Personally, I didn't like it. But what bothers me more is the new animation in the map view, I think it stands out too much.AkaraVortex wrote: Fri Jun 26, 2026 7:39 am it would be nice to know how people rate new tree design
Search found 13 matches
- Thu Jul 02, 2026 4:03 am
- Forum: Assigned
- Topic: [Genhis][2.1.7] Tree farm pollution mitigation broken
- Replies: 9
- Views: 1486
Re: [2.1.7] Tree farm pollution mitigation broken
Is there a plans to address this issue in the near future, or at all?
- Thu Jun 25, 2026 9:21 pm
- Forum: Duplicates
- Topic: [2.1.8] Inserter rotation from assembler to belt increased by 1 tick
- Replies: 1
- Views: 173
[2.1.8] Inserter rotation from assembler to belt increased by 1 tick
-What did you do?
Place an inserter moving items from an assembler onto a turbo transport belt and measure its rotation time.
-What happened?
In version 2.1.8, the inserter's rotation time increased.
-What did you expect to happen instead? It might be obvious to you, but do it anyway!
In previous ...
Place an inserter moving items from an assembler onto a turbo transport belt and measure its rotation time.
-What happened?
In version 2.1.8, the inserter's rotation time increased.
-What did you expect to happen instead? It might be obvious to you, but do it anyway!
In previous ...
- Wed Jun 24, 2026 10:54 pm
- Forum: Duplicates
- Topic: [2.1.7] Select for blueprints blocked by Drag map in remote view
- Replies: 2
- Views: 175
Re: [2.1.7] Select for blueprints blocked by Drag map in remote view
Yes, it looks like a duplicate; I have `build` and `mine` swapped. Thanks.
- Wed Jun 24, 2026 2:01 pm
- Forum: Duplicates
- Topic: [2.1.7] Select for blueprints blocked by Drag map in remote view
- Replies: 2
- Views: 175
[2.1.7] Select for blueprints blocked by Drag map in remote view
-What did you do?
Bind both "Drag map" and "Select for blueprints" to left-click. Enter remote view and activate the copy/blueprint selection tool, then try to select an area containing entities.
-What happened?
The "Drag map" action keeps priority over "Select for blueprints". Dragging with left ...
Bind both "Drag map" and "Select for blueprints" to left-click. Enter remote view and activate the copy/blueprint selection tool, then try to select an area containing entities.
-What happened?
The "Drag map" action keeps priority over "Select for blueprints". Dragging with left ...
- Wed Mar 04, 2026 1:02 pm
- Forum: Technical Help
- Topic: [2.0.76.0][linux] Close / freeze when minimizing and restoring game window
- Replies: 1
- Views: 537
[2.0.76.0][linux] Close / freeze when minimizing and restoring game window
-What did you do?
I launched the game, loaded a map, then minimized the game window for some time.
-What happened?
After some time, when you reopen the window, when you hover over the window, it disappears with error:
04 13:15:11 mrx kwin_wayland_wrapper[1365]: Data too big for buffer (1048572 ...
I launched the game, loaded a map, then minimized the game window for some time.
-What happened?
After some time, when you reopen the window, when you hover over the window, it disappears with error:
04 13:15:11 mrx kwin_wayland_wrapper[1365]: Data too big for buffer (1048572 ...
- Mon Feb 16, 2026 1:56 am
- Forum: Duplicates
- Topic: [2.0.73] Crash deactivating bot waiting to charge, RobotMoveIntention check fails
- Replies: 1
- Views: 514
[2.0.73] Crash deactivating bot waiting to charge, RobotMoveIntention check fails
-What did you do?
Apply the command /c game.player.selected.active = false to a bot that was waiting for a charging slot near a roboport.
-What happened?
When the bot turn in the charging queue came up, the game crashed.
-What did you expect to happen instead? It might be obvious to you, but do it ...
Apply the command /c game.player.selected.active = false to a bot that was waiting for a charging slot near a roboport.
-What happened?
When the bot turn in the charging queue came up, the game crashed.
-What did you expect to happen instead? It might be obvious to you, but do it ...
- Sun Nov 23, 2025 10:47 am
- Forum: Not a bug
- Topic: [2.0.72] Blueprints drop from the looped recycler
- Replies: 2
- Views: 827
Re: [2.0.72] Blueprints drop from the looped recycler
Sometimes I end up with a large number of bps or books in my inventory, and going through each one to delete them is quite a pain, so I was looking for a more efficient way to do it. In this case, putting all the bps in a chest that recycles them would be much faster, but unfortunately, that doesn't ...
- Tue Nov 18, 2025 10:31 am
- Forum: Not a bug
- Topic: [2.0.72] Blueprints drop from the looped recycler
- Replies: 2
- Views: 827
[2.0.72] Blueprints drop from the looped recycler
-What did you do?
Putting the blueprint book in the recycler pair that is directed towards each other (looped recycling).
-What happened?
All blueprints that are in the book fall out of the recycler and are placed on the tile.
-What did you expect to happen instead? It might be obvious to you ...
Putting the blueprint book in the recycler pair that is directed towards each other (looped recycling).
-What happened?
All blueprints that are in the book fall out of the recycler and are placed on the tile.
-What did you expect to happen instead? It might be obvious to you ...
- Sat Nov 08, 2025 2:19 pm
- Forum: Not a bug
- Topic: [2.0.69] Non-functional inserter loaded silo blocks bot silos from fulfilling a ship request
- Replies: 4
- Views: 1118
Re: [2.0.69] Non-functional inserter loaded silo blocks bot silos from fulfilling a ship request
The dedicated silo gets loaded and launches three or four rockets back to back but by the fifth load the next rocket isn't quite ready. Now you're in the same scenario as you're stuck rocket. A silo has the requested item loaded but the rocket isn't ready.
I don't understand your situation ...
- Thu Nov 06, 2025 11:01 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.72] The missile silo stops updating circuits network when inactive
- Replies: 1
- Views: 586
[2.0.72] The missile silo stops updating circuits network when inactive
-What did you do?
Connecting silo to circuits network. Using command /c game.player.selected.active = false to make silo inactive.
-What happened?
From now on, it no longer updates the circuits for "read contents" and "read orbital requests."
-What did you expect to happen instead? It might be ...
Connecting silo to circuits network. Using command /c game.player.selected.active = false to make silo inactive.
-What happened?
From now on, it no longer updates the circuits for "read contents" and "read orbital requests."
-What did you expect to happen instead? It might be ...
- Thu Nov 06, 2025 10:48 am
- Forum: Not a bug
- Topic: [2.0.69] Non-functional inserter loaded silo blocks bot silos from fulfilling a ship request
- Replies: 4
- Views: 1118
Re: [2.0.69] Non-functional inserter loaded silo blocks bot silos from fulfilling a ship request
I have encountered this problem more than once and also wanted it to be fixed.
- Tue Oct 07, 2025 4:07 pm
- Forum: Pending
- Topic: [2.0.69] The missile silo does not send the item to the platform
- Replies: 3
- Views: 906
Re: [2.0.69] The missile silo does not send the item to the platform
I have an autosave from about 30 minutes before this incident, but if I load it and wait for the platform to arrive at Nauvis, this error doesn't appear. Furthermore, the number of repair packs on the platform is different, as a different number of asteroids crashed into it. However, I can provide ...
- Tue Oct 07, 2025 12:18 pm
- Forum: Pending
- Topic: [2.0.69] The missile silo does not send the item to the platform
- Replies: 3
- Views: 906
[2.0.69] The missile silo does not send the item to the platform
-What did you do?
The platform arrived in Nauvis orbit and requested an item - q5 repair packs 100pcs (full stack).
-What happened?
Repair packs were loaded into the missile silo by bots, but the rocket launch was not carried out.
-What did you expect to happen instead? It might be obvious to you ...
The platform arrived in Nauvis orbit and requested an item - q5 repair packs 100pcs (full stack).
-What happened?
Repair packs were loaded into the missile silo by bots, but the rocket launch was not carried out.
-What did you expect to happen instead? It might be obvious to you ...