I believe that resource drain % and productivity % are not additive.FFF-387 wrote:Legendary quality a Big mining drill only drains the resource 17% of the time
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- Sat Mar 16, 2024 11:32 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 95
- Views: 3483
Re: How do YOU use mining drills?
I don't understand where your "90%" and "150%" numbers comes from. Do you have a source?
- Sat Mar 16, 2024 11:15 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 95
- Views: 3483
Re: How do YOU use mining drills?
[...]the devs already confirmed elsewhere that "50%" does not mean half the ore is dug up[...] The sources I found doesn't match what you're saying. I agree with mmmPI, I think that 50% resource drain reduction means that half the ore is deducted from the ore patch. 16.67% ressource drain...
- Fri Mar 15, 2024 10:39 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 145
- Views: 15177
Re: Friday Facts #402 - Lightspeed circuits
Multiple chanels would be a solution for a problem that nobody encountered (show me a vanilla base where there are multiple red/green cables running accross the map). I'm being the devil advocate here, I don't mind multiple chanels really, and I'm not an advanced circuit user, so take my arguments w...
- Fri Mar 15, 2024 9:38 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 145
- Views: 15177
Re: Friday Facts #402 - Lightspeed circuits
One chanel is 2 cables (red and green) and each cable can transmit around 200 signals (1 signal per item icon)... I think that 1 chanel (400 signals) are enough. Why would you need more than that? Most players will need 0 anyway since the train system handles cargo logic by itself (that's even more ...
- Wed Mar 13, 2024 8:55 am
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 95
- Views: 3483
Re: How do YOU use mining drills?
My post draw some attention :) I'll try answering my own challenge. Assumptions are: Energy is free oil/water/sulphur is free All machines (assemblers, etc.) have Prod 3 modules (when their recipe allows it) All machines (assemblers, etc.) are affected by 4 beacons with speed modules (this means tha...
- Mon Mar 11, 2024 12:23 pm
- Forum: General discussion
- Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
- Replies: 11
- Views: 1282
Re: Article Series About Smooth Factory Function and Factory Optimization Techniques
Not sure if that's already been said, but linear optimisation could help. Although the typical case is more for scenarios like the game Satisfactory, where you can make different products from materials, or products from different materials. Factorio is simpler because there are few alternative reci...
- Mon Mar 11, 2024 12:05 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 95
- Views: 3483
Re: How do YOU use mining drills?
No one uses productivity modules? Even if you have +140% productivity via research, the +30% are still 12.5% more ore, that's not so negligeable. Of course it means you have to build your mining outpost twice, to allow space for speed beacon, so you don't waste power, but I think ~ +10% is good. Alt...
- Sat Mar 09, 2024 2:02 am
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 98
- Views: 16906
Re: Friday Facts #401 - New terrain, new planet
The end result looks amazing. One thing: when looking at the last zoomed-out pictures, I realized that when zoomed-out enough, all the map looks kind of the same. Could you change the "scale" of the map generation using noise, so the "scale" is different in some area of the map? ...
- Sat Feb 24, 2024 1:16 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 29998
Re: Friday Facts #399 - Trash to Treasure
...does it means that an infinite production loop is possible with recyclers? I was wondering the same. I think we will likely see how it will turn out when the expansion is out. I know they wrote that there will be a 300% productivity cap on machines ... I see that I am not the only who had this i...
- Fri Feb 23, 2024 12:50 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 29998
Re: Friday Facts #399 - Trash to Treasure
For those wondering how to eliminate excess ressources, just use a non-quality recycler loop, because without quality modules, recyclers give only 25% of the ressource back. Craft it, recycle again, and you only have 6.25% left.
- Fri Feb 23, 2024 12:39 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 29998
Re: Friday Facts #399 - Trash to Treasure
All of this looks good.
If we can have 5 module slots (not to mention 50% native productivity bonus), does it means that an infinite production loop is possible with recyclers?
Not that it would be necessarily a bad thing (or would it?)
If we can have 5 module slots (not to mention 50% native productivity bonus), does it means that an infinite production loop is possible with recyclers?
Not that it would be necessarily a bad thing (or would it?)
- Fri Feb 16, 2024 11:53 am
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 15282
Re: Friday Facts #397 - Factoriopedia
Should't it be "Rocket's capacity" rather than "Rocket Capacity"?
- Fri Feb 09, 2024 12:31 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 15282
Re: Friday Facts #397 - Factoriopedia
Also, the Steel furnace tooltip says 4/m.
m is for meters, and min is for minutes. Literally unplayable.
m is for meters, and min is for minutes. Literally unplayable.
- Fri Feb 09, 2024 12:23 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 15282
Re: Friday Facts #397 - Factoriopedia
Cool features, the "history" looks very convenient.
For a second I was surprised to read "Steel plate" next to the icon of a steel beam (I haven't played the game since a while).
I agree that "Unlocked by" is less important than "Used in".
For a second I was surprised to read "Steel plate" next to the icon of a steel beam (I haven't played the game since a while).
I agree that "Unlocked by" is less important than "Used in".
- Fri Jan 12, 2024 12:35 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 226
- Views: 42552
Re: Friday Facts #393 - Putting things on top of other things
OMG!
"They didn't know it was impossible so they did it"
That looks like an awesome belt buff, can't wait to try it out.
"They didn't know it was impossible so they did it"
That looks like an awesome belt buff, can't wait to try it out.
- Sat Jan 06, 2024 11:56 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 131
- Views: 22510
Re: Friday Facts #392 - Parametrised blueprints
I've been wanting this for years. Would it also include the ability to modify modules? For example, lets say I have an old blueprint that uses assembly machines 1's. I then use an upgrade planner to upgrade the assemblers in that blueprint to tier 3's. Now, there are more module slots available. Wo...
- Sun Dec 24, 2023 3:47 am
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 13137
- Thu Dec 14, 2023 9:20 am
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 148
- Views: 22642
Re: Friday Facts #388 - Smaller things for 2.0
Nice! Now it remains to improve the most important part of the Factorio gameplay (Quality of Life): convenient and fast construction of conveyors using automatic rotation of the conveyor towards the cursor, as is implemented in Mindustry. Or assign a key to change the operating mode (improving R). ...
- Fri Dec 08, 2023 8:56 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 148
- Views: 22642
Re: Friday Facts #388 - Smaller things for 2.0
[...] With this it would be immediately obvious and it could also hint the exact tile you have to click on to place it at max range. https://i.imgur.com/Zi3g3Ex.png While this looks like a great idea... I don't like it. If this gets implemented by devs, there should be an option to disable it. I do...
- Fri Dec 01, 2023 11:29 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 162
- Views: 36661
Re: Friday Facts #387 - Swimming in lava
On one of the videos, we notice that a drill is oscillating between green and yellow, due to insufficient belt speed. That reminds me of issues where a mining field would produce 99.8% of the theorical production because drills sometimes can't find a gap in the belt for their ore. Can I suggest incr...