[14.0] Game state exception & game crash within catching up

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Samario
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Joined: Fri Aug 26, 2016 3:53 pm
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[14.0] Game state exception & game crash within catching up

Post by Samario »

[Windows 10 Home 64-bit, AMD Athlon X4 860K CPU, 8GB RAM, AMD Radeon R7 370 graphics card]

While attempting to use multiplayer within 0.14, I have encountered at least one crash and one game-state exception:
Crash log from (apparently) desync within catching up: http://hastebin.com/uxipamegox.log
Error message from desync (playing on server, Leveller probably has both): Image
Loewchen
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Re: Game state exception & game crash within catching up

Post by Loewchen »

Please upload the desync report.

For searchability:

Code: Select all

   0.003 2016-08-26 16:29:26; Factorio 0.14.0 (build 24281, win64, steam)
   0.003 Operating system: Windows 10 
   0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/[Samario]/AppData/Roaming/Factorio
   0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.058 Graphics options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [Screen: 255] [DXT: false]
   0.064 Available display adapters: 1
   0.065  [0]: \\.\DISPLAY1 - AMD Radeon (TM) R7 370 Series {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
   0.066 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.357 Could not bring the window to foreground.
   1.372 Initialised OpenGL:[0] AMD Radeon (TM) R7 370 Series; driver: 4.5.13416 Compatibility Profile Context 15.300.1025.1001
   1.458 Desktop composition is active.
   1.755 Loading mod core 0.0.0 (data.lua)
   1.787 Loading mod base 0.14.0 (data.lua)
   2.856 Checksum for core: 593011289
   2.856 Checksum for mod base: 3935538017
   3.826 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472223056
   3.826 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1472223058
  41.694 Initial atlas bitmap size is 16384
  41.700 Created atlas bitmap 16384x5589
  41.702 Created atlas bitmap 4096x968
  41.703 Created atlas bitmap 4096x3652
  84.403 Sprites loaded
  84.403 Convert atlas 4096x968 to: trilinear-filtering 
  84.495 Convert atlas 4096x3652 to: mipmap 
  84.901 Loading sounds...
  90.776 Custom inputs active: 0
  90.971 Factorio initialised
  90.989 Game is running on selected version branch on Steam.
 106.142 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 112.892 Info WindowsUDPSocket.cpp:161: Socket closed
 113.620 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 131.239 Info WindowsUDPSocket.cpp:161: Socket closed
 131.241 Joining game 46.101.6.137:34197
 131.241 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 131.263 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
 131.295 Warning ClientRouter.cpp:118: Received NatPunch from 46.101.6.137:34197 as a client
 131.317 Connection refused
 131.317 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
 131.317 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
 131.318 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
 131.960 Info HttpSharedState.cpp:108: Status code: 200
 131.960 Info AuthServerConnector.cpp:132: Received key(stxPgT5uA5ZmHP7RE5RJCg==) for username(Samario) from auth server.
 131.961 Info WindowsUDPSocket.cpp:161: Socket closed
 131.961 Joining game 46.101.6.137:34197
 131.961 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 131.962 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
 132.003 Warning ClientRouter.cpp:118: Received NatPunch from 46.101.6.137:34197 as a client
 132.051 Connection refused
 132.051 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
 132.051 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
 132.053 Info WindowsUDPSocket.cpp:161: Socket closed
 136.390 Joining game 46.101.6.137:34197
 136.390 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 136.392 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
 136.429 Warning ClientRouter.cpp:118: Received NatPunch from 46.101.6.137:34197 as a client
 136.483 Info ClientSynchronizer.cpp:32: Initialized Synchronizer local peer(1) latency(32).
 136.484 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 136.484 Info ClientRouter.cpp:221: ConnectionAccepted
 163.152 Info ClientMultiplayerManager.cpp:693: Received mapReadyForDownload
 163.152 Downloading file C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip (22891317 B, 45510 blocks)
 163.171 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 163.171 Info ClientMultiplayerManager.cpp:717: Received script checksums: level: 900459546
 189.012 Finished download (25 s, 22 MB, 885 kB/s)
 189.185 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
 189.185 Loading map C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip
 189.186 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 189.371 Info Scenario.cpp:148: Map version 0.14.0-5
 193.911 Checksum for script C:/Users/[Samario]/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
 193.935 Info ClientMultiplayerManager.cpp:567: MapTick(7100261) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 196.945 Info ClientMultiplayerManager.cpp:687: mapTick(7100822) received player (5) desynced
 204.197 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102265) serverCRC(-1085131975) localCRC(1150118828)
 204.198 Info ClientMultiplayerManager.cpp:567: MapTick(7102266) changing state from(TryingToCatchUp) to(DesyncedWaitingForMap)
 204.202 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102266) serverCRC(-1786045717) localCRC(2256178)
 204.216 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102267) serverCRC(-2107192107) localCRC(941816730)
 204.233 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102268) serverCRC(-1359169460) localCRC(-1335808076)
 204.251 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102269) serverCRC(1041146225) localCRC(1576346251)
 204.267 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102270) serverCRC(1112589626) localCRC(1515168660)
 204.283 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102271) serverCRC(987974913) localCRC(2022810584)
 204.300 Info ClientMultiplayerManager.cpp:687: mapTick(7102273) received player (6) desynced
 204.300 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102272) serverCRC(859279095) localCRC(-798010722)
 204.317 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102273) serverCRC(-2129055410) localCRC(-85367709)
 204.333 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102274) serverCRC(-171505627) localCRC(1754301774)
 204.351 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102275) serverCRC(1273471154) localCRC(-783580352)
 204.367 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7102276) serverCRC(-285682233) localCRC(172889030)
 219.001 Info ClientMultiplayerManager.cpp:693: Received mapReadyForDownload
 219.001 Info ClientMultiplayerManager.cpp:567: MapTick(7102278) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
 219.011 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
 224.300 Downloading file C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip (23042838 B, 45811 blocks)
 224.307 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
 232.001 Info ClientMultiplayerManager.cpp:783: Disconnect notification for peer (5)
 239.884 Info TransferTarget.cpp:280: TIMEOUT!
 239.974 Finished download (15 s, 23 MB, 1.4 MB/s)
 240.133 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
 240.133 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
 242.838 Info ParallelDesyncReportCreator.cpp:64: Created desync report
 242.850 Loading map C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip
 242.850 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
 242.964 Info Scenario.cpp:148: Map version 0.14.0-5
 246.614 Checksum for script C:/Users/[Samario]/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
 246.634 Info ClientMultiplayerManager.cpp:567: MapTick(7102278) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 246.681 Info ClientMultiplayerManager.cpp:567: MapTick(7102278) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 246.751 Info ClientMultiplayerManager.cpp:567: MapTick(7102278) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 255.968 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 21 (nextTickToSend: 7102823, ticksToJumpOver: 0 {})
 272.568 Info GameActionHandler.cpp:2540: MapTick(7103787) processed PlayerJoinGame peerID(7) playerIndex(16) mode(connect)
 280.967 Info ClientSynchronizer.cpp:255: Changing local latency from 21 to 30 (nextTickToSend: 7104312, ticksToJumpOver: 0 {})
 290.966 Info ClientSynchronizer.cpp:255: Changing local latency from 30 to 21 (nextTickToSend: 7104922, ticksToJumpOver: 0 {})
 330.667 Info ClientSynchronizer.cpp:255: Changing local latency from 21 to 24 (nextTickToSend: 7105812, ticksToJumpOver: 0 {})
 340.683 Info ClientSynchronizer.cpp:255: Changing local latency from 24 to 20 (nextTickToSend: 7106416, ticksToJumpOver: 0 {})
 343.050 Info GameActionHandler.cpp:2540: MapTick(7106534) processed PlayerJoinGame peerID(8) playerIndex(60) mode(create)
 360.666 Info ClientSynchronizer.cpp:255: Changing local latency from 20 to 44 (nextTickToSend: 7107611, ticksToJumpOver: 0 {})
 370.668 Info ClientSynchronizer.cpp:255: Changing local latency from 44 to 22 (nextTickToSend: 7108234, ticksToJumpOver: 0 {})
 375.650 Info ClientSynchronizer.cpp:255: Changing local latency from 22 to 21 (nextTickToSend: 7108511, ticksToJumpOver: 0 {})
 380.667 Info ClientSynchronizer.cpp:255: Changing local latency from 21 to 19 (nextTickToSend: 7108812, ticksToJumpOver: 0 {})
 385.666 Info ClientSynchronizer.cpp:255: Changing local latency from 19 to 22 (nextTickToSend: 7109111, ticksToJumpOver: 0 {})
 395.650 Info ClientSynchronizer.cpp:255: Changing local latency from 22 to 19 (nextTickToSend: 7109713, ticksToJumpOver: 0 {})
 400.667 Info ClientSynchronizer.cpp:255: Changing local latency from 19 to 18 (nextTickToSend: 7110011, ticksToJumpOver: 0 {})
 424.500 Info ClientSynchronizer.cpp:255: Changing local latency from 18 to 29 (nextTickToSend: 7110310, ticksToJumpOver: 0 {})
 429.483 Info ClientSynchronizer.cpp:255: Changing local latency from 29 to 32 (nextTickToSend: 7110615, ticksToJumpOver: 0 {})
 434.485 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 35 (nextTickToSend: 7110916, ticksToJumpOver: 0 {})
 439.517 Info ClientSynchronizer.cpp:255: Changing local latency from 35 to 36 (nextTickToSend: 7111220, ticksToJumpOver: 0 {})
 445.274 Info ClientMultiplayerManager.cpp:112: Disconnecting multiplayer connection.
 445.274 Info ClientMultiplayerManager.cpp:567: MapTick(7111530) changing state from(InGame) to(DisconnectScheduled)
 445.300 Info ClientMultiplayerManager.cpp:567: MapTick(7111530) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 445.383 Info ClientMultiplayerManager.cpp:567: MapTick(7111530) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 445.383 Info ClientMultiplayerManager.cpp:783: Disconnect notification for peer (6)
 446.649 Info WindowsUDPSocket.cpp:161: Socket closed
 449.707 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 463.691 Info WindowsUDPSocket.cpp:161: Socket closed
 463.692 Joining game 46.101.6.137:34197
 463.692 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 463.693 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
 463.734 Warning ClientRouter.cpp:118: Received NatPunch from 46.101.6.137:34197 as a client
 464.084 Connection refused
 464.084 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
 464.084 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
 464.085 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
 464.754 Info HttpSharedState.cpp:108: Status code: 200
 464.754 Info AuthServerConnector.cpp:132: Received key(u2WiwGv9CKcYy5JioCX4tw==) for username(Samario) from auth server.
 464.755 Info WindowsUDPSocket.cpp:161: Socket closed
 464.755 Joining game 46.101.6.137:34197
 464.755 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 464.757 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
 464.783 Warning ClientRouter.cpp:118: Received NatPunch from 46.101.6.137:34197 as a client
 464.816 Connection refused
 464.816 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
 464.817 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
 464.819 Info WindowsUDPSocket.cpp:161: Socket closed
 468.080 Joining game 46.101.6.137:34197
 468.080 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 468.082 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
 468.134 Warning ClientRouter.cpp:118: Received NatPunch from 46.101.6.137:34197 as a client
 468.167 Info ClientSynchronizer.cpp:32: Initialized Synchronizer local peer(1) latency(32).
 468.167 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 468.167 Info ClientRouter.cpp:221: ConnectionAccepted
 488.067 Info ClientMultiplayerManager.cpp:693: Received mapReadyForDownload
 488.068 Downloading file C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip (23220698 B, 46165 blocks)
 488.075 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 488.075 Info ClientMultiplayerManager.cpp:717: Received script checksums: level: 900459546
 508.300 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(29991) tickClosures((tick(7114049) inputActions((CheckCRCHeuristic) ) ) (tick(7114050) inputActions((CheckCRCHeuristic) ) ) ) ) requestsForHeartbeats() ) behind the latency window
 508.351 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(29995) tickClosures((tick(7114059) inputActions((CheckCRCHeuristic) ) ) (tick(7114060) inputActions((CheckCRCHeuristic) ) ) ) ) requestsForHeartbeats() ) behind the latency window
 518.076 Finished download (30 s, 23 MB, 773 kB/s)
 518.244 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
 518.244 Loading map C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip
 518.245 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 518.375 Info Scenario.cpp:148: Map version 0.14.0-5
 521.812 Checksum for script C:/Users/[Samario]/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
 521.834 Info ClientMultiplayerManager.cpp:567: MapTick(7112921) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 539.291 Info ClientMultiplayerManager.cpp:567: MapTick(7115984) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 539.401 Info ClientMultiplayerManager.cpp:567: MapTick(7115984) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 539.468 Info GameActionHandler.cpp:2540: MapTick(7115988) processed PlayerJoinGame peerID(9) playerIndex(7) mode(connect)
 544.549 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 34 (nextTickToSend: 7116316, ticksToJumpOver: 0 {})
 545.717 Info ClientMultiplayerManager.cpp:783: Disconnect notification for peer (8)
 554.583 Info ClientSynchronizer.cpp:255: Changing local latency from 34 to 36 (nextTickToSend: 7116919, ticksToJumpOver: 0 {})
 574.968 Info ClientSynchronizer.cpp:255: Changing local latency from 36 to 38 (nextTickToSend: 7118133, ticksToJumpOver: 0 {})
 604.966 Info ClientSynchronizer.cpp:255: Changing local latency from 38 to 49 (nextTickToSend: 7119924, ticksToJumpOver: 0 {})
 614.966 Info ClientSynchronizer.cpp:255: Changing local latency from 49 to 41 (nextTickToSend: 7120531, ticksToJumpOver: 0 {})
 625.049 Info ClientSynchronizer.cpp:255: Changing local latency from 41 to 39 (nextTickToSend: 7121130, ticksToJumpOver: 0 {})
 640.034 Info ClientSynchronizer.cpp:255: Changing local latency from 39 to 38 (nextTickToSend: 7122028, ticksToJumpOver: 0 {})
 644.967 Info ClientSynchronizer.cpp:255: Changing local latency from 38 to 39 (nextTickToSend: 7122323, ticksToJumpOver: 0 {})
 664.967 Info ClientSynchronizer.cpp:255: Changing local latency from 39 to 38 (nextTickToSend: 7123524, ticksToJumpOver: 0 {})
 674.967 Info ClientSynchronizer.cpp:255: Changing local latency from 38 to 41 (nextTickToSend: 7124123, ticksToJumpOver: 0 {})
 684.967 Info ClientSynchronizer.cpp:255: Changing local latency from 41 to 39 (nextTickToSend: 7124726, ticksToJumpOver: 0 {})
 688.538 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124899) serverCRC(-1352560931) localCRC(911516855)
 688.538 Info ClientMultiplayerManager.cpp:567: MapTick(7124900) changing state from(InGame) to(DesyncedWaitingForMap)
 688.555 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124900) serverCRC(824174109) localCRC(-1512614063)
 688.572 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124901) serverCRC(-119013345) localCRC(-1223880840)
 688.586 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124902) serverCRC(876406309) localCRC(769914726)
 688.601 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124903) serverCRC(1482814224) localCRC(1208734948)
 688.616 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124904) serverCRC(-1866492827) localCRC(1101309885)
 688.633 Info ClientMultiplayerManager.cpp:687: mapTick(7124906) received player (9) desynced
 688.633 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124905) serverCRC(1470137419) localCRC(1616849429)
 688.650 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124906) serverCRC(-1398249813) localCRC(-17092707)
 688.666 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124907) serverCRC(689237577) localCRC(-1549742061)
 688.684 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124908) serverCRC(-614849931) localCRC(-200785942)
 688.701 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124909) serverCRC(419024247) localCRC(-1552202782)
 688.718 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124910) serverCRC(-427924537) localCRC(214100082)
 688.734 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124911) serverCRC(1240196353) localCRC(-529810027)
 688.750 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124912) serverCRC(341140575) localCRC(-1715731915)
 688.767 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124913) serverCRC(1314396498) localCRC(912973910)
 688.784 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124914) serverCRC(-1868645653) localCRC(-2057018960)
 688.801 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124915) serverCRC(-328518628) localCRC(790352692)
 688.817 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124916) serverCRC(539928619) localCRC(-249892016)
 688.834 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124917) serverCRC(-110060643) localCRC(-915818619)
 688.850 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124918) serverCRC(1172539157) localCRC(774032564)
 688.866 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124919) serverCRC(740468226) localCRC(-1167494130)
 688.883 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(7124920) serverCRC(-1645873031) localCRC(-775623144)
 709.150 Info ClientMultiplayerManager.cpp:693: Received mapReadyForDownload
 709.150 Info ClientMultiplayerManager.cpp:567: MapTick(7124922) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
 709.170 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
 713.867 Downloading file C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip (23284438 B, 46292 blocks)
 713.873 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
 735.253 Finished download (21 s, 23 MB, 1.0 MB/s)
 735.559 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
 735.560 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
 739.204 Info ParallelDesyncReportCreator.cpp:64: Created desync report
 739.218 Loading map C:\Users\[Samario]\AppData\Roaming\Factorio\temp\mp-download.zip
 739.218 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
 739.337 Info Scenario.cpp:148: Map version 0.14.0-5
 744.120 Checksum for script C:/Users/[Samario]/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
 744.151 Info ClientMultiplayerManager.cpp:567: MapTick(7124922) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 758.514 Info ClientMultiplayerManager.cpp:567: MapTick(7127879) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-gzdnix\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-gzdnix\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-gzdnix\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-gzdnix\src\net\networkinputlistener.cpp (24): NetworkInputListener::NetworkInputListener
c:\cygwin64\tmp\factorio-gzdnix\src\net\clientmultiplayermanager.cpp (863): ClientMultiplayerManager::receiveShouldStartSendingTickClosures
c:\cygwin64\tmp\factorio-gzdnix\src\net\clientsynchronizer.cpp (243): ClientSynchronizer::applySynchronizerActions
c:\cygwin64\tmp\factorio-gzdnix\src\mainloop.cpp (680): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-gzdnix\src\mainloop.cpp (581): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-gzdnix\src\util\workerthread.cpp (33): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBA5148364)
00007FFBA5148364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBA5565E91)
00007FFBA5565E91 (ntdll): (filename not available): RtlUserThreadStart
 762.064 Error NetworkInputListener.cpp:27: +- one errors are the worst. Map Tick (7127879), latency (39), firstTickToSendClosureFor(7127917)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-gzdnix\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-gzdnix\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-gzdnix\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-gzdnix\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-gzdnix\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-gzdnix\src\net\networkinputlistener.cpp (24): NetworkInputListener::NetworkInputListener
c:\cygwin64\tmp\factorio-gzdnix\src\net\clientmultiplayermanager.cpp (863): ClientMultiplayerManager::receiveShouldStartSendingTickClosures
c:\cygwin64\tmp\factorio-gzdnix\src\net\clientsynchronizer.cpp (243): ClientSynchronizer::applySynchronizerActions
c:\cygwin64\tmp\factorio-gzdnix\src\mainloop.cpp (680): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-gzdnix\src\mainloop.cpp (581): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-gzdnix\src\util\workerthread.cpp (33): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBA5148364)
00007FFBA5148364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBA5565E91)
00007FFBA5565E91 (ntdll): (filename not available): RtlUserThreadStart
 763.417 Error CrashHandler.cpp:106: Map tick at moment of crash: 7127879
 763.417 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
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Re: [14.0] Game state exception & game crash within catching up

Post by kovarex »

We fixed several issues possibly related to it, so let us know (in a new topic) if you keep having these problems in 0.14.5
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