[2.0.16] Inconsistent recycle times for recipes that yield multiple items

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evilbrain
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[2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by evilbrain »

  1. What did you do?
    Put concrete in a recycler (normal quality recycler, no modules, no beacons, normal quality concrete)
  2. What happened?
    It recycled 0.8 items per second
  3. What did you expect to happen instead?
    I expected it to recycle 8 items per second.
    Base recycling time should be craft_time/16/items_per_craft, however items_per_craft seems to be missing from the formula. So far concrete is the biggest offender, but it's consistent with other items like iron sticks and copper cable.
    I am speculating, but it looks like an oversight. Or is this intended behavior?
  4. Does it happen always, once, or sometimes?
    Always
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kitters
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Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by kitters »

Wanted to report this bug as well. Searched the forum, it's already reported, month ago without response. Bummer.
Yep, the recycling time should take into account how much product recipe is making. Concrete should recycle 10 times faster.
It's annoyng how much recyclers I must put to destroy concrete. One per every five scrap recyclers.
Zaflis
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Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by Zaflis »

kitters wrote: Sun Dec 08, 2024 3:50 pmConcrete should recycle 10 times faster.
It's annoyng how much recyclers I must put to destroy concrete. One per every five scrap recyclers.
There is a little workaround for that currently, adding a middlestep to craft the concrete into hazard concrete. That in turn will recycle much much faster.

Similarly you can make steel chests out of steel because steel is slow to recycle, etc...
kitters
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Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by kitters »

Damn, nice one! Thank you!
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Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by P.E.T.A.R. »

Nice workaround there, thanks for the tip!
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Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by evanrinehart »

Seems fixed?

On 2.0.24 the recycler with no modules or boosting is recycling concrete in 1.25 seconds. Which is consistent with the wiki, which says time cost is recipe time divided by 16, times 2 because of recycler speed 0.5

Concrete recipe = 10 sec. 10/16 = 0.625. 0.625 * 2 = 1.25.

Which is what I get measuring the recycler with my stopwatch


The multiple output items factors into the amount of results of recycling not the time to recycle
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Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by boskid »

Most recent change in quality affecting recipes was in 2.0.15 due to 118900 so it is unlikely to be already fixed.
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Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by kitters »

evanrinehart wrote: Thu Dec 12, 2024 3:45 pm Seems fixed?

On 2.0.24 the recycler with no modules or boosting is recycling concrete in 1.25 seconds. Which is consistent with the wiki, which says time cost is recipe time divided by 16, times 2 because of recycler speed 0.5

Concrete recipe = 10 sec. 10/16 = 0.625. 0.625 * 2 = 1.25.

Which is what I get measuring the recycler with my stopwatch


The multiple output items factors into the amount of results of recycling not the time to recycle
Yes, it takes 1,25s. Or 0.8 item per second, as topic starter reported.
But they (and me) don't agree that it's as it should be. Since despite concrete recipe takes 10s, speed is 1 item/second. Which means recycle speed should be 8 item/second, not 0.8. It's natural to take into account the amont of product a recipe gives.
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Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by evanrinehart »

I'm confused about whether this is a bug report or a game balance suggestion. Was there a plan somewhere to do recycling like that?
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Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by Rseding91 »

Thanks for the report. Based off none of the other developers touching this in the last 6~ months I'm deciding that this isn't worth changing and moving it to minor issues.
If you want to get ahold of me I'm almost always on Discord.
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Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by Genhis »

We discussed this during 2.1 development and decided that it works as intended.
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Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by TheSmiddy »

now that the workaround for this bug has been removed, I think it needs to be revisited.
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Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by evanrinehart »

not a bug
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Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by Erfar »

Genhis wrote: Mon Jun 15, 2026 4:25 pm We discussed this during 2.1 development and decided that it works as intended.
So than you 100% should made that discussion result public and EXPLAIN why you not considering this as a bug

"we decided that is not a bug" is memable way of solving bugs in development "just call it a feature"

It should get clear "Our game vision is A, that decision support it in B way, and we believe that solution C will be damaging to our vision in D way"

What logical process justify calculating time of recycling of 1 concrete from creating 10 pieces of concrete while most of other processes derive 1 to 1 and why it will be bad if in concrete case it would be 1 to 1.
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Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by TamTamTam »

Erfar wrote: Wed Jun 24, 2026 2:54 pm
Genhis wrote: Mon Jun 15, 2026 4:25 pm We discussed this during 2.1 development and decided that it works as intended.
So than you 100% should made that discussion result public and EXPLAIN why you not considering this as a bug

"we decided that is not a bug" is memable way of solving bugs in development "just call it a feature"

It should get clear "Our game vision is A, that decision support it in B way, and we believe that solution C will be damaging to our vision in D way"

What logical process justify calculating time of recycling of 1 concrete from creating 10 pieces of concrete while most of other processes derive 1 to 1 and why it will be bad if in concrete case it would be 1 to 1.
I second this. It would be nice to see a somewhat better engagement with the community than some snide comments from devs, dismissing complaints.
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Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items

Post by Loewchen »

Make a Suggestion if you want to discuss this further.
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