Ratzap wrote:
There's a difference between hard and mind numbingly tedious - seablock for example, that was so boring people used it as a screensaver. Just making things take massive amounts of time is guaranteed to make people either stop using the mod or add bobs and use it's greenhouse (for example). The initial use of the buildings as people get started needs to be much faster or they'll lose interest. Like I said, 1 of each building needs to be effective enough to see it work. Remove the module slots or at least half of them or the buildings will be too fast later on. Initially though no-one has modules and that's where the machine time matters most.
You're looking at using wood or wood products a fair bit so people need to be able to cover it without going to insane lengths. Concrete numbers? Cut what you currently have in half and it's still nearly 37s per pack - too high. You either need to double the log output on top or cut the times in half again. Then you'd be around 18.5s per pack - still very high but short enough for people to actually see things working and not just give up.
The faster tech is in coal processing 2 from what I could see which means green tech as well.
Fine. I will increase the possibility to produce a double results in logs output and reduce a bit the time in the wpu. Just remembering that a full log production its only 20s when dirty water, co2 and ash.