It's not about the quality-modules per se.
My beacons are equipped with uncommon speed modules.
But there is no visual feedback as you can see from my screenshot in the first post.
EDIT:
I changed "quality modules" to "higher tier modules" for better understanding.
Search found 62 matches
- Sat Nov 16, 2024 12:36 am
- Forum: Assigned
- Topic: [v435000] [2.0.15] higher tier modules in beacons: no visual feedback
- Replies: 6
- Views: 911
- Sat Nov 16, 2024 12:19 am
- Forum: Assigned
- Topic: [v435000] [2.0.15] higher tier modules in beacons: no visual feedback
- Replies: 6
- Views: 911
[v435000] [2.0.15] higher tier modules in beacons: no visual feedback
Hello,
there is no visual feedback when beacons are equipped with higher tier modules.
My beacons are equipped with uncommon speed modules but you can't see it at the beacons unless you move the mouse over the beacon to see a tooltip.
It would improve the overview if you can see it immediately and ...
there is no visual feedback when beacons are equipped with higher tier modules.
My beacons are equipped with uncommon speed modules but you can't see it at the beacons unless you move the mouse over the beacon to see a tooltip.
It would improve the overview if you can see it immediately and ...
- Sat Nov 09, 2024 1:40 pm
- Forum: Not a bug
- Topic: Deadend in tech-tree on peaceful-mode
- Replies: 3
- Views: 2591
Re: deadend in tech-tree on peaceful-mode
I had to travel a lot to find a nest.
Sorry for the confusion.

Sorry for the confusion.

- Sat Nov 09, 2024 1:03 pm
- Forum: Not a bug
- Topic: Deadend in tech-tree on peaceful-mode
- Replies: 3
- Views: 2591
Re: deadend in tech-tree on peaceful-mode
Thanks for the report. Even if you enabled peaceful or no enemies modes, biter bases will still spawn. Your images don't load for me, so I don't know the details of your situation, but what you say shouldn't happen.
There are no biter or biter bases in "peaceful-mode" and "no enemies-mode".
In ...
- Sat Nov 09, 2024 8:54 am
- Forum: Not a bug
- Topic: Deadend in tech-tree on peaceful-mode
- Replies: 3
- Views: 2591
Deadend in tech-tree on peaceful-mode
If you play on peaceful-mode without mods you can't beat the game, because there are no biters to unlock biter egg handling / quantum processor. 
Please change this.



Please change this.


- Sat Nov 09, 2024 8:47 am
- Forum: Implemented Suggestions
- Topic: Quantum Processor Tech needs biter eggs? Why?
- Replies: 3
- Views: 2014
Re: Quantum Processor Tech needs biter eggs? Why?
If you play on peaceful-mode you can't beat the game, because there are no biter to unlock quantum processor. 
Please change this.


Please change this.

- Sat Nov 09, 2024 8:42 am
- Forum: Implemented Suggestions
- Topic: Move biter egg handling pre-req from Quantum Processor
- Replies: 6
- Views: 1763
Re: Move biter egg handling pre-req from Quantum Processor
If you play on peaceful-mode you can't beat the game, because there are no biter to unlock quantum processor. 
Please change this.


Please change this.

- Fri Oct 18, 2024 2:20 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 47235
Re: Friday Facts #433 - Liftoff Initiated
Can't wait to play! 
BUT:
A freight wagon that is more than ten times larger than a steel chest has 20 slots.
A steel chest has 28 slots.
That has annoyed me since the beginning.
Please change this.

BUT:
A freight wagon that is more than ten times larger than a steel chest has 20 slots.
A steel chest has 28 slots.

That has annoyed me since the beginning.
Please change this.

- Fri Sep 08, 2023 12:27 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 304540
Re: Friday Facts #375 - Quality
I don't know what to make of this new feature yet.
But:
Can we please have a train that can carry more than a steel chest ?
A train that is 20 times bigger than a steel chest but has the same capacity is strange.
But:
Can we please have a train that can carry more than a steel chest ?
A train that is 20 times bigger than a steel chest but has the same capacity is strange.
- Sat Mar 20, 2021 1:55 pm
- Forum: Gameplay Help
- Topic: belts, chests or bots for short-mid-long distance ?
- Replies: 6
- Views: 3110
Re: belts, chests or bots for short-mid-long distance ?
- Sat Jan 30, 2021 4:30 pm
- Forum: Releases
- Topic: Version 1.1.19
- Replies: 31
- Views: 33034
Re: Version 1.1.19
I figured it out myself.
Thank you anyway !
Thank you anyway !

- Sat Jan 30, 2021 4:25 pm
- Forum: Releases
- Topic: Version 1.1.19
- Replies: 31
- Views: 33034
Re: Version 1.1.19
How to flip a blue print ?
Which button is it ?
EDIT:
Got it: it's F
Awesome work as always !
Which button is it ?
EDIT:
Got it: it's F
Awesome work as always !

- Tue May 19, 2020 5:26 pm
- Forum: Gameplay Help
- Topic: belts, chests or bots for short-mid-long distance ?
- Replies: 6
- Views: 3110
- Wed May 06, 2020 5:54 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: chests & performance
- Replies: 1
- Views: 2698
chests & performance
Hello factory owner,
just a simple question:
What is better for performance ?
- with chests
- without chests -respectively- as little as possible
The upper production line with just 3 chests (need them as a buffer) produces as many items per minute as the lower one.
http://www.maexxdesign.de ...
just a simple question:
What is better for performance ?
- with chests
- without chests -respectively- as little as possible
The upper production line with just 3 chests (need them as a buffer) produces as many items per minute as the lower one.
http://www.maexxdesign.de ...
- Fri Apr 03, 2020 6:43 pm
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 20270
Re: Friday Facts #341 - Audio, Artillery, Attenuation
It's the reload of the bullet.
- Sun Jan 19, 2020 10:28 am
- Forum: Balancing
- Topic: final production/science packs costs ?
- Replies: 2
- Views: 2444
final production/science packs costs ?
Dear developers,
I want to build my final factory.
Will there be any changes in production/science packs costs until the final release in september ?
Greetings !
I want to build my final factory.
Will there be any changes in production/science packs costs until the final release in september ?
Greetings !
- Fri Apr 26, 2019 5:47 pm
- Forum: Combinator Creations
- Topic: Raycasting engine in factorio
- Replies: 25
- Views: 21969
Re: Raycasting engine in factorio
I N S A N E
- Sun Dec 30, 2018 2:01 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My travel to the east
- Replies: 12
- Views: 26364
Re: My travel to the east
I spent many hours to going south by train and I reached this position:
2.314, 230.096

I tried to find out the maximum:
1.000.000 in each direction

2.314, 230.096

I tried to find out the maximum:
1.000.000 in each direction

- Sat Dec 08, 2018 12:17 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Science 16.800 per minute
- Replies: 4
- Views: 9241
Re: Science 16.800 per minute
You should change your thread-title to "Science 2.400 per minute".
- Sat Sep 01, 2018 11:09 am
- Forum: Ideas and Suggestions
- Topic: mouseover function to see blocked storage in chest
- Replies: 0
- Views: 1160
mouseover function to see blocked storage in chest
TL;DR
I suggest a mouseover function for chests to see how much storage is blocked, because without that you have to:1. be within reach
2. click on the chest