Search found 36 matches
- Fri Feb 09, 2018 2:39 am
- Forum: Ideas and Suggestions
- Topic: Decreasing the Sync Time of Steam - Optimization
- Replies: 3
- Views: 1943
Decreasing the Sync Time of Steam - Optimization
Hello, I am here to see if the time it takes from you exit the game to the time it takes to sync with the steam cloud could be optimized. On a regular day, when I hop on Factorio, I play around for maybe an hour, optimizing layouts, re-working assembly lines, ect. When I close the game, it is by far...
- Mon May 29, 2017 7:27 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 230254
Re: Electric energy
There is no longer any need for other energy options since we already have nuclear. It's just to good. Nuclear has it's advantages, but the problem with it is it will run out of fuel much faster than something like solar or steam, due to the small amount of uranium in the world. Crazy amounts of po...
- Sat May 20, 2017 12:46 am
- Forum: Not a bug
- Topic: [1.5.12] Possible Speed Module 2 Glitch
- Replies: 1
- Views: 850
[1.5.12] Possible Speed Module 2 Glitch
I don't know if this is a bug or not, but I researched the speed module 2, and it required processing units. I did not research processing units , and I want to know if it should be a subcategory of that or not. Since the pictures are in .bmp, I coulden't put them here. Thanks!
- Thu May 18, 2017 8:53 pm
- Forum: 1 / 0 magic
- Topic: [15.11] Consistent Crashing (New)
- Replies: 3
- Views: 1740
Re: [15.11] Consistent Crashing (New)
Unfortunately it crashed in the engine's audio mixer and there's not much we can do. I investigated and there is nothing wrong that I can see. Did you do anything special with audio or soundcard driver? To fix it we would need a way to reproduce the issue. Try looking if it always crashes in the sa...
- Thu May 18, 2017 1:41 am
- Forum: 1 / 0 magic
- Topic: [15.11] Consistent Crashing (New)
- Replies: 3
- Views: 1740
[15.11] Consistent Crashing (New)
Hello, I know you are probably looking at the title thinking "He did this again?", but I promise this one is different. In the last thread, MSI Afterburner seemed to be the problem, but after I deleted it and uninstalled it a new problem arose. This time, all the game says it that it crash...
- Mon May 15, 2017 1:48 am
- Forum: Ideas and Suggestions
- Topic: Flamethrower-Induced Oil Disasters
- Replies: 0
- Views: 888
Flamethrower-Induced Oil Disasters
TL;DR I am proposing that, instead of flames dying out when they destroy pumpjacks, oil puddles, heavy oil, light oil, and petroleum tanks, they keep burning as if you lit them on fire, and possibly explode, depending on what you hit. What ? The idea that I am suggesting here is a way to add disast...
- Mon May 15, 2017 1:09 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 230254
Re: Electric energy
uranium is used in projectiles because it is 68.4% denser than lead. can we get back on topic now please? Yes. I am all for different types of energy, including geothermal as well as wind. Both of these are alternatives to the classic steam, reactor power, or solar. Geothermal could work for a set ...
- Sun May 14, 2017 11:55 pm
- Forum: Not a bug
- Topic: [15.x] Constant Crashing
- Replies: 1
- Views: 999
[15.x] Constant Crashing
Every time I open the game, it runs for ~ 5 minutes before it crashes and I have to restart. (I have had problems in the latest stable version too, it saying that MSI Afterburner was crashing the game. When I turned it off, it worked fine.) Apart from that, I will give you the specs of my system. [C...
- Sun May 14, 2017 1:51 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 230254
Re: Electric energy
"I have read that uranium is a poison. Does that mean that uranium bullets should deal poison damage to the biters?" Not really, since when you shoot a Uranium bullet, even enriched Uranium, it will not immediately poison them as you think it might. That takes time. Even an Elephant's Foot...
- Sat May 13, 2017 12:59 pm
- Forum: General discussion
- Topic: Porting Factorio (standalone) to Steam?
- Replies: 8
- Views: 4625
Re: Porting Factorio (standalone) to Steam?
I did manage to get the steam key and port it to steam. It was buried in the FAQ section of the website, but after I found it it was a breeze.Thank you, I have to go play Factorio now.
- Sat May 13, 2017 1:36 am
- Forum: General discussion
- Topic: Porting Factorio (standalone) to Steam?
- Replies: 8
- Views: 4625
Porting Factorio (standalone) to Steam?
Hello, I bought the game a while back, and found that the standalone version is great to take around on something like a USB, but is not good at all when it comes to downloading the game on to a computer. For this reason, along with the fact that it would be much easier to play off of Steam, compels...
- Thu Apr 13, 2017 8:51 pm
- Forum: Technical Help
- Topic: Missing Items (Sulfur + Smart Chest)
- Replies: 4
- Views: 2021
Re: Missing Items (Sulfur + Smart Chest)
The second command does not work. It gives me "Cannot execute command. Error:[string"game.forces.player.recipes["the recipe you ar..."]:1:attempt to index field 'the recipe you are missing' (a nil value)
- Thu Apr 13, 2017 11:03 am
- Forum: Technical Help
- Topic: Missing Items (Sulfur + Smart Chest)
- Replies: 4
- Views: 2021
Re: Missing Items (Sulfur + Smart Chest)
Where do I put that line of code?Loewchen wrote:There is no smart chest in the current version of the game. TryorCode: Select all
/c game.player.force.reset_recipes()
for your other issue.Code: Select all
/c game.forces.player.recipes["the recipe you are missing"].enabled=true
- Thu Apr 13, 2017 12:44 am
- Forum: Technical Help
- Topic: Missing Items (Sulfur + Smart Chest)
- Replies: 4
- Views: 2021
Missing Items (Sulfur + Smart Chest)
Hello, Opencircut74 here and I have noticed that I had multiple items that were unattainable in my game. The first one that I noticed was the ability to get sulfur. I downloaded a mod, and now I have sulfur deposits randomly around the world. The other item is the smart chest. I have researched quit...
- Mon Apr 10, 2017 12:45 am
- Forum: Not a bug
- Topic: {14.22} 8 Steam Engines Running, 4 Show Up.
- Replies: 3
- Views: 1814
Re: {14.22} 8 Steam Engines Running, 4 Show Up.
You were right! Thank you, I guess this was not a bug.
- Sun Apr 09, 2017 10:49 pm
- Forum: Not a bug
- Topic: {14.22} 8 Steam Engines Running, 4 Show Up.
- Replies: 3
- Views: 1814
{14.22} 8 Steam Engines Running, 4 Show Up.
Hello, Opencircut74 here and I recently put 14.22 onto a USB that I can play on different computers. While I was configuring a green science pack system, I noticed that my mining drills looked slow and laggy. I clicked on my power line, and only 4 of my steam engines showed up, giving me 1.6MW inste...
- Fri Jun 03, 2016 5:05 pm
- Forum: Show your Creations
- Topic: Automated Speed Module 3
- Replies: 0
- Views: 1602
Automated Speed Module 3
Hello, opencircut74 here and I want to show you one of my creations that will (hopefully) help you out in your Factorio world. This does cost quite a bit, but it puts out lots of Speed Module 3s. You do need to put alien artifacts in your logistic system as well as hooking it up to sulfuric acid for...
- Sat May 28, 2016 11:30 pm
- Forum: Gameplay Help
- Topic: Train not moving with clear path
- Replies: 5
- Views: 5687
Re: Train not moving with clear path
Thanks for the help with the rail signals. All took was to remove 2 unneeded rail signals and it was good to go.
- Sat May 28, 2016 4:24 pm
- Forum: Gameplay Help
- Topic: Train not moving with clear path
- Replies: 5
- Views: 5687
Re: Train not moving with clear path
It looks like the signals on the diagonal tracks in the loop do not line up correctly (first picture), effectively creating a 1 piece long one-way track. Also in the second picture the east-west track is useless, since the signals left and right of the crossing are on opposite sides, vesting a bloc...
- Sat May 28, 2016 2:02 am
- Forum: Gameplay Help
- Topic: Train not moving with clear path
- Replies: 5
- Views: 5687
Re: Train not moving with clear path
It works now, I needed to place a train backwards on the opposite end.