Dear Factorio team!
Caught exception with new GUI in new Factorio v.0.18.13 (only this version, yesterday everything was good)
Tested 3 times, same exception
steps to reproduce:
1. load map, open Inventory - everything works good
2. you are in spaceship near Spaceship Console - open destination list and choose Nauvis Orbit (it's fastest way to reproduce).
3. press Launch. (Inventory works good)
4. press Engage, wait travel time (Inventory works good)
5. press Anchor on Nauvis Orbit, confirm Anchor
6. open Inventory - you will see Error window
log was attached
save is pretty big, https://drive.google.com/file/d/1NMXL6C ... sp=sharing
[0.18.13] Crash: "Wrong number of logistic filters"
[0.18.13] Crash: "Wrong number of logistic filters"
- Attachments
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- factorio-current.log
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Re: [0.18.13] Crash: "Wrong number of logistic filters"
after community help and some debug problem was solved
problem is related to mod https://mods.factorio.com/mod/qol_research
this mod adds some logistic slots
after 0.18.13 update (infinite logistinc slots) this additional logistic slots bonuses broke the game
turning off QOL doesn't reset bonuses!
however turning it on back resets the bonuses to zero
problem is related to mod https://mods.factorio.com/mod/qol_research
this mod adds some logistic slots
after 0.18.13 update (infinite logistinc slots) this additional logistic slots bonuses broke the game
turning off QOL doesn't reset bonuses!
however turning it on back resets the bonuses to zero
Re: [0.18.13] Crash: "Wrong number of logistic filters"
I don't really know what happened in night
but now I still have the same problem and some updates
I have old save created with Factorio 0.18.10 (QOL 2.4.0)
https://imgur.com/7mTpGfR
when I load it it shows me migrated content
I see removed logistic slots
https://imgur.com/8Wc2iPE
and everything works fine after changing planet(surface)
and map created with Factorio 0.18.13 (QOL 2.5.0)
https://imgur.com/tlchR6V
I don't see removed logistic slots tech
https://imgur.com/Iioe3fF
but Inventory Exception is exist after changing planet(surface)
I applied command reset() and everything works fine (maybe because logistic tech was not researched)
then I applied game.player.force.technologies["logistic-robotics"].researched=true - and got exception again!
Can you please have a short look to my save-file, maybe something about logistic slots stored inside save file and wasn't removed after migration?
I think unnecessary bonus have to be ignored if we already have unlimited logistic system...
p.s. I tried to download previous Factorio, but it can't open map created with new game version
but now I still have the same problem and some updates
I have old save created with Factorio 0.18.10 (QOL 2.4.0)
https://imgur.com/7mTpGfR
when I load it it shows me migrated content
I see removed logistic slots
https://imgur.com/8Wc2iPE
and everything works fine after changing planet(surface)
and map created with Factorio 0.18.13 (QOL 2.5.0)
https://imgur.com/tlchR6V
I don't see removed logistic slots tech
https://imgur.com/Iioe3fF
but Inventory Exception is exist after changing planet(surface)
I applied command reset() and everything works fine (maybe because logistic tech was not researched)
then I applied game.player.force.technologies["logistic-robotics"].researched=true - and got exception again!
Can you please have a short look to my save-file, maybe something about logistic slots stored inside save file and wasn't removed after migration?
I think unnecessary bonus have to be ignored if we already have unlimited logistic system...
p.s. I tried to download previous Factorio, but it can't open map created with new game version
Re: [0.18.13] Crash: "Wrong number of logistic filters"
This still crashes on 0.18.14, it does not seem to be related to the Quality of Life research mod.
Re: [0.18.13] Crash: "Wrong number of logistic filters"
Thanks for the report. It's now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.18.13] Crash: "Wrong number of logistic filters"
thanks a lot!
It's work!
It's work!