TL;DR
The player should be able to use circuit conditions to control the alignment of inserter outputs
What?
Using circuit conditions the player should be able to switch the output lanes of an inserter similar to how splitter circuit conditions work
mockup:
06-26-2026, 14-15-53.png
Why ...
Search found 8 matches
- Fri Jun 26, 2026 4:55 am
- Forum: Ideas and Suggestions
- Topic: Allow setting the inserter output lane via circuit conditions
- Replies: 0
- Views: 73
- Wed Jun 24, 2026 10:51 am
- Forum: Assigned
- Topic: [Klonan] [2.1.7] Platform to platform transfers do not work at the Solar System Edge
- Replies: 0
- Views: 489
[Klonan] [2.1.7] Platform to platform transfers do not work at the Solar System Edge
What did you do?
Platform A parked at solar system edge with "Provide materials to other platforms" selected and the item in its cargo
Platform B parked at solar system edge with a request for the item from all surfaces and platforms
Platform C parked at solar system edge with a request for the ...
Platform A parked at solar system edge with "Provide materials to other platforms" selected and the item in its cargo
Platform B parked at solar system edge with a request for the item from all surfaces and platforms
Platform C parked at solar system edge with a request for the ...
- Wed Jun 24, 2026 8:11 am
- Forum: Not a bug
- Topic: [2.0.16] Inconsistent recycle times for recipes that yield multiple items
- Replies: 16
- Views: 6961
Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items
now that the workaround for this bug has been removed, I think it needs to be revisited.
- Wed Jun 24, 2026 8:08 am
- Forum: Ideas and Suggestions
- Topic: Agricultural towers should be able to go fishing
- Replies: 0
- Views: 93
Agricultural towers should be able to go fishing
TL;DR
If an agricultural tower is placed over a body of water it should be able to collect any fish that come within rangeWhat?
Agricultural towers should be able to go fishingWhy?
Legendary spidertrons need a fresh supply of pilots.- Wed Jun 24, 2026 7:39 am
- Forum: Ideas and Suggestions
- Topic: On/off toggle for night vision
- Replies: 4
- Views: 10439
Re: On/off toggle for night vision
This would be nice, especially for planets that look exceptionally good at night like Aquillo
- Tue Jun 23, 2026 1:15 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 194
- Views: 118622
Re: Version 2.1.7
Quality modules that were in asteroid crushers were just straight up deleted on my save. I was expecting them to be transferred to the hub or spilt onto the ground if couldn't fit.
So make sure if you update to 2.1 you remove your quality modules from your space casinos prior to updating!
So make sure if you update to 2.1 you remove your quality modules from your space casinos prior to updating!
- Mon Jun 22, 2026 8:25 am
- Forum: Ideas and Suggestions
- Topic: Blueprints Improvement, Build Orders
- Replies: 5
- Views: 3723
Re: Blueprints Improvement, Build Orders
I'd like to add some ideas as to how this could be implemented. I don't think the build order should be only build this, then when done build this; but instead the items should be prioritised and selected as the next bot target if materials exist but lower priority buildings can be build if ...
- Thu Aug 14, 2025 9:33 am
- Forum: Ideas and Suggestions
- Topic: Guess cover tile to use when no cover tile is set yet
- Replies: 1
- Views: 908
Re: Guess cover tile to use when no cover tile is set yet
this seems like a no-brainer to set concrete as the default cover tile for all Aquilo surfaces as it gets overwritten by the user when they choose anyway. What would be the negative outcome of not having a default set which is the current behaviour?
At the moment the lack of a default definitely ...
At the moment the lack of a default definitely ...