Got it, thank you!
Search found 96 matches
- Wed Feb 12, 2020 10:09 pm
- Forum: Logistic Train Network
- Topic: What's the difference between just "encoded position of locomotive" and "encoded position of EVERY locomotive"?
- Replies: 4
- Views: 3093
- Wed Feb 12, 2020 2:08 am
- Forum: Logistic Train Network
- Topic: What's the difference between just "encoded position of locomotive" and "encoded position of EVERY locomotive"?
- Replies: 4
- Views: 3093
Re: What's the difference between just "encoded position of locomotive" and "encoded position of EVERY locomotive"?
Well, the vanilla locomotive is just called Locomotive so the name can be misleading.
Of every locomotive is clear I think.
Of Locomotive means the specific type of vanilla Loco.
Some mods add extra locos which also get such a signal for them self.
Ah, so with modded locos added, there would ...
- Tue Feb 11, 2020 11:26 pm
- Forum: Logistic Train Network
- Topic: What's the difference between just "encoded position of locomotive" and "encoded position of EVERY locomotive"?
- Replies: 4
- Views: 3093
What's the difference between just "encoded position of locomotive" and "encoded position of EVERY locomotive"?
Hello,
What's the difference between just "encoded position of locomotive" and "encoded position of EVERY locomotive"? So far these outputs are equal for me.


What's the difference between just "encoded position of locomotive" and "encoded position of EVERY locomotive"? So far these outputs are equal for me.


- Fri Oct 18, 2019 8:01 pm
- Forum: Releases
- Topic: Version 0.17.72
- Replies: 6
- Views: 10304
Re: Version 0.17.72
New pathfinding algorithm is good... way too much.
Totally was not prepared to run around my outposts improving defense.
It's sort of Bob's Warfare in vanilla now.
Totally was not prepared to run around my outposts improving defense.
It's sort of Bob's Warfare in vanilla now.
- Thu Jun 13, 2019 1:33 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 191932
Re: [MOD 0.16] Miniloader
Yes, everything fine now, thank you!
- Tue Jun 11, 2019 6:08 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 191932
Re: [MOD 0.16] Miniloader
Hello,
Seems like last release of this mod have some bug: when you place any blueprint having Medium electric pole (you can slap just that pole alone with Ctrl+V), "on_placed_blueprint" message being displayed with according sound:
https://i.imgur.com/sQSXz9z.png
I've turned all other mods but ...
Seems like last release of this mod have some bug: when you place any blueprint having Medium electric pole (you can slap just that pole alone with Ctrl+V), "on_placed_blueprint" message being displayed with according sound:
https://i.imgur.com/sQSXz9z.png
I've turned all other mods but ...
- Fri May 03, 2019 5:16 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 69654
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Regarding media, I'm personally don't read any magazines nor gaming sites atm.
I found Factorio few years ago in Steam just with scrolling by "railway"/"trains" tag or something like that. I love trains and was looking for some train simulator like OpenTTD.
And so here I am with >2000h in Factorio ...
I found Factorio few years ago in Steam just with scrolling by "railway"/"trains" tag or something like that. I love trains and was looking for some train simulator like OpenTTD.
And so here I am with >2000h in Factorio ...
- Thu Mar 14, 2019 10:09 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1593237
Re: Bugs & FAQ
Hello,
Any chance Ore Silos mod would be updated? I see that Warehouses were updated long time ago, but still to silos. I have few designs dependent hardly on their size, so can't advance my gameplay on my old save.
I post it here just by chance I miss something and silos were moved to another mod ...
Any chance Ore Silos mod would be updated? I see that Warehouses were updated long time ago, but still to silos. I have few designs dependent hardly on their size, so can't advance my gameplay on my old save.
I post it here just by chance I miss something and silos were moved to another mod ...
- Fri Dec 07, 2018 8:51 pm
- Forum: News
- Topic: Friday Facts #272 - Mod GUI
- Replies: 78
- Views: 38977
Re: Friday Facts #272 - Mod GUI
If mods would have bigger text field for description - it would be very cool! It is too small at the moment.
- Sat Dec 01, 2018 3:53 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader crashes when loaded first time in existing save
- Replies: 4
- Views: 2925
Re: [LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader crashes when loaded first time in existing save
I've made appropriate mapping to #1 network in my default general station blueprint - I knew it would help some dayOptera wrote: Sat Dec 01, 2018 1:46 pm The main downside to using Content Reader myself though is that now I'll have to properly set up network ID's in my own base.![]()

- Sat Dec 01, 2018 1:35 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader crashes when loaded first time in existing save
- Replies: 4
- Views: 2925
Re: [LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader crashes when loaded first time in existing save
Thank you for this modOptera wrote: Sat Dec 01, 2018 1:12 pm Thanks for finding this.
I forgot updating tech name in the migration script.

- Sat Dec 01, 2018 12:57 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader crashes when loaded first time in existing save
- Replies: 4
- Views: 2925
[LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader crashes when loaded first time in existing save
Hello,
I've loaded LTN Content Reader in existing save and instantly got this message . No save further loading, it just returns me back to Load game window. Here is factorio-current.log right after that message. And here is my current save I try to load your mod into: here (it's pretty heavy-modded ...
I've loaded LTN Content Reader in existing save and instantly got this message . No save further loading, it just returns me back to Load game window. Here is factorio-current.log right after that message. And here is my current save I try to load your mod into: here (it's pretty heavy-modded ...
- Fri Nov 30, 2018 6:01 pm
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 60403
Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Is it just me or are the HD textures getting more and more clean and the game's general look gets more and more cartoonish and colourful and away from its initial "used look"?
Agreed. Dieselpunk -> Comicpunk :(
Maybe some kind of additional "tint" could be selectable from the Options? Like ...
- Thu Nov 29, 2018 2:49 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 158519
Re: [0.12] Bugs, crashes & other issues
Hello,
Is it possible to hope FARL would support Bob's Big Electric Poles? There are MK2 in cargo, but FARL reports with "Out of Big electric pole"...
I'm using my lighted poles with farl without any problem.
Did you make a farl blueprint using Mk2 poles and read that bp back into farl?
Oh ...
- Thu Nov 29, 2018 1:38 am
- Forum: Mods
- Topic: [0.16] Silent Belts 3
- Replies: 1
- Views: 1462
[0.16] Silent Belts 3
Silent Belts 3
https://i.imgur.com/gIIc1aI.jpg
DOWNLOAD
Short description
Disables running sound for all belts, including modded ones. For those who get annoyed with that squeaking noise chasing you all over the base.
Long description
As I googled it, seems like I'm not the only one ...
https://i.imgur.com/gIIc1aI.jpg
DOWNLOAD
Short description
Disables running sound for all belts, including modded ones. For those who get annoyed with that squeaking noise chasing you all over the base.
Long description
As I googled it, seems like I'm not the only one ...
- Mon Nov 19, 2018 5:06 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 158519
Re: [0.12] Bugs, crashes & other issues
Hello,
Is it possible to hope FARL would support Bob's Big Electric Poles? There are MK2 in cargo, but FARL reports with "Out of Big electric pole"...
Is it possible to hope FARL would support Bob's Big Electric Poles? There are MK2 in cargo, but FARL reports with "Out of Big electric pole"...
- Fri Nov 16, 2018 4:08 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 101330
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
New underground belt is awesome! It is very good it has a hole for side-loading! Now it much more intuitive.
- Fri Nov 09, 2018 6:48 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 57069
Re: Friday Facts #268 - The modern Biter
I'm very inspired with the underground map introduced in this FFF! This reminded me same idea mentioned in developing plans for Factorio. So I have one more idea: what if such small underground "submaps" would occasionally appears under biters spawners? I mean, spawners could be just ground part of ...
- Mon Nov 05, 2018 10:38 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 191932
Re: [MOD 0.16] Miniloader
Hello,
Thank you for nice mod! 1x1 lane balancers are very cool!
I'm trying to use miniloaders for loading train wagon, but it does not work this way, when I put only one line of loaders between silo and wagon https://i.imgur.com/Mixpm8a.jpg Is it bug or intended behavior?
If I add another buffer ...
Thank you for nice mod! 1x1 lane balancers are very cool!
I'm trying to use miniloaders for loading train wagon, but it does not work this way, when I put only one line of loaders between silo and wagon https://i.imgur.com/Mixpm8a.jpg Is it bug or intended behavior?
If I add another buffer ...
- Sun Nov 04, 2018 12:04 pm
- Forum: Ideas and Suggestions
- Topic: T-shirt size chart
- Replies: 0
- Views: 1040
T-shirt size chart
TL;DR
Make "A"-measurement of merch T-shirt to be a chest-circumference, not a half chest.
What ?
In the merch-store https://www.factorio.com/store there is sizes chart for official T-shirt and it's main measurement relates to half-chest which is not very useful. I suggest to change it to chest ...
Make "A"-measurement of merch T-shirt to be a chest-circumference, not a half chest.
What ?
In the merch-store https://www.factorio.com/store there is sizes chart for official T-shirt and it's main measurement relates to half-chest which is not very useful. I suggest to change it to chest ...