Search found 12 matches
- Tue Jan 07, 2025 9:19 am
- Forum: Pending
- Topic: Factorio-Crash
- Replies: 3
- Views: 104
Re: Factorio-Crash
Maybe you closed the game when it was saving or you have non-blocking saving enabled (never tested if it works on Windows, though) and exited to main menu while it was saving in background? I remember seen report on this issue and once stumble upon it myself, but that's just an assumption.
- Tue Jan 07, 2025 5:41 am
- Forum: Ideas and Suggestions
- Topic: Make the laser turret max consumption show the most it can consume
- Replies: 36
- Views: 7755
Re: Make the laser turret max consumption show the most it can consume
the consumption is never at what the tooltip says. its always either at 9.6 MW or 24 kW. even if its it filling up the buffer, thats the whole way it shoots. it shoots by filling up the buffer then firing. if we don't consider filling the buffer as consumption, then its real max consumption would b...
- Mon Jan 06, 2025 8:56 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 48
- Views: 11143
Re: Auto-launching of mixed rockets
I think just being able to launch rockets with a signal would be much simpler and more usefull sollution. We can depart trains with that, why not rockets? Honestly, the current "autoload with bots" design looks like just a workaround to please people who are so afraid of doing anything wit...
- Mon Jan 06, 2025 8:39 pm
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback β Leading to Ongoing Frustration
- Replies: 43
- Views: 1154
Re: The Train System Lacks Proper System Feedback β Leading to Ongoing Frustration[
I think LTN is just wrong thing to do with how trains designed in game. They are very good at being one thing they have been in 1.1: a chest on rails that travels from point A to point B. With more updates it just becomes more easy to multiplex that one "chest" to go (or not to go) multipl...
- Mon Jan 06, 2025 8:14 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Controlled Unbalanced Sushi Belts
- Replies: 3
- Views: 93
Re: Controlled Unbalanced Sushi Belts
You can connect assemblers as well and enable "read contents". It then will send everything inserted inside assembler, including ingredients that are already "consumed" to fill the green bar. With belt, inserters on hold and assemblers connected together you will have all the inf...
- Mon Jan 06, 2025 7:51 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Controlled Unbalanced Sushi Belts
- Replies: 3
- Views: 93
Re: Controlled Unbalanced Sushi Belts
I think just counted sushi either with "hold all" on the belt or with counting from inserters would be much easier and simpler design. You're wasting so much space for a thing that either way must route everything back with priority, and stop adding more if not consumed. Maybe if you could...
- Sat Jan 04, 2025 12:35 pm
- Forum: Technical Help
- Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
- Replies: 11
- Views: 445
Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
Could it be autosave, which saves in the background? Setting non-blocking-save? 99.(9)% not, because that would drop your UPS, not the frame rate. And i've never had an issue with it even on a much less powerfull hardware with on-CPU GPU. But i've never tested anything wayland. (speculation) Althou...
- Sat Jan 04, 2025 12:22 pm
- Forum: Technical Help
- Topic: Server cannot start (space age 2.0.28)
- Replies: 5
- Views: 173
Re: Server cannot start (space age 2.0.28)
0.258 Error Util.cpp:81: Failed to load mod "elevated-rails": __elevated-rails__/prototypes/entity/elevated-rails.lua:389: module __elevated-rails__/graphics/entity/elevated-rail-chain-signal/rail-chain-signal-elevated not found; no such file __elevated-rails__/graphics/entity/elevated-ra...
- Sat Jan 04, 2025 12:08 pm
- Forum: Technical Help
- Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
- Replies: 11
- Views: 445
Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
Would X11 vs. Wayland have any baring on this issue? I've heard Wayland servers trottle rendering for windows that not in scope (at least what they think is not in scope) by default. You can try running from pure X11 server (you don't need to install a DE for that, just Xorg, sx for running it and ...
- Sat Jan 04, 2025 11:59 am
- Forum: Technical Help
- Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
- Replies: 11
- Views: 445
Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
Looking at your frame time, I can see that when your FPS drops, the most time is taken by "Flip (on)" entry. There was a setting to play with in a hidden menu (in main menu, open "Settings" while holding Ctrl+Alt, and you'll see new option "The Rest" appear). Search for...
- Sat Jan 04, 2025 11:31 am
- Forum: Ideas and Suggestions
- Topic: Sign / get a certificate for the executables
- Replies: 12
- Views: 2541
Re: Sign the standalone Windows installer
Why not just override the default behavior on your side, like everyone do? You can always check the validity of the file you download by comparing its checksum with one of those https://factorio.com/download/sha256sums/.
- Fri Jan 03, 2025 11:11 am
- Forum: Won't fix.
- Topic: [raiguard] [2.0.16] Filesystem error on start when .factorio is symlink (linux,steam)
- Replies: 3
- Views: 429
Re: [raiguard] [2.0.16] Filesystem error on start when .factorio is symlink (linux,steam)
Looks more like a Steam issue than a Factorio. Their scripts are notoriously buggy and quite dangerous (https://github.com/valvesoftware/steam- ... ssues/3671), so I suggest everyone to run Steam from another user so it would not be able to delete your root or something.