I presume the armor box will also show current/max robots when you have a personal logistics bot, finding this is not as intuitive as I really want it to be.
Perhaps logistics area size
If you open the inventory, and start typing, can it start searching? The button is still handy for newbies, but it ...
Search found 19 matches
- Mon Apr 08, 2019 1:02 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 71316
- Fri Mar 22, 2019 4:25 pm
- Forum: Ideas and Suggestions
- Topic: Roboport Contents
- Replies: 4
- Views: 1747
Re: Roboport Contents
I also added in an edit, because I wasn't sure if there was a request elsewhere for it: It would also be super fantastic to be able to get lists of other items, specifically items being constructed that cannot be fulfilled (like shown in the icon by the copy/paste/etc bar), so you could request them ...
- Thu Mar 21, 2019 8:38 pm
- Forum: Ideas and Suggestions
- Topic: Roboport Contents
- Replies: 4
- Views: 1747
Re: Robotport Contents
I saw that one, which is a similar request (but very different from mine) and I imagine more complicated (for the developers).
- Thu Mar 21, 2019 6:35 pm
- Forum: Ideas and Suggestions
- Topic: Roboport Contents
- Replies: 4
- Views: 1747
Roboport Contents
TL;DR
Can we have another radio button when connecting to the roboport with a wire to get the roboport's contents (not the entire network)
What ?
Similar to how we can get the contents of a chest, I would like to get how many bots and repair kits are in this roboport.
Why ?
I want to use it ...
Can we have another radio button when connecting to the roboport with a wire to get the roboport's contents (not the entire network)
What ?
Similar to how we can get the contents of a chest, I would like to get how many bots and repair kits are in this roboport.
Why ?
I want to use it ...
- Sat Jan 27, 2018 3:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.20] Crash on: "InventoryGuiSlot::getActiveStatus"
- Replies: 1
- Views: 1435
[kovarex] [0.16.20] Crash on: "InventoryGuiSlot::getActiveStatus"
I was playing multiplayer on a server hosted on a different continent and I got a hard crash to desktop.
Playing on Windows 10, let me know if you need more information.
The interesting bit:
2903.575 Error CrashHandler.cpp:419: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace ...
Playing on Windows 10, let me know if you need more information.
The interesting bit:
2903.575 Error CrashHandler.cpp:419: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace ...
- Wed May 03, 2017 3:28 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9711
Re: [0.15.5] create_directories(p): invalid argument
I restarted my machine, and it appears that file was actually removed (I've had this problem a couple times, unrelated to Factorio). It's a brand new laptop on Windows 10, so it's a bit surprising.
After a restart and the file is fully gone, I can load my saves. Strange.
After a restart and the file is fully gone, I can load my saves. Strange.
- Wed May 03, 2017 3:24 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9711
Re: [0.15.5] create_directories(p): invalid argument
I tried clicking on that temp folder in explorer. Access denied.
- Wed May 03, 2017 3:12 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9711
Re: [0.15.5] create_directories(p): invalid argument
None of them appear to be read-only. I can open them without any administrative privileges (though my user is an administrator). I can create a file in the save directory with no problems too.
I can't seem to create a new game regardless of settings. It gives me the same error anywhere. Is there ...
I can't seem to create a new game regardless of settings. It gives me the same error anywhere. Is there ...
- Wed May 03, 2017 2:38 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9711
Re: [0.15.5] create_directories(p): invalid argument
When I was playing yesterday (0.15.5) I was able to save, restart factorio, and load the game. I did it several times that day. After it updated this morning, I got this error.
- Wed May 03, 2017 2:34 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9711
Re: [0.15.5] create_directories(p): invalid argument
Reinstalling Factorio: I removed it in steam, and completely removed C:\Program Files (x86)\Steam\steamapps\common\Factorio then reinstalled it with steam.
- Wed May 03, 2017 2:31 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9711
Re: [0.15.5] create_directories(p): invalid argument
I have cleared out my factorio directory recently (I was playing 0.14 modded, so I moved all the saves elsewhere and reinstalled factorio). It happens with the main save and all 3 auto-saves.
- Wed May 03, 2017 2:21 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9711
Re: [0.15.5] create_directories(p): invalid argument
Let me clarify, it was installed via Steam, and I always start it in Steam. I've never mucked with running it as an administrator.
- Wed May 03, 2017 2:20 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9711
Re: [0.15.5] create_directories(p): invalid argument
This was all installed via steam. I have 145 GB free.
- Wed May 03, 2017 1:58 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9711
[0.15.5] create_directories(p): invalid argument
When I try to load my save that I was playing yesterday, I get this error in the log file (below). This also pops up as shown in the screenshot. Nevertheless, my save is not loaded and I am back at the load screen. I had this problem a few days ago (with 0.15.4, I believe) and my "solution" was to ...
- Wed Dec 28, 2016 8:58 pm
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 41233
Re: Friday Facts #170 - Blueprint library GUI design and redesign
You should be able to click on a component in the top to add/remove all instances of that component at a time. (Like if I want to copy a big smeltery I had to paste, but remove all the old power lines and I'll re-wire it for substations). Also, mousing over these components should maybe highlight ...
- Sun Aug 28, 2016 3:20 pm
- Forum: Technical Help
- Topic: [0.14.1] Character trash not emptying
- Replies: 0
- Views: 1259
[0.14.1] Character trash not emptying
Version:
0.14.1
Error:
Character trash not being emptied by over 10k logistics robots. I left the logistics area and came back a couple times, also took off my armor and put it back on. And still I have a few hundred items in my inventory, even waiting plenty of time in network for some bots to ...
0.14.1
Error:
Character trash not being emptied by over 10k logistics robots. I left the logistics area and came back a couple times, also took off my armor and put it back on. And still I have a few hundred items in my inventory, even waiting plenty of time in network for some bots to ...
- Sun Jul 03, 2016 11:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2] use as tool called on item that is not tool
- Replies: 4
- Views: 3602
Re: [0.13.2] use as tool called on item that is not tool
Haha I hear you. I'm our groups stickler for corner cases. 

- Sun Jul 03, 2016 3:16 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2] use as tool called on item that is not tool
- Replies: 4
- Views: 3602
Re: [0.13.2] use as tool called on item that is not tool
Glad to help, I'm a programmer too so I'll give what information seems pertinent. 

- Fri Jul 01, 2016 3:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2] use as tool called on item that is not tool
- Replies: 4
- Views: 3602
[0.13.2] use as tool called on item that is not tool
Version:
0.13.2
Error:
"Internal error: use as tool called on item that is not tool."
Screenshot:
https://www.dropbox.com/s/vf1rgqf589w4vgi/20160701100530_1.jpg?dl=0
Video:
https://youtu.be/cVYIxypVO68
Recreation:
Load the save. Place the blueprint 3 times (in the book, contains laser turrets ...
0.13.2
Error:
"Internal error: use as tool called on item that is not tool."
Screenshot:
https://www.dropbox.com/s/vf1rgqf589w4vgi/20160701100530_1.jpg?dl=0
Video:
https://youtu.be/cVYIxypVO68
Recreation:
Load the save. Place the blueprint 3 times (in the book, contains laser turrets ...