-What did you do?
Connecting silo to circuits network. Using command /c game.player.selected.active = false to make silo inactive.
-What happened?
From now on, it no longer updates the circuits for "read contents" and "read orbital requests."
-What did you expect to happen instead? It might be obvious to you, but do it anyway!
Silo should continue to update circuits for at least "read contents", as other entities do, such as assembler, furnace, etc.
-Does it happen always, once, or sometimes?
Always.
Thanks.
[2.0.72] The missile silo stops updating circuits network when inactive
Re: [2.0.72] The missile silo stops updating circuits network when inactive
Thanks for the report. This behavior was already fixed for 2.1 as part of optimization, so i will mark this as "fixed for 2.1".

