Search found 13 matches

by MRX8024
Thu Jul 02, 2026 4:03 am
Forum: Assigned
Topic: [Genhis][2.1.7] Tree farm pollution mitigation broken
Replies: 9
Views: 1486

Re: [2.1.7] Tree farm pollution mitigation broken

Is there a plans to address this issue in the near future, or at all?
AkaraVortex wrote: Fri Jun 26, 2026 7:39 am it would be nice to know how people rate new tree design
Personally, I didn't like it. But what bothers me more is the new animation in the map view, I think it stands out too much.
by MRX8024
Thu Jun 25, 2026 9:21 pm
Forum: Duplicates
Topic: [2.1.8] Inserter rotation from assembler to belt increased by 1 tick
Replies: 1
Views: 173

[2.1.8] Inserter rotation from assembler to belt increased by 1 tick

-What did you do?
Place an inserter moving items from an assembler onto a turbo transport belt and measure its rotation time.

-What happened?
In version 2.1.8, the inserter's rotation time increased.

-What did you expect to happen instead? It might be obvious to you, but do it anyway!
In previous ...
by MRX8024
Wed Jun 24, 2026 10:54 pm
Forum: Duplicates
Topic: [2.1.7] Select for blueprints blocked by Drag map in remote view
Replies: 2
Views: 175

Re: [2.1.7] Select for blueprints blocked by Drag map in remote view

Yes, it looks like a duplicate; I have `build` and `mine` swapped. Thanks.
by MRX8024
Wed Jun 24, 2026 2:01 pm
Forum: Duplicates
Topic: [2.1.7] Select for blueprints blocked by Drag map in remote view
Replies: 2
Views: 175

[2.1.7] Select for blueprints blocked by Drag map in remote view

-What did you do?
Bind both "Drag map" and "Select for blueprints" to left-click. Enter remote view and activate the copy/blueprint selection tool, then try to select an area containing entities.

-What happened?
The "Drag map" action keeps priority over "Select for blueprints". Dragging with left ...
by MRX8024
Wed Mar 04, 2026 1:02 pm
Forum: Technical Help
Topic: [2.0.76.0][linux] Close / freeze when minimizing and restoring game window
Replies: 1
Views: 537

[2.0.76.0][linux] Close / freeze when minimizing and restoring game window

-What did you do?
I launched the game, loaded a map, then minimized the game window for some time.

-What happened?
After some time, when you reopen the window, when you hover over the window, it disappears with error:
04 13:15:11 mrx kwin_wayland_wrapper[1365]: Data too big for buffer (1048572 ...
by MRX8024
Mon Feb 16, 2026 1:56 am
Forum: Duplicates
Topic: [2.0.73] Crash deactivating bot waiting to charge, RobotMoveIntention check fails
Replies: 1
Views: 514

[2.0.73] Crash deactivating bot waiting to charge, RobotMoveIntention check fails

-What did you do?
Apply the command /c game.player.selected.active = false to a bot that was waiting for a charging slot near a roboport.

-What happened?
When the bot turn in the charging queue came up, the game crashed.

-What did you expect to happen instead? It might be obvious to you, but do it ...
by MRX8024
Sun Nov 23, 2025 10:47 am
Forum: Not a bug
Topic: [2.0.72] Blueprints drop from the looped recycler
Replies: 2
Views: 827

Re: [2.0.72] Blueprints drop from the looped recycler

Sometimes I end up with a large number of bps or books in my inventory, and going through each one to delete them is quite a pain, so I was looking for a more efficient way to do it. In this case, putting all the bps in a chest that recycles them would be much faster, but unfortunately, that doesn't ...
by MRX8024
Tue Nov 18, 2025 10:31 am
Forum: Not a bug
Topic: [2.0.72] Blueprints drop from the looped recycler
Replies: 2
Views: 827

[2.0.72] Blueprints drop from the looped recycler

-What did you do?
Putting the blueprint book in the recycler pair that is directed towards each other (looped recycling).

-What happened?
All blueprints that are in the book fall out of the recycler and are placed on the tile.

-What did you expect to happen instead? It might be obvious to you ...
by MRX8024
Sat Nov 08, 2025 2:19 pm
Forum: Not a bug
Topic: [2.0.69] Non-functional inserter loaded silo blocks bot silos from fulfilling a ship request
Replies: 4
Views: 1118

Re: [2.0.69] Non-functional inserter loaded silo blocks bot silos from fulfilling a ship request


The dedicated silo gets loaded and launches three or four rockets back to back but by the fifth load the next rocket isn't quite ready. Now you're in the same scenario as you're stuck rocket. A silo has the requested item loaded but the rocket isn't ready.


I don't understand your situation ...
by MRX8024
Thu Nov 06, 2025 11:01 am
Forum: Resolved Problems and Bugs
Topic: [2.0.72] The missile silo stops updating circuits network when inactive
Replies: 1
Views: 586

[2.0.72] The missile silo stops updating circuits network when inactive

-What did you do?
Connecting silo to circuits network. Using command /c game.player.selected.active = false to make silo inactive.

-What happened?
From now on, it no longer updates the circuits for "read contents" and "read orbital requests."

-What did you expect to happen instead? It might be ...
by MRX8024
Thu Nov 06, 2025 10:48 am
Forum: Not a bug
Topic: [2.0.69] Non-functional inserter loaded silo blocks bot silos from fulfilling a ship request
Replies: 4
Views: 1118

Re: [2.0.69] Non-functional inserter loaded silo blocks bot silos from fulfilling a ship request

I have encountered this problem more than once and also wanted it to be fixed.
by MRX8024
Tue Oct 07, 2025 4:07 pm
Forum: Pending
Topic: [2.0.69] The missile silo does not send the item to the platform
Replies: 3
Views: 906

Re: [2.0.69] The missile silo does not send the item to the platform

I have an autosave from about 30 minutes before this incident, but if I load it and wait for the platform to arrive at Nauvis, this error doesn't appear. Furthermore, the number of repair packs on the platform is different, as a different number of asteroids crashed into it. However, I can provide ...
by MRX8024
Tue Oct 07, 2025 12:18 pm
Forum: Pending
Topic: [2.0.69] The missile silo does not send the item to the platform
Replies: 3
Views: 906

[2.0.69] The missile silo does not send the item to the platform

-What did you do?
The platform arrived in Nauvis orbit and requested an item - q5 repair packs 100pcs (full stack).

-What happened?
Repair packs were loaded into the missile silo by bots, but the rocket launch was not carried out.

-What did you expect to happen instead? It might be obvious to you ...

Go to advanced search