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by FasterJump
Sat Oct 25, 2025 3:27 am
Forum: News
Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Replies: 51
Views: 9507

Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Congrats!

Yes to bigger/breaking changes, go wild! I don't mind if some of my assembly lines needs to be redone (I just hope that space plateform designs will not become instantly obsolete, except those abusing quality asteroids). Maybe allowing machines to use ANY quality of ingredients as input ...
by FasterJump
Wed Oct 01, 2025 10:37 am
Forum: Off topic
Topic: [Game engine] - Hex grid
Replies: 2
Views: 552

[Game engine] - Hex grid

Hi Developers,

Have you thought of developing a hexagonal-based version of Factorio game engine, for modders?

I imagine that many things are hard-coded for a classic orthoganal 2D grid, and would be very hard to adapt to a hex grid. It may be a better idea to leave this idea to the community to ...
by FasterJump
Sat Aug 30, 2025 7:48 am
Forum: Minor issues
Topic: [2.0.15] Inconsistent character's reach range when flying in mech armor
Replies: 7
Views: 1834

Re: [2.0.15] Inconsistent character's reach range when flying in mech armor

The minimap bobbing is now fixed in Version 2.0.61 (but not the reach, which is probably still considered acceptable/intentional).
by FasterJump
Sat Aug 30, 2025 7:45 am
Forum: Releases
Topic: Version 2.0.61
Replies: 11
Views: 15548

Re: Version 2.0.61

FasterJump wrote: Thu Jul 31, 2025 10:42 am I'm wondering if the mech armor fixes also fixed the "reach" oscillations? (120769)
I think I linked the wrong post, i meant to link viewtopic.php?t=121897
03-13-2025, 14-01-19.png
03-13-2025, 14-01-19.png (668.07 KiB) Viewed 8160 times
by FasterJump
Mon Aug 25, 2025 10:10 am
Forum: Ideas and Suggestions
Topic: Reducing impact of promethium harvesting on UPS
Replies: 7
Views: 773

Re: Reducing impact of promethium harvesting on UPS


Platform asteroid shooting got some improvements in the latest experimental. I’d be interested in seeing the save you’re referring to on the latest stable vs the latest experimental.


Nice to hear that promethium harvesting is becoming less of a bottleneck (for people making as much promethium ...
by FasterJump
Sat Aug 23, 2025 11:21 pm
Forum: Ideas and Suggestions
Topic: Reducing impact of promethium harvesting on UPS
Replies: 7
Views: 773

Re: Reducing impact of promethium harvesting on UPS

Even if the number of asteroid sprites is minimized, changing the recipe cost would further divide by 5 the number of ships required (or the width/size of behemoth ships). A player using 10 ships to achieve its SPM would only need 2 to keep up with other science packs, effectively dividing by 5 the ...
by FasterJump
Sat Aug 23, 2025 11:14 pm
Forum: Show your Creations
Topic: Space Platform (Ship) Index
Replies: 8
Views: 3776

Re: Space Platform (Ship) Index

Thank you for your contribution, I added it to the table. I tested your ship and it works well. Did you know that crushers accept modules? Adding efficiency modules to your crushers would decrease your overall ship energy consumption by about 20%. Also, upgrading the electric furnace to Rare would ...
by FasterJump
Sat Aug 23, 2025 11:40 am
Forum: Ideas and Suggestions
Topic: Add an infinite technology to increase Cargo Landing Pad limit
Replies: 21
Views: 2545

Re: Add an infinite technology to increase Cargo Landing Pad limit

An infinite research could allow to grab from closest cargo bay.
Level 1: can grab from cargo bays directly connected to the landing pad
Level 2: can grab from cargo bays connected to the ones enabled by level 1
Level 3: can grab from cargo bays connected to the ones enabled by level 1-2
Level 4 ...
by FasterJump
Sat Aug 23, 2025 11:31 am
Forum: Ideas and Suggestions
Topic: Reducing impact of promethium harvesting on UPS
Replies: 7
Views: 773

Reducing impact of promethium harvesting on UPS

I would like to suggest a simple solution to reduce the impact of promethium harvesting (space platforms) on UPS.

Using KonTheTurtle's base on reddit as an example, a 2M spm non-promethium base can run at 55 UPS, but 1M spm promethium base only runs at 30 UPS (on his machine).

My simple solution ...
by FasterJump
Thu Jul 31, 2025 10:59 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 43143

Re: Ban quality modules from asteroid crushers

The devs can make the game the way they imagine it.

If people got addicted to "space casinos" and cry about the upcoming update, they can always download a mod that re-enables it. Or they could just cheat and create legendary items instantly, that's the same to me. No challenge.
by FasterJump
Thu Jul 31, 2025 10:42 am
Forum: Releases
Topic: Version 2.0.61
Replies: 11
Views: 15548

Re: Version 2.0.61

I'm wondering if the mech armor fixes also fixed the "reach" oscillations? (120769)
by FasterJump
Thu May 22, 2025 9:27 am
Forum: Show your Creations
Topic: The Space Anemone
Replies: 3
Views: 1984

Re: The Space Anemone

Actually, I changed my mind. Promethium doesn't need a buff. Why? Because as infinite research gets researched, we need to do promethium research less and less often.

To optimize material output:
After you research level 23 research productivity, you would then research 13 levels of mining ...
by FasterJump
Tue May 13, 2025 9:36 am
Forum: Show your Creations
Topic: The Space Anemone
Replies: 3
Views: 1984

Re: The Space Anemone

Awesome design! Looks very efficient.

Too bad the promethium science doesn't scale well. It would be great to have an infinite research that scale like research productivity and that adds +10% promethium science productivity per level. Or being able to use the centrifuge/crusher to refine ...
by FasterJump
Sat May 03, 2025 10:52 pm
Forum: Show your Creations
Topic: Space Platform (Ship) Index
Replies: 8
Views: 3776

Re: Space Platform (Ship) Index

Space platform are balanced with Space Age, which is intended to be used along the quality sub-extension, as it massively affects entities like asteroid collectors with range, arm speed, and adds many additional arms.

I'm reluctant to include ships with a different set of mod than the Space Age ...
by FasterJump
Sat May 03, 2025 1:42 am
Forum: General discussion
Topic: I went back to 1.1
Replies: 26
Views: 5509

Re: I went back to 1.1

Sounds like you're comparing 2.0 mods with 1.1 mods, and 2.0 mods with 2.0 vanilla. The title is a bit misleading / clickbait.

The mod forum may be a good place to discuss your experience with 1.1 mods and why you miss it in vanilla.
by FasterJump
Sat May 03, 2025 1:22 am
Forum: General discussion
Topic: How pros approach the game?
Replies: 20
Views: 7199

Re: How pros approach the game?

As other may have mentioned, pro prepare offline, and they spend 50+ hours per week playing the game. It's a lot of work and effort, and it's their job.

Has my megabase too which I should be proud of. However, I am not satisfied. I am still struggling


Playing a game is not to prove something ...
by FasterJump
Tue Apr 22, 2025 9:13 am
Forum: Show your Creations
Topic: Space Platform (Ship) Index
Replies: 8
Views: 3776

Re: Space Platform (Ship) Index

Thanks Amarula for that excellent feedback. I have updated the following:
Creator name and index column (to link the post below, as I believe that the code format doesn't render html links)
Defenses
Swapped x and y for sizes
Simplified Reach column and adapted description - good idea of using ...
by FasterJump
Sun Apr 20, 2025 9:58 pm
Forum: Show your Creations
Topic: Space Platform (Ship) Index
Replies: 8
Views: 3776

Re: Space Platform (Ship) Index

I'll start by posting my ships!


Ship Name | Main mission | Tons | Size | Cruise | Avg | Cycle | Cycle | Reach | Energy | Cargo | Comb-
| | | | Speed | Speed | Mm | Time | | Source | slots | inators ...
by FasterJump
Sun Apr 20, 2025 9:56 pm
Forum: Show your Creations
Topic: Space Platform (Ship) Index
Replies: 8
Views: 3776

Space Platform (Ship) Index

This post is my humble attempt to create a list of ships (space platforms) and categorize them using standardized specifications (size, speed, reach, etc.).

There are already some space platform threads, however they're quite disorganized: behemoth ships mixed with stationary platforms, discussions ...

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