Search found 21 matches

by Aubog007
Mon Apr 22, 2019 10:24 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3521
Views: 603202

Re: Development and Discussion

I use FNEI for mods, since it has options for both searches.

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and

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Also this explains why I have difficulty searching for Ore.
by Aubog007
Mon Sep 04, 2017 11:24 pm
Forum: Modding help
Topic: Question about hiding technologies in mods.
Replies: 3
Views: 452

Re: Question about hiding technologies in mods.

So it's the mod's fault completely? there's coding to prevent this kind of mishap?

Because i want to know which mod is at fault.
by Aubog007
Mon Sep 04, 2017 3:15 pm
Forum: Modding help
Topic: Question about hiding technologies in mods.
Replies: 3
Views: 452

Question about hiding technologies in mods.

Is there any way when one mod overrides another's (or the base game"s) technology, that any mods that call for it, default to the one that overrode it?

Or else you get situations like this

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by Aubog007
Mon Sep 04, 2017 3:08 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2984
Views: 381462

Re: Bugs & FAQ

I have a 3 way bug trifecta going on. Dark matter replicators requires Air Compressors 1 tech, I believe one of your mods hides it from being researched, but doesnt eliminate it completely, meaning i get into a situation like this. https://puu.sh/x3TTP.png I've used lua commands to research air comp...
by Aubog007
Sat Sep 02, 2017 10:58 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 532
Views: 74781

Re: [MOD 0.15.x] pY Fusion Energy

Doing great. Keep up the good work.
by Aubog007
Sat Aug 12, 2017 12:58 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 562
Views: 115486

Re: [MOD 0.13.17+] Rampant - 0.15.19

Got this error with using Reverse factory: http://i.imgur.com/xEL14rT.png Thats a funny one. It's totally reverse factory issue but it writes it's not. Recipe format is proper and accepted by vanilla. There is no need to have expensive with normal :D Well just make a fake expensive recipe then? Som...
by Aubog007
Fri Aug 11, 2017 2:10 am
Forum: Technical Help
Topic: [15.33] Reached ID limit of recipe category.
Replies: 2
Views: 425

Re: I'm not so sure this is a bug, but...

Loewchen wrote:Upload your .ziped mods folder, either as forum attachment or a link to an hosting site.
I will tomorrow when i get a chance, it was a very specific selection of mods that did this,probably because of reactive recipe generation.
by Aubog007
Thu Aug 10, 2017 7:00 pm
Forum: Technical Help
Topic: [15.33] Reached ID limit of recipe category.
Replies: 2
Views: 425

[15.33] Reached ID limit of recipe category.

Apparently there's just a point that Factorio just decides to say no more.
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by Aubog007
Tue Aug 08, 2017 10:01 am
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 51938

Re: [MOD 0.15.29] Dark Matter Replicators

there's an issue with angel's mods overwriting some techs from bob's mods. Mainly the air compressors-1 technology. results in a chunk of the replicator tech tree not being able to be researched. https://puu.sh/x3TTP.png EDIT: I can bypass this by using lua commands to research the invisible air com...
by Aubog007
Sat Jul 29, 2017 12:47 pm
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 7308

Re: [Mod 0.15] Omnimatter

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You and reverse factory don't play well now after your updates.

If i disable reverse factory, it works fine.
But Reverse Factory didn't cause issues until you updated, so i don't know who is exactly at fault.
by Aubog007
Fri Jul 07, 2017 7:30 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1687
Views: 251067

Re: [MOD 0.14.x] pY Coal Processing

I eagerly await when this mod is more stable/balanced.

This mod is going to be a core mod for all of my future playthroughs. Excellent job.
by Aubog007
Thu May 18, 2017 10:44 am
Forum: General discussion
Topic: (0.15.10+) Water and Steam, what's the plan?
Replies: 83
Views: 8769

Re: (0.15.10+) Water and Steam, what's the plan?

R.I.P. nice features -.- I hate to be that guy, but this is the unstable branch, things are bound to get changed because of balance issues, if you wish to stay on 15.9 because of stubborness to accept change, sure, go ahead. But keep in mind you will lose out on all future updates and optimizations...
by Aubog007
Wed Aug 31, 2016 11:58 am
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 81
Views: 27054

Re: [MOD 0.13.x] BeltSorter 0.2.2

aklesey1 wrote:Waiting for 0.14 update ;)
I second this, fabulous mod!
by Aubog007
Sun Aug 28, 2016 11:07 pm
Forum: Mods
Topic: KS Power
Replies: 127
Views: 101242

Re: [MOD 0.12.26] KS Power

Hello, do you think it's possible for you to update your set of mods to .14?
by Aubog007
Sun Aug 28, 2016 12:24 am
Forum: Mods
Topic: [MOD 0.17] Warehousing v0.2.0
Replies: 250
Views: 149332

Re: [MOD 0.13] Warehousing v0.0.10

Factorio updated to .14, whenever you get a chance, if you could update, that would be wonderful!

Thanks for the great mod.
by Aubog007
Sat Aug 27, 2016 7:18 pm
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 83039

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

Any chance for these to be updated to .14?
by Aubog007
Tue Aug 23, 2016 1:00 am
Forum: Mods
Topic: [MOD 0.13] Beyond 0.2.0
Replies: 19
Views: 7931

Re: [MOD 0.13] Beyond 0.1.0

The suggestion to split probably comes from potential incompatibility with other mods that do somewhat similar functions.

Like bob's.
by Aubog007
Fri Aug 19, 2016 11:05 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3521
Views: 603202

Re: Development and Discussion

https://github.com/Arch666Angel/angelspetrochems/releases/download/0.1.3/angelspetrochem_0.1.3.zip ---0.1.3 -added technologies -added heavy-pump So did some tinkering, but in the end I decided against an override to all of bobs techs and recipes, because it would make a mess with the mod and its t...
by Aubog007
Tue Aug 02, 2016 11:44 pm
Forum: Resolved Problems and Bugs
Topic: Mod Portal: Mod name character limitation necessary
Replies: 11
Views: 1633

Mod Portal: Mod name character limitation necessary

Not sure if this counts as a bug, but on the mod portal, when browsing through the mods, when a mod has a REALLY long name, it overly stretches the UI, making you unable to see other information, like last updated or how many downloads. http://puu.sh/qnMly.jpg I've counteracted the issue temporarily...
by Aubog007
Wed Jul 06, 2016 7:10 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.13.5] Crash when switching armor.
Replies: 3
Views: 866

Re: [Rseding91] [0.13.5] Crash when switching armor.

Sorry about that, left immediately without checking back, you guys are fast! and thank you!

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