Search found 30 matches

by Jos
Thu Apr 26, 2018 3:59 am
Forum: Ideas and Suggestions
Topic: Suggestion: reorder the parameters of the screenshot command
Replies: 0
Views: 667

Suggestion: reorder the parameters of the screenshot command

The current screenshot command: screenshot <x resolution> <y resolution> <zoom> Compared with resolution, I think zoom is a more popular parameter, and it is easier to be input. Therefore, I suggestion to change <zoom> as the first optional parameter. In this way, players can simply specify the zoom...
by Jos
Tue Apr 24, 2018 10:39 am
Forum: Releases
Topic: Version 0.16.37
Replies: 10
Views: 13555

Re: Version 0.16.37

A suggestion for the screenshot command ---------------------- screenshot <x resolution> <y resolution> <zoom> ---------------------- Compared with resolution, I think zoom is a more popular parameter. Therefore, I suggestion to change <zoom> as the first optional parameter. In this way, players can...
by Jos
Sat Mar 10, 2018 2:10 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags][for 0.17][0.16.28] Japanese (CJK?) text is slightly off center [...]
Replies: 3
Views: 1536

Re: [0.16.28] Japanese (CJK?) text is slightly off center [...]

Each language has different fallbacks which indicates the sequence of the fonts used in game. You can find them at /factorio/data/core/locale/.../info.json Therefore, different starting locale has different default CJK font. For now, the default CJK font for most of languages is only for zh-CN, whic...
by Jos
Thu Aug 10, 2017 2:28 am
Forum: Releases
Topic: Version 0.15.33
Replies: 19
Views: 22508

Re: Version 0.15.33

Amazing! I thought my suggestion has been drowned by plenty of other suggestions!
I can imagine how hard the developers do when reading the suggestion flood:)
by Jos
Wed Jul 19, 2017 1:56 pm
Forum: Implemented Suggestions
Topic: Require the display of mods' untranslated names
Replies: 1
Views: 3802

Require the display of mods' untranslated names

TL;DR Please add a new column to the list box in the mods gui for displaying each mod's untranslated name (not title). What ? It is possible to translate each mods' title and description, since the groups of "mod-name" & "mod-description" are added to *.cfg . It is really us...
by Jos
Tue Jun 20, 2017 1:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.21] PvP setting error
Replies: 3
Views: 2579

Re: [0.15.21] PvP setting error

Click the "Disable items" button will cause error if the frame already exists. Thanks for the report, this is fixed in the next release Besides, once the 7th team is added, a faulty layout of the teams occurs. I don't know what you mean by this, could you provide a screenshot showing the ...
by Jos
Sat Jun 17, 2017 11:33 am
Forum: Resolved Problems and Bugs
Topic: [0.15.21] PvP setting error
Replies: 3
Views: 2579

[0.15.21] PvP setting error

Click the "Disable items" button will cause error if the frame already exists. 5175.199 Error MainLoop.cpp:943: Exception at tick 236: Error while running event level::on_gui_click (ID 1) Gui element with name disable_items_frame already present in the parent element. stack traceback: ...m...
by Jos
Mon Jul 25, 2016 2:52 pm
Forum: Mods
Topic: [MOD 0.13] EfficienSee : optimise your factory !
Replies: 123
Views: 55620

Re: [MOD 0.13.X] EfficienSee : optimise your factory !

Hi Jos, I see what you mean, and it should be feasible, even if it's a huge work to take everything into account, considering the huge variety of settings, influencers, but also some tweaking mods and their underlying subtilities. So you would like on each machine a rough estimation of its local pr...
by Jos
Mon Jul 25, 2016 1:38 pm
Forum: Mods
Topic: [MOD 0.13] EfficienSee : optimise your factory !
Replies: 123
Views: 55620

Re: [MOD 0.13.X] EfficienSee : optimise your factory !

Hi Jos, thx for your return and appreciation, it's always welcome :-) I corrected the locale typo, thx. New version published. For your suggestion, the problem is that factorio API does not provide any production information per machine. So I cannot compute the production of a subset of machines. F...
by Jos
Sun Jul 24, 2016 12:39 pm
Forum: Mods
Topic: [MOD 0.13] EfficienSee : optimise your factory !
Replies: 123
Views: 55620

Re: [MOD 0.13.X] EfficienSee : optimise your mega-factory !

First, I'll report a simple bug of locale text. The 2 invalid lines in en.cfg should be rewrite as: effic_hotkey_on_map = EfficienSee machines stats on/off 1.png Second, I have a suggestion about the removed main list for other use. Obviously, the main list is useless for the whole production chain ...
by Jos
Sat Jun 25, 2016 12:04 pm
Forum: Translations
Topic: modular armor and power armor
Replies: 1
Views: 1578

Re: modular armor and power armor

Agree!
by Jos
Mon Mar 21, 2016 1:44 am
Forum: Not a bug
Topic: [-0.12.X] Key-pressing failure because of input method
Replies: 2
Views: 1198

[-0.12.X] Key-pressing failure because of input method

It is a simple problem for a long time until the Steam-launching when it becomes an awful player experience. For those players from non-English speaking regions, if their default input method is not English, like Simplified Chinese, any keys input by keyboard in Factorio will be invalid. Experienced...
by Jos
Sat Mar 19, 2016 5:08 am
Forum: Translations
Topic: [Suggest] Add translation of the descriptions in Steam
Replies: 1
Views: 1580

[Suggest] Add translation of the descriptions in Steam

I have a suggest about translation of the descriptions in Steam.
Build a CrowdIn project, and manifest the local language in Steam. I believe it will increase the sales of Factorio more or less.
by Jos
Mon Feb 29, 2016 6:04 am
Forum: Translations
Topic: Trailer
Replies: 11
Views: 15938

Re: Trailer

daniel34 wrote:
Jos wrote:I need the srt files for copying the new trailter to a video website in China.
But the factorio-trailer project in CrowdIn doesn't support downloading the translation files right now.
I have attached the .srt files for the languages currently available on YouTube.
Thanks a lot!
by Jos
Fri Feb 26, 2016 2:34 pm
Forum: Translations
Topic: Trailer
Replies: 11
Views: 15938

Re: Trailer

I need the srt files for copying the new trailter to a video website in China.
But the factorio-trailer project in CrowdIn doesn't support downloading the translation files right now.
Please alter the option in CrowdIn about downloading. Thanks a lot!
by Jos
Fri Sep 04, 2015 11:27 am
Forum: Resolved Problems and Bugs
Topic: [0.12.5] [kovarex] Graphics error
Replies: 1
Views: 2143

[0.12.5] [kovarex] Graphics error

A new bug is found after the last fixing: https://forums.factorio.com/forum/vie ... 11&t=15139

Image

The items close to the right boundary have this graphics error.

Thanks a lot!
by Jos
Sat Aug 22, 2015 10:41 am
Forum: Resolved Problems and Bugs
Topic: [0.12.X][Twinsen] Entity description can't auto-linefeed.
Replies: 1
Views: 2654

[0.12.X][Twinsen] Entity description can't auto-linefeed.

As a translator of Factorio, I usually add some more details which are not mentioned in the origin English text. Therefore, my translated text may be much longer sometimes. In the translation of zh-CN, I find this: http://i.imgur.com/tEU5TEC.jpg The frame is too wide because of long entity descripti...
by Jos
Wed Mar 25, 2015 12:48 am
Forum: Resolved Problems and Bugs
Topic: [0.11.19] [kovarex] Bots don't autorepair red/green wires
Replies: 6
Views: 5908

Re: [0.11.19] Bots don't autorepair red/green wires

What's more, when using bots to construct a blueprint containing red/green wires, no red/green wire is needed.
by Jos
Sat Mar 14, 2015 2:10 am
Forum: Mods
Topic: [MOD 0.11.14+] Blueprint String
Replies: 35
Views: 73903

Re: [0.11.14] Blueprint String

Thank you for your excellent work again! :D This is my translation text for zh-CN: main-button=蓝图代码 save-all=蓝图->代码 load-string=代码->蓝图 textbox-caption=代码: blueprints-saved=已保存__1__个蓝图的代码至 'script-output/blueprint-string' blueprints-not-saved=未找到可保存的蓝图. no-empty-blueprint=没有空蓝图, 无法加载代码. unknown-forma...
by Jos
Sat Mar 07, 2015 3:39 am
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 113831

Re: [MOD 0.11.x] TimeButtons v0.2.1

Since they removed mouse position detection, it is not possible to access the configuration menu True, and i really want the config D: Since I use a lot of mods that are natively not compatibles, I've made my way to modify some of them to fit my needs, TimeButtons is one of them ... for now the mod...

Go to advanced search