Loaders / Unloaders are already in the game right? Just available in sandbox, not in Freeplay.
How about updating their name to "Landing pad unloaders", updating their graphics to space-themed and giving them a checkbox for "stack items".
For the graphics, i suggest making the back of the unloader ...
Search found 262 matches
- Tue Mar 25, 2025 2:19 am
- Forum: Ideas and Suggestions
- Topic: Increase Cargo Landing Pad Throughput
- Replies: 5
- Views: 322
- Mon Mar 24, 2025 8:41 pm
- Forum: Gameplay Help
- Topic: Ho to open map without zooming out every time?
- Replies: 28
- Views: 3132
Re: Ho to open map without zooming out every time?
We're complaining that pressing M (or Tab, in my case), shortcut for "Toggle World map " opens the map view rather than a more zoomed-in view. It's doing exactly what its name suggests. Does that means that we're wrong? Not necessarily.
In vanilla Factorio, the map view was the map view: one ...
In vanilla Factorio, the map view was the map view: one ...
- Mon Mar 24, 2025 3:11 am
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 131
- Views: 28753
Re: Space Platforms
These are my 4 ships. I tried to build small-medium sized ships, all are below 400 tons. They could work with lesser quality machines and modules. My current research level is: Asteroid productivity 5, Laser weapons damage 6, Physical projectile damage 8, Stronger explosives 8, Railgun damage 3 ...
- Thu Mar 13, 2025 7:29 am
- Forum: General discussion
- Topic: Unbeatable anti-cheat.
- Replies: 11
- Views: 1016
Re: Unbeatable anti-cheat.
Forgive me if I'm wrong, but is this post about "hack", rather than "cheat"?
Anyone can use the in-game console to "cheat" in the game. Or, if it's about the achievements, by downloading blueprints/saves.
Of course, there is no point cheating in Factorio. Cheating in solo games is usually useful ...
Anyone can use the in-game console to "cheat" in the game. Or, if it's about the achievements, by downloading blueprints/saves.
Of course, there is no point cheating in Factorio. Cheating in solo games is usually useful ...
- Thu Mar 13, 2025 4:59 am
- Forum: Ideas and Suggestions
- Topic: Player inventory window height - 4 possible fixes
- Replies: 1
- Views: 173
Player inventory window height - 4 possible fixes
I finally crafted a legendary mech armor, which comes with +125 inventory slots. However, now the UI takes most of the screen to display 205 inventory slots, even though most of it is empty.
I haven't researched "Tool Belt". If I had, it would be even worse (215 inventory slots). I use standard ...
I haven't researched "Tool Belt". If I had, it would be even worse (215 inventory slots). I use standard ...
- Thu Mar 13, 2025 1:02 am
- Forum: Minor issues
- Topic: [2.0.15] Inconsistent character's reach range when flying in mech armor
- Replies: 6
- Views: 786
Re: [2.0.15] Inconsistent character's reach range when flying in mech armor
When running and flying, the character pickup reach changes. I found it slightly annoying (probably in my top 5 annoying things in Factorio).
I understand that it's acceptable so far, but I hope for a fix in Space age 1.1. What would be the technical limitations to this? Maybe the personal lasers ...
I understand that it's acceptable so far, but I hope for a fix in Space age 1.1. What would be the technical limitations to this? Maybe the personal lasers ...
- Thu Mar 13, 2025 12:54 am
- Forum: Not a bug
- Topic: Inconsistent display of crafting machine ingredients (and/or outputs)
- Replies: 2
- Views: 209
Re: Inconsistent display of crafting machine ingredients (and/or outputs)
Hi, thanks for the reply.
I would have expected this instead (see below for edited picture), but fair enough (I guess I could make a suggestion post).
I would have expected this instead (see below for edited picture), but fair enough (I guess I could make a suggestion post).
- Tue Feb 25, 2025 1:40 am
- Forum: Ideas and Suggestions
- Topic: Allow Boilers to be used in space with Rocket fuel
- Replies: 24
- Views: 2958
Re: Allow Boilers to be used in space with Rocket fuel
How about a separate boiler-like entity that takes item fuel, water, and thruster oxidizer ?
How about using the same boiler entity, but using oxidizer as a fluid input? After all, rocket fuel (H2?) + oxidizer (O2?) = H2O. Boom! Q.E.D.
I don't really care about using steam personally, but I ...
- Tue Feb 04, 2025 2:08 am
- Forum: Not a bug
- Topic: Inconsistent display of crafting machine ingredients (and/or outputs)
- Replies: 2
- Views: 209
Inconsistent display of crafting machine ingredients (and/or outputs)
Sometimes, There is no line return before the recipe arrow
There is no line return after the recipe arrow
Other times, There is a line return before the recipe arrow
There is another line return after the recipe arrow
02-04-2025, 15-02-03.png 02-04-2025, 15-02-12.png
How to replicate the ...
There is no line return after the recipe arrow
Other times, There is a line return before the recipe arrow
There is another line return after the recipe arrow
02-04-2025, 15-02-03.png 02-04-2025, 15-02-12.png
How to replicate the ...
- Tue Feb 04, 2025 1:29 am
- Forum: General discussion
- Topic: Gleba's evolution doesn't serve any purpose currently
- Replies: 12
- Views: 1768
Re: Gleba's evolution doesn't serve any purpose currently
I visited Gleba third. I tried things out for maybe 8 hours and almost never got attacked even after 20 hours, with default settings (no mods, time evolution ON). There are plenty of time before medium stompers shows up, and they have no reason to attack you if they are not in your spore cloud ...
- Tue Feb 04, 2025 12:43 am
- Forum: General discussion
- Topic: Seeking advice in co-op with non-gamer friends
- Replies: 11
- Views: 1088
Re: Seeking advice in co-op with non-gamer friends
You can suggest playing the tutorial scenarios 1, 2 and 3 in solo, if they are open to it.
Scenarios 4 and 5 can be played in multiplayer.
Could scenarios 1-3 be copied and modified as custom scenarios to open them to multiplayer?
Scenarios 4 and 5 can be played in multiplayer.
Could scenarios 1-3 be copied and modified as custom scenarios to open them to multiplayer?
- Thu Jan 23, 2025 12:19 am
- Forum: Duplicates
- Topic: [2.0.30] Cannot view power consumption of cryogenic plant
- Replies: 3
- Views: 355
Re: [2.0.30] Cannot view power consumption of cryogenic plant
Thank you for your input, unchecking Entity tooltip on the side works as a temporary solution. I would not keep this option permanently, though, as I don't like adding a giant windows to my cursor.
Maybe I will make a separate suggestion topic for a setting that removes the entity preview (see the ...
Maybe I will make a separate suggestion topic for a setting that removes the entity preview (see the ...
- Wed Jan 22, 2025 11:23 pm
- Forum: Duplicates
- Topic: [2.0.30] Cannot view power consumption of cryogenic plant
- Replies: 3
- Views: 355
[2.0.30] Cannot view power consumption of cryogenic plant
I found a minor issue related to reading the power consumption of a machine. I use very normal settings. Display 1920x1080, UI size 100%, no mods.
In the vertical tooltip panel, since there are 8 possible items for the cryogenic plant content when producing quantum processors, the 8th content type ...
In the vertical tooltip panel, since there are 8 possible items for the cryogenic plant content when producing quantum processors, the 8th content type ...
- Wed Jan 22, 2025 5:01 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Space platform drop slot items hidden by yellow squares
- Replies: 9
- Views: 1510
Re: [Rseding91] [2.0.28] Space platform drop slot items hidden by yellow squares
It looks like the fix worked for me. Thanks!
- Fri Jan 17, 2025 9:22 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11066
Re: They need to rename Gleba to Bartleby
Gleba has been debated many times, and I already added my 2 cents. In short, I somewhat disagree with OP's points, I think Gleba is fine. I'll add that nowadays games are expected to be easy. Yes, even Dark Souls is easy compared to old school 80s / 90s games (1991's Sonic, Donkey Kong Country ...
- Mon Dec 23, 2024 3:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Space platform drop slot items hidden by yellow squares
- Replies: 9
- Views: 1510
Re: [2.0.28] Space platform drop slot items hidden by yellow squares
I've got a somewhat similar bug. Not yellow squares, just a yellow shape blocking some icons. Only some types of items are affected, no matter which drop slot they occupy.
I've had the exact same thing happen with that same angle shape, shortly after upgrading to 2.0.25. I only noticed it ...
- Sun Dec 22, 2024 11:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Space platform drop slot items hidden by yellow squares
- Replies: 9
- Views: 1510
Re: [2.0.28] Space platform drop slot items hidden by yellow squares
I've got a somewhat similar bug. Not yellow squares, just a yellow shape blocking some icons. Only some types of items are affected, no matter which drop slot they occupy.
- Fri Dec 20, 2024 1:01 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 373
- Views: 71249
Re: Gleba has killed the game for me.
Let me add my 2 cents in this topics by sharing my story.
I solved Gleba... without using the heating tower. Yep, I just forgot about it. I was burning carbon from space to make energy in the early game turbines (and burning some biofuel). I was trying to keep all my nutrients/spoilage in a sushi ...
I solved Gleba... without using the heating tower. Yep, I just forgot about it. I was burning carbon from space to make energy in the early game turbines (and burning some biofuel). I was trying to keep all my nutrients/spoilage in a sushi ...
- Fri Dec 20, 2024 12:19 pm
- Forum: Releases
- Topic: Version 2.0.25
- Replies: 20
- Views: 12833
Re: Version 2.0.25
Thank you for the cargo pod scheduling, I will try it out when it reaches the stable branch.
My workaround was a long belt that ticks once every 30 seconds... impractical.
My workaround was a long belt that ticks once every 30 seconds... impractical.
- Wed Dec 18, 2024 11:56 am
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 36
- Views: 5090
Re: More Exciting Quality Effects (pls)
My thought on the rocket silo issue is that you could give them reduced power consumption or allow them to buffer more rockets at a time.
Quality silo and any quality crafting machine saves you power. Double the speed means it needs to be working ("ON") only 50% of the time for the same output ...