thanks a lot! I'll try!disentius wrote: Mon Jul 12, 2021 6:25 pm You can use a mod from Bilka for that:
https://mods.factorio.com/mod/ChangeMapSettings
Save game, install, change settings, save game, remove mod.
If it is the only one your achievements should still be there.
Search found 70 matches
- Mon Jul 12, 2021 10:03 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724403
Re: Simple Questions and Short Answers
- Mon Jul 12, 2021 10:03 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724403
Re: Simple Questions and Short Answers
Hi there!
Two questions:
1) Is it some kind of mod - moduled substations? I can't do it in vanilla but I imported such BP and wonder what is it?
It is not a mod. I have gotten this before accidentally when editing blueprint strings using https://factorio.tmin10.ru/
It may also have been ...
- Mon Jul 12, 2021 4:06 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724403
Re: Simple Questions and Short Answers
2) Is there any options (I assume, savegame file editing) to adjust biters / nests parameters on an existing map?
Take a look at the console commands, you can remove pollution/biters/nests, go to peaceful mode, lots of options... https://wiki.factorio.com/Console#Enemy.2Fevolution_scripts ...
- Mon Jul 12, 2021 11:38 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724403
Re: Simple Questions and Short Answers
Hi there!
Two questions:
1) Is it some kind of mod - moduled substations? I can't do it in vanilla but I imported such BP and wonder what is it?
2021-07-11 17_19_10-Factorio 1.1.35.png
2) Is there any options (I assume, savegame file editing) to adjust biters / nests parameters on an existing map ...
Two questions:
1) Is it some kind of mod - moduled substations? I can't do it in vanilla but I imported such BP and wonder what is it?
2021-07-11 17_19_10-Factorio 1.1.35.png
2) Is there any options (I assume, savegame file editing) to adjust biters / nests parameters on an existing map ...
- Sat Jun 19, 2021 1:03 am
- Forum: Gameplay Help
- Topic: Liquids processing in large quantities
- Replies: 10
- Views: 5518
Re: Liquids processing in large quantities
So I wonder, how do you produce/transport Oil products (Light OIL, Acid, Petroleum) in large quantities?
I use a few of those.
oil setup.jpg
Oil goes in from the top, Output is PET, rocket fuel, lube.
You need one for 2700 SPM.
I'd love to share the BP but it's too large.
Thanks Bauer ...
- Sat Jun 19, 2021 12:56 am
- Forum: Gameplay Help
- Topic: Liquids processing in large quantities
- Replies: 10
- Views: 5518
Re: Liquids processing in large quantities
Wiki.factorio.com/Fluid_system
...
So, I've read the article and tried your approach just with a little bit different priority system because of some custom science packs production setup.
This really changed everything.
Having this stuff with one line of pipes and pumps set as you've mentioned ...
- Fri Jun 18, 2021 2:14 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724403
Re: Simple Questions and Short Answers
Hi there! Let's say I have end-game+ scale base with remote mining outposts, like 15 for iron/copper, 30 for oil. 2 trains per mine, let's say.
If I name all stations with the same name, like IRON MINE instead of IRON01, IRON02, etc. and set all train station limits to 2 - will it give me ...
- Fri Jun 18, 2021 2:28 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724403
Re: Simple Questions and Short Answers
Hi there! Let's say I have end-game+ scale base with remote mining outposts, like 15 for iron/copper, 30 for oil. 2 trains per mine, let's say.
If I name all stations with the same name, like IRON MINE instead of IRON01, IRON02, etc. and set all train station limits to 2 - will it give me adequate ...
If I name all stations with the same name, like IRON MINE instead of IRON01, IRON02, etc. and set all train station limits to 2 - will it give me adequate ...
- Thu Jun 03, 2021 11:06 am
- Forum: Gameplay Help
- Topic: Liquids processing in large quantities
- Replies: 10
- Views: 5518
Re: Liquids processing in large quantities
The image is not displayed
- Wed Jun 02, 2021 7:00 pm
- Forum: Gameplay Help
- Topic: Liquids processing in large quantities
- Replies: 10
- Views: 5518
Re: Liquids processing in large quantities
I'm still thinking on the 1st comment - a lot of info.
But having lot of small refineries has one significant downside for me - that is train control:
a) if refinery train stops have different names then balancing train load for every station becomes complicated as hell.
b) if refinery train stops ...
But having lot of small refineries has one significant downside for me - that is train control:
a) if refinery train stops have different names then balancing train load for every station becomes complicated as hell.
b) if refinery train stops ...
- Tue Jun 01, 2021 4:31 pm
- Forum: Gameplay Help
- Topic: Liquids processing in large quantities
- Replies: 10
- Views: 5518
Liquids processing in large quantities
Hi there! So I wonder, how do you produce/transport Oil products (Light OIL, Acid, Petroleum) in large quantities?
I use some ugly setups sometimes making them even worse by balancing with circuitry:
Here is my current Oil processing module:
2021-06-01 15_29_04-Factorio 1.1.34.png
It's pretty ...
I use some ugly setups sometimes making them even worse by balancing with circuitry:
Here is my current Oil processing module:
2021-06-01 15_29_04-Factorio 1.1.34.png
It's pretty ...
- Tue May 11, 2021 2:19 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724403
Re: Simple Questions and Short Answers
How can I display launched rocket count? I remember it was displayed in the top left corner but now it's not there in FreePlay.
- Tue May 04, 2021 5:20 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724403
Re: Simple Questions and Short Answers
Another set of stupid questions - they're so stupid that it seems nobody even asked. :D
1) Can I make lights work 24/7 and not only at night without sticking combinator to each / gigantic circuit network / mods?
Also, circuitry white is darker than natural white.
I assume no, but just in case.
2 ...
1) Can I make lights work 24/7 and not only at night without sticking combinator to each / gigantic circuit network / mods?
Also, circuitry white is darker than natural white.
I assume no, but just in case.
2 ...
- Tue May 04, 2021 3:31 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724403
Re: Simple Questions and Short Answers
Tricky thing, thanks.ickputzdirwech wrote: Tue May 04, 2021 3:21 pmIt allows you to specifically remove landfill tile ghosts.
- Tue May 04, 2021 2:55 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Fully compressing a blue belt with one box
- Replies: 23
- Views: 12076
Re: Fully compressing a blue belt with one box
Ehmmm... what am I doing wrong again?))eradicator wrote: Tue May 04, 2021 1:59 pm If two chests were allowed then the classic stack override 12/8 scheme fully compresses both lanes.
- Tue May 04, 2021 2:46 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Fully compressing a blue belt with one box
- Replies: 23
- Views: 12076
Re: Fully compressing a blue belt with one box
Thanks, that helps!
- Tue May 04, 2021 2:41 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724403
Re: Simple Questions and Short Answers
Hi Factorians!
So, as I understand, I cannot actually remove Landfill, as stated in
https://forums.factorio.com/viewtopic.php?p=312151#p312151
https://forums.factorio.com/viewtopic.php?f=91&t=4973&start=120#p139320
But them, what does this thing do? :)
2021-05-04 17_25_18-Factorio 1.1.32.png ...
So, as I understand, I cannot actually remove Landfill, as stated in
https://forums.factorio.com/viewtopic.php?p=312151#p312151
https://forums.factorio.com/viewtopic.php?f=91&t=4973&start=120#p139320
But them, what does this thing do? :)
2021-05-04 17_25_18-Factorio 1.1.32.png ...
- Tue May 04, 2021 12:53 pm
- Forum: Gameplay Help
- Topic: How do I save UPS for megabase?
- Replies: 18
- Views: 24347
Re: How do I save UPS for megabase?
Any comments from UPS aspect?
Not as such, but I'm wondering... it looks as if you entered into a sub-challenge of getting the most throughput out of a single train station, and I wonder if that is strictly necessary for a megabase?
Short answer - trains loading/unloading time becomes the ...
- Tue May 04, 2021 12:49 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Fully compressing a blue belt with one box
- Replies: 23
- Views: 12076
Re: Fully compressing a blue belt with one box
Sorry for stupid question. What do you mean by sideloading and why to remove it?eradicator wrote: Tue May 04, 2021 5:41 am Tried a bunch of things to remove the sideloading, but I can only get 43i/s. (Stack size override 7/11).
- Mon May 03, 2021 10:48 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: End-game concrete balanced for 30/s output
- Replies: 0
- Views: 9324
End-game concrete balanced for 30/s output
So, this thing below works fully on speed modules 3 to take less space.
And it outputs strictly 30/s of reinforced concrete.
Consumes blue belt of bricks, HALF of red belt for everything else, produces Sticks inside of itself.
And some water, of course.
Output made to the same side as input ...
And it outputs strictly 30/s of reinforced concrete.
Consumes blue belt of bricks, HALF of red belt for everything else, produces Sticks inside of itself.
And some water, of course.
Output made to the same side as input ...