Search found 48 matches

by catpig
Mon Nov 18, 2024 4:55 pm
Forum: Releases
Topic: Version 2.0.20
Replies: 42
Views: 11850

Re: Version 2.0.20

FactorioBot wrote: ↑Mon Nov 18, 2024 3:47 pm [*]Fixed that you could pick up items off the ground while flying in a rocket. (121778)
This one made me laugh :D
And thanks for all the hard work, as always!
by catpig
Sat Nov 16, 2024 1:20 am
Forum: Resolved Problems and Bugs
Topic: [boskid] [2.0.18] Crash using quality shortcut (QualitySelector::onQualityCycle)
Replies: 2
Views: 2308

Re: [2.0.18] Crash when using the quality shortcut

Thanks for the report. This issue is fixed for 2.0.19. I already fixed it based on 11 automatically uploaded crash reports but it looks like they are all from you so i will attach this topic under the changelog. 42 minutes response time. And without paying an arm, a leg, a kidney and a lung for a s...
by catpig
Fri Nov 15, 2024 10:08 pm
Forum: Releases
Topic: Version 2.0.19
Replies: 31
Views: 11073

Re: Version 2.0.19

RixMixed wrote: ↑Fri Nov 15, 2024 9:50 pm Should have specified: Space Age Windows Zip
Looks like the regular windows version works as well as the regular linux version. The Windows ZIP and MAC version both seem to hang for me at 0 progress.
Can't test that myself yet unfortunately, but I'm sure someone will be along shortly.
by catpig
Fri Nov 15, 2024 9:40 pm
Forum: Releases
Topic: Version 2.0.19
Replies: 31
Views: 11073

Re: Version 2.0.19

RixMixed wrote: ↑Fri Nov 15, 2024 9:18 pm Hey, the ZIP package specifically isn't downloading for me. Is anyone else experiencing this?
Have you tried restarting your browser? And which file specificially (windows/linux, with/without spaceage, normal/headless)?
by catpig
Fri Nov 15, 2024 2:57 am
Forum: General discussion
Topic: Landmines, the underestimated weapon against pretty much anything
Replies: 29
Views: 7221

Re: Landmines, the underestimated weapon against Biters

In thousands of hours, I don't think I've placed a single landmine. That will change tonight :D
by catpig
Fri Nov 15, 2024 12:48 am
Forum: Releases
Topic: Version 2.0.18
Replies: 22
Views: 10170

Re: Version 2.0.18

Pirate_Rance wrote: ↑Fri Nov 15, 2024 12:32 am I second the storage tank quality size would be nice, I also am seeing a few in the discords i'm in wanting the same to train wagons (both kinds) if we could
Both excellent suggestions imho.
by catpig
Wed Nov 13, 2024 12:11 pm
Forum: Releases
Topic: Version 2.0.17
Replies: 25
Views: 10134

Re: Version 2.0.17

havarc wrote: ↑Wed Nov 13, 2024 11:56 am Linux update wehn? (it's still on 2.0.15)
.16 and .17 are still marked as experimental. If you want them now you need to activate experimental updates. E.g. the download page has an "experimental" button at the top right.
by catpig
Wed Nov 13, 2024 10:19 am
Forum: Duplicates
Topic: [2.0.15] Stack inserter locks up when emptying a chest with mixed content.
Replies: 3
Views: 360

Re: [2.0.15] Stack inserter locks up when emptying a chest with mixed content.

Not sure if this is the correct place to discuss this, but I don't think that is good behaviour, certainly not when quality is active. I'm sure I'm not the only one who uses quality modules in the mines, and the best inserters I've got to fill&empty the trains. Of course if the train is also fil...
by catpig
Wed Nov 13, 2024 8:22 am
Forum: Releases
Topic: Version 2.0.17
Replies: 25
Views: 10134

Re: Version 2.0.17

β€œ [space-age] Streamlined quality selector to use separate buttons for each quality instead of a drop-down.” For anyone who has tried it, does this resolves the issue with needing 2 clicks for setting each recipe after researching quality? It does not. My suggestion would be that clicking an item s...
by catpig
Sat Nov 02, 2024 9:28 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.8]E requires pressing twice after pausing with character pannel up
Replies: 4
Views: 729

Re: [Genhis][2.0.8]E requires pressing twice after pausing with character pannel up

I thought the closing of the window (I didn't notice the double pressing aspect) was intentional, if highly annoying to me - thanks for fixing it :)
by catpig
Fri Sep 27, 2024 7:45 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 44075

Re: Friday Facts #430 - Drowning in Fluids

I was initially quite sceptical about the fluid changes, but I'm warming up to them now. (also: I agree that the old system was so unintuitive, especially with the ordering thing, that something absolutely had to be done)
by catpig
Fri Aug 16, 2024 5:03 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 29501

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Just an unimportant off topic question. Is (or will be) the multi-pointer functionality (2 or more active mouse cursors) supported in Factorio 2.0? Could be fun playing the game with two mice simultaneously. I am curious... are there any computer games that support this? I've never actually played ...
by catpig
Fri Aug 16, 2024 4:58 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 67865

Re: FFF #399 - Proposal: Better uses of lightning than power

redladi wrote: ↑Mon Jul 01, 2024 2:04 am What if we use this surge as an alternate recipe for electromagnetic science packs instead?
I'm a bit late, but this is a great idea!
by catpig
Fri Jun 21, 2024 7:48 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 78294

Re: Friday Facts #416 - Fluids 2.0

I think this is a great change. Both the new and the old system are thoroughly unrealistic (just in different ways) - but the new one is clearly much more playable/fun. Also, on the realism of factorio logistics generally: how many times have you seen open-air belts connecting an iron ore smelter to...
by catpig
Sun May 26, 2024 3:11 am
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 62
Views: 13282

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

MEOWMI wrote: ↑Fri May 24, 2024 11:21 am These are some of the best improvements so far (but only some, because you've showcased some absolutely amazing ones previously too!)
Couldn't agree more ^^
by catpig
Tue May 14, 2024 10:16 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 27567

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

It doesn't hurt to reinforce that this is a feature that multiple people want. I too would love to have an easy way to determine where specific items are stored. Sometimes, after using the logistics window to confirm that the item does exist, I want to just go pick it up myself, rather than fiddlin...
by catpig
Fri Apr 26, 2024 12:54 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 29501

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Great FFF again, I have a few comments: - Would be nice if it were possible to select a different planet rather than the current one in statistics - What you wrote about compilers isn't quite correct. The compilers typically used on Linux (gcc, llvm) can also be used on Windows. Though there's other...
by catpig
Fri Apr 26, 2024 12:43 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 29501

Re: Friday Facts #408 - Statistics improvements, Linux adventures

The phrasing was pretty odd, like they cannot imagine you using your PC after Win10 Support is over, maybe there is a reason why they don't have to imagine that, like Win10 no longer booting to protect the user from their own decisions. Obviously you're free to keep running Win10 after support ends...
by catpig
Thu Mar 21, 2024 12:10 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 60918

Re: Friday Facts #381 - Space Platforms

I really do hope that this can be optionally modded to allow bots, because I can tell you right now I'm not going to enjoy being forced into pure belt logistics just to be able to ferry crap to another world. :( I would be very surprised if mods can't add robots to the platforms. Though personally ...
by catpig
Sat Mar 16, 2024 11:21 am
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 36227

Re: Friday Facts #402 - Lightspeed circuits

Excellent news! Really can't wait for the update+DLC. It's almost cruel to tell us all these wonderful things and not being able to play them ;) And several of the suggestions in this thread would make it even better, of course. @Qon: That looks like a great tool, I'll definitely keep that in mind f...

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