Search found 30 matches
- Thu Mar 21, 2024 12:10 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 42570
Re: Friday Facts #381 - Space Platforms
I really do hope that this can be optionally modded to allow bots, because I can tell you right now I'm not going to enjoy being forced into pure belt logistics just to be able to ferry crap to another world. :( I would be very surprised if mods can't add robots to the platforms. Though personally ...
- Sat Mar 16, 2024 11:21 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22833
Re: Friday Facts #402 - Lightspeed circuits
Excellent news! Really can't wait for the update+DLC. It's almost cruel to tell us all these wonderful things and not being able to play them ;) And several of the suggestions in this thread would make it even better, of course. @Qon: That looks like a great tool, I'll definitely keep that in mind f...
- Sat Mar 02, 2024 1:50 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35544
Re: Friday Facts #399 - Trash to Treasure
I like the concept of scrap resource, but if I was a dev, I create layers of recycling. The scrap could turn electronic scrap, metal scrap, or rubble; or this could be different types of resource in planet The electronic scrap could turn copper scrap, plastic scrap, or sulfur. The metal scrap could...
- Fri Mar 01, 2024 1:02 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35544
Re: Friday Facts #399 - Trash to Treasure
Bit late on reading this one... but seriously... shut up and take my money
- Sat Jan 06, 2024 1:48 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 24595
Re: Friday Facts #392 - Parametrised blueprints
Awesome feature!
Just two notes:
- I hope it's possible to re-order the parameters. Although it did look like it is.
- Ideally use of variables should also be possible on lines above the one that declares the variable. Although if re-ordering is possible this isn't super critical.
Just two notes:
- I hope it's possible to re-order the parameters. Although it did look like it is.
- Ideally use of variables should also be possible on lines above the one that declares the variable. Although if re-ordering is possible this isn't super critical.
- Wed Dec 13, 2023 2:13 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 29641
Re: Friday Facts #383 - Super force building
Wonderful stuff
Just one little note: with the new ghosts, the beautiful animations of the space platform building are hidden to a substantial degree - maybe make the ghosts a little bit more transparent (or otherwise less intrusive)?
Just one little note: with the new ghosts, the beautiful animations of the space platform building are hidden to a substantial degree - maybe make the ghosts a little bit more transparent (or otherwise less intrusive)?
- Mon Dec 11, 2023 10:31 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 206
- Views: 42529
Re: Friday Facts #374 - Smarter robots
I know I'm late, but... First, let me say that I'm quite excited about the DLC. However, there's always SE and Bobangel for more content - but this... this is just awesome. Maintenance and QoL are where you can tell good devs from bad devs - bad devs just add more features (that are easily billed), ...
- Sun Oct 22, 2023 2:11 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 42570
Re: Friday Facts #381 - Space Platforms
It's about the expansion/DLC they're working on, called space age. Like in many games, some of the improvements will also be made to the base game, for those who do not buy the expansion.
- Tue Apr 05, 2022 10:28 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 51679
Re: Friday Facts #369 - To the moon
Good one
Though I actually do like the idea of having to earn blueprint library slots. Is there a mod for that?
Though I actually do like the idea of having to earn blueprint library slots. Is there a mod for that?
- Mon Dec 20, 2021 9:37 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217072
Re: Bugs & FAQ
Thanks, since I want that setting anyway I just changed that and it works nowlovely_santa wrote: βMon Dec 20, 2021 7:18 pmThis is fixed on the dev branch on github for the bugfix release (probably next weekend). The quick fix is to enable the bob enemies setting 'enemies drop artifacts'.
- Mon Dec 20, 2021 12:13 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217072
Re: Bugs & FAQ
Okay, so my first attempt at finding a potential conflict yielded a result. If I re-activate angelsexploration and deactivate bobsenemies it also works. My bobsenemies is at version 1.1.1
Edit: Should I also/instead report this to Bob?
Edit2: This is with factorio 1.1.49 on Win10/21H2
Edit: Should I also/instead report this to Bob?
Edit2: This is with factorio 1.1.49 on Win10/21H2
- Mon Dec 20, 2021 12:07 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217072
Re: Bugs & FAQ
Thanks for all the great work :) Unfortunately I have a little bug since the updates I pulled about 14h ago: 72.417 Loading mod angelsexploration 0.3.12 (data-updates.lua) 72.455 Error ModManager.cpp:1577: Failed to load mod "angelsexploration": ...gelsexploration__/prototypes/overrides/bi...
- Thu Jun 04, 2020 1:04 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217072
Re: Bugs & FAQ
Think that's coming from the combination of AAI and angels tech overhaul, try disabling AAI, if it still occurs? Thanks, turning off aai-industry also works. Less of an issue than losing the Angel things, especially in an existing game, but should I report it over in their support? Edit: Oh, and sp...
- Thu Jun 04, 2020 12:44 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217072
Re: Bugs & FAQ
Think that's coming from the combination of AAI and angels tech overhaul, try disabling AAI, if it still occurs? Thanks, turning off aai-industry also works. Less of an issue than losing the Angel things, especially in an existing game, but should I report it over in their support? Edit: Oh, and sp...
- Thu Jun 04, 2020 12:07 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217072
Re: Bugs & FAQ
Hello, I'm having an issue with a tech cycle: https://i.imgur.com/lmJHaRe.png Since I run about a million mods I figured I should figure out what mod(s) cause it first, which is why it took me a while to investigate this, so I'm not sure when the problem first occurred, but I think it was a few week...
- Sun Mar 31, 2019 11:57 am
- Forum: Not a bug
- Topic: [Fixed][0.17.4] Pollution factor setting or map string don't work
- Replies: 2
- Views: 964
Re: [0.17.4] Pollution factor setting or map string don't work
Sorry for the late reply, I had wrong (for me) forum settings. But I did see something in the changelog where I thought "hey, that might've fixed my bug". I just tried to reproduce myself and can't anymore either so this can be moved to resolved. Thanks!
Edit: I edited the title
Edit: I edited the title
- Sun Mar 31, 2019 11:46 am
- Forum: Won't fix.
- Topic: [0.17.6] Items not moving on belt
- Replies: 4
- Views: 2776
Re: [0.17.6] Items not moving on belt
Sorry for the very late reply. I guess the cause of getting this bug originally was that a mod update or change I made caused the quirk to appear. @BenSeidel Not aware of any console command for this. For me it appears to have helped to turn off the mods and turn them back on. I realise this explana...
- Tue Mar 05, 2019 8:58 pm
- Forum: Won't fix.
- Topic: [0.17.6] Items not moving on belt
- Replies: 4
- Views: 2776
Re: [0.17.6] Items not moving on belt
Okay, I reactivated the mods (through the sync from savegame feature) and now the problem has gone away. But if you want me to try something to further investigate this please let me know.
- Tue Mar 05, 2019 8:43 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 134952
Re: [0.17] Please post bugs and balance issues here.
Edit: Reactivating the mods with the "sync from savegame" feature made the problem go away so I can no longer reproduce it unfortunately... I'll leave the post, however, in case someone else runs into a similar issue or if you want me to try something :/ Hey, first of all thanks a lot agai...
- Tue Mar 05, 2019 7:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.1] "'Item' is in the way" message should not appear for the same item placed
- Replies: 16
- Views: 11386
Re: [0.17.1] "'Item' is in the way" message should not appear for the same item placed
I think I would prefer it would let you overwrite in that situation, like with real belt placing.