[MOD 0.15] Bullet Trails

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Earendel
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[MOD 0.15] Bullet Trails

Post by Earendel » Sat Dec 10, 2016 10:21 am

bullet-trails-2.png
bullet-trails-2.png (20.53 KiB) Viewed 5280 times
bullet-trails.png
bullet-trails.png (37.51 KiB) Viewed 5280 times
Title: Bullet Trails
Short Description: Adds bullet trails to machine gun type bullets. Works with gun turrets, guns, vehicle-mounted guns, and anything else that uses that type of ammo.
Name: bullet-trails
Factorio Version: 0.14
Mod State: Beta
Dependencies: Base
Author: Earendel
Downloads: Mod Portal
Licence: See below

Notice
If your mod creates machine-gun style ammo and you would like it to use a custom bullet trail effect I can add some more unused images to the bullet trails mod so that you mod can add it as a requirement and use the graphics. E.g: Purple bullet trails coming soon.

Coming Soon
Blue bullet trails (included but unused) designed for other mods advanced ammo.
Licence
Last edited by Earendel on Wed Apr 26, 2017 4:50 pm, edited 2 times in total.

katalex
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Re: [MOD 0.14] Bullet Trails

Post by katalex » Sat Dec 10, 2016 2:56 pm

You mod conflict with bobwarfare.
Image
After install your mod.

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Earendel
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Re: [MOD 0.14] Bullet Trails

Post by Earendel » Sat Dec 10, 2016 4:43 pm

katalex wrote:You mod conflict with bobwarfare.
Image
After install your mod.
Thanks for reporting this. The mod has been updated to work with Bobs Warfare.

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Re: [MOD 0.14] Bullet Trails

Post by gear » Mon Dec 12, 2016 1:56 am

Hi, I can't access to download from the portal, I dont know what is the problem :/ jaja I've already tried re downloading other mods, but this doesn't let me :cry:

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Earendel
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Re: [MOD 0.14] Bullet Trails

Post by Earendel » Mon Dec 12, 2016 8:20 am

gear wrote:Hi, I can't access to download from the portal, I dont know what is the problem :/ jaja I've already tried re downloading other mods, but this doesn't let me :cry:
I've checked and the download is working right now. There are two versions on the mod portal (v0.1.1 and v0.1.2), can you download either of them? There might have been a temporary issue with the mod portal.

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Re: [MOD 0.14] Bullet Trails

Post by gear » Thu Dec 15, 2016 4:30 am

Earendel wrote:
gear wrote:Hi, I can't access to download from the portal, I dont know what is the problem :/ jaja I've already tried re downloading other mods, but this doesn't let me :cry:
I've checked and the download is working right now. There are two versions on the mod portal (v0.1.1 and v0.1.2), can you download either of them? There might have been a temporary issue with the mod portal.
I already have it, I did not really know what the problem was, but whatever it is already solved, Thanks U ! :D

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Re: [MOD 0.14] Bullet Trails

Post by Alusares » Tue Apr 25, 2017 2:04 am

i really like this mod, and have been using it for a long time now. grats on being the first of my usual mods to upgrade to 0.15 :D

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Re: [MOD 0.14] Bullet Trails

Post by Earendel » Wed Apr 26, 2017 4:49 pm

Green uranium trails coming soon :D

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Re: [MOD 0.15] Bullet Trails

Post by jackthesmack » Wed May 31, 2017 5:40 pm

Great mod! Keep up the good work.

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Re: [MOD 0.15] Bullet Trails

Post by Nightinggale » Sun Jun 04, 2017 4:47 pm

Failed to load mods: __bullet-trails__/data-updates.lua:3: attempt to index local 'ammo' (a nil value)
Something didn't go well with the newest update. I can't even start the game without disabling this mod :(

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Earendel
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Re: [MOD 0.15] Bullet Trails

Post by Earendel » Mon Jun 05, 2017 4:07 pm

Nightinggale wrote:
Failed to load mods: __bullet-trails__/data-updates.lua:3: attempt to index local 'ammo' (a nil value)
Something didn't go well with the newest update. I can't even start the game without disabling this mod :(
That should be fixed now.

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Re: [MOD 0.15] Bullet Trails

Post by CorBlimey » Sat Jun 17, 2017 6:31 pm

ok, this mod is so simple (at least in terms of in-game complexity - i have no idea how much pain it caused you, hehe) yet has such a dramatic improvement to combat. I didn't think it would make that much difference but I can actually see my tank targeting spawners etc instead of just random sparks at the barrel, and greatly increased enjoyment as a result. And when I finally got uranium ammo.... oh yes.

It is also so vanilla in taste. I hope they add something like it so everyone can enjoy...

Thanks :mrgreen:

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Re: [MOD 0.15] Bullet Trails

Post by evilbrain » Thu Jun 29, 2017 7:09 pm

Trails disappeared after 0.15.22

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Re: [MOD 0.15] Bullet Trails

Post by CakeDog » Sat Jul 01, 2017 10:21 pm

evilbrain wrote:Trails disappeared after 0.15.22
Can confirm, bullet trails be gone in 0.15.22+. It appears to be due to this change:
- Fixed source_effects applying effects to the source by the target instead of to the source by the source. (49634)
As such, replacing all instances of source_effects in data-updates.lua with target_effects will fix the mod.

+++EDIT

After a closer look, the animation appears off, the line jumping, then drifting immediately after firing.
Turns out you set the animation's width as 5 and frame count as 6, but visually the width should be 7 and the count 5.

The effect is also playing backwards. (well, forwards but the sprites are upside down)
You can either add 'run_mode = "backwards"' or flip the sprites.

In somewhat related matters, the effect ISN'T played backwards by AAI programmable vehicles - because that mod reverses target/source either way (add a nice explosion effect to your laser tank cannon? it now appears ON THE TANK!)

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Re: [MOD 0.15] Bullet Trails

Post by Earendel » Fri Dec 22, 2017 12:14 am

Updated for Factorio 0.16

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