Search found 36 matches

by opencircut74
Fri Feb 09, 2018 2:39 am
Forum: Ideas and Suggestions
Topic: Decreasing the Sync Time of Steam - Optimization
Replies: 3
Views: 392

Decreasing the Sync Time of Steam - Optimization

Hello, I am here to see if the time it takes from you exit the game to the time it takes to sync with the steam cloud could be optimized. On a regular day, when I hop on Factorio, I play around for maybe an hour, optimizing layouts, re-working assembly lines, ect. When I close the game, it is by far...
by opencircut74
Mon May 29, 2017 7:27 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 121691

Re: Electric energy

There is no longer any need for other energy options since we already have nuclear. It's just to good. Nuclear has it's advantages, but the problem with it is it will run out of fuel much faster than something like solar or steam, due to the small amount of uranium in the world. Crazy amounts of po...
by opencircut74
Sat May 20, 2017 12:46 am
Forum: Not a bug
Topic: [1.5.12] Possible Speed Module 2 Glitch
Replies: 1
Views: 157

[1.5.12] Possible Speed Module 2 Glitch

I don't know if this is a bug or not, but I researched the speed module 2, and it required processing units. I did not research processing units , and I want to know if it should be a subcategory of that or not. Since the pictures are in .bmp, I coulden't put them here. Thanks!
by opencircut74
Thu May 18, 2017 8:53 pm
Forum: 1 / 0 magic
Topic: [15.11] Consistent Crashing (New)
Replies: 3
Views: 603

Re: [15.11] Consistent Crashing (New)

Unfortunately it crashed in the engine's audio mixer and there's not much we can do. I investigated and there is nothing wrong that I can see. Did you do anything special with audio or soundcard driver? To fix it we would need a way to reproduce the issue. Try looking if it always crashes in the sa...
by opencircut74
Thu May 18, 2017 1:41 am
Forum: 1 / 0 magic
Topic: [15.11] Consistent Crashing (New)
Replies: 3
Views: 603

[15.11] Consistent Crashing (New)

Hello, I know you are probably looking at the title thinking "He did this again?", but I promise this one is different. In the last thread, MSI Afterburner seemed to be the problem, but after I deleted it and uninstalled it a new problem arose. This time, all the game says it that it crashed and it ...
by opencircut74
Mon May 15, 2017 1:48 am
Forum: Ideas and Suggestions
Topic: Flamethrower-Induced Oil Disasters
Replies: 0
Views: 176

Flamethrower-Induced Oil Disasters

TL;DR I am proposing that, instead of flames dying out when they destroy pumpjacks, oil puddles, heavy oil, light oil, and petroleum tanks, they keep burning as if you lit them on fire, and possibly explode, depending on what you hit. What ? The idea that I am suggesting here is a way to add disast...
by opencircut74
Mon May 15, 2017 1:09 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 121691

Re: Electric energy

uranium is used in projectiles because it is 68.4% denser than lead. can we get back on topic now please? Yes. I am all for different types of energy, including geothermal as well as wind. Both of these are alternatives to the classic steam, reactor power, or solar. Geothermal could work for a set ...
by opencircut74
Sun May 14, 2017 11:55 pm
Forum: Not a bug
Topic: [15.x] Constant Crashing
Replies: 1
Views: 226

[15.x] Constant Crashing

Every time I open the game, it runs for ~ 5 minutes before it crashes and I have to restart. (I have had problems in the latest stable version too, it saying that MSI Afterburner was crashing the game. When I turned it off, it worked fine.) Apart from that, I will give you the specs of my system. [C...
by opencircut74
Sun May 14, 2017 1:51 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 121691

Re: Electric energy

"I have read that uranium is a poison. Does that mean that uranium bullets should deal poison damage to the biters?" Not really, since when you shoot a Uranium bullet, even enriched Uranium, it will not immediately poison them as you think it might. That takes time. Even an Elephant's Foot amount of...
by opencircut74
Sat May 13, 2017 12:59 pm
Forum: General discussion
Topic: Porting Factorio (standalone) to Steam?
Replies: 8
Views: 1350

Re: Porting Factorio (standalone) to Steam?

I did manage to get the steam key and port it to steam. It was buried in the FAQ section of the website, but after I found it it was a breeze.Thank you, I have to go play Factorio now. ;)
by opencircut74
Sat May 13, 2017 1:36 am
Forum: General discussion
Topic: Porting Factorio (standalone) to Steam?
Replies: 8
Views: 1350

Porting Factorio (standalone) to Steam?

Hello, I bought the game a while back, and found that the standalone version is great to take around on something like a USB, but is not good at all when it comes to downloading the game on to a computer. For this reason, along with the fact that it would be much easier to play off of Steam, compels...
by opencircut74
Thu Apr 13, 2017 8:51 pm
Forum: Technical Help
Topic: Missing Items (Sulfur + Smart Chest)
Replies: 4
Views: 500

Re: Missing Items (Sulfur + Smart Chest)

The second command does not work. It gives me "Cannot execute command. Error:[string"game.forces.player.recipes["the recipe you ar..."]:1:attempt to index field 'the recipe you are missing' (a nil value)
by opencircut74
Thu Apr 13, 2017 11:03 am
Forum: Technical Help
Topic: Missing Items (Sulfur + Smart Chest)
Replies: 4
Views: 500

Re: Missing Items (Sulfur + Smart Chest)

Loewchen wrote:There is no smart chest in the current version of the game. Try

Code: Select all

/c game.player.force.reset_recipes()
or

Code: Select all

/c game.forces.player.recipes["the recipe you are missing"].enabled=true
for your other issue.
Where do I put that line of code?
by opencircut74
Thu Apr 13, 2017 12:44 am
Forum: Technical Help
Topic: Missing Items (Sulfur + Smart Chest)
Replies: 4
Views: 500

Missing Items (Sulfur + Smart Chest)

Hello, Opencircut74 here and I have noticed that I had multiple items that were unattainable in my game. The first one that I noticed was the ability to get sulfur. I downloaded a mod, and now I have sulfur deposits randomly around the world. The other item is the smart chest. I have researched quit...
by opencircut74
Mon Apr 10, 2017 12:45 am
Forum: Not a bug
Topic: {14.22} 8 Steam Engines Running, 4 Show Up.
Replies: 3
Views: 508

Re: {14.22} 8 Steam Engines Running, 4 Show Up.

You were right! Thank you, I guess this was not a bug.
by opencircut74
Sun Apr 09, 2017 10:49 pm
Forum: Not a bug
Topic: {14.22} 8 Steam Engines Running, 4 Show Up.
Replies: 3
Views: 508

{14.22} 8 Steam Engines Running, 4 Show Up.

Hello, Opencircut74 here and I recently put 14.22 onto a USB that I can play on different computers. While I was configuring a green science pack system, I noticed that my mining drills looked slow and laggy. I clicked on my power line, and only 4 of my steam engines showed up, giving me 1.6MW inste...
by opencircut74
Fri Jun 03, 2016 5:05 pm
Forum: Show your Creations
Topic: Automated Speed Module 3
Replies: 0
Views: 942

Automated Speed Module 3

Hello, opencircut74 here and I want to show you one of my creations that will (hopefully) help you out in your Factorio world. This does cost quite a bit, but it puts out lots of Speed Module 3s. You do need to put alien artifacts in your logistic system as well as hooking it up to sulfuric acid for...
by opencircut74
Sat May 28, 2016 11:30 pm
Forum: Gameplay Help
Topic: Train not moving with clear path
Replies: 5
Views: 1712

Re: Train not moving with clear path

Thanks for the help with the rail signals. All took was to remove 2 unneeded rail signals and it was good to go.
by opencircut74
Sat May 28, 2016 4:24 pm
Forum: Gameplay Help
Topic: Train not moving with clear path
Replies: 5
Views: 1712

Re: Train not moving with clear path

It looks like the signals on the diagonal tracks in the loop do not line up correctly (first picture), effectively creating a 1 piece long one-way track. Also in the second picture the east-west track is useless, since the signals left and right of the crossing are on opposite sides, vesting a bloc...
by opencircut74
Sat May 28, 2016 2:02 am
Forum: Gameplay Help
Topic: Train not moving with clear path
Replies: 5
Views: 1712

Re: Train not moving with clear path

It works now, I needed to place a train backwards on the opposite end.

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