[0.11.19] [kovarex] Bots don't autorepair red/green wires

This subforum contains all the issues which we already resolved.
Post Reply
Twisted
Inserter
Inserter
Posts: 20
Joined: Thu Mar 12, 2015 2:58 pm
Contact:

[0.11.19] [kovarex] Bots don't autorepair red/green wires

Post by Twisted »

If a pole connected to a smart inserter and a chest with red/green wires gets destroyed, robots do replace the pole but the red/green wires don't get replaced. Bots don't tell about missing red/green wires for fixing the construction either.

User avatar
SHiRKiT
Filter Inserter
Filter Inserter
Posts: 702
Joined: Mon Jul 14, 2014 11:52 pm
Contact:

Re: [0.11.19] Bots don't autorepair red/green wires

Post by SHiRKiT »

I'm pretty sure this is directly connected to why blueprints doesn't save wires as well.

User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3483
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: [0.11.19] Bots don't autorepair red/green wires

Post by DaveMcW »

Blueprints save red/green wires in 0.11.19.

Jos
Inserter
Inserter
Posts: 30
Joined: Mon Jun 16, 2014 5:07 am
Contact:

Re: [0.11.19] Bots don't autorepair red/green wires

Post by Jos »

What's more, when using bots to construct a blueprint containing red/green wires, no red/green wire is needed.

User avatar
SHiRKiT
Filter Inserter
Filter Inserter
Posts: 702
Joined: Mon Jul 14, 2014 11:52 pm
Contact:

Re: [0.11.19] Bots don't autorepair red/green wires

Post by SHiRKiT »

Well I didn't know that they changed this. I remember they saying that they had two solutions with the signal system they had implemented: or don't allow blueprints to place the wires, or wires are free. I think it makes sense to go with the option 2, at least for now.

kovarex
Factorio Staff
Factorio Staff
Posts: 8053
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.11.19] [kovarex] Bots don't autorepair red/green wires

Post by kovarex »

Yes, blueprints save wires, and the mechanism of ghosts hodling the information about wires that have to be reconnected while the ghosts are built works properly for blueprint building.

But I didn't realize (forgot?) that this mechanism needs to be used also when the ghost is created because the entity was destroyed and not built from blueprint.

So I programmed this part (with several tests of different types of scenarios, like remove inserter first, pole first, remove both etc) and it works properly now, so it is fixed for 0.11.21

Thank you for the report and the notice, this is really helping us to get to the stable!

Twisted
Inserter
Inserter
Posts: 20
Joined: Thu Mar 12, 2015 2:58 pm
Contact:

Re: [0.11.19] [kovarex] Bots don't autorepair red/green wires

Post by Twisted »

Excellent, it's nice to be a part of building this awesome game.

Post Reply

Return to “Resolved Problems and Bugs”