Search found 8 matches

by TheSmiddy
Fri Jun 26, 2026 4:55 am
Forum: Ideas and Suggestions
Topic: Allow setting the inserter output lane via circuit conditions
Replies: 0
Views: 71

Allow setting the inserter output lane via circuit conditions

TL;DR
The player should be able to use circuit conditions to control the alignment of inserter outputs


What?
Using circuit conditions the player should be able to switch the output lanes of an inserter similar to how splitter circuit conditions work

mockup:

06-26-2026, 14-15-53.png

Why ...
by TheSmiddy
Wed Jun 24, 2026 10:51 am
Forum: Assigned
Topic: [Klonan] [2.1.7] Platform to platform transfers do not work at the Solar System Edge
Replies: 0
Views: 487

[Klonan] [2.1.7] Platform to platform transfers do not work at the Solar System Edge

What did you do?

Platform A parked at solar system edge with "Provide materials to other platforms" selected and the item in its cargo
Platform B parked at solar system edge with a request for the item from all surfaces and platforms
Platform C parked at solar system edge with a request for the ...
by TheSmiddy
Wed Jun 24, 2026 8:11 am
Forum: Not a bug
Topic: [2.0.16] Inconsistent recycle times for recipes that yield multiple items
Replies: 16
Views: 6960

Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

now that the workaround for this bug has been removed, I think it needs to be revisited.
by TheSmiddy
Wed Jun 24, 2026 8:08 am
Forum: Ideas and Suggestions
Topic: Agricultural towers should be able to go fishing
Replies: 0
Views: 91

Agricultural towers should be able to go fishing

TL;DR
If an agricultural tower is placed over a body of water it should be able to collect any fish that come within range
What?
Agricultural towers should be able to go fishing
Why?
Legendary spidertrons need a fresh supply of pilots.
by TheSmiddy
Wed Jun 24, 2026 7:39 am
Forum: Ideas and Suggestions
Topic: On/off toggle for night vision
Replies: 4
Views: 10436

Re: On/off toggle for night vision

This would be nice, especially for planets that look exceptionally good at night like Aquillo
by TheSmiddy
Tue Jun 23, 2026 1:15 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 193
Views: 118340

Re: Version 2.1.7

Quality modules that were in asteroid crushers were just straight up deleted on my save. I was expecting them to be transferred to the hub or spilt onto the ground if couldn't fit.

So make sure if you update to 2.1 you remove your quality modules from your space casinos prior to updating!
by TheSmiddy
Mon Jun 22, 2026 8:25 am
Forum: Ideas and Suggestions
Topic: Blueprints Improvement, Build Orders
Replies: 5
Views: 3713

Re: Blueprints Improvement, Build Orders

I'd like to add some ideas as to how this could be implemented. I don't think the build order should be only build this, then when done build this; but instead the items should be prioritised and selected as the next bot target if materials exist but lower priority buildings can be build if ...
by TheSmiddy
Thu Aug 14, 2025 9:33 am
Forum: Ideas and Suggestions
Topic: Guess cover tile to use when no cover tile is set yet
Replies: 1
Views: 904

Re: Guess cover tile to use when no cover tile is set yet

this seems like a no-brainer to set concrete as the default cover tile for all Aquilo surfaces as it gets overwritten by the user when they choose anyway. What would be the negative outcome of not having a default set which is the current behaviour?

At the moment the lack of a default definitely ...

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