Search found 13 matches

by agentgoblin
Sat Jun 23, 2018 7:26 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 25772

Re: Friday Facts #246 - The GUI update (Part 3)

My god, dont worry about interface "standards" because they dont exist. :x Just made one style in the game and relax. All that a player needs to know that in any in-game windows he can found "next/ok/confirm" button on one side and "back/cancel" button on another side. And some additional buttons be...
by agentgoblin
Fri Jun 08, 2018 12:09 pm
Forum: Won't fix.
Topic: [0.16.48] Update failed
Replies: 3
Views: 887

[0.16.48] Update failed

And something wrong while update from 0.16.48 to 0.16.49 :( https://imgur.com/27aRrrJ.png 0.000 2018-06-08 19:01:51; Factorio 0.16.48 (build 36625, win64, alpha) 0.000 Operating system: Windows 7 Service Pack 1 0.000 Program arguments: "G:\Games\Factorio\bin\x64\factorio.exe" 0.000 Read data path: G...
by agentgoblin
Wed Jun 21, 2017 5:59 pm
Forum: Ideas and Suggestions
Topic: FFF - New pole desing: blinkers
Replies: 1
Views: 281

Re: FFF - New pole desing: blinkers

Maybe add to lights some functionality?
  • Green light - pole connected to powered network;
  • Green flashing light - pole connected to unpowered network;
  • Red flashing light - pole are not connected to any another poles (missing pole)
by agentgoblin
Wed Jun 21, 2017 5:49 pm
Forum: Ideas and Suggestions
Topic: Player's inventory - logistic network requests indications.
Replies: 4
Views: 547

Re: Player's inventory - logistic network requests indications.

Aki7 wrote:I like the idea of colors, but not flashing. Things should only flash if something needs asap attention.
Plus one.
by agentgoblin
Wed Jun 21, 2017 5:25 pm
Forum: Ideas and Suggestions
Topic: Enhancements for blueprint book interface
Replies: 0
Views: 218

Enhancements for blueprint book interface

Short description Sorry for many suggestions in one post, but I think they too small for individual posts. Show active blueprint name on book description; Show "export to blueprint library" link in book; Shortcut for select active blueprint with one click. Long description Show active blueprint nam...
by agentgoblin
Wed Jun 21, 2017 4:31 pm
Forum: Ideas and Suggestions
Topic: [0.15] Allow selecting blueprints from books with mouse
Replies: 8
Views: 1243

Re: [0.15] Allow selecting blueprints from books with mouse

There is a keyboard-shortcut. Shift-Key plus Mousemove and I can "scroll" through the blueprints. It's not an option. In 0.14 I can quick select blueprint from book - just click to blueprint and place it to dedicated slot in book. In 0.15 I MUST scroll-scroll-scroll-scroll-scroll-scroll... aww... t...
by agentgoblin
Wed May 17, 2017 6:47 pm
Forum: Ideas and Suggestions
Topic: Furnaces + internal buffering
Replies: 9
Views: 1128

Re: Furnaces + internal buffering

Personally I'm want logic circuit connection for furnaces/assemblers for controlling inner buffer size. With default furnaces buffer size equal stack and assemblers buffer size equal one item.

And turn on/off furnaces/assemblers, read contents, but it's another question. :roll:
by agentgoblin
Wed May 17, 2017 6:13 pm
Forum: Ideas and Suggestions
Topic: Food and sleep?
Replies: 7
Views: 1561

Re: Food and sleep?

Please don't. It's game about factory building and design, not about f***ing survival.
no god no
by agentgoblin
Tue May 16, 2017 7:12 pm
Forum: Ideas and Suggestions
Topic: increase visibility of ghost buildings over grass
Replies: 3
Views: 854

Re: increase visibility of ghost buildings over grass

Maybe add light borders to ghost buildings like this?

Image
by agentgoblin
Tue May 16, 2017 6:58 pm
Forum: Ideas and Suggestions
Topic: Train names
Replies: 16
Views: 2800

Re: Train names

Tekky wrote: Since Factorio version 0.15.11, a station can send the internal unique train-ID of the train to the circuit network.
Please add train-ID in train menu or info on right panel.
by agentgoblin
Tue May 16, 2017 6:30 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 31438

Re: Version 0.15.11

Obviously not a problem, but popping open my save from last night, I get a dialogue box, reading: " Migrated content Removed decoratives red-desert-decal 34 " I'm assuming some of the decal graphics changed and what have you... Just figured I'd post here in case this was unexpected (so at least goo...
by agentgoblin
Tue May 16, 2017 5:37 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 31438

Re: Version 0.15.11

FactorioBot wrote:
  • When a train is stopped at the train stop, a circuit network signal is sent with a unique number for that train. (46234)
Now I want see unique number in train menu ;) Yep, this is suggestion.
by agentgoblin
Tue Jun 28, 2016 5:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0][posila] Glitched rail tile cannot be removed
Replies: 22
Views: 4066

Re: [0.13.0][posila] Glitched rail tile cannot be removed

I have same issue. One rail bugged. Sorry, I did not backup game in 0.12. I think it might be reproduced in these steps: 1 Create train station in 0.12.xx (I playing in 0.12.35) 2 Send train to station 3 Stop train on station 4 Save game in 0.12.35 and convert it to 0.13.0 5 Enjoy your rails. It's u...

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