Search found 27 matches
- Mon Jan 16, 2017 11:11 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 568792
Re: Let's see your clever builds
Yah I used something similar for a long time. It's perfectly viable and kind of the standard way to smelt early steel. But I was aiming for something where I don't have to have 2 coal lines. As well as my personal preference to have a single line of smelters. It looks cleaner to me that way imo. And...
- Sun Jan 15, 2017 7:35 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 568792
Re: Let's see your clever builds
Here is a clean Steel smelting setup. Not original, I'm sure. But, I haven't seen something like this. I like to start new games all the time. So, I'm consistently looking for early/mid game setups. I know using filter inserters is expensive. I used to use a similar setup with underground belt windi...
- Sun Jan 15, 2017 5:24 pm
- Forum: General discussion
- Topic: Screenshots?
- Replies: 14
- Views: 18353
Re: Screenshots?
uhm wow i am so sorry. I apparently was on the wrong tab when i hit reply ....
Deleted irrelevant post
Deleted irrelevant post
- Tue Oct 04, 2016 10:58 pm
- Forum: Show your Creations
- Topic: No long inserter assembly
- Replies: 2
- Views: 2499
Re: No long inserter assembly
You might be able to get rid of them in the bot frame construction by liberal use of underground pipes. See below. I've used this in the past. I may delve into it and see if i can adapt one of my old setups to my new desires. 4-4.jpg Alternatively, you could do inserter->blank space->inserter, but,...
- Tue Oct 04, 2016 6:01 pm
- Forum: Show your Creations
- Topic: No long inserter assembly
- Replies: 2
- Views: 2499
No long inserter assembly
So, I've adapted a new strategy for setting up assembly lines. I am not a fan of long inserters and have been trying to completely eliminate them from all of my gameplay, in an effective way that doesn't screw me over, for a long time. I have come almost to the precipice of doing that using this lay...
- Tue Oct 04, 2016 5:30 pm
- Forum: Show your Creations
- Topic: splitters-even distribution
- Replies: 3
- Views: 5482
Re: splitters-even distribution
just a thought - if you were trying to do 3 or 7 even split, you could probably spin the "oddball" line back around to resupply. OP - this is the problem people tend to run into. An Even number of belts is typically easy for most new players to get under their belt. The "odd number&q...
- Tue Oct 04, 2016 2:21 pm
- Forum: Combinator Creations
- Topic: [0.12] - tank contents display
- Replies: 7
- Views: 15773
Re: [0.12] - tank contents display
OK after some tinkering I'm a bit confused ... I see how you displayed the percentage and it makes sense and I can replicate it. What I can't figure out is how you calculated the percent without additional combinators. The only way I can come up with is to use another combinator - First you take the...
- Tue Oct 04, 2016 2:50 am
- Forum: Combinator Creations
- Topic: [0.12] - tank contents display
- Replies: 7
- Views: 15773
Re: [0.12] - tank contents display
This is so much more accurate than mine
I may have to steal some of these ideas and implement them into my setup.
Good Job and thanks!
I may have to steal some of these ideas and implement them into my setup.
Good Job and thanks!
- Tue Oct 04, 2016 2:40 am
- Forum: Show your Creations
- Topic: Noob Blue Science Development
- Replies: 1
- Views: 2280
Re: Noob Blue Science Development
Blue tends to be a hard one the first time around. This is really excellent for a new player! Few notes - If your OCD (like the majority of Factorio players) you can get rid of the tangle of belts in the middle by simply moving the bottom 2 red circuit machines to the top. That will save you a few u...
- Sun Oct 02, 2016 7:37 pm
- Forum: Combinator Creations
- Topic: Fluids Level Indicator by %'s!
- Replies: 3
- Views: 6811
Fluids Level Indicator by %'s!
So I finally got sick of trying to figure out which fluid is causing problems with production. So I setup a light indicator that can be seen from far away to let me know what I need to do to fix the problem. Each fluid is read from all tanks and turned into a percentage based on how much is missing....
- Sun Sep 25, 2016 1:45 am
- Forum: Show your Creations
- Topic: Efficient Priority Splitter!!!
- Replies: 0
- Views: 2270
Efficient Priority Splitter!!!
I have been seeing all kinds of incarnations of the "priority Splitter" based on Arumba/Steejo's setup. All of them have kinks and flaws. Some of them have problems unless you have maximum throughput on the belt at all times. Other ones have leaks that allow cargo to get through even if th...
- Sun Sep 18, 2016 5:49 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 568792
Re: Let's see your clever builds
Full safety RR crossing using circuit networking. Closes gates on train approach. If you beat the gate it will stop the train. the gate closing signals are well before the gates themselves. You are not likely to get past the gate with a train in the danger zone. . But just in case you do there are ...
- Sun Sep 18, 2016 5:28 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Yet another green cells build :)
- Replies: 43
- Views: 73257
Re: Yet another green cells build :)
My late game green cell with no long handed inserters :) //nice design here Not sure if you could have used big poles instead of staions and add few more beacons instead. I'm sure with a little finagling I could squeeze in a few more beacons. It's not fully optimized. But if I add more beacons I wi...
- Sat Sep 17, 2016 12:19 am
- Forum: Duplicates
- Topic: [14.7] Game Crash
- Replies: 1
- Views: 1292
[14.7] Game Crash
I know the topic subject is vague. But I have no clue why it's crashing I am not doing anything I haven't done a million times. Just using blueprints to run train rail/solar setup. This has happened now 3 times in a row within 5 mins of loading my save. Just for clarity, I am not using FARL to run t...
- Tue Sep 06, 2016 6:36 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 568792
Re: Let's see your clever builds
Why mixing ore? I feed all of my smelting lines via logistics using the warehousing mod. So, i can just mix ores on a belt and feed them into storage that way. I've tried mining directly into storage but I don't like it. You end up with way to many chests meaning your robots are spread thinner then...
- Tue Sep 06, 2016 5:19 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Yet another green cells build :)
- Replies: 43
- Views: 73257
Re: Yet another green cells build :)
My late game green cell with no long handed inserters
- Tue Sep 06, 2016 4:58 pm
- Forum: Railway Setups
- Topic: Simple combinator-free safe rail crossing
- Replies: 23
- Views: 49562
Re: Simple combinator-free safe rail crossing
There must be a way (mod) to determine the position of the player standing idle on the track via a pressure sensitive tile that stops the train just in case... If you are standing on the track close enough to a gate wired into the network then your signal should turn red and the train should not ru...
- Tue Sep 06, 2016 4:08 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 568792
Re: Let's see your clever builds
Full safety RR crossing using circuit networking. Gates and signals are networked to their respective sides of the tracks. Closes gates on train approach. If you beat the gate it will stop the train. the gate closing signals are well before the gates themselves. You are not likely to get past the ga...
- Tue Aug 30, 2016 2:46 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 240525
Re: [MOD 0.13] Warehousing v0.0.10
Yes please!! I absolutely love this mod. It only makes sense to be in the game. I can't survive without itAubog007 wrote:Factorio updated to .14, whenever you get a chance, if you could update, that would be wonderful!
Thanks for the great mod.
- Sat Jul 30, 2016 1:25 am
- Forum: Mod portal Discussion
- Topic: Unable to use Mod Portal since 0.13.10
- Replies: 5
- Views: 2842
Re: Unable to use Mod Portal since 0.13.10
It's a known problem that is being worked on. As a workaround you can download them directly from https://mods.factorio.com and put them in the mods folder manually. Known issue? Occasionally, mods.factorio.com goes down too. I get the same error as well, which makes me assume that the portal is ge...