For 5 second scale 70 beacons has constant power consumption.
For 1m scale for 70 beacons is going crazy. It changes value 60 times per second, every tick.
I am not using power switches, just solar power grid, and also bug is on multiplayer vanilla servers.
[Dominik] [16.13]Electric network info bug
Re: [16.13]Electric network info bug
Post a save where this can be observed please.
Re: [16.13]Electric network info bug
This is redmew's server save, where u can check beacon for 5s and 1 min scaleLoewchen wrote:Post a save where this can be observed please.
https://ufile.io/z3omn
edit:
check power consumptio for other things, it is often going crazy and changing value 60times per second. I have never seen power consumption values changing so fast.
2nd edit:
it looks like it is something about ceil/floor functions in calculations
Re: [16.13]Electric network info bug
I can confirm this behavior in my own savegame for the 1 and 10 min electric network info.
- Attachments
-
- 0_16_rich_big.zip
- see next electric power 1 min for beacon power consumption
- (13.13 MiB) Downloaded 171 times
Re: [Dominik] [16.13]Electric network info bug
The value changes by themselves are ok. It is a result of some combination of the chosen sampling frequency a frequency of the given energy consumer.
What I have changed though is the way the decimals show so that it shows 0 as well, so it will not be so jumpy.
What I have changed though is the way the decimals show so that it shows 0 as well, so it will not be so jumpy.