Space Platforms

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spiral_power
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Re: Space Platforms

Post by spiral_power »

My promethium ship. 32k tons.
Two ships run alternately to handle 30kspm.
It will turn around at about 550,000 km. At that time the operation is heaviest and UPS drops to about 35.

/screenshot 2500 3500 0.1
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EAXP wrote: Sat Jan 18, 2025 1:35 pm my cargo ship
Factorio_1377_12_0_34403238979872222.png
and my promethium science ship
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To improve UPS, I would like the next ship I create to have a steeper diagonal angle like yours.
adam_bise
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Re: Space Platforms

Post by adam_bise »

That is awesome. I wondered if a wedge or pyramid would be optimal. Curious what is the capacity and how quickly is it filled by the wedge setup?
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spiral_power
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Re: Space Platforms

Post by spiral_power »

adam_bise wrote: Wed Jan 29, 2025 10:26 pm That is awesome. I wondered if a wedge or pyramid would be optimal. Curious what is the capacity and how quickly is it filled by the wedge setup?
In terms of UPS optimization, I expect a sharp wedge shape is better. For UPS optimization, I try to minimize promethium take-up as much as possible. This is also why I want to make the angle steeper. Other than that, I slow down as I go deeper. And try not to read items on belts, as reading them lowers UPS.

I don't know the exact number, but a ship in its current form brings back about 1.8M promethium in one voyage.
=Promethium SP 2.16M
gGeorg
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Re: Space Platforms

Post by gGeorg »

Top speed 290, cruise speed 150, weight 286tons, width26 tiles. (speed is heavily influenced by width of the ship)
The most interesting is crusher & resource system. It mostly use all sources, discard over board is possiblee, but very seldom. Well only thing thrown overboard regularly is used fuel cell.
The crasher system selects most needed items of three (iron ore, carbon, cubes) then assign 2 crushers to it. Next two crushers are used for next two items needed. OR next two crusher are used for first item if it is the only one missing thing. OR next two crushers are used for one item if only two items are missing.
Long story short, it tries always crush something which is needed (max of each 3 item is capped on 200 pcs) and use as many crushers as possible.

Also interesting system is, the crushers are fed from two sided, belt and hub. Each of them has his own system managing overflow /underflow.
Four collectors are of course set to gather resources in ratio 1:1:1, storing 13 pcs of each inside.
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waBenzi
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Re: Space Platforms

Post by waBenzi »

Space science (~180/s) platform, my homage to symmetry. Should also work with non-legendaries, just slower.
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waBenzi
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Re: Space Platforms

Post by waBenzi »

Legendary Red Science Ship

Pretty boring ship which flies between Nauvis and Vulcanus crafting legendary red science. Could use more crushers to run at full capacity, but I dont like flying bricks and this was the most I could bear - feel free to extend. Fun fact: The ratio of production recipes in the crushers is based on a Markov chain simulation with starting probabilities corresponding to the average chunks attained between Nauvis and Vulcanus (0.156, 0.31, 0.534).
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mmmPI
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Re: Space Platforms

Post by mmmPI »

Legendary solar taser
An attempt at getting a decent compromise between "fastest speed" and "lightest-weight", in order to reach the solar system edge only using solar pannel for energy. It works using the level of research granted by the command /cheat all when using the editor, which was used for the purpose of making the ship to explore if it was possible/realistic/feasible. It's a bit old now but was tested again in version 2.0.34, i forgot to post it when it was made possible to have blueprint with foundries without receipe that will nonetheless remember their previous orientation, but that's a thing now !! it's the "legendary version" of the 2 previous small ship i posted on this thread, the logic must be similar but i didn't left any notes on this one and i wanted to illustrate how bad it feels, don't do this, always leave little notes on your combinators !

To use it, just place the blueprint and wait until it doesn't move, ( with speed x64) and then click the destination in the schedule, ignore the red signal ! It goes at around 100 km/s so it takes a while !

( oh and there's no way back ! )
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solublefish
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Re: Space Platforms

Post by solublefish »

solublefish wrote: Mon Feb 24, 2025 5:36 pm I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science
Most of my current craft are variants of the "2B" platform (It looks a bit like a B2 bomber but backwards. OK, I'm bad at naming things.)
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It's got a lot of engines, simple turrets, and a handful of rocket launchers. It relies on a high asteroid and military productivity and mostly legendary machines. This isn't necessary but makes it small and very fast so I don't need many. I use 4 on an Aquilo/Fulgora/Nauvis loop.

I use a few quality weapons, but for the most part I found the extra range resulted in more wasted ammo rather than better defense. Notice the static grabber filters - metal only on the left, carbon only on the right.

A version of this ship handles the inner planets - 3 for each route to Nauvis mostly for science, plus a couple for assorted construction materials and such. Occasionally while waiting in orbit a rock will hit the rear and do a little damage. It just imports some repair packs once in a long while. One small fusion plant. (Overkill but smaller than solar.) 423 tons. 500+ km/s.
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Re: Space Platforms

Post by solublefish »

solublefish wrote: Mon Feb 24, 2025 5:36 pm I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science
My "Voyager" platform. This is the big extrasolar ship for promethium science.
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It hauls about 60K promethium chunks back to Nauvis orbit, then imports biter eggs and makes science until the rocks are gone. It does make it back out to space with some eggs left but that's really just a small supplement.

Bristling with railguns of course, and otherwise mostly rock storage. I'm using 2 layers of belts - 16 rocks per tile. TBH it does feel a bit like cheating but at least I'm not using multicolored belt weaving. Doing it with cargo bays would work the same way and just take more ships.

Voyager does rely on high asteroid productivity and military upgrades. This one uses explosive rockets for the dense big asteroids. Each of these can make about 70K science in a roughly 1 hour round trip. That's about 19 Hz so I use 4 to comfortably cover my 60 Hz target. 2302 tons. 780 MW fusion. Throttled to ~200 km/s in outer space. ~420 km/s in-system.
adam_bise
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Re: Space Platforms

Post by adam_bise »

Here is a B2 plat I use for AG science
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FasterJump
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Re: Space Platforms

Post by FasterJump »

These are my 4 ships. I tried to build small-medium sized ships, all are below 400 tons. They could work with lesser quality machines and modules. My current research level is: Asteroid productivity 5, Laser weapons damage 6, Physical projectile damage 8, Stronger explosives 8, Railgun damage 3, Railgun shooting speed 2.
  • Kestrel is my starter ship, used to unlock the first 3 planets. It also transports non-perishable science from Vulcanus and Fulgora, Bioflux, and harvests Calcite.
  • Hauler is my fast ship to carry Gleba Science. It also transports Bioflux to Nauvis (and Vulcanus), and harvests calcite.
  • Daedalus is the ship designed to reach Aquilo. It's still Solar powered but can sustain the journey with just 6 accumulators. It transports cryogenic science and ingredients from and to Aquilo, and harvests iron, copper ore and calcite from asteroids to drop it to Aquilo. It also transports Foundations ingredients to Fulgora and Vulcanus. The more dangerous the route, the slower it travels.
  • Prometheus, as its name suggests, is the ship designed to transport Promethium ore from the Shattered planet. It is powered by fusion, which allows the use of foundries and 8 beacons to support production. It can carry 3000 promethium chunks and make promethium science above Nauvis from fresh biter eggs. When it has used all promethium ore, it will leave orbit and throw away unused eggs. It refills its quantum processor inventory and fusion power cell above Aquilo The more dangerous the route, the slower it travels. It also harvests calcite.
Ship Stats

Code: Select all

Ship Name -->         | Kestrel           | Hauler                  | Daedalus                 | Prometheus
----------------------+-------------------+-------------------------+--------------------------+--------------------------
Main mission          | Starter + science | Gleba science + bioflux | Aquilo science + ore     | Promethium + science
Tonnage               | 249               | 260                     | 310                      | 377
Footprint             | 38x35             | 42x36                   | 48x34                    | 64x30
Cruise Speed (km/s)   | 190               | 260                     | 140 (Aquilo), 290 (Gleba)| 70/120/190/250
Avg Speed (incl. stops)| 115              | 125                     | 94                       | 278
Cycle (km)            | 60000             | 45000                   | 90000                    | 500000
Cycle Period          | 08:40             | 06:00                   | 16:00                    | 1:30:00
Reach                 | Inner Planets     | Inner Planets           | Aquilo                   | 60000–100000km to Shattered
Energy                | Solar             | Solar                   | Solar                    | Fusion
Cargo (slots)         | 85                | 123                     | 209                      | 97 + 3000 Promethium
Kestrel
Kestrel
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Hauler
Hauler
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Daedalus
Daedalus
03-24-2025, 12-52-33.png (3.18 MiB) Viewed 275 times
Prometheus
Prometheus
03-24-2025, 13-31-51.png (3.03 MiB) Viewed 275 times
Zanthras
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Re: Space Platforms

Post by Zanthras »

My ship that took the run to the shattered planet at maximum speed the entire way.
to the core shattered planet.png
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