Deadend in tech-tree on peaceful-mode

Bugs that are actually features.
MaexxDesign
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Deadend in tech-tree on peaceful-mode

Post by MaexxDesign »

If you play on peaceful-mode without mods you can't beat the game, because there are no biters to unlock biter egg handling / quantum processor. :cry:
Please change this.

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Last edited by MaexxDesign on Sat Nov 09, 2024 1:44 pm, edited 1 time in total.
Genhis
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Re: deadend in tech-tree on peaceful-mode

Post by Genhis »

Thanks for the report. Even if you enabled peaceful or no enemies modes, biter bases will still spawn. Your images don't load for me, so I don't know the details of your situation, but what you say shouldn't happen.
MaexxDesign
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Re: deadend in tech-tree on peaceful-mode

Post by MaexxDesign »

Genhis wrote: Sat Nov 09, 2024 11:01 am Thanks for the report. Even if you enabled peaceful or no enemies modes, biter bases will still spawn. Your images don't load for me, so I don't know the details of your situation, but what you say shouldn't happen.
There are no biter or biter bases in "peaceful-mode" and "no enemies-mode".

In no enemies-mode, enemy units will not spawn from spawners, map generation or items.

I started my base 175 h ago and I have not seen a single biter or nest.
"Enemy expansion" and "evolution" are off.
I play with no mods.
It's vanilla.
And I need a biter nest from Nauvis not from Gleba.

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MaexxDesign
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Re: deadend in tech-tree on peaceful-mode

Post by MaexxDesign »

I had to travel a lot to find a nest.
Sorry for the confusion.

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