Search found 19 matches
- Mon Apr 08, 2019 1:02 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 65000
Re: Friday Facts #289 - Character GUI
I presume the armor box will also show current/max robots when you have a personal logistics bot, finding this is not as intuitive as I really want it to be. Perhaps logistics area size If you open the inventory, and start typing, can it start searching? The button is still handy for newbies, but it...
- Fri Mar 22, 2019 4:25 pm
- Forum: Ideas and Suggestions
- Topic: Roboport Contents
- Replies: 4
- Views: 1495
Re: Roboport Contents
I also added in an edit, because I wasn't sure if there was a request elsewhere for it: It would also be super fantastic to be able to get lists of other items, specifically items being constructed that cannot be fulfilled (like shown in the icon by the copy/paste/etc bar), so you could request them...
- Thu Mar 21, 2019 8:38 pm
- Forum: Ideas and Suggestions
- Topic: Roboport Contents
- Replies: 4
- Views: 1495
Re: Robotport Contents
I saw that one, which is a similar request (but very different from mine) and I imagine more complicated (for the developers).
- Thu Mar 21, 2019 6:35 pm
- Forum: Ideas and Suggestions
- Topic: Roboport Contents
- Replies: 4
- Views: 1495
Roboport Contents
TL;DR Can we have another radio button when connecting to the roboport with a wire to get the roboport's contents (not the entire network) What ? Similar to how we can get the contents of a chest, I would like to get how many bots and repair kits are in this roboport. Why ? I want to use it to buil...
- Sat Jan 27, 2018 3:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.20] Crash on: "InventoryGuiSlot::getActiveStatus"
- Replies: 1
- Views: 1340
[kovarex] [0.16.20] Crash on: "InventoryGuiSlot::getActiveStatus"
I was playing multiplayer on a server hosted on a different continent and I got a hard crash to desktop. Playing on Windows 10, let me know if you need more information. The interesting bit: 2903.575 Error CrashHandler.cpp:419: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, ple...
- Wed May 03, 2017 3:28 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9140
Re: [0.15.5] create_directories(p): invalid argument
I restarted my machine, and it appears that file was actually removed (I've had this problem a couple times, unrelated to Factorio). It's a brand new laptop on Windows 10, so it's a bit surprising.
After a restart and the file is fully gone, I can load my saves. Strange.
After a restart and the file is fully gone, I can load my saves. Strange.
- Wed May 03, 2017 3:24 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9140
Re: [0.15.5] create_directories(p): invalid argument
I tried clicking on that temp folder in explorer. Access denied.
- Wed May 03, 2017 3:12 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9140
Re: [0.15.5] create_directories(p): invalid argument
None of them appear to be read-only. I can open them without any administrative privileges (though my user is an administrator). I can create a file in the save directory with no problems too. I can't seem to create a new game regardless of settings. It gives me the same error anywhere. Is there any...
- Wed May 03, 2017 2:38 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9140
Re: [0.15.5] create_directories(p): invalid argument
When I was playing yesterday (0.15.5) I was able to save, restart factorio, and load the game. I did it several times that day. After it updated this morning, I got this error.
- Wed May 03, 2017 2:34 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9140
Re: [0.15.5] create_directories(p): invalid argument
Reinstalling Factorio: I removed it in steam, and completely removed C:\Program Files (x86)\Steam\steamapps\common\Factorio then reinstalled it with steam.
- Wed May 03, 2017 2:31 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9140
Re: [0.15.5] create_directories(p): invalid argument
I have cleared out my factorio directory recently (I was playing 0.14 modded, so I moved all the saves elsewhere and reinstalled factorio). It happens with the main save and all 3 auto-saves.
- Wed May 03, 2017 2:21 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9140
Re: [0.15.5] create_directories(p): invalid argument
Let me clarify, it was installed via Steam, and I always start it in Steam. I've never mucked with running it as an administrator.
- Wed May 03, 2017 2:20 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9140
Re: [0.15.5] create_directories(p): invalid argument
This was all installed via steam. I have 145 GB free.
- Wed May 03, 2017 1:58 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] create_directories(p): invalid argument
- Replies: 13
- Views: 9140
[0.15.5] create_directories(p): invalid argument
When I try to load my save that I was playing yesterday, I get this error in the log file (below). This also pops up as shown in the screenshot. Nevertheless, my save is not loaded and I am back at the load screen. I had this problem a few days ago (with 0.15.4, I believe) and my "solution"...
- Wed Dec 28, 2016 8:58 pm
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 38591
Re: Friday Facts #170 - Blueprint library GUI design and redesign
You should be able to click on a component in the top to add/remove all instances of that component at a time. (Like if I want to copy a big smeltery I had to paste, but remove all the old power lines and I'll re-wire it for substations). Also, mousing over these components should maybe highlight wh...
- Sun Aug 28, 2016 3:20 pm
- Forum: Technical Help
- Topic: [0.14.1] Character trash not emptying
- Replies: 0
- Views: 1169
[0.14.1] Character trash not emptying
Version: 0.14.1 Error: Character trash not being emptied by over 10k logistics robots. I left the logistics area and came back a couple times, also took off my armor and put it back on. And still I have a few hundred items in my inventory, even waiting plenty of time in network for some bots to come...
- Sun Jul 03, 2016 11:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2] use as tool called on item that is not tool
- Replies: 4
- Views: 3332
Re: [0.13.2] use as tool called on item that is not tool
Haha I hear you. I'm our groups stickler for corner cases.
- Sun Jul 03, 2016 3:16 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2] use as tool called on item that is not tool
- Replies: 4
- Views: 3332
Re: [0.13.2] use as tool called on item that is not tool
Glad to help, I'm a programmer too so I'll give what information seems pertinent.
- Fri Jul 01, 2016 3:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2] use as tool called on item that is not tool
- Replies: 4
- Views: 3332
[0.13.2] use as tool called on item that is not tool
Version: 0.13.2 Error: "Internal error: use as tool called on item that is not tool." Screenshot: https://www.dropbox.com/s/vf1rgqf589w4vgi/20160701100530_1.jpg?dl=0 Video: https://youtu.be/cVYIxypVO68 Recreation: Load the save. Place the blueprint 3 times (in the book, contains laser turr...