- 12-16-2024, 01-00-19.png (388.25 KiB) Viewed 41 times
Search found 7 matches
- Mon Dec 16, 2024 1:01 am
- Forum: Pending
- Topic: [2.0.25] Map editor entity placer becomes unusable with high amounts of entity tabs without reducing UI scale
- Replies: 1
- Views: 41
[2.0.25] Map editor entity placer becomes unusable with high amounts of entity tabs without reducing UI scale
It just completely pushes the bottom of the editor UI offscreen and breaks it
- Sun Dec 08, 2024 9:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.24] Crash: "Error ScriptRendering.cpp:69: this->objectsToDestroy.count(object.getID()) was not true"
- Replies: 1
- Views: 208
[boskid][2.0.24] Crash: "Error ScriptRendering.cpp:69: this->objectsToDestroy.count(object.getID()) was not true"
I frankly have no idea what is causing this so it's going in the bug reports category instead
Modlist:
Modlist:
asdf
- Wed Nov 27, 2024 12:05 am
- Forum: Assigned
- Topic: [klonan] [2.0.22] Extreme amounts of planets can make creating new save files impossible without keyboard shortcuts
- Replies: 1
- Views: 177
[klonan] [2.0.22] Extreme amounts of planets can make creating new save files impossible without keyboard shortcuts
too many planets.png There's an entirely good chance this is a WONTFIX thing because I am deliberately slamming more planets than God into the game, but the UI completely breaks and removes the new game button if there's more than a certain amount of planets per resource Maybe it could just have a ...
- Tue Nov 12, 2024 9:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.16] Cargo pods landing on a planet before a player incorrectly generates terrain
- Replies: 3
- Views: 1253
- Mon Nov 11, 2024 8:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.16] Cargo pods landing on a planet before a player incorrectly generates terrain
- Replies: 3
- Views: 1253
[Genhis][2.0.16] Cargo pods landing on a planet before a player incorrectly generates terrain
It seems to only half-generate the terrain, as the attached screenshot can point out - the outer islands aren't generated properly.
Additionally, map view remains blank.
Additionally, map view remains blank.
- Fri Nov 08, 2024 5:19 pm
- Forum: Minor issues
- Topic: [2.0.15] Short & Truncated Chimney cannot be selected in deconstruction planner filter
- Replies: 1
- Views: 243
[2.0.15] Short & Truncated Chimney cannot be selected in deconstruction planner filter
They show up in the Factoriopedia so I'm not entirely sure why I can't pick them in the decon planner
- Fri Aug 26, 2016 4:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.0] Game state exception & game crash within catching up
- Replies: 3
- Views: 1691
[14.0] Game state exception & game crash within catching up
[Windows 10 Home 64-bit, AMD Athlon X4 860K CPU, 8GB RAM, AMD Radeon R7 370 graphics card] While attempting to use multiplayer within 0.14, I have encountered at least one crash and one game-state exception: Crash log from (apparently) desync within catching up: http://hastebin.com/uxipamegox.log Er...