Search found 21 matches

by JD-Plays
Thu Nov 21, 2024 5:12 am
Forum: Duplicates
Topic: Hard crash when flying ship to Gleba 2.0.20
Replies: 2
Views: 409

Re: Hard crash when flying ship to Gleba 2.0.20

Some files failed to upload, so i opened the autosave and recrashed the game at the same point
It is actually on arrival at Gleba
by JD-Plays
Thu Nov 21, 2024 5:09 am
Forum: Duplicates
Topic: Hard crash when flying ship to Gleba 2.0.20
Replies: 2
Views: 409

Hard crash when flying ship to Gleba 2.0.20

Reproduction Steps
Open Save, When ship gets to Gleba remove the wait on circuit condition to travel onto Gleba
On arrival to Gleba (or just before) the game hard crashes

Alternative Save and Log file also attached
Temp ship crash log factorio-current.log
temp ship.zip

Same steps fly that ship ...
by JD-Plays
Tue Nov 03, 2020 5:45 pm
Forum: Off topic
Topic: Factorio Logo font?
Replies: 14
Views: 29472

Re: Factorio Logo font?

Bump.... as 1.0 is out seems that the font should be released as well :D
by JD-Plays
Wed Sep 02, 2020 8:38 am
Forum: Multiplayer
Topic: Streams of a MMO Factorio event!
Replies: 1
Views: 2124

Streams of a MMO Factorio event!

So the weekend is here, Got plans?


Just going to play Factorio for 5 more minutes then realise the sun is rising again?

Got some time? Want to play Factorio with a few friends?

Well I've got some good news. This weekend we have a few friends getting together to do something simple, completely ...
by JD-Plays
Wed Sep 02, 2020 8:38 am
Forum: Multiplayer
Topic: Operation: Molten Silicon ⚙️A MMO Event!
Replies: 0
Views: 1528

Operation: Molten Silicon ⚙️A MMO Event!

So the weekend is here, Got plans?


Just going to play Factorio for 5 more minutes then realise the sun is rising again?

Got some time? Want to play Factorio with a few friends?

Well I've got some good news. This weekend we have a few friends getting together to do something simple, completely ...
by JD-Plays
Tue Aug 18, 2020 7:55 am
Forum: Ideas and Suggestions
Topic: Feature Request - RSS Data on Mod Portal
Replies: 24
Views: 10733

Re: Feature Request - RSS Data on Mod Portal

So Boskid i assume from Wubes end it would be fairly quick add a 'latest mods' rss feed, any thoughts on this? just the latest mod feed would be great! last 50 mods updated i think would cover anything we need
by JD-Plays
Mon Aug 17, 2020 9:51 am
Forum: Resolved Problems and Bugs
Topic: [boskid][0.18.32] Map desync after loading replay
Replies: 3
Views: 4783

Re: [boskid][0.18.32] Map desync after loading replay

Can we get a BUMP please as we just encountered this same issue with 1.0
by JD-Plays
Tue Aug 11, 2020 4:01 am
Forum: Ideas and Suggestions
Topic: Feature Request - RSS Data on Mod Portal
Replies: 24
Views: 10733

Re: Feature Request - RSS Data on Mod Portal

+1 We have a automated bot that promotes any new mods by selected mod authors on our discord, and i have to say getting the system working was a nightmare, but then each time it IS working its broken within a few weeks due to changes in the mod portal. a RSS feed would be so much easier for us!
by JD-Plays
Fri Jan 31, 2020 12:29 am
Forum: Releases
Topic: Version 0.18.3
Replies: 48
Views: 32283

Re: Version 0.18.3


Changes

Overwriting a save file will show a confirmation if the selected save has more playtime on it than what you are about to save. (https://forums.factorio.com/47857)



In 3 years of factorio for youtube and making a save after every episode i have never accidentally saved over a old ...
by JD-Plays
Fri Jan 24, 2020 10:27 am
Forum: Mods
Topic: [MOD 0.15] Bullet Trails
Replies: 15
Views: 16189

Re: [MOD 0.15] Bullet Trails

Heya Earendel I was just wondering if bullet trails was going to be updated to 0.18, as love this mod!
I also wanted to ask if you wouldnt mind putting a link to this video demonstrating the mod: https://youtu.be/ctQriSEGpIg
by JD-Plays
Fri Jan 24, 2020 9:11 am
Forum: Won't implement
Topic: [Request] Please add “turn_range” support to Artillery Guns
Replies: 2
Views: 1976

Re: [Request] Please add “turn_range” support to Artillery Guns

This is a great idea then we could have a REAL long range Gustav cannon, which could only fire in a narrow arc forward!
by JD-Plays
Mon Jan 20, 2020 8:06 pm
Forum: Mods
Topic: [MOD 0.16.x] Factorio Extended Plus
Replies: 52
Views: 78848

Re: [MOD 0.16.x] Factorio Extended Plus

Lab MK1, Lab MK2, and lab MK3 seem to have the same 'speed' as listed in the hover tool tips once built.... not sure if this is intended and the bonus is from the extra module slots or if they are also intended to have a higher 'crafting speed'
by JD-Plays
Sat Aug 03, 2019 12:51 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 81499

Re: Friday Facts #306 - Experimental Demo


I'm just whipping up a fix for this. My bus to Frankfurt (and then on to Australia for holidays) leaves in 40 minutes so I think i can squeeze in a bug fix for you all.


Thanks for this, Coming to visit are you? I'm assuming that the choice to visit in winter was to avoid the EU heat wave... got ...
by JD-Plays
Fri Aug 02, 2019 6:47 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 81499

Re: Friday Facts #306 - Experimental Demo

So I tried the Experimental Demo.... by downloading the demo...

This was my results after running away from the biters...

Image

I think the Bugs won!
by JD-Plays
Sun May 12, 2019 10:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.7] Syncing with save shows incorrect status for deprecated mods
Replies: 12
Views: 5059

Re: [0.17.7] Syncing with save shows incorrect status for deprecated mods

I'm sorry Rseding91 deprecated mods should be aviable for syncing, just as they are still on the portal for manual download!
Right now there are at least some amount of players playing stable RIGHT now and lots of 0.16 mods have been marked as deprecated.

On top of that we just ran into this ...
by JD-Plays
Sat Feb 09, 2019 2:09 am
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 54357

Re: Friday Facts #281 - For a Few Frames More



Would it be possible to cache the sprite atlases to disk (in some GPU friendly format) after they have been made so that they can be loaded directly the next startup?

Go into the config and change ; Options: true, false
; cache-sprite-atlas=false

to

; Options: true, false
cache-sprite ...
by JD-Plays
Fri Feb 08, 2019 2:59 am
Forum: Implemented Suggestions
Topic: Options for Tree & Rock Generation
Replies: 22
Views: 8214

MORE or less Rocks on map generation

TL;DR
Slider to control the density of rocks on map generation


What ?
On map generation being able to choose how many rocks are on the map available for mining
We already have dropdowns/sliders for ore/trees/water I would just like another one for rocks

Why ?
Some players hate random rocks ...
by JD-Plays
Sat Jul 07, 2018 11:18 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 75028

Re: Friday Facts #250 - Dead end conclusion

My only 2 requests for blueprints
CAN I PLEASE SAVE Decon planners? so i can save pre-made ones i use in EVERY game
Can i SAVE decon planners INTO a book? So i can have remove roboports/radars also saved in my solar blueprint

My request for the inventory linking
I do like the idea of having '10 ...

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