Search found 19 matches

by sadris
Thu Mar 18, 2021 1:07 pm
Forum: Logistic Train Network
Topic: Game crash due to string concat issue
Replies: 1
Views: 242

Game crash due to string concat issue

When you connect the roboport with green wire to the power pole, the game will crash. 0eNq9mslu8zYQx9+FZysQd8mHHto+QA+9FYEh24xNVItBUekXBH73UpbjdWhrFCAXw9byE2c4858h5U+yLDuzc7b2ZP5J7KqpWzL/55O0dlMXZX/Mf+wMmZN363wXjsxIXVT9geGK5E+ynxFbr80vMqf71xkxtbfemgFz+PGxqLtqaVy44HS3K2yZrLaFrZPjo2Zk17ThzqbunxpoCaPyR...
by sadris
Thu Mar 11, 2021 4:28 am
Forum: Ideas and Suggestions
Topic: Fill deconstruction planner via blueprint
Replies: 0
Views: 142

Fill deconstruction planner via blueprint

TL;DR Let user pick up a blueprint, then shift-click on an empty deconstruction planner to fill it's whitelist with any entity found in said blueprint. Why ? You want to remove the walls surrounding your base, but not anything you put there manually (like rails/gates) and install a new/better wall.
by sadris
Thu Aug 20, 2020 5:54 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 41730

Re: [MOD 0.18] ShinyBobGFX

Could you add graphics replacements for the Bob's fluid burning boilers? I believe they're called "oil-boiler" internally.
by sadris
Mon Nov 25, 2019 3:58 pm
Forum: Duplicates
Topic: [0.17.64] Crash while laying massive amounts of flooring
Replies: 7
Views: 1138

Re: [0.17.64] Crash while laying massive amounts of flooring

Ok now am able to get this very consistently. The bots issue is a red herring. Even with no bots active, just click-dragging down flooring while running will crash the game.
by sadris
Thu Nov 14, 2019 12:30 am
Forum: Duplicates
Topic: [0.17.64] Crash while laying massive amounts of flooring
Replies: 7
Views: 1138

Re: [0.17.64] Crash while laying massive amounts of flooring

I am still getting this error with 0.17.76
by sadris
Fri Sep 06, 2019 10:54 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118071

Re: Chunk-aligned modular railway system with LTN Stations

What are the number signals with huge values in the universal provider station? (0 = -2.1billion, 1 = 1billion, 2 = 0.5billion, etc)

That combinator is not even connected to anything...
by sadris
Fri Aug 23, 2019 10:24 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 208
Views: 156480

Re: Provider/Requester in one stop

Basic Provider & Requester This stop can supply/request any number of items. To prevent timing issues (stop output is some ticks faster than the yellow combinator) it's waiting until train decoding signals are available before sending unloading signals. 2017-05-23-09-44-27-3173806.jpg Pro: - ve...
by sadris
Wed Aug 14, 2019 1:20 pm
Forum: Duplicates
Topic: [0.17.64] Crash while laying massive amounts of flooring
Replies: 7
Views: 1138

Re: [0.17.64] Crash while laying massive amounts of flooring

Possibly. The person who was manually laying wooden floor from his inventory (helping the construction robots get done faster) in the north of the save file, stopped helping at all after the 2nd crash and it didn't crash anymore. I think maybe him laying the floorboards and the personal roboport rob...
by sadris
Tue Aug 13, 2019 10:25 pm
Forum: Duplicates
Topic: [0.17.64] Crash while laying massive amounts of flooring
Replies: 7
Views: 1138

[0.17.64] Crash while laying massive amounts of flooring

This has happened twice now. One player on the multiplayer world is manually laying wooden floorboards (helping out the bots who are instructed to lay floorings). Another player is just moving some belts around.
by sadris
Wed Jul 20, 2016 9:30 pm
Forum: Bob's mods
Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
Replies: 96
Views: 31502

Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)

Bug maybe? Oversight? Can't convert stone into silicon until Silicon Processing. Can't get Silicon Processing without Green Science packs. Those require mass quantities wood. Bob's Greenhouse requires glass. Glass requires silicon. Greenhouse is required to mass produce wood. Running around manually...
by sadris
Mon Sep 07, 2015 1:50 pm
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 53823

Re: [MOD 0.12.x] SimpleTeleporters

Would be nice if you didn't need to get to purple science before you can start using it, by then you've already concreted your base and have personal armor. Maybe a config option for simpler tech?
by sadris
Mon Sep 07, 2015 1:47 pm
Forum: Mods
Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Replies: 32
Views: 36204

Re: [MOD 0.12] PersonalRoboportFix (0.2.1) - Disable inside net

Code: Select all

__PersonalRoboportFix__/control.lua:153: god-controller doesn't have an inventory with index(5)
Occurs when I activate god mode with Test Mode.
by sadris
Mon Aug 24, 2015 3:00 am
Forum: 5dim's mod
Topic: Ideas and suggestions
Replies: 39
Views: 24279

Re: Ideas and suggestions

Nice mods! Really like the train module.

It would be nice if there was a config.lua to disable certain parts of the modules. i.e.: I want to use DyTech assembly machines, but your inserters and belts.
by sadris
Wed Aug 19, 2015 9:58 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 241
Views: 158817

Re: [MOD 0.12.x] Advanced Logistics System

I'm getting the following error when I try to view other radar stations with the Command & Control mod (I think it basically teleports you)

advanced-logistic-system/control.lua:217: attempt to index field 'characater' (a nil value)

https://forums.factorio.com/forum/vie ... 86&t=13338
by sadris
Mon Jul 20, 2015 8:59 pm
Forum: Mod-/Installation-Handling
Topic: Factorio Mod Manager 0.2.1
Replies: 61
Views: 80476

Re: Factorio Mod Manager 0.2.0

It doesn't seem to detect mods that are just in folders. It only detects those that are in a zip file.
by sadris
Mon May 11, 2015 12:37 am
Forum: Mods
Topic: [0.11.19] Bulldozer MOD
Replies: 36
Views: 25677

Re: [0.11.19] Bulldozer MOD

Got the following startup error with multiplayer:

"Map doesn't contain 1 player, this function can't be used"
by sadris
Sun Mar 22, 2015 4:22 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 213214

Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates

Can you add an option to disable the Pipes? I play with DyTech and his pipe tooltips are more verbose and I think have higher capacity.
by sadris
Fri Mar 20, 2015 9:06 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 233965

Re: Foreman - A factory optimisation tool. Now 11.X compatible!

I'm confused. I have DyTech enabled, which makes the recipe for Red Science pack a stone gear and copper plate. However, Foreman still says that Red Science is an iron gear. Does Foreman not actually read the recipe definitions? What does "supports mods" means?
by sadris
Fri Mar 20, 2015 10:27 am
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 153287

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Does anyone have a config for UraniumPower mod?

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