm
- Forum: Ideas and Suggestions
- Topic: Wet derailment
- Replies: 0
- Views: 784
Wet derailment
TL;DR The trains of the game do not have much emotion, they stop being stuck completely in the rails! It may be the gravity of the planet that is different .. but the logistic robotics would not show it What ? The players spend hours and days to months on the same map, but everything is very simila...
- Sun Jul 30, 2017 7:33 pm
- Forum: Ideas and Suggestions
- Topic: Re-Plant Trees
- Replies: 56
- Views: 34590
Re: Possibility to Plant Trees
The intention is to see this in the game without mods, several things have already been added with mods ideas, an example is the fluid wagond3x0r wrote:There's a Mod for that - Bio Industries
there's also growth mods that do it automatically.
- Sun Jul 30, 2017 5:51 pm
- Forum: Ideas and Suggestions
- Topic: Re-Plant Trees
- Replies: 56
- Views: 34590
Possibility to Plant Trees
TL;DR The Player could have the possibility of planting trees on the map to reduce pollution or collect resources such as wood and the seedlings themselves. What ? The trees of the game slightly absorb the pollution generated by the automation, however with the course of the game the player is forc...
- Sun Jul 30, 2017 5:27 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 37893
Re: Achivements
I liked his idea, big games are always adding more and more achievements .. :D Let's not compare start compare anything, it does not look good at all! This mention of the 100 million green chip per hour is a very difficult achievement to achieve, even more finalizing the game in less than 15 hours! ...
- Sun Jul 30, 2017 5:16 pm
- Forum: Ideas and Suggestions
- Topic: Add more exploration! Relics, dungeons, unique drop...
- Replies: 2
- Views: 1653
Re: Add more exploration! Relics, dungeons, unique drop...
This idea of the UFOs come and check what's happening would be fantastic .. ;) The Creepers of the old version of the game could have evolved and abandoned the planet by leaving their bases to live elsewhere, and later by a call (that alarm from the dungeons you mentioned) is called again to the pla...
- Sun Jul 09, 2017 6:34 am
- Forum: Ideas and Suggestions
- Topic: Some Suggestions for new graphics
- Replies: 0
- Views: 794
Some Suggestions for new graphics
"Very well, there are 2 ideas" ;) Because? With update 0.15 came the information that most of the entities present in the game would be passed into the high definition until the official release of the 0.16 factorial version. The same was explained in FFF # 187, so I was analyzing my last...
- Fri May 26, 2017 12:43 pm
- Forum: Ideas and Suggestions
- Topic: 14 Ideas for Upcoming Updates
- Replies: 2
- Views: 2073
14 Ideas for Upcoming Updates
This is a Bible about ideas for upcoming items that can be added in the factorio game. 1) Launches Fixed Grenades of Combatant Robots ~ A device where you could put your attack robots, so that in the future if something in the vicinity were attacked, the device could launch a certain amount of robot...