Search found 13 matches

by agentgoblin
Sat Jun 23, 2018 7:26 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 76177

Re: Friday Facts #246 - The GUI update (Part 3)

My god, dont worry about interface "standards" because they dont exist. :x Just made one style in the game and relax. All that a player needs to know that in any in-game windows he can found "next/ok/confirm" button on one side and "back/cancel" button on another side. And some additional buttons ...
by agentgoblin
Fri Jun 08, 2018 12:09 pm
Forum: Won't fix.
Topic: [0.16.48] Update failed
Replies: 3
Views: 2699

[0.16.48] Update failed

And something wrong while update from 0.16.48 to 0.16.49 :(

https://imgur.com/27aRrrJ.png

0.000 2018-06-08 19:01:51; Factorio 0.16.48 (build 36625, win64, alpha)
0.000 Operating system: Windows 7 Service Pack 1
0.000 Program arguments: "G:\Games\Factorio\bin\x64\factorio.exe"
0.000 Read ...
by agentgoblin
Wed Jun 21, 2017 5:59 pm
Forum: Ideas and Suggestions
Topic: Visual effect on big power poles or substations
Replies: 18
Views: 13204

Re: FFF - New pole desing: blinkers

Maybe add to lights some functionality?
  • Green light - pole connected to powered network;
  • Green flashing light - pole connected to unpowered network;
  • Red flashing light - pole are not connected to any another poles (missing pole)
by agentgoblin
Wed Jun 21, 2017 5:49 pm
Forum: Ideas and Suggestions
Topic: Player's inventory - logistic network requests indications.
Replies: 4
Views: 2099

Re: Player's inventory - logistic network requests indications.

Aki7 wrote:I like the idea of colors, but not flashing. Things should only flash if something needs asap attention.
Plus one.
by agentgoblin
Wed Jun 21, 2017 5:25 pm
Forum: Outdated/Not implemented
Topic: Enhancements for blueprint book interface
Replies: 1
Views: 1664

Enhancements for blueprint book interface

Short description
Sorry for many suggestions in one post, but I think they too small for individual posts.

Show active blueprint name on book description;
Show "export to blueprint library" link in book;
Shortcut for select active blueprint with one click.


Long description
Show ...
by agentgoblin
Wed Jun 21, 2017 4:31 pm
Forum: Implemented Suggestions
Topic: [0.15] Allow selecting blueprints from books with mouse
Replies: 9
Views: 5270

Re: [0.15] Allow selecting blueprints from books with mouse

There is a keyboard-shortcut. Shift-Key plus Mousemove and I can "scroll" through the blueprints.


It's not an option. In 0.14 I can quick select blueprint from book - just click to blueprint and place it to dedicated slot in book. In 0.15 I MUST scroll-scroll-scroll-scroll-scroll-scroll... aww ...
by agentgoblin
Wed May 17, 2017 6:47 pm
Forum: Ideas and Suggestions
Topic: Furnaces + internal buffering
Replies: 9
Views: 3890

Re: Furnaces + internal buffering

Personally I'm want logic circuit connection for furnaces/assemblers for controlling inner buffer size. With default furnaces buffer size equal stack and assemblers buffer size equal one item.

And turn on/off furnaces/assemblers, read contents, but it's another question. :roll:
by agentgoblin
Wed May 17, 2017 6:13 pm
Forum: Ideas and Suggestions
Topic: Food and sleep?
Replies: 7
Views: 5317

Re: Food and sleep?

Please don't. It's game about factory building and design, not about f***ing survival.
no god no
by agentgoblin
Tue May 16, 2017 7:12 pm
Forum: Ideas and Suggestions
Topic: increase visibility of ghost buildings over grass
Replies: 3
Views: 2815

Re: increase visibility of ghost buildings over grass

Maybe add light borders to ghost buildings like this?

Image
by agentgoblin
Tue May 16, 2017 6:58 pm
Forum: Ideas and Suggestions
Topic: Train names
Replies: 16
Views: 10565

Re: Train names

Tekky wrote: Since Factorio version 0.15.11, a station can send the internal unique train-ID of the train to the circuit network.
Please add train-ID in train menu or info on right panel.
by agentgoblin
Tue May 16, 2017 6:30 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 61200

Re: Version 0.15.11

Obviously not a problem, but popping open my save from last night, I get a dialogue box, reading:

" Migrated content
Removed decoratives
red-desert-decal 34 "

I'm assuming some of the decal graphics changed and what have you... Just figured I'd post here in case this was unexpected (so at ...
by agentgoblin
Tue May 16, 2017 5:37 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 61200

Re: Version 0.15.11

FactorioBot wrote:
  • When a train is stopped at the train stop, a circuit network signal is sent with a unique number for that train. (46234)
Now I want see unique number in train menu ;) Yep, this is suggestion.
by agentgoblin
Tue Jun 28, 2016 5:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0][posila] Glitched rail tile cannot be removed
Replies: 22
Views: 12125

Re: [0.13.0][posila] Glitched rail tile cannot be removed

I have same issue. One rail bugged. Sorry, I did not backup game in 0.12. I think it might be reproduced in these steps:

1 Create train station in 0.12.xx (I playing in 0.12.35)
2 Send train to station
3 Stop train on station
4 Save game in 0.12.35 and convert it to 0.13.0
5 Enjoy your rails. It's ...

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