Search found 23 matches

by Attal
Fri Nov 10, 2023 3:08 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 101842

Re: Friday Facts #384 - Combinators 2.0

This is priceless!

Very nice selector guy!
by Attal
Fri Sep 22, 2023 11:31 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 229
Views: 86985

Re: Friday Facts #377 - New new rails

Old rails are fine

Please, add the bridge!
by Attal
Wed Mar 18, 2020 5:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.13] Crash: "Wrong number of logistic filters"
Replies: 5
Views: 3795

Re: [0.18.13] Crash: "Wrong number of logistic filters"

I don't really know what happened in night
but now I still have the same problem and some updates

I have old save created with Factorio 0.18.10 (QOL 2.4.0)
https://imgur.com/7mTpGfR
when I load it it shows me migrated content
I see removed logistic slots
https://imgur.com/8Wc2iPE
and everything ...
by Attal
Wed Mar 18, 2020 12:46 am
Forum: Resolved Problems and Bugs
Topic: [0.18.13] Crash: "Wrong number of logistic filters"
Replies: 5
Views: 3795

Re: [0.18.13] Crash: "Wrong number of logistic filters"

after community help and some debug problem was solved

problem is related to mod https://mods.factorio.com/mod/qol_research
this mod adds some logistic slots
after 0.18.13 update (infinite logistinc slots) this additional logistic slots bonuses broke the game
turning off QOL doesn't reset bonuses ...
by Attal
Tue Mar 17, 2020 11:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.13] Crash: "Wrong number of logistic filters"
Replies: 5
Views: 3795

[0.18.13] Crash: "Wrong number of logistic filters"

Dear Factorio team!

Caught exception with new GUI in new Factorio v.0.18.13 (only this version, yesterday everything was good)
Tested 3 times, same exception

steps to reproduce:
1. load map, open Inventory - everything works good
2. you are in spaceship near Spaceship Console - open destination ...
by Attal
Wed Oct 16, 2019 12:40 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 469481

Re: [MOD 0.17] Industrial Revolution

Hello Deadlock!
Your mod is really nice

Right now I'm playing Krastorio+Industrial Revolution megabase

And I'm really depressed with science recost
Screenshot 2019-10-16 at 15.28.04.png


According to the official wiki mining productivity research cost is an arithmetical progression.
https ...
by Attal
Tue Jun 11, 2019 8:45 pm
Forum: Implemented in 2.0
Topic: Tunnel or bridges for trains
Replies: 113
Views: 59876

Re: Tunnel or bridges for trains

We can look at real-world examples
just check https://en.wikipedia.org/wiki/Grade_(slope)#Railways

factorio-train has size 1x3 rail-tiles, assume that height is also 1, so tunnel depth (or bridge(ramp) height) should be 2.
It's just a triangle, where a=height/sin(slope)
so tunnel entrance should be ...
by Attal
Sat Mar 02, 2019 2:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] [MacOS] Delays in control
Replies: 87
Views: 35927

Re: [0.17.4] [MacOS] Delays in control

Hello!

My factorio 0.17 is totally unplayable...

few days ago(0.17.2) i've found the problem, (post here: https://forums.factorio.com/viewtopic.php?f=182&t=65606#p402469)

Please have a look FPS on Mac (MBP mid15, i7, 16gb, but integrated video) - it was enough for 4rpm megabase 0.16

new small ...
by Attal
Wed Feb 27, 2019 11:18 pm
Forum: Resolved Problems and Bugs
Topic: [posila] Performance Issues [0.17.2]
Replies: 10
Views: 5134

Re: [posila] Performance Issues [0.17.2]

Wow! 57 fps is great!

Please have a look FPS on Mac (MBP mid15, i7, 16gb, but integrated video) - it was enough for 4rpm megabase 0.16

new small map, 0.17.2 vanilla
https://streamable.com/s/4eo7f/jkelfv
on 6-7th second i've hovered on the copper patch (~10 pieces), tooltip was shown on 15-30th ...
by Attal
Wed Feb 27, 2019 2:24 pm
Forum: Not a bug
Topic: [0.17.1] Three numbers for percentage progress-value
Replies: 2
Views: 1311

[0.17.1] Three numbers for percentage progress-value

Image
Can be reproduced during mod updates

073% looks pretty weird :)
by Attal
Sun Jun 24, 2018 11:51 am
Forum: Mods
Topic: [MOD 0.16.x] Storage Energistics
Replies: 53
Views: 21249

Re: [MOD 0.16.x] Storage Energistics

Hi Nividica !

very nice job!

I've tryed it a bit ypur mod:
+ Great new idea with transportation
+ In can easily replace bots!
+ In can replace rails when you set ~zero energy consumption
+ configurable power consumption can be changed to infinite research "Low energy transportation"
+ what about ...
by Attal
Fri Dec 29, 2017 8:37 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1640171

Re: Bugs & FAQ

Hi Angel!

Just started new MegaFactory with your awesome mods

And found 2 annoing bugs in recipes:
ONE(!) Lead Ingot from 20 Lead Plates and 8 Carbon
ONE(!) Tin Ingot from 20 Tin Plates 8 Coke
Its a bit less from my expectations (near 24 :))

Thank you for fix in advance

These are no recipe I ...
by Attal
Fri Dec 29, 2017 3:48 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1640171

Re: Bugs & FAQ

Hi Angel!

Just started new MegaFactory with your awesome mods

And found 2 annoing bugs in recipes:
ONE(!) Lead Ingot from 20 Lead Plates and 8 Carbon
ONE(!) Tin Ingot from 20 Tin Plates 8 Coke
Its a bit less from my expectations (near 24 :))

Thank you for fix in advance
by Attal
Fri Apr 14, 2017 1:40 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1145136

Re: Factorio Roadmap for 0.15 + 0.16

If 0.15 is not released soon this community will collaps in on itself, creating a vortex sucking each and everyone in, placing them in a hostile world where they need to mine iron and copper all day long and hide from biters.

fine for me but I'll be damned if there is no uranium to mine on that ...
by Attal
Fri Apr 14, 2017 10:04 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 713197

Re: Yuoki Industries - Informations, Suggestions, Questions

Underground tile factory used for decoration purposes
except Red Big Accumulator - you need one Cooling platform per accumulator
by Attal
Wed Apr 12, 2017 2:36 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 713197

Re: Yuoki Industries - Informations, Suggestions, Questions

So... Game without resources are successful. Thank you Yuoki for nice addon!
It's was a good training for Yuoki based megabase without resources in 0.15

Prerequisites:

Skip Burner Stage mod
poor rare chunks of coal, N4 and F7 ore's
[*]A lot of powerful aliens with Nature evolution mod (Aliens ...
by Attal
Fri Apr 07, 2017 2:30 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio python tooling
Replies: 2
Views: 6866

Re: Factorio python tooling

Hi!

I'm looking for factorio planner with active mods.
Your idea look very well, but I can't run it (mac)

I found few problems

Factorio path should be configurable, mine in
FACTORIO_PATH = os.path.join("/Applications/factorio.app", "Contents")
please add support of mods with spaces in name ...
by Attal
Tue Apr 04, 2017 10:00 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 713197

Re: Yuoki Industries - Informations, Suggestions, Questions

Hi Yuoki!
I just started new game with your mods and non resources on map... (except trees, water and biters)
It is totally impossible to get out of here....
Can you add some simple mod like "Gentleman pack of useful items, needed for live somewhere in the middle of nowhere"?

If you use one of ...
by Attal
Mon Apr 03, 2017 9:23 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 713197

Re: Yuoki Industries - Informations, Suggestions, Questions

Hi Yuoki!

I just started new game with your mods and non resources on map... (except trees, water and biters)

It is totally impossible to get out of here....

Can you add some simple mod like "Gentleman pack of useful items, needed for live somewhere in the middle of nowhere"?

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