Hello,
I've loaded LTN Content Reader in existing save and instantly got this message. No save further loading, it just returns me back to Load game window. Here is factorio-current.log right after that message. And here is my current save I try to load your mod into: here (it's pretty heavy-modded, sorry)
Can this be fixed somehow?
With new game everything goes smoothly. Seems like existing saves affected only.
[LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader crashes when loaded first time in existing save
Moderator: Optera
- Wakaba-chan
- Long Handed Inserter
- Posts: 96
- Joined: Mon May 30, 2016 6:39 am
- Contact:
Re: [LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader crashes when loaded first time in existing save
Thanks for finding this.
I forgot updating tech name in the migration script.
I forgot updating tech name in the migration script.
My Mods: mods.factorio.com
- Wakaba-chan
- Long Handed Inserter
- Posts: 96
- Joined: Mon May 30, 2016 6:39 am
- Contact:
Re: [LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader crashes when loaded first time in existing save
Thank you for this modOptera wrote: Sat Dec 01, 2018 1:12 pm Thanks for finding this.
I forgot updating tech name in the migration script.

Re: [LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader crashes when loaded first time in existing save
The main downside to using Content Reader myself though is that now I'll have to properly set up network ID's in my own base. 

My Mods: mods.factorio.com
- Wakaba-chan
- Long Handed Inserter
- Posts: 96
- Joined: Mon May 30, 2016 6:39 am
- Contact:
Re: [LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader crashes when loaded first time in existing save
I've made appropriate mapping to #1 network in my default general station blueprint - I knew it would help some dayOptera wrote: Sat Dec 01, 2018 1:46 pm The main downside to using Content Reader myself though is that now I'll have to properly set up network ID's in my own base.![]()
