[boskid][2.0.24] Crash: "Error ScriptRendering.cpp:69: this->objectsToDestroy.count(object.getID()) was not true"

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Samario
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[boskid][2.0.24] Crash: "Error ScriptRendering.cpp:69: this->objectsToDestroy.count(object.getID()) was not true"

Post by Samario »

I frankly have no idea what is causing this so it's going in the bug reports category instead
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boskid
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Re: [boskid][2.0.24] Crash: "Error ScriptRendering.cpp:69: this->objectsToDestroy.count(object.getID()) was not true"

Post by boskid »

Thanks for the report. I did some heavy digging into the script rendering and found at least 2 issues that were causing this exact crash and they were related to script render animation and script render lights. Those issues should be now fixed for 2.0.27. I was not able to directly observe the crash in your save file so i cannot tell if your issue was one of those 2 or if its a different case i failed to notice, however it looks like your save file contains some script render animations related to `fluid-memory-storage` mod which is present in the save file but this mod is not present on your list of mods so i suspect you were trying to load this save file without that mod which would match the reproduction.
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