Search found 276 matches

by FasterJump
Thu May 22, 2025 9:27 am
Forum: Show your Creations
Topic: The Space Anemone
Replies: 3
Views: 943

Re: The Space Anemone

Actually, I changed my mind. Promethium doesn't need a buff. Why? Because as infinite research gets researched, we need to do promethium research less and less often.

To optimize material output:
After you research level 23 research productivity, you would then research 13 levels of mining ...
by FasterJump
Tue May 13, 2025 9:36 am
Forum: Show your Creations
Topic: The Space Anemone
Replies: 3
Views: 943

Re: The Space Anemone

Awesome design! Looks very efficient.

Too bad the promethium science doesn't scale well. It would be great to have an infinite research that scale like research productivity and that adds +10% promethium science productivity per level. Or being able to use the centrifuge/crusher to refine ...
by FasterJump
Sat May 03, 2025 10:52 pm
Forum: Show your Creations
Topic: Space Platform (Ship) Index
Replies: 6
Views: 1520

Re: Space Platform (Ship) Index

Space platform are balanced with Space Age, which is intended to be used along the quality sub-extension, as it massively affects entities like asteroid collectors with range, arm speed, and adds many additional arms.

I'm reluctant to include ships with a different set of mod than the Space Age ...
by FasterJump
Sat May 03, 2025 1:42 am
Forum: General discussion
Topic: I went back to 1.1
Replies: 26
Views: 3150

Re: I went back to 1.1

Sounds like you're comparing 2.0 mods with 1.1 mods, and 2.0 mods with 2.0 vanilla. The title is a bit misleading / clickbait.

The mod forum may be a good place to discuss your experience with 1.1 mods and why you miss it in vanilla.
by FasterJump
Sat May 03, 2025 1:22 am
Forum: General discussion
Topic: How pros approach the game?
Replies: 9
Views: 3108

Re: How pros approach the game?

As other may have mentioned, pro prepare offline, and they spend 50+ hours per week playing the game. It's a lot of work and effort, and it's their job.

Has my megabase too which I should be proud of. However, I am not satisfied. I am still struggling


Playing a game is not to prove something ...
by FasterJump
Tue Apr 22, 2025 9:13 am
Forum: Show your Creations
Topic: Space Platform (Ship) Index
Replies: 6
Views: 1520

Re: Space Platform (Ship) Index

Thanks Amarula for that excellent feedback. I have updated the following:
Creator name and index column (to link the post below, as I believe that the code format doesn't render html links)
Defenses
Swapped x and y for sizes
Simplified Reach column and adapted description - good idea of using ...
by FasterJump
Sun Apr 20, 2025 9:58 pm
Forum: Show your Creations
Topic: Space Platform (Ship) Index
Replies: 6
Views: 1520

Re: Space Platform (Ship) Index

I'll start by posting my ships!


Ship Name | Main mission | Tons | Size | Cruise | Avg | Cycle | Cycle | Reach | Energy | Cargo | Comb-
| | | | Speed | Speed | Mm | Time | | Source | slots | inators ...
by FasterJump
Sun Apr 20, 2025 9:56 pm
Forum: Show your Creations
Topic: Space Platform (Ship) Index
Replies: 6
Views: 1520

Space Platform (Ship) Index

This post is my humble attempt to create a list of ships (space platforms) and categorize them using standardized specifications (size, speed, reach, etc.).

There are already some space platform threads, however they're quite disorganized: behemoth ships mixed with stationary platforms, discussions ...
by FasterJump
Sat Apr 12, 2025 9:19 pm
Forum: Not a bug
Topic: Inconsistent display of crafting machine ingredients (and/or outputs)
Replies: 3
Views: 374

Re: Inconsistent display of crafting machine ingredients (and/or outputs)

2.0.44 now allows to press SHIFT + SCROLL to scroll through the tooltip, so the "if ingredients fit into 1 line, display 1 line; if ingredients fit into 2 lines, display 3 lines" logic is much less of an issue now.
04-13-2025, 10-21-58.png
04-13-2025, 10-21-58.png (201.11 KiB) Viewed 135 times
by FasterJump
Fri Apr 11, 2025 7:38 am
Forum: Releases
Topic: Version 2.0.44
Replies: 15
Views: 10931

Re: Version 2.0.44

Does it means that I can finally know how much power my space platform entities consume? Hurray!

Edit: I downloaded experimental and tested it, it works! Shift + scroll
04-13-2025, 10-23-03.png


Great, I'll keep that in mind while I pretend that Aquilo enemies were implemented.


Aquilo's ...
by FasterJump
Sat Apr 05, 2025 8:51 pm
Forum: Not a bug
Topic: [2.0.43] Tree seeds always grow in the same tree type
Replies: 2
Views: 240

Re: Tree seeds always grow in the same tree type

I see. It looks like the yellow-ish and blue-ish trees are biome restricted, and will never be included in the random tree pool when growing from a seed.
by FasterJump
Sat Apr 05, 2025 12:55 am
Forum: Not a bug
Topic: [2.0.43] Tree seeds always grow in the same tree type
Replies: 2
Views: 240

[2.0.43] Tree seeds always grow in the same tree type

Tree seeds always grow in the same tree type.

In the screenshot, you can see 2 rows of planted trees. The tree types are not randomized, nor take the biome (humidity/elevation) into account to select possible tree type.

I expect it's intended and not a bug. But how would I know? So I post it here ...
by FasterJump
Mon Mar 31, 2025 8:01 am
Forum: Won't fix.
Topic: [2.0.20] Walls connecting to space
Replies: 7
Views: 1357

Re: [2.0.20] Walls connecting to space

Well it's (these are) a (some) very minor issue(s). Annoying to some (including me), yes, but objectively small.

Also I said I didn't know how this could be fixed... but I'll share some thoughts.

Railgun projectile hitbox can't be made smaller, as these needs to hit many asteroids for performance ...
by FasterJump
Sat Mar 29, 2025 8:12 pm
Forum: Won't fix.
Topic: [2.0.20] Walls connecting to space
Replies: 7
Views: 1357

Re: [2.0.20] Walls connecting to space

I was wondering if this would get some attention now that most major bugs has been resolved.

I think there are 2 minor issues here:
Wall connection with empty space (depend on build order)
Wall hitbox colliding with railgun target area

I think that the railgun projectile has a wide hitbox, so ...
by FasterJump
Tue Mar 25, 2025 2:19 am
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 5
Views: 791

Re: Increase Cargo Landing Pad Throughput

Loaders / Unloaders are already in the game right? Just available in sandbox, not in Freeplay.

How about updating their name to "Landing pad unloaders", updating their graphics to space-themed and giving them a checkbox for "stack items".

For the graphics, i suggest making the back of the unloader ...
by FasterJump
Mon Mar 24, 2025 8:41 pm
Forum: Gameplay Help
Topic: Ho to open map without zooming out every time?
Replies: 28
Views: 4478

Re: Ho to open map without zooming out every time?

We're complaining that pressing M (or Tab, in my case), shortcut for "Toggle World map " opens the map view rather than a more zoomed-in view. It's doing exactly what its name suggests. Does that means that we're wrong? Not necessarily.

In vanilla Factorio, the map view was the map view: one ...
by FasterJump
Mon Mar 24, 2025 3:11 am
Forum: Show your Creations
Topic: Space Platforms
Replies: 135
Views: 42914

Re: Space Platforms

These are my 4 ships. I tried to build small-medium sized ships, all are below 400 tons. They could work with lesser quality machines and modules. My current research level is: Asteroid productivity 5, Laser weapons damage 6, Physical projectile damage 8, Stronger explosives 8, Railgun damage 3 ...
by FasterJump
Thu Mar 13, 2025 7:29 am
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 7485

Re: Unbeatable anti-cheat.

Forgive me if I'm wrong, but is this post about "hack", rather than "cheat"?

Anyone can use the in-game console to "cheat" in the game. Or, if it's about the achievements, by downloading blueprints/saves.

Of course, there is no point cheating in Factorio. Cheating in solo games is usually useful ...
by FasterJump
Thu Mar 13, 2025 4:59 am
Forum: Ideas and Suggestions
Topic: Player inventory window height - 4 possible fixes
Replies: 1
Views: 260

Player inventory window height - 4 possible fixes

I finally crafted a legendary mech armor, which comes with +125 inventory slots. However, now the UI takes most of the screen to display 205 inventory slots, even though most of it is empty.

I haven't researched "Tool Belt". If I had, it would be even worse (215 inventory slots). I use standard ...
by FasterJump
Thu Mar 13, 2025 1:02 am
Forum: Minor issues
Topic: [2.0.15] Inconsistent character's reach range when flying in mech armor
Replies: 6
Views: 1029

Re: [2.0.15] Inconsistent character's reach range when flying in mech armor

When running and flying, the character pickup reach changes. I found it slightly annoying (probably in my top 5 annoying things in Factorio).

I understand that it's acceptable so far, but I hope for a fix in Space age 1.1. What would be the technical limitations to this? Maybe the personal lasers ...

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