Search found 15 matches
- Thu Jan 04, 2018 12:38 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [16.13]Electric network info bug
- Replies: 4
- Views: 4172
Re: [16.13]Electric network info bug
Post a save where this can be observed please. This is redmew's server save, where u can check beacon for 5s and 1 min scale https://ufile.io/z3omn edit: check power consumptio for other things, it is often going crazy and changing value 60times per second. I have never seen power consumption value...
- Thu Jan 04, 2018 12:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [16.13]Electric network info bug
- Replies: 4
- Views: 4172
[Dominik] [16.13]Electric network info bug
For 5 second scale 70 beacons has constant power consumption.
For 1m scale for 70 beacons is going crazy. It changes value 60 times per second, every tick.
I am not using power switches, just solar power grid, and also bug is on multiplayer vanilla servers.
For 1m scale for 70 beacons is going crazy. It changes value 60 times per second, every tick.
I am not using power switches, just solar power grid, and also bug is on multiplayer vanilla servers.
- Mon Apr 24, 2017 9:34 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 157638
Re: Friday Facts #187 - Space science & 0.15 graphics
Could someone tell me the exact time of 0.15 release? UTC time and date please.
- Fri Apr 21, 2017 4:38 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1049395
Re: Factorio Roadmap for 0.15 + 0.16
In lategame even on i7 3,8Ghz cpus pollution calculations are slowing down the game. I have an idea how to fight this (developers most propably know how to fight it better). If pollution us bigger than 10000=10k, in calculations gmae could calculate 10k instead of 10463. Maybe my idea would slow dow...
- Sun Apr 16, 2017 6:55 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 60270
Re: Friday Facts #186 - Marathon testing
Please 0.15 tomorrow ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;.; ;..............................................; ;..........................................................................; ;........................; ;....................................
- Fri Apr 14, 2017 5:24 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 52761
Re: Friday Facts #185 - Progress report
+1 ;.;Jan11 wrote:+1factoriouzr wrote:I'm just waiting for 0.15 release.
I wish they would have released it today for the long weekend.
- Fri Mar 31, 2017 5:53 pm
- Forum: News
- Topic: Friday Facts #184 - Five years of Factorio
- Replies: 87
- Views: 46536
Re: Friday Facts #184 - Five years of Factorio
Admin should be able to give player permission to only deconstruct buiduings(structures) constructed only by this player. That would be most anti grief practical thing ever.
- Mon Jan 16, 2017 9:12 am
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 89625
Re: Friday Facts #173 - Nuclear stuff is almost done
Coal power back up
- Tue Nov 22, 2016 5:54 pm
- Forum: Multiplayer
- Topic: BOB dedicated server
- Replies: 1
- Views: 1242
BOB dedicated server
Join to BOB 24/7 DEDICATED PUBLIC MULTIPLAYER GERMAN SERVER MEGABASE
http://factorio.i-craft.de/en/factorio-list/205/
https://discordapp.com/channels/2506823 ... 6035492867
http://factorio.i-craft.de/en/factorio-list/205/
https://discordapp.com/channels/2506823 ... 6035492867
- Tue Nov 01, 2016 2:03 pm
- Forum: Ideas and Suggestions
- Topic: Digital display in map view
- Replies: 1
- Views: 1433
Digital display in map view
This is how digital display built from lamp look like in map view. Could u make state (maybe color) of lamp be seen from map view, please?
Also figting robots that attacks area signed on map would be awesome.
Also figting robots that attacks area signed on map would be awesome.
- Mon Jul 11, 2016 2:08 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 124768
- Mon Jul 04, 2016 8:08 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 124768
Re: [Public|EU] Dedicated Server with Crash Detection
I took two productivity modules 3 from pump and made mk2 armor for another person that wanted to fight with bitters for resources. I got insulted (PANDAGOD called me noob) and banned. I was building up this factory from the beggining and now I am banned XD
- Wed Jun 29, 2016 3:53 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 124768
Re: [Public|EU] Dedicated Server with Crash Detection
"Dedicated Server with Crash Detection"
- Sun Aug 17, 2014 10:36 am
- Forum: Gameplay Help
- Topic: How to cancel deconstruction plan?
- Replies: 2
- Views: 3054
Re: How to cancel deconstruction plan?
Thank you very much. I was looking for that maybe 1 hour....
- Sun Aug 17, 2014 8:44 am
- Forum: Gameplay Help
- Topic: How to cancel deconstruction plan?
- Replies: 2
- Views: 3054
How to cancel deconstruction plan?
Could you tell me how to cancel deconstruction plan?