So, I've adapted a new strategy for setting up assembly lines. I am not a fan of long inserters and have been trying to completely eliminate them from all of my gameplay, in an effective way that doesn't screw me over, for a long time. I have come almost to the precipice of doing that using this layout. I mean don't get me wrong I could eliminate them completely from everything but that would require some "ugly" lines. I don't want to do that. So there are a few things I still use them for. But I am currently using this setup for almost anything that I need to mass produce.
Yes I see the missing inserter for the coil. I am a good many hours into this map and this is the first I've noticed it. It's fixed now
No long inserter assembly
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Re: No long inserter assembly
You might be able to get rid of them in the bot frame construction by liberal use of underground pipes. See below.
Alternatively, you could do inserter->blank space->inserter, but, really, why bother.
Code: Select all
AAA>AAA P
AAAUAAA.......UP
AAA AAA P
A = assembler
> = inserter pointing right
U = underground pipe
P = regular pipe
Alternatively, you could do inserter->blank space->inserter, but, really, why bother.
Re: No long inserter assembly
I've used this in the past. I may delve into it and see if i can adapt one of my old setups to my new desires.mooklepticon wrote:You might be able to get rid of them in the bot frame construction by liberal use of underground pipes. See below.
one of my previous bot lines
1) That wont work in the current setup since it is th pipes that are blocking the tile directly adjacent to the assembler.Alternatively, you could do inserter->blank space->inserter, but, really, why bother.
2) Even if i could do that I wouldn't unless I needed/wanted some buffer via a chest.
3) As to your "what's the point" . There could be reason to do this if you needed the speed of a fast inster to keep up with production. But in this case it's not required.
I could also make it work by moving some of the power poles. But that's one of those instances where I don't like my options. The pole placement makes me happier than the long insterters make me sad. So I keep the inserters until I find something i like