Search found 7 matches

by Samario
Mon Dec 16, 2024 1:01 am
Forum: Pending
Topic: [2.0.25] Map editor entity placer becomes unusable with high amounts of entity tabs without reducing UI scale
Replies: 1
Views: 41

[2.0.25] Map editor entity placer becomes unusable with high amounts of entity tabs without reducing UI scale

12-16-2024, 01-00-19.png
12-16-2024, 01-00-19.png (388.25 KiB) Viewed 41 times
It just completely pushes the bottom of the editor UI offscreen and breaks it
by Samario
Sun Dec 08, 2024 9:00 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.24] Crash: "Error ScriptRendering.cpp:69: this->objectsToDestroy.count(object.getID()) was not true"
Replies: 1
Views: 208

[boskid][2.0.24] Crash: "Error ScriptRendering.cpp:69: this->objectsToDestroy.count(object.getID()) was not true"

I frankly have no idea what is causing this so it's going in the bug reports category instead
Modlist:
asdf
by Samario
Wed Nov 27, 2024 12:05 am
Forum: Assigned
Topic: [klonan] [2.0.22] Extreme amounts of planets can make creating new save files impossible without keyboard shortcuts
Replies: 1
Views: 177

[klonan] [2.0.22] Extreme amounts of planets can make creating new save files impossible without keyboard shortcuts

too many planets.png There's an entirely good chance this is a WONTFIX thing because I am deliberately slamming more planets than God into the game, but the UI completely breaks and removes the new game button if there's more than a certain amount of planets per resource Maybe it could just have a ...
by Samario
Mon Nov 11, 2024 8:34 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.16] Cargo pods landing on a planet before a player incorrectly generates terrain
Replies: 3
Views: 1253

[Genhis][2.0.16] Cargo pods landing on a planet before a player incorrectly generates terrain

It seems to only half-generate the terrain, as the attached screenshot can point out - the outer islands aren't generated properly.
Additionally, map view remains blank.
11-11-2024, 20-33-20.png
11-11-2024, 20-33-20.png (1.11 MiB) Viewed 1253 times
by Samario
Fri Nov 08, 2024 5:19 pm
Forum: Minor issues
Topic: [2.0.15] Short & Truncated Chimney cannot be selected in deconstruction planner filter
Replies: 1
Views: 243

[2.0.15] Short & Truncated Chimney cannot be selected in deconstruction planner filter

They show up in the Factoriopedia so I'm not entirely sure why I can't pick them in the decon planner
by Samario
Fri Aug 26, 2016 4:05 pm
Forum: Resolved Problems and Bugs
Topic: [14.0] Game state exception & game crash within catching up
Replies: 3
Views: 1691

[14.0] Game state exception & game crash within catching up

[Windows 10 Home 64-bit, AMD Athlon X4 860K CPU, 8GB RAM, AMD Radeon R7 370 graphics card] While attempting to use multiplayer within 0.14, I have encountered at least one crash and one game-state exception: Crash log from (apparently) desync within catching up: http://hastebin.com/uxipamegox.log Er...

Go to advanced search