Search found 262 matches

by FasterJump
Tue Mar 25, 2025 2:19 am
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 5
Views: 322

Re: Increase Cargo Landing Pad Throughput

Loaders / Unloaders are already in the game right? Just available in sandbox, not in Freeplay.

How about updating their name to "Landing pad unloaders", updating their graphics to space-themed and giving them a checkbox for "stack items".

For the graphics, i suggest making the back of the unloader ...
by FasterJump
Mon Mar 24, 2025 8:41 pm
Forum: Gameplay Help
Topic: Ho to open map without zooming out every time?
Replies: 28
Views: 3132

Re: Ho to open map without zooming out every time?

We're complaining that pressing M (or Tab, in my case), shortcut for "Toggle World map " opens the map view rather than a more zoomed-in view. It's doing exactly what its name suggests. Does that means that we're wrong? Not necessarily.

In vanilla Factorio, the map view was the map view: one ...
by FasterJump
Mon Mar 24, 2025 3:11 am
Forum: Show your Creations
Topic: Space Platforms
Replies: 131
Views: 28753

Re: Space Platforms

These are my 4 ships. I tried to build small-medium sized ships, all are below 400 tons. They could work with lesser quality machines and modules. My current research level is: Asteroid productivity 5, Laser weapons damage 6, Physical projectile damage 8, Stronger explosives 8, Railgun damage 3 ...
by FasterJump
Thu Mar 13, 2025 7:29 am
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 11
Views: 1016

Re: Unbeatable anti-cheat.

Forgive me if I'm wrong, but is this post about "hack", rather than "cheat"?

Anyone can use the in-game console to "cheat" in the game. Or, if it's about the achievements, by downloading blueprints/saves.

Of course, there is no point cheating in Factorio. Cheating in solo games is usually useful ...
by FasterJump
Thu Mar 13, 2025 4:59 am
Forum: Ideas and Suggestions
Topic: Player inventory window height - 4 possible fixes
Replies: 1
Views: 173

Player inventory window height - 4 possible fixes

I finally crafted a legendary mech armor, which comes with +125 inventory slots. However, now the UI takes most of the screen to display 205 inventory slots, even though most of it is empty.

I haven't researched "Tool Belt". If I had, it would be even worse (215 inventory slots). I use standard ...
by FasterJump
Thu Mar 13, 2025 1:02 am
Forum: Minor issues
Topic: [2.0.15] Inconsistent character's reach range when flying in mech armor
Replies: 6
Views: 786

Re: [2.0.15] Inconsistent character's reach range when flying in mech armor

When running and flying, the character pickup reach changes. I found it slightly annoying (probably in my top 5 annoying things in Factorio).

I understand that it's acceptable so far, but I hope for a fix in Space age 1.1. What would be the technical limitations to this? Maybe the personal lasers ...
by FasterJump
Thu Mar 13, 2025 12:54 am
Forum: Not a bug
Topic: Inconsistent display of crafting machine ingredients (and/or outputs)
Replies: 2
Views: 209

Re: Inconsistent display of crafting machine ingredients (and/or outputs)

Hi, thanks for the reply.

I would have expected this instead (see below for edited picture), but fair enough (I guess I could make a suggestion post).
03-13-2025, 13-56-31.png
03-13-2025, 13-56-31.png (53.73 KiB) Viewed 73 times
by FasterJump
Tue Feb 25, 2025 1:40 am
Forum: Ideas and Suggestions
Topic: Allow Boilers to be used in space with Rocket fuel
Replies: 24
Views: 2958

Re: Allow Boilers to be used in space with Rocket fuel


How about a separate boiler-like entity that takes item fuel, water, and thruster oxidizer ?


How about using the same boiler entity, but using oxidizer as a fluid input? After all, rocket fuel (H2?) + oxidizer (O2?) = H2O. Boom! Q.E.D.

I don't really care about using steam personally, but I ...
by FasterJump
Tue Feb 04, 2025 2:08 am
Forum: Not a bug
Topic: Inconsistent display of crafting machine ingredients (and/or outputs)
Replies: 2
Views: 209

Inconsistent display of crafting machine ingredients (and/or outputs)

Sometimes, There is no line return before the recipe arrow
There is no line return after the recipe arrow

Other times, There is a line return before the recipe arrow
There is another line return after the recipe arrow

02-04-2025, 15-02-03.png 02-04-2025, 15-02-12.png

How to replicate the ...
by FasterJump
Tue Feb 04, 2025 1:29 am
Forum: General discussion
Topic: Gleba's evolution doesn't serve any purpose currently
Replies: 12
Views: 1768

Re: Gleba's evolution doesn't serve any purpose currently

I visited Gleba third. I tried things out for maybe 8 hours and almost never got attacked even after 20 hours, with default settings (no mods, time evolution ON). There are plenty of time before medium stompers shows up, and they have no reason to attack you if they are not in your spore cloud ...
by FasterJump
Tue Feb 04, 2025 12:43 am
Forum: General discussion
Topic: Seeking advice in co-op with non-gamer friends
Replies: 11
Views: 1088

Re: Seeking advice in co-op with non-gamer friends

You can suggest playing the tutorial scenarios 1, 2 and 3 in solo, if they are open to it.

Scenarios 4 and 5 can be played in multiplayer.

Could scenarios 1-3 be copied and modified as custom scenarios to open them to multiplayer?
by FasterJump
Thu Jan 23, 2025 12:19 am
Forum: Duplicates
Topic: [2.0.30] Cannot view power consumption of cryogenic plant
Replies: 3
Views: 355

Re: [2.0.30] Cannot view power consumption of cryogenic plant

Thank you for your input, unchecking Entity tooltip on the side works as a temporary solution. I would not keep this option permanently, though, as I don't like adding a giant windows to my cursor.

Maybe I will make a separate suggestion topic for a setting that removes the entity preview (see the ...
by FasterJump
Wed Jan 22, 2025 11:23 pm
Forum: Duplicates
Topic: [2.0.30] Cannot view power consumption of cryogenic plant
Replies: 3
Views: 355

[2.0.30] Cannot view power consumption of cryogenic plant

I found a minor issue related to reading the power consumption of a machine. I use very normal settings. Display 1920x1080, UI size 100%, no mods.

In the vertical tooltip panel, since there are 8 possible items for the cryogenic plant content when producing quantum processors, the 8th content type ...
by FasterJump
Fri Jan 17, 2025 9:22 pm
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 11066

Re: They need to rename Gleba to Bartleby

Gleba has been debated many times, and I already added my 2 cents. In short, I somewhat disagree with OP's points, I think Gleba is fine. I'll add that nowadays games are expected to be easy. Yes, even Dark Souls is easy compared to old school 80s / 90s games (1991's Sonic, Donkey Kong Country ...
by FasterJump
Mon Dec 23, 2024 3:51 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.28] Space platform drop slot items hidden by yellow squares
Replies: 9
Views: 1510

Re: [2.0.28] Space platform drop slot items hidden by yellow squares



I've got a somewhat similar bug. Not yellow squares, just a yellow shape blocking some icons. Only some types of items are affected, no matter which drop slot they occupy.


I've had the exact same thing happen with that same angle shape, shortly after upgrading to 2.0.25. I only noticed it ...
by FasterJump
Sun Dec 22, 2024 11:29 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.28] Space platform drop slot items hidden by yellow squares
Replies: 9
Views: 1510

Re: [2.0.28] Space platform drop slot items hidden by yellow squares

I've got a somewhat similar bug. Not yellow squares, just a yellow shape blocking some icons. Only some types of items are affected, no matter which drop slot they occupy.
12-23-2024, 12-28-12.png
12-23-2024, 12-28-12.png (21.31 KiB) Viewed 1400 times
by FasterJump
Fri Dec 20, 2024 1:01 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 71249

Re: Gleba has killed the game for me.

Let me add my 2 cents in this topics by sharing my story.

I solved Gleba... without using the heating tower. Yep, I just forgot about it. I was burning carbon from space to make energy in the early game turbines (and burning some biofuel). I was trying to keep all my nutrients/spoilage in a sushi ...
by FasterJump
Fri Dec 20, 2024 12:19 pm
Forum: Releases
Topic: Version 2.0.25
Replies: 20
Views: 12833

Re: Version 2.0.25

Thank you for the cargo pod scheduling, I will try it out when it reaches the stable branch.

My workaround was a long belt that ticks once every 30 seconds... impractical.
by FasterJump
Wed Dec 18, 2024 11:56 am
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 36
Views: 5090

Re: More Exciting Quality Effects (pls)


My thought on the rocket silo issue is that you could give them reduced power consumption or allow them to buffer more rockets at a time.


Quality silo and any quality crafting machine saves you power. Double the speed means it needs to be working ("ON") only 50% of the time for the same output ...

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