Yes please.
Also see this reddit post:
https://www.reddit.com/r/factorio/comme ... about_not/
Search found 286 matches
- Sat Sep 20, 2025 2:15 am
- Forum: Ideas and Suggestions
- Topic: Heating tower: don't flash the "no fuel" icon when at max temp
- Replies: 11
- Views: 1989
- Sat Aug 30, 2025 7:48 am
- Forum: Minor issues
- Topic: [2.0.15] Inconsistent character's reach range when flying in mech armor
- Replies: 7
- Views: 1627
Re: [2.0.15] Inconsistent character's reach range when flying in mech armor
The minimap bobbing is now fixed in Version 2.0.61 (but not the reach, which is probably still considered acceptable/intentional).
- Sat Aug 30, 2025 7:45 am
- Forum: Releases
- Topic: Version 2.0.61
- Replies: 11
- Views: 12215
Re: Version 2.0.61
I think I linked the wrong post, i meant to link viewtopic.php?t=121897FasterJump wrote: Thu Jul 31, 2025 10:42 am I'm wondering if the mech armor fixes also fixed the "reach" oscillations? (120769)
- Mon Aug 25, 2025 10:10 am
- Forum: Ideas and Suggestions
- Topic: Reducing impact of promethium harvesting on UPS
- Replies: 7
- Views: 591
Re: Reducing impact of promethium harvesting on UPS
Platform asteroid shooting got some improvements in the latest experimental. I’d be interested in seeing the save you’re referring to on the latest stable vs the latest experimental.
Nice to hear that promethium harvesting is becoming less of a bottleneck (for people making as much promethium ...
- Sat Aug 23, 2025 11:21 pm
- Forum: Ideas and Suggestions
- Topic: Reducing impact of promethium harvesting on UPS
- Replies: 7
- Views: 591
Re: Reducing impact of promethium harvesting on UPS
Even if the number of asteroid sprites is minimized, changing the recipe cost would further divide by 5 the number of ships required (or the width/size of behemoth ships). A player using 10 ships to achieve its SPM would only need 2 to keep up with other science packs, effectively dividing by 5 the ...
- Sat Aug 23, 2025 11:14 pm
- Forum: Show your Creations
- Topic: Space Platform (Ship) Index
- Replies: 8
- Views: 3283
Re: Space Platform (Ship) Index
Thank you for your contribution, I added it to the table. I tested your ship and it works well. Did you know that crushers accept modules? Adding efficiency modules to your crushers would decrease your overall ship energy consumption by about 20%. Also, upgrading the electric furnace to Rare would ...
- Sat Aug 23, 2025 11:40 am
- Forum: Ideas and Suggestions
- Topic: Add an infinite technology to increase Cargo Landing Pad limit
- Replies: 21
- Views: 2055
Re: Add an infinite technology to increase Cargo Landing Pad limit
An infinite research could allow to grab from closest cargo bay.
Level 1: can grab from cargo bays directly connected to the landing pad
Level 2: can grab from cargo bays connected to the ones enabled by level 1
Level 3: can grab from cargo bays connected to the ones enabled by level 1-2
Level 4 ...
Level 1: can grab from cargo bays directly connected to the landing pad
Level 2: can grab from cargo bays connected to the ones enabled by level 1
Level 3: can grab from cargo bays connected to the ones enabled by level 1-2
Level 4 ...
- Sat Aug 23, 2025 11:31 am
- Forum: Ideas and Suggestions
- Topic: Reducing impact of promethium harvesting on UPS
- Replies: 7
- Views: 591
Reducing impact of promethium harvesting on UPS
I would like to suggest a simple solution to reduce the impact of promethium harvesting (space platforms) on UPS.
Using KonTheTurtle's base on reddit as an example, a 2M spm non-promethium base can run at 55 UPS, but 1M spm promethium base only runs at 30 UPS (on his machine).
My simple solution ...
Using KonTheTurtle's base on reddit as an example, a 2M spm non-promethium base can run at 55 UPS, but 1M spm promethium base only runs at 30 UPS (on his machine).
My simple solution ...
- Thu Jul 31, 2025 10:59 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 33356
Re: Ban quality modules from asteroid crushers
The devs can make the game the way they imagine it.
If people got addicted to "space casinos" and cry about the upcoming update, they can always download a mod that re-enables it. Or they could just cheat and create legendary items instantly, that's the same to me. No challenge.
If people got addicted to "space casinos" and cry about the upcoming update, they can always download a mod that re-enables it. Or they could just cheat and create legendary items instantly, that's the same to me. No challenge.
- Thu Jul 31, 2025 10:42 am
- Forum: Releases
- Topic: Version 2.0.61
- Replies: 11
- Views: 12215
Re: Version 2.0.61
I'm wondering if the mech armor fixes also fixed the "reach" oscillations? (120769)
- Thu May 22, 2025 9:27 am
- Forum: Show your Creations
- Topic: The Space Anemone
- Replies: 3
- Views: 1802
Re: The Space Anemone
Actually, I changed my mind. Promethium doesn't need a buff. Why? Because as infinite research gets researched, we need to do promethium research less and less often.
To optimize material output:
After you research level 23 research productivity, you would then research 13 levels of mining ...
To optimize material output:
After you research level 23 research productivity, you would then research 13 levels of mining ...
- Tue May 13, 2025 9:36 am
- Forum: Show your Creations
- Topic: The Space Anemone
- Replies: 3
- Views: 1802
Re: The Space Anemone
Awesome design! Looks very efficient.
Too bad the promethium science doesn't scale well. It would be great to have an infinite research that scale like research productivity and that adds +10% promethium science productivity per level. Or being able to use the centrifuge/crusher to refine ...
Too bad the promethium science doesn't scale well. It would be great to have an infinite research that scale like research productivity and that adds +10% promethium science productivity per level. Or being able to use the centrifuge/crusher to refine ...
- Sat May 03, 2025 10:52 pm
- Forum: Show your Creations
- Topic: Space Platform (Ship) Index
- Replies: 8
- Views: 3283
Re: Space Platform (Ship) Index
Space platform are balanced with Space Age, which is intended to be used along the quality sub-extension, as it massively affects entities like asteroid collectors with range, arm speed, and adds many additional arms.
I'm reluctant to include ships with a different set of mod than the Space Age ...
I'm reluctant to include ships with a different set of mod than the Space Age ...
- Sat May 03, 2025 1:42 am
- Forum: General discussion
- Topic: I went back to 1.1
- Replies: 26
- Views: 4921
Re: I went back to 1.1
Sounds like you're comparing 2.0 mods with 1.1 mods, and 2.0 mods with 2.0 vanilla. The title is a bit misleading / clickbait.
The mod forum may be a good place to discuss your experience with 1.1 mods and why you miss it in vanilla.
The mod forum may be a good place to discuss your experience with 1.1 mods and why you miss it in vanilla.
- Sat May 03, 2025 1:22 am
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 20
- Views: 5933
Re: How pros approach the game?
As other may have mentioned, pro prepare offline, and they spend 50+ hours per week playing the game. It's a lot of work and effort, and it's their job.
Has my megabase too which I should be proud of. However, I am not satisfied. I am still struggling
Playing a game is not to prove something ...
Has my megabase too which I should be proud of. However, I am not satisfied. I am still struggling
Playing a game is not to prove something ...
- Tue Apr 22, 2025 9:13 am
- Forum: Show your Creations
- Topic: Space Platform (Ship) Index
- Replies: 8
- Views: 3283
Re: Space Platform (Ship) Index
Thanks Amarula for that excellent feedback. I have updated the following:
Creator name and index column (to link the post below, as I believe that the code format doesn't render html links)
Defenses
Swapped x and y for sizes
Simplified Reach column and adapted description - good idea of using ...
Creator name and index column (to link the post below, as I believe that the code format doesn't render html links)
Defenses
Swapped x and y for sizes
Simplified Reach column and adapted description - good idea of using ...
- Sun Apr 20, 2025 9:58 pm
- Forum: Show your Creations
- Topic: Space Platform (Ship) Index
- Replies: 8
- Views: 3283
Re: Space Platform (Ship) Index
I'll start by posting my ships!
Ship Name | Main mission | Tons | Size | Cruise | Avg | Cycle | Cycle | Reach | Energy | Cargo | Comb-
| | | | Speed | Speed | Mm | Time | | Source | slots | inators ...
Ship Name | Main mission | Tons | Size | Cruise | Avg | Cycle | Cycle | Reach | Energy | Cargo | Comb-
| | | | Speed | Speed | Mm | Time | | Source | slots | inators ...
- Sun Apr 20, 2025 9:56 pm
- Forum: Show your Creations
- Topic: Space Platform (Ship) Index
- Replies: 8
- Views: 3283
Space Platform (Ship) Index
This post is my humble attempt to create a list of ships (space platforms) and categorize them using standardized specifications (size, speed, reach, etc.).
There are already some space platform threads, however they're quite disorganized: behemoth ships mixed with stationary platforms, discussions ...
There are already some space platform threads, however they're quite disorganized: behemoth ships mixed with stationary platforms, discussions ...
- Sat Apr 12, 2025 9:19 pm
- Forum: Not a bug
- Topic: Inconsistent display of crafting machine ingredients (and/or outputs)
- Replies: 3
- Views: 500
Re: Inconsistent display of crafting machine ingredients (and/or outputs)
2.0.44 now allows to press SHIFT + SCROLL to scroll through the tooltip, so the "if ingredients fit into 1 line, display 1 line; if ingredients fit into 2 lines, display 3 lines" logic is much less of an issue now.
- Fri Apr 11, 2025 7:38 am
- Forum: Releases
- Topic: Version 2.0.44
- Replies: 15
- Views: 12830
Re: Version 2.0.44
Does it means that I can finally know how much power my space platform entities consume? Hurray!
Edit: I downloaded experimental and tested it, it works! Shift + scroll
04-13-2025, 10-23-03.png
Great, I'll keep that in mind while I pretend that Aquilo enemies were implemented.
Aquilo's ...
Edit: I downloaded experimental and tested it, it works! Shift + scroll
04-13-2025, 10-23-03.png
Great, I'll keep that in mind while I pretend that Aquilo enemies were implemented.
Aquilo's ...