Version 2.0.26

Information about releases and roadmap.
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FactorioBot
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Version 2.0.26

Post by FactorioBot »

Minor Features
  • Re-added the sandbox scenario questionnaire.
Changes
  • Space age mods no longer count as "has mods" in the server browser. (117812)
  • Removed default secondary keybinding for redo action on AZERTY keyboards as it collided with super force building while moving up. (124377)
Optimizations
  • Improved asteroid collector performance - we estimate it should be 5x - 15x faster when there are thousands of asteroid chunks on the map. (118736)
  • Improved asteroid update performance by up to 20%.
Bugfixes
  • Fixed a crash at startup when mods would define fluid with no fuel value as a fluid energy source fuel. (124177)
  • Fixed that LuaPlayer::opened did not work with equipment grids. (123922)
  • [space-age] Fixed some asteroid graphic variations were defined twice. (123453)
  • Fixed that it was possible to click the update selected mods button while update data was being fetched. (124094)
  • Fixed several edge cases where the mod explore results table selection would get out of sync with the mod info pane. (123992)
  • Changed graphics setting turret-overdraw-scale-threshold to turret-overdraw-estimated-pixel-overdraw-threshold to fix artillery range overdraw performance. (123380)
  • [space-age] Fixed fulgorite pieces icon had empty mipmaps. (121347)
  • Fixed that rocket silos would not launch quickly when there were platform requests that couldn't be satisfied. (122321)
  • Fixed a crash when building terrain in remote view. (124420)
  • Fixed that layered quality icons did not work correctly in recipe overlays. (122184)
  • Fixed that "hidden in factoriopedia" technologies still showed in Factoriopedia. (123695)
  • Fixed a crash when mods set ItemRequestProxy::active to false. (124022)
  • Fixed incorrect space platform bounds and weight when space platform foundations were covered by other tiles.
  • Fixed a crash when mining closed power switch. (124455)
  • Fixed a performance issue when rendering radar minimap visualization. (124400)
  • Fixed a crash when clicking give-item technology modifiers in the technology GUI. (124525)
  • Fixed a crash when a recipe has a research-progress result. (124509)
Scripting
  • Added LuaEntity::minable_flag read/write. Write to LuaEntity::minable is now deprecated.
  • Added LuaEntity::is_updatable read, disabled_by_script read/write, disabled_by_control_behavior read and disabled_by_recipe read.
  • Added LuaEntity::is_freezable read and frozen read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
Sopel
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Re: Version 2.0.26

Post by Sopel »

Improved asteroid collector performance - we estimate it should be 5x - 15x faster when there are thousands of asteroid chunks on the map. (118736)
Improved asteroid update performance by up to 20%.
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eugenekay
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Re: Version 2.0.26

Post by eugenekay »

FactorioBot wrote: Mon Dec 16, 2024 5:20 pm [*]Fixed incorrect space platform bounds and weight when space platform foundations were covered by other tiles.
Oh, what a Tease! I thought for a minute that it may have been possible to place Hazard Concrete on a Space Platform…. But this only works in the Scenario Editor.
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GregoriusT
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Re: Version 2.0.26

Post by GregoriusT »

eugenekay wrote: Mon Dec 16, 2024 5:42 pm
FactorioBot wrote: Mon Dec 16, 2024 5:20 pm [*]Fixed incorrect space platform bounds and weight when space platform foundations were covered by other tiles.
Oh, what a Tease! I thought for a minute that it may have been possible to place Hazard Concrete on a Space Platform…. But this only works in the Scenario Editor.
I want Hazard Space Platform now, thanks...
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Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
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Re: Version 2.0.26

Post by someone1337 »

Please make the ingame Updater show the amount of MB to download and not a generic "it quite a lot to download and can take a long time".
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Re: Version 2.0.26

Post by Sheridan »

Yes, please, when downloading files, please display not just a progress bar, but downloaded/left and speed.
In general, of course, this is not critical at all, but it would be convenient to plan your time a little.
Please consider English is not my native language.
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Re: Version 2.0.26

Post by Kayanor »

FactorioBot wrote: Mon Dec 16, 2024 5:20 pm Optimizations
  • Improved asteroid collector performance - we estimate it should be 5x - 15x faster when there are thousands of asteroid chunks on the map. (118736)
Casually dropping huge performance optimisations, classic Wube move. Thumbs up!
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Khazul
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Re: Version 2.0.26

Post by Khazul »

FactorioBot wrote: Mon Dec 16, 2024 5:20 pm [*]Improved asteroid collector performance - we estimate it should be 5x - 15x faster when there are thousands of asteroid chunks on the map.
I was trying a 750Km/s ship on the shattered planet run (2.0.28) - UPS plummeted to around 12 on an i14900K+RTX4090 (1440 res) system by the half way point due to the vast number of asteroid chunks at this speed (yes that was 750Km/s still at the half way point) and gave up and deleted it due to lagging the entire game and making it unplayable whatever you were looking at/doing. The first few tiles of the ship were invisible/sparkling because of the dust/fog or whatever it is.

Interestingly the legendary collectors on it were never having to move more than a tile or so to collect due to the very high density of chunks.

I guess this counts as an outlier, so I post this just as FYI :)

Might be worth considering capping the max amount of chunks debris/particles or whatever that gets spawned if even a high end computer cant cope with this.

(For anyone curious - no it wasnt a spike ship, but a big 2000+ ton thing with a lot of legendary thrusters and missile launchers on it).
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