Search found 23 matches

by JD-Plays
Tue Jul 28, 2026 10:50 pm
Forum: Not a bug
Topic: Spaceship logistics fail to reach planet
Replies: 3
Views: 354

Re: Spaceship logistics fail to reach planet

never mind, it seems i broke the logic network at some stage and had no idea

case closed!
by JD-Plays
Tue Jul 28, 2026 11:59 am
Forum: Not a bug
Topic: Spaceship logistics fail to reach planet
Replies: 3
Views: 354

Spaceship logistics fail to reach planet

What did you do?
Build a new ship (editor mode instant BP building) and requested items to be delivered to it (Dominic B)
What happened?
Items in orbit on other planforms were delivered items from nauvis were NOT delivered it showed nauvis as having 0 items
What did you expect to happen instead? It ...
by JD-Plays
Thu Nov 21, 2024 5:12 am
Forum: Duplicates
Topic: Hard crash when flying ship to Gleba 2.0.20
Replies: 2
Views: 871

Re: Hard crash when flying ship to Gleba 2.0.20

Some files failed to upload, so i opened the autosave and recrashed the game at the same point
It is actually on arrival at Gleba
by JD-Plays
Thu Nov 21, 2024 5:09 am
Forum: Duplicates
Topic: Hard crash when flying ship to Gleba 2.0.20
Replies: 2
Views: 871

Hard crash when flying ship to Gleba 2.0.20

Reproduction Steps
Open Save, When ship gets to Gleba remove the wait on circuit condition to travel onto Gleba
On arrival to Gleba (or just before) the game hard crashes

Alternative Save and Log file also attached
Temp ship crash log factorio-current.log
temp ship.zip

Same steps fly that ship ...
by JD-Plays
Tue Nov 03, 2020 5:45 pm
Forum: Off topic
Topic: Factorio Logo font?
Replies: 14
Views: 33497

Re: Factorio Logo font?

Bump.... as 1.0 is out seems that the font should be released as well :D
by JD-Plays
Wed Sep 02, 2020 8:38 am
Forum: Multiplayer
Topic: Streams of a MMO Factorio event!
Replies: 1
Views: 2867

Streams of a MMO Factorio event!

So the weekend is here, Got plans?


Just going to play Factorio for 5 more minutes then realise the sun is rising again?

Got some time? Want to play Factorio with a few friends?

Well I've got some good news. This weekend we have a few friends getting together to do something simple, completely ...
by JD-Plays
Wed Sep 02, 2020 8:38 am
Forum: Multiplayer
Topic: Operation: Molten Silicon ⚙️A MMO Event!
Replies: 0
Views: 2108

Operation: Molten Silicon ⚙️A MMO Event!

So the weekend is here, Got plans?


Just going to play Factorio for 5 more minutes then realise the sun is rising again?

Got some time? Want to play Factorio with a few friends?

Well I've got some good news. This weekend we have a few friends getting together to do something simple, completely ...
by JD-Plays
Tue Aug 18, 2020 7:55 am
Forum: Ideas and Suggestions
Topic: Feature Request - RSS Data on Mod Portal
Replies: 24
Views: 16415

Re: Feature Request - RSS Data on Mod Portal

So Boskid i assume from Wubes end it would be fairly quick add a 'latest mods' rss feed, any thoughts on this? just the latest mod feed would be great! last 50 mods updated i think would cover anything we need
by JD-Plays
Mon Aug 17, 2020 9:51 am
Forum: Resolved Problems and Bugs
Topic: [boskid][0.18.32] Map desync after loading replay
Replies: 3
Views: 5904

Re: [boskid][0.18.32] Map desync after loading replay

Can we get a BUMP please as we just encountered this same issue with 1.0
by JD-Plays
Tue Aug 11, 2020 4:01 am
Forum: Ideas and Suggestions
Topic: Feature Request - RSS Data on Mod Portal
Replies: 24
Views: 16415

Re: Feature Request - RSS Data on Mod Portal

+1 We have a automated bot that promotes any new mods by selected mod authors on our discord, and i have to say getting the system working was a nightmare, but then each time it IS working its broken within a few weeks due to changes in the mod portal. a RSS feed would be so much easier for us!
by JD-Plays
Fri Jan 31, 2020 12:29 am
Forum: Releases
Topic: Version 0.18.3
Replies: 48
Views: 40806

Re: Version 0.18.3


Changes

Overwriting a save file will show a confirmation if the selected save has more playtime on it than what you are about to save. (https://forums.factorio.com/47857)



In 3 years of factorio for youtube and making a save after every episode i have never accidentally saved over a old ...
by JD-Plays
Fri Jan 24, 2020 10:27 am
Forum: Mods
Topic: [MOD 0.15] Bullet Trails
Replies: 15
Views: 19084

Re: [MOD 0.15] Bullet Trails

Heya Earendel I was just wondering if bullet trails was going to be updated to 0.18, as love this mod!
I also wanted to ask if you wouldnt mind putting a link to this video demonstrating the mod: https://youtu.be/ctQriSEGpIg
by JD-Plays
Fri Jan 24, 2020 9:11 am
Forum: Won't implement
Topic: [Request] Please add “turn_range” support to Artillery Guns
Replies: 2
Views: 2598

Re: [Request] Please add “turn_range” support to Artillery Guns

This is a great idea then we could have a REAL long range Gustav cannon, which could only fire in a narrow arc forward!
by JD-Plays
Mon Jan 20, 2020 8:06 pm
Forum: Mods
Topic: [MOD 0.16.x] Factorio Extended Plus
Replies: 52
Views: 89114

Re: [MOD 0.16.x] Factorio Extended Plus

Lab MK1, Lab MK2, and lab MK3 seem to have the same 'speed' as listed in the hover tool tips once built.... not sure if this is intended and the bonus is from the extra module slots or if they are also intended to have a higher 'crafting speed'
by JD-Plays
Sat Aug 03, 2019 12:51 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 114463

Re: Friday Facts #306 - Experimental Demo


I'm just whipping up a fix for this. My bus to Frankfurt (and then on to Australia for holidays) leaves in 40 minutes so I think i can squeeze in a bug fix for you all.


Thanks for this, Coming to visit are you? I'm assuming that the choice to visit in winter was to avoid the EU heat wave... got ...
by JD-Plays
Fri Aug 02, 2019 6:47 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 114463

Re: Friday Facts #306 - Experimental Demo

So I tried the Experimental Demo.... by downloading the demo...

This was my results after running away from the biters...

Image

I think the Bugs won!
by JD-Plays
Sun May 12, 2019 10:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.7] Syncing with save shows incorrect status for deprecated mods
Replies: 12
Views: 6740

Re: [0.17.7] Syncing with save shows incorrect status for deprecated mods

I'm sorry Rseding91 deprecated mods should be aviable for syncing, just as they are still on the portal for manual download!
Right now there are at least some amount of players playing stable RIGHT now and lots of 0.16 mods have been marked as deprecated.

On top of that we just ran into this ...
by JD-Plays
Sat Feb 09, 2019 2:09 am
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 70267

Re: Friday Facts #281 - For a Few Frames More



Would it be possible to cache the sprite atlases to disk (in some GPU friendly format) after they have been made so that they can be loaded directly the next startup?

Go into the config and change ; Options: true, false
; cache-sprite-atlas=false

to

; Options: true, false
cache-sprite ...

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