You are technically correct. The best kind of correct.Hurkyl wrote: Fri Jul 17, 2026 9:03 pm And... it's impact damage, right? Demolishers are actually 100% immune. So if you pull a demolisher to the start and drop a capsule on it, you won't even scratch it.
Search found 34 matches
- Fri Jul 17, 2026 9:39 pm
- Forum: Ideas and Suggestions
- Topic: demolisher in the starting area
- Replies: 10
- Views: 737
Re: demolisher in the starting area
- Thu Jul 16, 2026 11:19 pm
- Forum: Ideas and Suggestions
- Topic: [2.1][QoL] Set Research should allow and restore manually set research when no conditon is active
- Replies: 10
- Views: 859
Re: [2.1][QoL] Set Research should allow and restore manually set research when no conditon is active
You would still need to wire up the labs though in order to pass a signal. Personally I like the implementation of how to input conditions and tech. I just don't like that doing so precludes you from manually using the tech tree at all once you do.
- Thu Jul 16, 2026 7:26 pm
- Forum: Ideas and Suggestions
- Topic: [2.1][QoL] Set Research should allow and restore manually set research when no conditon is active
- Replies: 10
- Views: 859
Re: [2.1][QoL] Set Research should allow and restore manually set research when no conditon is active
I very much agree.
In my opinion, "set research" lab control should insert the specified tech at the front of the queue when there is a valid condition.
This needs some considerations as a result I believe:
If the specified tech was previously manually added to the queue, it may need to be removed ...
In my opinion, "set research" lab control should insert the specified tech at the front of the queue when there is a valid condition.
This needs some considerations as a result I believe:
If the specified tech was previously manually added to the queue, it may need to be removed ...
- Sat Nov 09, 2024 3:42 pm
- Forum: Ideas and Suggestions
- Topic: Selector Combinator additional features for stack size
- Replies: 0
- Views: 721
Selector Combinator additional features for stack size
TL;DR
Add additional options for the stack size selection in the selector combinator to allow for additional flexibility
What?
In addition to outputting the value of a single stack of an item, add additional options to multiply or divide the input by the stack size of the item.
I propose ...
Add additional options for the stack size selection in the selector combinator to allow for additional flexibility
What?
In addition to outputting the value of a single stack of an item, add additional options to multiply or divide the input by the stack size of the item.
I propose ...
- Sun Aug 23, 2020 1:44 am
- Forum: Logistic Train Network
- Topic: train not stoping at station
- Replies: 13
- Views: 9666
Re: train not stoping at station
that mod is known to break LTN. You're going to have to chose one or the other (just guess which one Optera will recommend you keep
)
- Sun Aug 23, 2020 1:43 am
- Forum: Logistic Train Network
- Topic: [Feature Request] Add an option so that only empty trains leave the depot
- Replies: 8
- Views: 5114
Re: [Feature Request] Add an option so that only empty trains leave the depot
Using LTM is difficult in MP, unless all people playing are train experts. What I find helps is having one person "in charge" of the train network who can make bulletproof designs and post a book into the game BPs for the other players to use. All players are going to have to follow whatever "rules ...
- Wed May 13, 2020 12:52 am
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 95572
Re: [0.17/0.18] LTN Combinator
So I thought a bunch more on the post I made prior. First thing is I realized it would be silly to make a new setting for default provider and requester thresholds, your mod could just read the LTN version of these.
I also thought of some additional changes that would make it even easier to both ...
I also thought of some additional changes that would make it even easier to both ...
- Tue May 12, 2020 11:41 pm
- Forum: Logistic Train Network
- Topic: disable blueprinted stop until ready
- Replies: 9
- Views: 5933
Re: disable blueprinted stop until ready
Check out the LTN Combinator mod (also pinned in this channel) It makes encoding network IDs super easy, barely an inconvenience.
- Wed May 06, 2020 4:13 pm
- Forum: Logistic Train Network
- Topic: [Bug] LTN Output gives wrong signals on multiitem providers
- Replies: 9
- Views: 4916
Re: [Bug] LTN Output gives wrong signals on multiitem providers
Make sure to include the layout of your provider stop, my guess is that the filter on your output inserters is not being set correctly, but would need to see the layout and the signals going to it when a train pulls up.
- Fri May 01, 2020 3:09 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 95572
Re: [0.17/0.18] LTN Combinator
First off, this is an awesome mod, thanks for making it!
I have a suggestion for a potential new feature, if you think they would be helpful and feasible.
1: Add an option to set thresholds to be controlled by 4 different map settings
Add a checkbox next to provide threshold, provide stack ...
I have a suggestion for a potential new feature, if you think they would be helpful and feasible.
1: Add an option to set thresholds to be controlled by 4 different map settings
Add a checkbox next to provide threshold, provide stack ...
- Sat Apr 25, 2020 2:00 pm
- Forum: Logistic Train Network
- Topic: Train not delivering between two stations
- Replies: 2
- Views: 2415
Re: Train not delivering between two stations
Thanks! Somehow I missed an extra wire that was connecting some signals back onto themselves. That doubled the signals even though I had it "set" for 5 cars.
- Sat Apr 25, 2020 2:19 am
- Forum: Logistic Train Network
- Topic: Train not delivering between two stations
- Replies: 2
- Views: 2415
Train not delivering between two stations
Hi, I can't figure out what I am doing wrong here, so I'm hoping someone can help. I have a whole bunch of stations, but one particular provider doesn't appear to be providing its contents to the network.
Here is the provider station (the angels-mono-silicon with 264k is what should be provided ...
Here is the provider station (the angels-mono-silicon with 264k is what should be provided ...
- Wed Apr 15, 2020 5:04 pm
- Forum: Logistic Train Network
- Topic: Feature: Flag to disable a depot
- Replies: 8
- Views: 5417
Re: Feature: Flag to disable a depot
When it is time to upgrade the trains (since you really only ever have to do it twice per game), I just turn off LTN dispatching via the map setting, wait for all the trains to go home to the depot, upgrade them all, and then turn dispatching back on. Maybe that will help you.
- Tue May 14, 2019 10:34 pm
- Forum: Implemented Suggestions
- Topic: Sync mods and mod settings at same time
- Replies: 1
- Views: 1842
Sync mods and mod settings at same time
TL;DR
When connecting to a modded server, sync both the mods and the mod settings at the same time
What ?
Right now you need to connect twice to a server, once to sync the mods, a second time to sync the mod settings.
Instead, when a user connects to a server for the first time both the mod ...
When connecting to a modded server, sync both the mods and the mod settings at the same time
What ?
Right now you need to connect twice to a server, once to sync the mods, a second time to sync the mod settings.
Instead, when a user connects to a server for the first time both the mod ...
- Sun Jun 24, 2018 2:29 am
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 162637
Re: [MOD 0.15] AAI Industry
Please consider setting motors and electric motors to allow productivity modules.
Thanks!
Thanks!
- Thu Jun 14, 2018 10:30 pm
- Forum: Logistic Train Network
- Topic: Cleanly stopping delivery of items to a station
- Replies: 5
- Views: 3865
Re: Cleanly stopping delivery of items to a station
In my mind clean means there is only an input buffer when production needs to happen. Otherwise there is only an output buffer. If you have enough output stored then you don't need any input. If output drops below the threshold then input will be scheduled and production will resume.
I think the ...
I think the ...
- Tue Jun 12, 2018 8:49 pm
- Forum: Logistic Train Network
- Topic: Cleanly stopping delivery of items to a station
- Replies: 5
- Views: 3865
Re: Cleanly stopping delivery of items to a station
That works, but I wouldn't really call it clean. It just stacks up a bunch of inventory that could be used elsewhere.
- Fri Jun 08, 2018 7:59 pm
- Forum: Logistic Train Network
- Topic: Cleanly stopping delivery of items to a station
- Replies: 5
- Views: 3865
Cleanly stopping delivery of items to a station
This mod is amazing but I am having difficulty finding a way to disable deliveries to an area when an output condition is met.
For example, I turn copper plate into copper wire at a station, but I want it to stop requesting more copper when enough copper wire is already sitting in the output ...
For example, I turn copper plate into copper wire at a station, but I want it to stop requesting more copper when enough copper wire is already sitting in the output ...
- Tue May 22, 2018 8:47 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 266
- Views: 184146
Re: [MOD 0.16] Bulk Rail Loaders
Oh... that isn't aligned after all. It is difficult to tell with vertical stations I suppose. Thanks for your assistance.
- Tue May 22, 2018 7:11 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 266
- Views: 184146
Re: [MOD 0.16] Bulk Rail Loaders
Yes, I checked the alignment extensively. I wonder if it is an issue with the first car then, in the example you posted it was the final car, does it still work for you if you put the station directly in front of the BRL?

