Search found 19 matches

by chronix
Mon Apr 08, 2019 1:02 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 60184

Re: Friday Facts #289 - Character GUI

I presume the armor box will also show current/max robots when you have a personal logistics bot, finding this is not as intuitive as I really want it to be. Perhaps logistics area size If you open the inventory, and start typing, can it start searching? The button is still handy for newbies, but it...
by chronix
Fri Mar 22, 2019 4:25 pm
Forum: Ideas and Suggestions
Topic: Roboport Contents
Replies: 4
Views: 1320

Re: Roboport Contents

I also added in an edit, because I wasn't sure if there was a request elsewhere for it: It would also be super fantastic to be able to get lists of other items, specifically items being constructed that cannot be fulfilled (like shown in the icon by the copy/paste/etc bar), so you could request them...
by chronix
Thu Mar 21, 2019 8:38 pm
Forum: Ideas and Suggestions
Topic: Roboport Contents
Replies: 4
Views: 1320

Re: Robotport Contents

I saw that one, which is a similar request (but very different from mine) and I imagine more complicated (for the developers).
by chronix
Thu Mar 21, 2019 6:35 pm
Forum: Ideas and Suggestions
Topic: Roboport Contents
Replies: 4
Views: 1320

Roboport Contents

TL;DR Can we have another radio button when connecting to the roboport with a wire to get the roboport's contents (not the entire network) What ? Similar to how we can get the contents of a chest, I would like to get how many bots and repair kits are in this roboport. Why ? I want to use it to buil...
by chronix
Sat Jan 27, 2018 3:15 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.20] Crash on: "InventoryGuiSlot::getActiveStatus"
Replies: 1
Views: 1244

[kovarex] [0.16.20] Crash on: "InventoryGuiSlot::getActiveStatus"

I was playing multiplayer on a server hosted on a different continent and I got a hard crash to desktop. Playing on Windows 10, let me know if you need more information. The interesting bit: 2903.575 Error CrashHandler.cpp:419: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, ple...
by chronix
Wed May 03, 2017 3:28 pm
Forum: 1 / 0 magic
Topic: [0.15.5] create_directories(p): invalid argument
Replies: 13
Views: 8500

Re: [0.15.5] create_directories(p): invalid argument

I restarted my machine, and it appears that file was actually removed (I've had this problem a couple times, unrelated to Factorio). It's a brand new laptop on Windows 10, so it's a bit surprising.

After a restart and the file is fully gone, I can load my saves. Strange.
by chronix
Wed May 03, 2017 3:24 pm
Forum: 1 / 0 magic
Topic: [0.15.5] create_directories(p): invalid argument
Replies: 13
Views: 8500

Re: [0.15.5] create_directories(p): invalid argument

I tried clicking on that temp folder in explorer. Access denied.
accessdenied.PNG
accessdenied.PNG (4.41 KiB) Viewed 8472 times
by chronix
Wed May 03, 2017 3:12 pm
Forum: 1 / 0 magic
Topic: [0.15.5] create_directories(p): invalid argument
Replies: 13
Views: 8500

Re: [0.15.5] create_directories(p): invalid argument

None of them appear to be read-only. I can open them without any administrative privileges (though my user is an administrator). I can create a file in the save directory with no problems too. I can't seem to create a new game regardless of settings. It gives me the same error anywhere. Is there any...
by chronix
Wed May 03, 2017 2:38 pm
Forum: 1 / 0 magic
Topic: [0.15.5] create_directories(p): invalid argument
Replies: 13
Views: 8500

Re: [0.15.5] create_directories(p): invalid argument

When I was playing yesterday (0.15.5) I was able to save, restart factorio, and load the game. I did it several times that day. After it updated this morning, I got this error.
by chronix
Wed May 03, 2017 2:34 pm
Forum: 1 / 0 magic
Topic: [0.15.5] create_directories(p): invalid argument
Replies: 13
Views: 8500

Re: [0.15.5] create_directories(p): invalid argument

Reinstalling Factorio: I removed it in steam, and completely removed C:\Program Files (x86)\Steam\steamapps\common\Factorio then reinstalled it with steam.
by chronix
Wed May 03, 2017 2:31 pm
Forum: 1 / 0 magic
Topic: [0.15.5] create_directories(p): invalid argument
Replies: 13
Views: 8500

Re: [0.15.5] create_directories(p): invalid argument

I have cleared out my factorio directory recently (I was playing 0.14 modded, so I moved all the saves elsewhere and reinstalled factorio). It happens with the main save and all 3 auto-saves.
by chronix
Wed May 03, 2017 2:21 pm
Forum: 1 / 0 magic
Topic: [0.15.5] create_directories(p): invalid argument
Replies: 13
Views: 8500

Re: [0.15.5] create_directories(p): invalid argument

Let me clarify, it was installed via Steam, and I always start it in Steam. I've never mucked with running it as an administrator.
by chronix
Wed May 03, 2017 2:20 pm
Forum: 1 / 0 magic
Topic: [0.15.5] create_directories(p): invalid argument
Replies: 13
Views: 8500

Re: [0.15.5] create_directories(p): invalid argument

This was all installed via steam. I have 145 GB free.
by chronix
Wed May 03, 2017 1:58 pm
Forum: 1 / 0 magic
Topic: [0.15.5] create_directories(p): invalid argument
Replies: 13
Views: 8500

[0.15.5] create_directories(p): invalid argument

When I try to load my save that I was playing yesterday, I get this error in the log file (below). This also pops up as shown in the screenshot. Nevertheless, my save is not loaded and I am back at the load screen. I had this problem a few days ago (with 0.15.4, I believe) and my "solution"...
by chronix
Wed Dec 28, 2016 8:58 pm
Forum: News
Topic: Friday Facts #170 - Blueprint library GUI design and redesign
Replies: 70
Views: 36431

Re: Friday Facts #170 - Blueprint library GUI design and redesign

You should be able to click on a component in the top to add/remove all instances of that component at a time. (Like if I want to copy a big smeltery I had to paste, but remove all the old power lines and I'll re-wire it for substations). Also, mousing over these components should maybe highlight wh...
by chronix
Sun Aug 28, 2016 3:20 pm
Forum: Technical Help
Topic: [0.14.1] Character trash not emptying
Replies: 0
Views: 1093

[0.14.1] Character trash not emptying

Version: 0.14.1 Error: Character trash not being emptied by over 10k logistics robots. I left the logistics area and came back a couple times, also took off my armor and put it back on. And still I have a few hundred items in my inventory, even waiting plenty of time in network for some bots to come...
by chronix
Sun Jul 03, 2016 11:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.2] use as tool called on item that is not tool
Replies: 4
Views: 3065

Re: [0.13.2] use as tool called on item that is not tool

Haha I hear you. I'm our groups stickler for corner cases. :)
by chronix
Sun Jul 03, 2016 3:16 am
Forum: Resolved Problems and Bugs
Topic: [0.13.2] use as tool called on item that is not tool
Replies: 4
Views: 3065

Re: [0.13.2] use as tool called on item that is not tool

Glad to help, I'm a programmer too so I'll give what information seems pertinent. :)
by chronix
Fri Jul 01, 2016 3:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.2] use as tool called on item that is not tool
Replies: 4
Views: 3065

[0.13.2] use as tool called on item that is not tool

Version: 0.13.2 Error: "Internal error: use as tool called on item that is not tool." Screenshot: https://www.dropbox.com/s/vf1rgqf589w4vgi/20160701100530_1.jpg?dl=0 Video: https://youtu.be/cVYIxypVO68 Recreation: Load the save. Place the blueprint 3 times (in the book, contains laser turr...

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